mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
270 lines
5.0 KiB
Lua
270 lines
5.0 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
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L0_1 = {}
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L0_1.group_id = 133002242
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L1_1 = {}
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L1_1.monster_id_1 = 806
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L1_1.monster_id_2 = 807
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 803
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L3_1.monster_id = 21010301
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L4_1 = {}
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L4_1.x = 2039.625
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L4_1.y = 209.576
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L4_1.z = -1010.756
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 169.328
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 14
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L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
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L3_1.area_id = 3
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L4_1 = {}
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L4_1.config_id = 804
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L4_1.monster_id = 21010201
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L5_1 = {}
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L5_1.x = 2035.313
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L5_1.y = 210.692
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L5_1.z = -1011.322
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 138.302
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 4
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L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
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L4_1.disableWander = true
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L4_1.area_id = 3
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L5_1 = {}
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L5_1.config_id = 806
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L5_1.monster_id = 21010701
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L6_1 = {}
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L6_1.x = 2044.018
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L6_1.y = 207.825
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L6_1.z = -992.659
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L5_1.pos = L6_1
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L6_1 = {}
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L6_1.x = 0.0
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L6_1.y = 169.328
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L6_1.z = 0.0
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L5_1.rot = L6_1
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L5_1.level = 11
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L5_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
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L5_1.area_id = 3
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L6_1 = {}
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L6_1.config_id = 807
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L6_1.monster_id = 21010701
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L7_1 = {}
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L7_1.x = 2037.593
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L7_1.y = 208.161
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L7_1.z = -994.242
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L6_1.pos = L7_1
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L7_1 = {}
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L7_1.x = 0.0
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L7_1.y = 170.99
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L7_1.z = 0.0
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L6_1.rot = L7_1
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L6_1.level = 1
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L6_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
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L6_1.area_id = 3
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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monsters = L2_1
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L2_1 = {}
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npcs = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 2104
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L3_1.gadget_id = 70211012
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L4_1 = {}
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L4_1.x = 2035.947
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L4_1.y = 210.456
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L4_1.z = -1013.016
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 4.52
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L4_1.y = 21.417
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L4_1.z = 346.799
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L3_1.rot = L4_1
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L3_1.level = 1
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L3_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183"
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L4_1 = GadgetState
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L4_1 = L4_1.ChestLocked
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L3_1.state = L4_1
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L3_1.isOneoff = true
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L3_1.persistent = true
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L4_1 = {}
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L4_1.name = "chest"
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L4_1.exp = 1
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L3_1.explore = L4_1
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L3_1.area_id = 3
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L2_1[1] = L3_1
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gadgets = L2_1
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L2_1 = {}
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regions = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 1000288
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L3_1.name = "MONSTER_BATTLE_288"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_MONSTER_BATTLE
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L3_1.event = L4_1
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L3_1.source = ""
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L3_1.condition = "condition_EVENT_MONSTER_BATTLE_288"
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L3_1.action = "action_EVENT_MONSTER_BATTLE_288"
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L4_1 = {}
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L4_1.config_id = 1000289
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L4_1.name = "ANY_MONSTER_DIE_289"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_ANY_MONSTER_DIE
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L4_1.event = L5_1
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L4_1.source = ""
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L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_289"
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L4_1.action = "action_EVENT_ANY_MONSTER_DIE_289"
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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triggers = L2_1
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L2_1 = {}
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variables = L2_1
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L2_1 = {}
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L2_1.suite = 1
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L2_1.end_suite = 0
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L2_1.rand_suite = false
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init_config = L2_1
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L2_1 = {}
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L3_1 = {}
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L4_1 = {}
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L5_1 = 803
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L6_1 = 804
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L3_1.monsters = L4_1
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L4_1 = {}
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L5_1 = 2104
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L4_1[1] = L5_1
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L3_1.gadgets = L4_1
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L4_1 = {}
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L3_1.regions = L4_1
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L4_1 = {}
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L5_1 = "MONSTER_BATTLE_288"
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L6_1 = "ANY_MONSTER_DIE_289"
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L4_1 = {}
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L5_1 = {}
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L4_1.monsters = L5_1
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L5_1 = {}
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L4_1.gadgets = L5_1
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L5_1 = {}
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L4_1.regions = L5_1
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L5_1 = {}
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L4_1.triggers = L5_1
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L4_1.rand_weight = 100
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L4_1.ban_refresh = true
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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suites = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2
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L2_2 = A1_2.param1
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if 803 ~= L2_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_MONSTER_BATTLE_288 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.CreateMonster
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = L1_1.monster_id_1
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L4_2.config_id = L5_2
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L4_2.delay_time = 0
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.CreateMonster
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L3_2 = A0_2
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L4_2 = {}
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L5_2 = L1_1.monster_id_2
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L4_2.config_id = L5_2
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L4_2.delay_time = 0
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = -1
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return L2_2
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end
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L2_2 = {}
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L2_2.x = 2038
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L2_2.y = 210
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L2_2.z = -997
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L3_2 = ScriptLib
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L3_2 = L3_2.ScenePlaySound
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L4_2 = A0_2
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L5_2 = {}
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L5_2.play_pos = L2_2
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L5_2.sound_name = "LevelHornSound001"
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L5_2.play_type = 1
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L5_2.is_broadcast = false
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L3_2 = L3_2(L4_2, L5_2)
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if 0 ~= L3_2 then
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L3_2 = -1
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return L3_2
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end
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L3_2 = 0
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return L3_2
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end
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action_EVENT_MONSTER_BATTLE_288 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupMonsterCount
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L3_2 = A0_2
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L2_2 = L2_2(L3_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_289 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.ChangeGroupGadget
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L3_2 = A0_2
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L4_2 = {}
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L4_2.config_id = 2104
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L5_2 = GadgetState
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L5_2 = L5_2.Default
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L4_2.state = L5_2
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L2_2 = L2_2(L3_2, L4_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : unlock_gadget"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_MONSTER_DIE_289 = L2_1
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