local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133007229 L1_1 = {} L1_1.seal_id = 975 L1_1.light_1 = 970 L1_1.light_2 = 971 L1_1.light_3 = 972 L1_1.group_id = 133007229 L1_1.seal_model = 969 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 969 L3_1.gadget_id = 70950008 L4_1 = {} L4_1.x = 2857.834 L4_1.y = 213.647 L4_1.z = 290.965 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 50.753 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 23 L3_1.persistent = true L3_1.area_id = 4 L4_1 = {} L4_1.config_id = 970 L4_1.gadget_id = 70950006 L5_1 = {} L5_1.x = 2944.468 L5_1.y = 215.951 L5_1.z = 292.666 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 222.783 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 23 L4_1.area_id = 4 L5_1 = {} L5_1.config_id = 971 L5_1.gadget_id = 70950006 L6_1 = {} L6_1.x = 2973.712 L6_1.y = 227.502 L6_1.z = 352.014 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 335.858 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 23 L5_1.area_id = 4 L6_1 = {} L6_1.config_id = 972 L6_1.gadget_id = 70950006 L7_1 = {} L7_1.x = 2981.496 L7_1.y = 215.462 L7_1.z = 269.092 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 150.87 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 23 L6_1.area_id = 4 L7_1 = {} L7_1.config_id = 975 L7_1.gadget_id = 70950007 L8_1 = {} L8_1.x = 2857.8 L8_1.y = 213.6 L8_1.z = 291.0 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 231.015 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 23 L8_1 = GadgetState L8_1 = L8_1.GearStop L7_1.state = L8_1 L7_1.area_id = 4 L8_1 = {} L8_1.config_id = 1041 L8_1.gadget_id = 70620001 L9_1 = {} L9_1.x = 2981.5 L9_1.y = 215.5 L9_1.z = 269.1 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 0.0 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 23 L8_1.isOneoff = true L8_1.area_id = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 336 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 2 L4_1 = {} L4_1.x = 2981.5 L4_1.y = 215.5 L4_1.z = 269.1 L3_1.pos = L4_1 L3_1.area_id = 4 L2_1[1] = L3_1 regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1000296 L3_1.name = "GADGET_CREATE_296" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_CREATE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_CREATE_296" L3_1.action = "action_EVENT_GADGET_CREATE_296" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1000297 L4_1.name = "GADGET_STATE_CHANGE_297" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "" L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_297" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1000312 L5_1.name = "QUEST_FINISH_312" L6_1 = EventType L6_1 = L6_1.EVENT_QUEST_FINISH L5_1.event = L6_1 L5_1.source = "39004" L5_1.condition = "" L5_1.action = "action_EVENT_QUEST_FINISH_312" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1000320 L6_1.name = "GROUP_LOAD_320" L7_1 = EventType L7_1 = L7_1.EVENT_GROUP_LOAD L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "" L6_1.action = "action_EVENT_GROUP_LOAD_320" L6_1.trigger_count = 0 L7_1 = {} L7_1.config_id = 1000336 L7_1.name = "ENTER_REGION_336" L8_1 = EventType L8_1 = L8_1.EVENT_ENTER_REGION L7_1.event = L8_1 L7_1.source = "1" L7_1.condition = "condition_EVENT_ENTER_REGION_336" L7_1.action = "action_EVENT_ENTER_REGION_336" L7_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "Point_Value" L3_1.value = 0 L3_1.no_refresh = true L4_1 = {} L4_1.configId = 2 L4_1.name = "Temp_Point_Value" L4_1.value = 0 L4_1.no_refresh = true L5_1 = {} L5_1.configId = 3 L5_1.name = "Quest_Flag" L5_1.value = 0 L5_1.no_refresh = true L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 