local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133002242 L1_1 = {} L1_1.monster_id_1 = 806 L1_1.monster_id_2 = 807 L2_1 = {} L3_1 = {} L3_1.config_id = 803 L3_1.monster_id = 21010301 L4_1 = {} L4_1.x = 2039.625 L4_1.y = 209.576 L4_1.z = -1010.756 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 169.328 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 14 L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L3_1.area_id = 3 L4_1 = {} L4_1.config_id = 804 L4_1.monster_id = 21010201 L5_1 = {} L5_1.x = 2035.313 L5_1.y = 210.692 L5_1.z = -1011.322 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 138.302 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 4 L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L4_1.disableWander = true L4_1.area_id = 3 L5_1 = {} L5_1.config_id = 806 L5_1.monster_id = 21010701 L6_1 = {} L6_1.x = 2044.018 L6_1.y = 207.825 L6_1.z = -992.659 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 169.328 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 11 L5_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L5_1.area_id = 3 L6_1 = {} L6_1.config_id = 807 L6_1.monster_id = 21010701 L7_1 = {} L7_1.x = 2037.593 L7_1.y = 208.161 L7_1.z = -994.242 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 170.99 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.drop_tag = "\228\184\152\228\184\152\228\186\186" L6_1.area_id = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 2104 L3_1.gadget_id = 70211012 L4_1 = {} L4_1.x = 2035.947 L4_1.y = 210.456 L4_1.z = -1013.016 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 4.52 L4_1.y = 21.417 L4_1.z = 346.799 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183" L4_1 = GadgetState L4_1 = L4_1.ChestLocked L3_1.state = L4_1 L3_1.isOneoff = true L3_1.persistent = true L4_1 = {} L4_1.name = "chest" L4_1.exp = 1 L3_1.explore = L4_1 L3_1.area_id = 3 L2_1[1] = L3_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1000288 L3_1.name = "MONSTER_BATTLE_288" L4_1 = EventType L4_1 = L4_1.EVENT_MONSTER_BATTLE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_MONSTER_BATTLE_288" L3_1.action = "action_EVENT_MONSTER_BATTLE_288" L4_1 = {} L4_1.config_id = 1000289 L4_1.name = "ANY_MONSTER_DIE_289" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_MONSTER_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_289" L4_1.action = "action_EVENT_ANY_MONSTER_DIE_289" L2_1[1] = L3_1 L2_1[2] = L4_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = 803 L6_1 = 804 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.monsters = L4_1 L4_1 = {} L5_1 = 2104 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "MONSTER_BATTLE_288" L6_1 = "ANY_MONSTER_DIE_289" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L4_1.ban_refresh = true L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 803 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_BATTLE_288 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.monster_id_1 L4_2.config_id = L5_2 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.monster_id_2 L4_2.config_id = L5_2 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = {} L2_2.x = 2038 L2_2.y = 210 L2_2.z = -997 L3_2 = ScriptLib L3_2 = L3_2.ScenePlaySound L4_2 = A0_2 L5_2 = {} L5_2.play_pos = L2_2 L5_2.sound_name = "LevelHornSound001" L5_2.play_type = 1 L5_2.is_broadcast = false L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = -1 return L3_2 end L3_2 = 0 return L3_2 end action_EVENT_MONSTER_BATTLE_288 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_289 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 2104 L5_2 = GadgetState L5_2 = L5_2.Default L4_2.state = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : unlock_gadget" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_289 = L2_1