Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133007228.lua
2022-04-29 16:40:51 +02:00

609 lines
14 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133007228
L1_1 = {}
L1_1.seal_id = 980
L1_1.light_1 = 966
L1_1.light_2 = 967
L1_1.light_3 = 968
L1_1.group_id = 133007228
L1_1.seal_model = 965
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 965
L3_1.gadget_id = 70950008
L4_1 = {}
L4_1.x = 2741.946
L4_1.y = 212.451
L4_1.z = -94.798
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 43.788
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 23
L3_1.persistent = true
L3_1.area_id = 4
L4_1 = {}
L4_1.config_id = 966
L4_1.gadget_id = 70950006
L5_1 = {}
L5_1.x = 2738.495
L5_1.y = 212.851
L5_1.z = -107.185
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 211.607
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 23
L4_1.area_id = 4
L5_1 = {}
L5_1.config_id = 967
L5_1.gadget_id = 70950006
L6_1 = {}
L6_1.x = 2794.028
L6_1.y = 249.473
L6_1.z = -71.903
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 98.52
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 23
L5_1.area_id = 4
L6_1 = {}
L6_1.config_id = 968
L6_1.gadget_id = 70950006
L7_1 = {}
L7_1.x = 2819.938
L7_1.y = 258.631
L7_1.z = -22.103
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 276.301
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 23
L6_1.area_id = 4
L7_1 = {}
L7_1.config_id = 980
L7_1.gadget_id = 70950007
L8_1 = {}
L8_1.x = 2741.9
L8_1.y = 212.5
L8_1.z = -94.8
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 92.471
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 23
L8_1 = GadgetState
L8_1 = L8_1.GearStop
L7_1.state = L8_1
L7_1.area_id = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1000304
L3_1.name = "GADGET_STATE_CHANGE_304"
L4_1 = EventType
L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = ""
L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_304"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1000307
L4_1.name = "GADGET_CREATE_307"
L5_1 = EventType
L5_1 = L5_1.EVENT_GADGET_CREATE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_GADGET_CREATE_307"
L4_1.action = "action_EVENT_GADGET_CREATE_307"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1000310
L5_1.name = "QUEST_FINISH_310"
L6_1 = EventType
L6_1 = L6_1.EVENT_QUEST_FINISH
L5_1.event = L6_1
L5_1.source = "39004"
L5_1.condition = ""
L5_1.action = "action_EVENT_QUEST_FINISH_310"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1000319
L6_1.name = "GROUP_LOAD_319"
L7_1 = EventType
L7_1 = L7_1.EVENT_GROUP_LOAD
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = ""
L6_1.action = "action_EVENT_GROUP_LOAD_319"
L6_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "Point_Value"
L3_1.value = 0
L3_1.no_refresh = true
L4_1 = {}
L4_1.configId = 2
L4_1.name = "Temp_Point_Value"
L4_1.value = 0
L4_1.no_refresh = true
L5_1 = {}
L5_1.configId = 3
L5_1.name = "Quest_Flag"
L5_1.value = 0
L5_1.no_refresh = true
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 965
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "QUEST_FINISH_310"
L6_1 = "GROUP_LOAD_319"
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 980
L5_1[1] = L6_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "GADGET_STATE_CHANGE_304"
L7_1 = "GADGET_CREATE_307"
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = 0
L3_2 = A1_2.param2
L4_2 = L1_1.light_1