969 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "QUEST_FINISH_312" L6_1 = "GROUP_LOAD_320" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 975 L7_1 = 1041 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.gadgets = L5_1 L5_1 = {} L6_1 = 336 L5_1[1] = L6_1 L4_1.regions = L5_1 L5_1 = {} L6_1 = "GADGET_CREATE_296" L7_1 = "GADGET_STATE_CHANGE_297" L8_1 = "ENTER_REGION_336" L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = L1_1.seal_id if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_CREATE_296 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.seal_model L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.seal_id L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = GadgetState L3_2 = L3_2.Default if L2_2 == L3_2 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "Point_Value" L6_2 = 0 L3_2(L4_2, L5_2, L6_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "Temp_Point_Value" L6_2 = 0 L3_2(L4_2, L5_2, L6_2) else L3_2 = GadgetState L3_2 = L3_2.GearStart if L2_2 == L3_2 then L3_2 = ScriptLib L3_2 = L3_2.SetWorktopOptionsByGroupId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.seal_id L7_2 = {} L8_2 = 24 L7_2[1] = L8_2 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = 0 return L3_2 end end L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "Point_Value" L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= 7 then L4_2 = ScriptLib L4_2 = L4_2.SetGroupVariableValue L5_2 = A0_2 L6_2 = "Temp_Point_Value" L7_2 = L3_2 L4_2(L5_2, L6_2, L7_2) L4_2 = L3_2 % 2 if L4_2 == 0 then L4_2 = ScriptLib L4_2 = L4_2.CreateGadget L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.light_1 L6_2.config_id = L7_2 L4_2(L5_2, L6_2) end L4_2 = L3_2 % 4 if L4_2 < 2 then L4_2 = ScriptLib L4_2 = L4_2.CreateGadget L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.light_2 L6_2.config_id = L7_2 L4_2(L5_2, L6_2) end if L3_2 < 4 then L4_2 = ScriptLib L4_2 = L4_2.CreateGadget L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.light_3 L6_2.config_id = L7_2 L4_2(L5_2, L6_2) end end L4_2 = 0 return L4_2 end action_EVENT_GADGET_CREATE_296 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = 0 L3_2 = A1_2.param2 L4_2 = L1_1.light_1 if L3_2 ~= L4_2 then L3_2 = A1_2.param2 L4_2 = L1_1.light_2 if L3_2 ~= L4_2 then L3_2 = A1_2.param2 L4_2 = L1_1.light_3 if L3_2 ~= L4_2 then goto lbl_66 end end end L3_2 = A1_2.param1 L4_2 = GadgetState L4_2 = L4_2.GearStart if L3_2 == L4_2 then L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.seal_id L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = ScriptLib L4_2 = L4_2.SetGroupGadgetStateByConfigId L5_2 = A0_2 L6_2 = L1_1.group_id L7_2 = L1_1.seal_id L8_2 = GadgetState L8_2 = L8_2.ChestTrap L4_2(L5_2, L6_2, L7_2, L8_2) L4_2 = ScriptLib L4_2 = L4_2.SetGroupGadgetStateByConfigId L5_2 = A0_2 L6_2 = L1_1.group_id L7_2 = L1_1.seal_id L8_2 = L3_2 L4_2(L5_2, L6_2, L7_2, L8_2) L4_2 = A1_2.param2 L5_2 = L1_1.light_1 if L4_2 == L5_2 then L2_2 = 1 else L4_2 = A1_2.param2 L5_2 = L1_1.light_2 if L4_2 == L5_2 then L2_2 = 2 else L4_2 = A1_2.param2 L5_2 = L1_1.light_3 if L4_2 == L5_2 then L2_2 = 4 end end end L4_2 = ScriptLib L4_2 = L4_2.ChangeGroupVariableValue L5_2 = A0_2 L6_2 = "Temp_Point_Value" L7_2 = L2_2 L4_2(L5_2, L6_2, L7_2) L4_2 = 0 do return L4_2 end goto lbl_211 ::lbl_66:: L3_2 = A1_2.param2 L4_2 = L1_1.seal_id if L3_2 == L4_2 then L3_2 = A1_2.param1 L4_2 = GadgetState L4_2 = L4_2.Action01 if L3_2 ~= L4_2 then L3_2 = A1_2.param1 L4_2 = GadgetState L4_2 = L4_2.Action02 if L3_2 ~= L4_2 then goto lbl_110 end end L3_2 = A1_2.param1 L4_2 = GadgetState L4_2 = L4_2.ChestTrap if L3_2 ~= L4_2 then L3_2 = A1_2.param3 