local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133007228 L1_1 = {} L1_1.seal_id = 980 L1_1.light_1 = 966 L1_1.light_2 = 967 L1_1.light_3 = 968 L1_1.group_id = 133007228 L1_1.seal_model = 965 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 965 L3_1.gadget_id = 70950008 L4_1 = {} L4_1.x = 2741.946 L4_1.y = 212.451 L4_1.z = -94.798 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 43.788 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 23 L3_1.persistent = true L3_1.area_id = 4 L4_1 = {} L4_1.config_id = 966 L4_1.gadget_id = 70950006 L5_1 = {} L5_1.x = 2738.495 L5_1.y = 212.851 L5_1.z = -107.185 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 211.607 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 23 L4_1.area_id = 4 L5_1 = {} L5_1.config_id = 967 L5_1.gadget_id = 70950006 L6_1 = {} L6_1.x = 2794.028 L6_1.y = 249.473 L6_1.z = -71.903 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 98.52 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 23 L5_1.area_id = 4 L6_1 = {} L6_1.config_id = 968 L6_1.gadget_id = 70950006 L7_1 = {} L7_1.x = 2819.938 L7_1.y = 258.631 L7_1.z = -22.103 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 276.301 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 23 L6_1.area_id = 4 L7_1 = {} L7_1.config_id = 980 L7_1.gadget_id = 70950007 L8_1 = {} L8_1.x = 2741.9 L8_1.y = 212.5 L8_1.z = -94.8 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 92.471 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 23 L8_1 = GadgetState L8_1 = L8_1.GearStop L7_1.state = L8_1 L7_1.area_id = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1000304 L3_1.name = "GADGET_STATE_CHANGE_304" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_304" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1000307 L4_1.name = "GADGET_CREATE_307" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_CREATE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GADGET_CREATE_307" L4_1.action = "action_EVENT_GADGET_CREATE_307" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1000310 L5_1.name = "QUEST_FINISH_310" L6_1 = EventType L6_1 = L6_1.EVENT_QUEST_FINISH L5_1.event = L6_1 L5_1.source = "39004" L5_1.condition = "" L5_1.action = "action_EVENT_QUEST_FINISH_310" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1000319 L6_1.name = "GROUP_LOAD_319" L7_1 = EventType L7_1 = L7_1.EVENT_GROUP_LOAD L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "" L6_1.action = "action_EVENT_GROUP_LOAD_319" L6_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "Point_Value" L3_1.value = 0 L3_1.no_refresh = true L4_1 = {} L4_1.configId = 2 L4_1.name = "Temp_Point_Value" L4_1.value = 0 L4_1.no_refresh = true L5_1 = {} L5_1.configId = 3 L5_1.name = "Quest_Flag" L5_1.value = 0 L5_1.no_refresh = true L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 965 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "QUEST_FINISH_310" L6_1 = "GROUP_LOAD_319" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 980 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "GADGET_STATE_CHANGE_304" L7_1 = "GADGET_CREATE_307" L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = 0 L3_2 = A1_2.param2 L4_2 = L1_1.light_1 if L3_2 ~= L4_2 then L3_2 = A1_2.param2 L4_2 = L1_1.light_2 if L3_2 ~= L4_2 then L3_2 = A1_2.param2 L4_2 = L1_1.light_3 if L3_2 ~= L4_2 then goto lbl_66 end end end L3_2 = A1_2.param1 L4_2 = GadgetState L4_2 = L4_2.GearStart if L3_2 == L4_2 then L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.seal_id L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = ScriptLib L4_2 = L4_2.SetGroupGadgetStateByConfigId L5_2 = A0_2 L6_2 = L1_1.group_id L7_2 = L1_1.seal_id L8_2 = GadgetState L8_2 = L8_2.ChestTrap L4_2(L5_2, L6_2, L7_2, L8_2) L4_2 = ScriptLib L4_2 = L4_2.SetGroupGadgetStateByConfigId L5_2 = A0_2 L6_2 = L1_1.group_id L7_2 = L1_1.seal_id L8_2 = L3_2 L4_2(L5_2, L6_2, L7_2, L8_2) L4_2 = A1_2.param2 L5_2 = L1_1.light_1 if L4_2 == L5_2 then L2_2 = 1 else L4_2 = A1_2.param2 L5_2 = L1_1.light_2 if L4_2 == L5_2 then L2_2 = 2 else L4_2 = A1_2.param2 L5_2 = L1_1.light_3 if L4_2 == L5_2 then L2_2 = 4 end end end L4_2 = ScriptLib L4_2 = L4_2.ChangeGroupVariableValue L5_2 = A0_2 L6_2 = "Temp_Point_Value" L7_2 = L2_2 L4_2(L5_2, L6_2, L7_2) L4_2 = 0 do return L4_2 end goto lbl_211 ::lbl_66:: L3_2 = A1_2.param2 L4_2 = L1_1.seal_id if L3_2 == L4_2 then L3_2 = A1_2.param1 L4_2 = GadgetState L4_2 = L4_2.Action01 if L3_2 ~= L4_2 then L3_2 = A1_2.param1 L4_2 = GadgetState L4_2 = L4_2.Action02 if L3_2 ~= L4_2 then goto lbl_110 end end L3_2 = A1_2.param1 L4_2 = GadgetState L4_2 = L4_2.ChestTrap if L3_2 ~= L4_2 then L3_2 = A1_2.param3 L4_2 = GadgetState L4_2 = L4_2.ChestTrap if L3_2 ~= L4_2 then L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "Temp_Point_Value" L3_2 = L3_2(L4_2, L5_2) L2_2 = L3_2 