if L3_2 ~= L4_2 then
L3_2 = A1_2.param2
L4_2 = L1_1.light_2
if L3_2 ~= L4_2 then
L3_2 = A1_2.param2
L4_2 = L1_1.light_3
if L3_2 ~= L4_2 then
goto lbl_66
end
end
end
L3_2 = A1_2.param1
L4_2 = GadgetState
L4_2 = L4_2.GearStart
if L3_2 == L4_2 then
L3_2 = ScriptLib
L3_2 = L3_2.GetGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.seal_id
L3_2 = L3_2(L4_2, L5_2, L6_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.group_id
L7_2 = L1_1.seal_id
L8_2 = GadgetState
L8_2 = L8_2.ChestTrap
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupGadgetStateByConfigId
L5_2 = A0_2
L6_2 = L1_1.group_id
L7_2 = L1_1.seal_id
L8_2 = L3_2
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = A1_2.param2
L5_2 = L1_1.light_1
if L4_2 == L5_2 then
L2_2 = 1
else
L4_2 = A1_2.param2
L5_2 = L1_1.light_2
if L4_2 == L5_2 then
L2_2 = 2
else
L4_2 = A1_2.param2
L5_2 = L1_1.light_3
if L4_2 == L5_2 then
L2_2 = 4
end
end
end
L4_2 = ScriptLib
L4_2 = L4_2.ChangeGroupVariableValue
L5_2 = A0_2
L6_2 = "Temp_Point_Value"
L7_2 = L2_2
L4_2(L5_2, L6_2, L7_2)
L4_2 = 0
do return L4_2 end
goto lbl_211
::lbl_66::
L3_2 = A1_2.param2
L4_2 = L1_1.seal_id
if L3_2 == L4_2 then
L3_2 = A1_2.param1
L4_2 = GadgetState
L4_2 = L4_2.Action01
if L3_2 ~= L4_2 then
L3_2 = A1_2.param1
L4_2 = GadgetState
L4_2 = L4_2.Action02
if L3_2 ~= L4_2 then
goto lbl_110
end
end
L3_2 = A1_2.param1
L4_2 = GadgetState
L4_2 = L4_2.ChestTrap
if L3_2 ~= L4_2 then
L3_2 = A1_2.param3
L4_2 = GadgetState
L4_2 = L4_2.ChestTrap
if L3_2 ~= L4_2 then
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "Temp_Point_Value"
L3_2 = L3_2(L4_2, L5_2)
L2_2 = L3_2
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupVariableValue
L4_2 = A0_2
L5_2 = "Point_Value"
L6_2 = L2_2
L3_2(L4_2, L5_2, L6_2)
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.seal_model
L7_2 = A1_2.param1
L3_2(L4_2, L5_2, L6_2, L7_2)
goto lbl_206
::lbl_110::
L3_2 = A1_2.param1
L4_2 = GadgetState
L4_2 = L4_2.ChestLocked
if L3_2 == L4_2 then
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "Point_Value"
L3_2 = L3_2(L4_2, L5_2)
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "Temp_Point_Value"
L7_2 = L3_2
L4_2(L5_2, L6_2, L7_2)
L4_2 = L3_2 % 2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.CreateGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.light_1
L6_2.config_id = L7_2
L4_2(L5_2, L6_2)
end
L4_2 = L3_2 % 4
if L4_2 < 2 then
L4_2 = ScriptLib
L4_2 = L4_2.CreateGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.light_2
L6_2.config_id = L7_2
L4_2(L5_2, L6_2)
end
if L3_2 < 4 then
L4_2 = ScriptLib
L4_2 = L4_2.CreateGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.light_3
L6_2.config_id = L7_2
L4_2(L5_2, L6_2)
end
else
L3_2 = A1_2.param1
L4_2 = GadgetState
L4_2 = L4_2.Action03
if L3_2 == L4_2 then
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.seal_model
L7_2 = A1_2.param1
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "Temp_Point_Value"
L3_2 = L3_2(L4_2, L5_2)
L2_2 = L3_2
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupVariableValue
L4_2 = A0_2
L5_2 = "Point_Value"
L6_2 = L2_2
L3_2(L4_2, L5_2, L6_2)
L3_2 = ScriptLib
L3_2 = L3_2.AddQuestProgress
L4_2 = A0_2
L5_2 = "39005_success"
L3_2(L4_2, L5_2)
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupVariableValue
L4_2 = A0_2
L5_2 = "Quest_Flag"
L6_2 = 1
L3_2(L4_2, L5_2, L6_2)
L3_2 = ScriptLib
L3_2 = L3_2.KillEntityByConfigId
