2022-04-29 16:40:51 +02:00

1127 lines
22 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1
main_id = 19092
L0_1 = {}
L1_1 = 1909209
L2_1 = 1909202
L3_1 = 1909211
L4_1 = 1909212
L5_1 = 1909213
L6_1 = 1909214
L7_1 = 1909215
L8_1 = 1909216
L9_1 = 1909217
L10_1 = 1909218
L11_1 = 1909210
L12_1 = 1909201
L13_1 = 1909203
L14_1 = 1909207
L15_1 = 1909204
L16_1 = 1909205
L17_1 = 1909206
L18_1 = 1909219
L19_1 = 1909208
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
L0_1[16] = L16_1
L0_1[17] = L17_1
L0_1[18] = L18_1
L0_1[19] = L19_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = "500"
L3_1[1] = L4_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_REMOVE_TRIAL_AVATAR = L2_1
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146501
L3_1.alias = "Npc146501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q18000charles"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 147501
L4_1.alias = "Npc147501"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1909203Paien"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1909201"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146501
L3_1.alias = "Npc146501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q18000charles"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 147501
L4_1.alias = "Npc147501"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1909203Paien"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1909202"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146501
L3_1.alias = "Npc146501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q18000charles"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 147501
L4_1.alias = "Npc147501"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1909203Paien"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1909203"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146501
L3_1.alias = "Npc146501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q18000charles"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 147501
L4_1.alias = "Npc147501"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1909203Paien"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1909207"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146501
L3_1.alias = "Npc146501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q18000charles"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 147501
L4_1.alias = "Npc147501"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1909203Paien"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1909208"] = L1_1
L1_1 = {}
L0_1["1909209"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146501
L3_1.alias = "Npc146501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q18000charles"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 147501
L4_1.alias = "Npc147501"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1909203Paien"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1909210"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146501
L3_1.alias = "Npc146501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q18000charles"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 147501
L4_1.alias = "Npc147501"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1909203Paien"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1909211"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146501
L3_1.alias = "Npc146501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q18000charles"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 147501
L4_1.alias = "Npc147501"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1909203Paien"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1909212"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146501
L3_1.alias = "Npc146501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q18000charles"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 147501
L4_1.alias = "Npc147501"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1909203Paien"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1909213"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146501
L3_1.alias = "Npc146501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q18000charles"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 147501
L4_1.alias = "Npc147501"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1909203Paien"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1909214"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146501
L3_1.alias = "Npc146501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q18000charles"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 147501
L4_1.alias = "Npc147501"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1909203Paien"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1909215"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146501
L3_1.alias = "Npc146501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q18000charles"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 147501
L4_1.alias = "Npc147501"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1909203Paien"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1909216"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146501
L3_1.alias = "Npc146501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q18000charles"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 147501
L4_1.alias = "Npc147501"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1909203Paien"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1909217"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146501
L3_1.alias = "Npc146501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q18000charles"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 147501
L4_1.alias = "Npc147501"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1909203Paien"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1909218"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146501
L3_1.alias = "Npc146501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q18000charles"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 147501
L4_1.alias = "Npc147501"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1909203Paien"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1909219"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1404
L3_1.alias = "Npc1404"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1909201Noel"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1603
L4_1.alias = "Npc1603"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1909201Noel"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710368
L3_1.alias = "Gadget70710368"
L3_1.pos = "Q19092light10"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710380
L4_1.alias = "Gadget70710380"
L4_1.pos = "Q19092winebowl10"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["1909201"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1027
L3_1.alias = "Npc1027"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1909203Noel"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1404
L4_1.alias = "Npc1404"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1909201Noel"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1603
L5_1.alias = "Npc1603"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q1909201Noel"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1909202"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1404
L3_1.alias = "Npc1404"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1909201Noel"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1603
L4_1.alias = "Npc1603"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1909201Noel"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710369
L3_1.alias = "Gadget70710369"
L3_1.pos = "Q19092light11"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710381
L4_1.alias = "Gadget70710381"
L4_1.pos = "Q19092winebowl11"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["1909203"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146501
L3_1.alias = "Npc146501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q18000charles"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 147501
L4_1.alias = "Npc147501"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1909203Paien"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1404
L5_1.alias = "Npc1404"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q1909201Noel"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1603
L6_1.alias = "Npc1603"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q1909201Noel"
L6_1.scene_id = 1009
L6_1.room_id = 1
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1909204"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146501
L3_1.alias = "Npc146501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q18000charles"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 147501