L4_2 = GadgetState L4_2 = L4_2.ChestTrap if L3_2 ~= L4_2 then L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "Temp_Point_Value" L3_2 = L3_2(L4_2, L5_2) L2_2 = L3_2 L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "Point_Value" L6_2 = L2_2 L3_2(L4_2, L5_2, L6_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.seal_model L7_2 = A1_2.param1 L3_2(L4_2, L5_2, L6_2, L7_2) goto lbl_206 ::lbl_110:: L3_2 = A1_2.param1 L4_2 = GadgetState L4_2 = L4_2.ChestLocked if L3_2 == L4_2 then L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "Point_Value" L3_2 = L3_2(L4_2, L5_2) L4_2 = ScriptLib L4_2 = L4_2.SetGroupVariableValue L5_2 = A0_2 L6_2 = "Temp_Point_Value" L7_2 = L3_2 L4_2(L5_2, L6_2, L7_2) L4_2 = L3_2 % 2 if L4_2 == 0 then L4_2 = ScriptLib L4_2 = L4_2.CreateGadget L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.light_1 L6_2.config_id = L7_2 L4_2(L5_2, L6_2) end L4_2 = L3_2 % 4 if L4_2 < 2 then L4_2 = ScriptLib L4_2 = L4_2.CreateGadget L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.light_2 L6_2.config_id = L7_2 L4_2(L5_2, L6_2) end if L3_2 < 4 then L4_2 = ScriptLib L4_2 = L4_2.CreateGadget L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.light_3 L6_2.config_id = L7_2 L4_2(L5_2, L6_2) end else L3_2 = A1_2.param1 L4_2 = GadgetState L4_2 = L4_2.Action03 if L3_2 == L4_2 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.seal_model L7_2 = A1_2.param1 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "Temp_Point_Value" L3_2 = L3_2(L4_2, L5_2) L2_2 = L3_2 L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "Point_Value" L6_2 = L2_2 L3_2(L4_2, L5_2, L6_2) L3_2 = ScriptLib L3_2 = L3_2.AddQuestProgress L4_2 = A0_2 L5_2 = "39006_success" L3_2(L4_2, L5_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "Quest_Flag" L6_2 = 0 L3_2(L4_2, L5_2, L6_2) L3_2 = ScriptLib L3_2 = L3_2.KillEntityByConfigId L4_2 = A0_2 L5_2 = {} L6_2 = L1_1.group_id L5_2.group_id = L6_2 L6_2 = L1_1.seal_id L5_2.config_id = L6_2 L3_2(L4_2, L5_2) L3_2 = ScriptLib L3_2 = L3_2.RemoveExtraGroupSuite L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = 2 L3_2(L4_2, L5_2, L6_2) end end end end ::lbl_206:: L3_2 = 0 return L3_2 else L3_2 = -1 return L3_2 end end ::lbl_211:: end action_EVENT_GADGET_STATE_CHANGE_297 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "Quest_Flag" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_FINISH_312 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "Point_Value" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 7 then L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.seal_model L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = GadgetState L3_2 = L3_2.Action03 if L2_2 ~= L3_2 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "Point_Value" L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "Temp_Point_Value" L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.seal_model L6_2 = GadgetState L6_2 = L6_2.Action02 L2_2(L3_2, L4_2, L5_2, L6_2) end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "Quest_Flag" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 1 then L3_2 = ScriptLib L3_2 = L3_2.AddExtraGroupSuite L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = 2 L3_2(L4_2, L5_2, L6_2) end L3_2 = 0 return L3_2 end action_EVENT_GROUP_LOAD_320 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 336 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_336 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.KillEntityByConfigId L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1041 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_entity_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_336 = L2_1