L4_2 = A0_2
L5_2 = {}
L6_2 = L1_1.group_id
L5_2.group_id = L6_2
L6_2 = L1_1.seal_id
L5_2.config_id = L6_2
L3_2(L4_2, L5_2)
L3_2 = ScriptLib
L3_2 = L3_2.RemoveExtraGroupSuite
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = 2
L3_2(L4_2, L5_2, L6_2)
end
end
end
end
::lbl_206::
L3_2 = 0
return L3_2
else
L3_2 = -1
return L3_2
end
end
::lbl_211::
end
action_EVENT_GADGET_STATE_CHANGE_304 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param1
L3_2 = L1_1.seal_id
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_CREATE_307 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.seal_model
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupGadgetStateByConfigId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.seal_id
L7_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = GadgetState
L3_2 = L3_2.Default
if L2_2 == L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupVariableValue
L4_2 = A0_2
L5_2 = "Point_Value"
L6_2 = 0
L3_2(L4_2, L5_2, L6_2)
L3_2 = ScriptLib
L3_2 = L3_2.SetGroupVariableValue
L4_2 = A0_2
L5_2 = "Temp_Point_Value"
L6_2 = 0
L3_2(L4_2, L5_2, L6_2)
else
L3_2 = GadgetState
L3_2 = L3_2.GearStart
if L2_2 == L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.SetWorktopOptionsByGroupId
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = L1_1.seal_id
L7_2 = {}
L8_2 = 24
L7_2[1] = L8_2
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = 0
return L3_2
end
end
L3_2 = ScriptLib
L3_2 = L3_2.GetGroupVariableValue
L4_2 = A0_2
L5_2 = "Point_Value"
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= 7 then
L4_2 = ScriptLib
L4_2 = L4_2.SetGroupVariableValue
L5_2 = A0_2
L6_2 = "Temp_Point_Value"
L7_2 = L3_2
L4_2(L5_2, L6_2, L7_2)
L4_2 = L3_2 % 2
if L4_2 == 0 then
L4_2 = ScriptLib
L4_2 = L4_2.CreateGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.light_1
L6_2.config_id = L7_2
L4_2(L5_2, L6_2)
end
L4_2 = L3_2 % 4
if L4_2 < 2 then
L4_2 = ScriptLib
L4_2 = L4_2.CreateGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.light_2
L6_2.config_id = L7_2
L4_2(L5_2, L6_2)
end
if L3_2 < 4 then
L4_2 = ScriptLib
L4_2 = L4_2.CreateGadget
L5_2 = A0_2
L6_2 = {}
L7_2 = L1_1.light_3
L6_2.config_id = L7_2
L4_2(L5_2, L6_2)
end
end
L4_2 = 0
return L4_2
end
action_EVENT_GADGET_CREATE_307 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "Quest_Flag"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_QUEST_FINISH_310 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "Point_Value"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 7 then
L2_2 = ScriptLib
L2_2 = L2_2.GetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.seal_model
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = GadgetState
L3_2 = L3_2.Action03
if L2_2 ~= L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "Point_Value"
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "Temp_Point_Value"
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupGadgetStateByConfigId
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = L1_1.seal_model
L6_2 = GadgetState
L6_2 = L6_2.Action02
L2_2(L3_2, L4_2, L5_2, L6_2)
end
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "Quest_Flag"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == 1 then
L3_2 = ScriptLib
L3_2 = L3_2.AddExtraGroupSuite
L4_2 = A0_2
L5_2 = L1_1.group_id
L6_2 = 2
L3_2(L4_2, L5_2, L6_2)
end
L3_2 = 0
return L3_2
end
action_EVENT_GROUP_LOAD_319 = L2_1