L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "Point_Value" L6_2 = L2_2 L3_2(L4_2, L5_2, L6_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.seal_model L7_2 = A1_2.param1 L3_2(L4_2, L5_2, L6_2, L7_2) goto lbl_206 ::lbl_110:: L3_2 = A1_2.param1 L4_2 = GadgetState L4_2 = L4_2.ChestLocked if L3_2 == L4_2 then L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "Point_Value" L3_2 = L3_2(L4_2, L5_2) L4_2 = ScriptLib L4_2 = L4_2.SetGroupVariableValue L5_2 = A0_2 L6_2 = "Temp_Point_Value" L7_2 = L3_2 L4_2(L5_2, L6_2, L7_2) L4_2 = L3_2 % 2 if L4_2 == 0 then L4_2 = ScriptLib L4_2 = L4_2.CreateGadget L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.light_1 L6_2.config_id = L7_2 L4_2(L5_2, L6_2) end L4_2 = L3_2 % 4 if L4_2 < 2 then L4_2 = ScriptLib L4_2 = L4_2.CreateGadget L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.light_2 L6_2.config_id = L7_2 L4_2(L5_2, L6_2) end if L3_2 < 4 then L4_2 = ScriptLib L4_2 = L4_2.CreateGadget L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.light_3 L6_2.config_id = L7_2 L4_2(L5_2, L6_2) end else L3_2 = A1_2.param1 L4_2 = GadgetState L4_2 = L4_2.Action03 if L3_2 == L4_2 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.seal_model L7_2 = A1_2.param1 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "Temp_Point_Value" L3_2 = L3_2(L4_2, L5_2) L2_2 = L3_2 L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "Point_Value" L6_2 = L2_2 L3_2(L4_2, L5_2, L6_2) L3_2 = ScriptLib L3_2 = L3_2.AddQuestProgress L4_2 = A0_2 L5_2 = "39005_success" L3_2(L4_2, L5_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "Quest_Flag" L6_2 = 1 L3_2(L4_2, L5_2, L6_2) L3_2 = ScriptLib L3_2 = L3_2.KillEntityByConfigId L4_2 = A0_2 L5_2 = {} L6_2 = L1_1.group_id L5_2.group_id = L6_2 L6_2 = L1_1.seal_id L5_2.config_id = L6_2 L3_2(L4_2, L5_2) L3_2 = ScriptLib L3_2 = L3_2.RemoveExtraGroupSuite L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = 2 L3_2(L4_2, L5_2, L6_2) end end end end ::lbl_206:: L3_2 = 0 return L3_2 else L3_2 = -1 return L3_2 end end ::lbl_211:: end action_EVENT_GADGET_STATE_CHANGE_304 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = L1_1.seal_id if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_CREATE_307 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.seal_model L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.seal_id L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = GadgetState L3_2 = L3_2.Default if L2_2 == L3_2 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "Point_Value" L6_2 = 0 L3_2(L4_2, L5_2, L6_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "Temp_Point_Value" L6_2 = 0 L3_2(L4_2, L5_2, L6_2) else L3_2 = GadgetState L3_2 = L3_2.GearStart if L2_2 == L3_2 then L3_2 = ScriptLib L3_2 = L3_2.SetWorktopOptionsByGroupId L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.seal_id L7_2 = {} L8_2 = 24 L7_2[1] = L8_2 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = 0 return L3_2 end end L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "Point_Value" L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= 7 then L4_2 = ScriptLib L4_2 = L4_2.SetGroupVariableValue L5_2 = A0_2 L6_2 = "Temp_Point_Value" L7_2 = L3_2 L4_2(L5_2, L6_2, L7_2) L4_2 = L3_2 % 2 if L4_2 == 0 then L4_2 = ScriptLib L4_2 = L4_2.CreateGadget L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.light_1 L6_2.config_id = L7_2 L4_2(L5_2, L6_2) end L4_2 = L3_2 % 4 if L4_2 < 2 then L4_2 = ScriptLib L4_2 = L4_2.CreateGadget L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.light_2 L6_2.config_id = L7_2 L4_2(L5_2, L6_2) end if L3_2 < 4 then L4_2 = ScriptLib L4_2 = L4_2.CreateGadget L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.light_3 L6_2.config_id = L7_2 L4_2(L5_2, L6_2) end end L4_2 = 0 return L4_2 end action_EVENT_GADGET_CREATE_307 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "Quest_Flag" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_FINISH_310 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "Point_Value" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 7 then L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.seal_model L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = GadgetState L3_2 = L3_2.Action03 if L2_2 ~= L3_2 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "Point_Value" L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "Temp_Point_Value" L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.seal_model L6_2 = GadgetState L6_2 = L6_2.Action02 L2_2(L3_2, L4_2, L5_2, L6_2) end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "Quest_Flag" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 1 then L3_2 = ScriptLib L3_2 = L3_2.AddExtraGroupSuite L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = 2 L3_2(L4_2, L5_2, L6_2) end L3_2 = 0 return L3_2 end action_EVENT_GROUP_LOAD_319 = L2_1