L4_1.alias = "Npc147501"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1909203Paien"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1404
L5_1.alias = "Npc1404"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q1909201Noel"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1603
L6_1.alias = "Npc1603"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q1909201Noel"
L6_1.scene_id = 1009
L6_1.room_id = 1
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1909205"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 146501
L3_1.alias = "Npc146501"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q18000charles"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 147501
L4_1.alias = "Npc147501"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q1909203Paien"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1404
L5_1.alias = "Npc1404"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q1909201Noel"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1603
L6_1.alias = "Npc1603"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q1909201Noel"
L6_1.scene_id = 1009
L6_1.room_id = 1
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1909206"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1404
L3_1.alias = "Npc1404"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1909201Noel"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1603
L4_1.alias = "Npc1603"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1909201Noel"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710370
L3_1.alias = "Gadget70710370"
L3_1.pos = "Q19092light12"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710382
L4_1.alias = "Gadget70710382"
L4_1.pos = "Q19092winebowl12"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["1909207"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1027
L3_1.alias = "Npc1027"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1909201Noel"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1404
L4_1.alias = "Npc1404"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1909201Noel"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1603
L5_1.alias = "Npc1603"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q1909201Noel"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1909208"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1027
L3_1.alias = "Npc1027"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1909201Noel"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 146501
L4_1.alias = "Npc146501"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q18000charles"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 147501
L5_1.alias = "Npc147501"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q1909203Paien"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1404
L6_1.alias = "Npc1404"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q1909201Noel"
L6_1.scene_id = 1009
L6_1.room_id = 1
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1909209"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1404
L3_1.alias = "Npc1404"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1909201Noel"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1603
L4_1.alias = "Npc1603"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1909201Noel"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710367
L3_1.alias = "Gadget70710367"
L3_1.pos = "Q19092light9"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710379
L4_1.alias = "Gadget70710379"
L4_1.pos = "Q19092winebowl9"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["1909210"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1404
L3_1.alias = "Npc1404"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1909201Noel"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1603
L4_1.alias = "Npc1603"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1909201Noel"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710337
L3_1.alias = "Gadget70710337"
L3_1.pos = "Q19092light1"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710371
L4_1.alias = "Gadget70710371"
L4_1.pos = "Q19092winebowl1"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["1909211"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1404
L3_1.alias = "Npc1404"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1909201Noel"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1603
L4_1.alias = "Npc1603"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1909201Noel"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710360
L3_1.alias = "Gadget70710360"
L3_1.pos = "Q19092light2"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710372
L4_1.alias = "Gadget70710372"
L4_1.pos = "Q19092winebowl2"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["1909212"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1404
L3_1.alias = "Npc1404"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1909201Noel"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1603
L4_1.alias = "Npc1603"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1909201Noel"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710361
L3_1.alias = "Gadget70710361"
L3_1.pos = "Q19092light3"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710373
L4_1.alias = "Gadget70710373"
L4_1.pos = "Q19092winebowl3"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["1909213"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1404
L3_1.alias = "Npc1404"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1909201Noel"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1603
L4_1.alias = "Npc1603"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1909201Noel"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710362
L3_1.alias = "Gadget70710362"
L3_1.pos = "Q19092light4"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710374
L4_1.alias = "Gadget70710374"
L4_1.pos = "Q19092winebowl4"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["1909214"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1404
L3_1.alias = "Npc1404"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1909201Noel"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1603
L4_1.alias = "Npc1603"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1909201Noel"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710363
L3_1.alias = "Gadget70710363"
L3_1.pos = "Q19092light5"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710375
L4_1.alias = "Gadget70710375"
L4_1.pos = "Q19092winebowl5"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["1909215"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1404
L3_1.alias = "Npc1404"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1909201Noel"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1603
L4_1.alias = "Npc1603"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1909201Noel"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710364
L3_1.alias = "Gadget70710364"
L3_1.pos = "Q19092light6"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710376
L4_1.alias = "Gadget70710376"
L4_1.pos = "Q19092winebowl6"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["1909216"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1404
L3_1.alias = "Npc1404"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1909201Noel"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1603
L4_1.alias = "Npc1603"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1909201Noel"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710365
L3_1.alias = "Gadget70710365"
L3_1.pos = "Q19092light7"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710377
L4_1.alias = "Gadget70710377"
L4_1.pos = "Q19092winebowl7"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["1909217"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1404
L3_1.alias = "Npc1404"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1909201Noel"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1603
L4_1.alias = "Npc1603"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1909201Noel"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710366
L3_1.alias = "Gadget70710366"
L3_1.pos = "Q19092light8"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710378
L4_1.alias = "Gadget70710378"
L4_1.pos = "Q19092winebowl8"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["1909218"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1404
L3_1.alias = "Npc1404"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q1909201Noel"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1603
L4_1.alias = "Npc1603"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q1909201Noel"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1909219"] = L1_1
quest_data = L0_1