local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1 main_id = 19092 L0_1 = {} L1_1 = 1909209 L2_1 = 1909202 L3_1 = 1909211 L4_1 = 1909212 L5_1 = 1909213 L6_1 = 1909214 L7_1 = 1909215 L8_1 = 1909216 L9_1 = 1909217 L10_1 = 1909218 L11_1 = 1909210 L12_1 = 1909201 L13_1 = 1909203 L14_1 = 1909207 L15_1 = 1909204 L16_1 = 1909205 L17_1 = 1909206 L18_1 = 1909219 L19_1 = 1909208 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 L0_1[11] = L11_1 L0_1[12] = L12_1 L0_1[13] = L13_1 L0_1[14] = L14_1 L0_1[15] = L15_1 L0_1[16] = L16_1 L0_1[17] = L17_1 L0_1[18] = L18_1 L0_1[19] = L19_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = "500" L3_1[1] = L4_1 L2_1[1] = L3_1 L1_1.QUEST_EXEC_REMOVE_TRIAL_AVATAR = L2_1 L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 146501 L3_1.alias = "Npc146501" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q18000charles" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 147501 L4_1.alias = "Npc147501" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1909203Paien" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1909201"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 146501 L3_1.alias = "Npc146501" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q18000charles" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 147501 L4_1.alias = "Npc147501" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1909203Paien" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1909202"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 146501 L3_1.alias = "Npc146501" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q18000charles" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 147501 L4_1.alias = "Npc147501" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1909203Paien" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1909203"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 146501 L3_1.alias = "Npc146501" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q18000charles" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 147501 L4_1.alias = "Npc147501" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1909203Paien" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1909207"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 146501 L3_1.alias = "Npc146501" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q18000charles" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 147501 L4_1.alias = "Npc147501" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1909203Paien" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1909208"] = L1_1 L1_1 = {} L0_1["1909209"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 146501 L3_1.alias = "Npc146501" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q18000charles" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 147501 L4_1.alias = "Npc147501" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1909203Paien" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1909210"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 146501 L3_1.alias = "Npc146501" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q18000charles" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 147501 L4_1.alias = "Npc147501" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1909203Paien" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1909211"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 146501 L3_1.alias = "Npc146501" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q18000charles" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 147501 L4_1.alias = "Npc147501" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1909203Paien" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1909212"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 146501 L3_1.alias = "Npc146501" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q18000charles" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 147501 L4_1.alias = "Npc147501" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1909203Paien" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1909213"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 146501 L3_1.alias = "Npc146501" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q18000charles" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 147501 L4_1.alias = "Npc147501" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1909203Paien" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1909214"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 146501 L3_1.alias = "Npc146501" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q18000charles" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 147501 L4_1.alias = "Npc147501" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1909203Paien" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1909215"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 146501 L3_1.alias = "Npc146501" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q18000charles" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 147501 L4_1.alias = "Npc147501" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1909203Paien" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1909216"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 146501 L3_1.alias = "Npc146501" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q18000charles" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 147501 L4_1.alias = "Npc147501" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1909203Paien" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1909217"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 146501 L3_1.alias = "Npc146501" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q18000charles" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 147501 L4_1.alias = "Npc147501" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1909203Paien" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1909218"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 146501 L3_1.alias = "Npc146501" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q18000charles" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 147501 L4_1.alias = "Npc147501" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1909203Paien" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1909219"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1404 L3_1.alias = "Npc1404" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1909201Noel" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1603 L4_1.alias = "Npc1603" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q1909201Noel" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710368 L3_1.alias = "Gadget70710368" L3_1.pos = "Q19092light10" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 70710380 L4_1.alias = "Gadget70710380" L4_1.pos = "Q19092winebowl10" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L0_1["1909201"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1027 L3_1.alias = "Npc1027" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1909203Noel" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1404 L4_1.alias = "Npc1404" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q1909201Noel" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1603 L5_1.alias = "Npc1603" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q1909201Noel" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1909202"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1404 L3_1.alias = "Npc1404" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1909201Noel" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1603 L4_1.alias = "Npc1603" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q1909201Noel" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710369 L3_1.alias = "Gadget70710369" L3_1.pos = "Q19092light11" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 70710381 L4_1.alias = "Gadget70710381" L4_1.pos = "Q19092winebowl11" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L0_1["1909203"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 146501 L3_1.alias = "Npc146501" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q18000charles" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 147501 L4_1.alias = "Npc147501" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1909203Paien" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1404 L5_1.alias = "Npc1404" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q1909201Noel" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1603 L6_1.alias = "Npc1603" L6_1.script = "Actor/Npc/NpcFSMBehaviour" L6_1.pos = "Q1909201Noel" L6_1.scene_id = 1009 L6_1.room_id = 1 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["1909204"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 146501 L3_1.alias = "Npc146501" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q18000charles" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 147501 L4_1.alias = "Npc147501" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1909203Paien" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1404 L5_1.alias = "Npc1404" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q1909201Noel" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1603 L6_1.alias = "Npc1603" L6_1.script = "Actor/Npc/NpcFSMBehaviour" L6_1.pos = "Q1909201Noel" L6_1.scene_id = 1009 L6_1.room_id = 1 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["1909205"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 146501 L3_1.alias = "Npc146501" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q18000charles" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 147501 L4_1.alias = "Npc147501" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1909203Paien" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1404 L5_1.alias = "Npc1404" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q1909201Noel" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1603 L6_1.alias = "Npc1603" L6_1.script = "Actor/Npc/NpcFSMBehaviour" L6_1.pos = "Q1909201Noel" L6_1.scene_id = 1009 L6_1.room_id = 1 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["1909206"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1404 L3_1.alias = "Npc1404" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1909201Noel" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1603 L4_1.alias = "Npc1603" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q1909201Noel" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710370 L3_1.alias = "Gadget70710370" L3_1.pos = "Q19092light12" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 70710382 L4_1.alias = "Gadget70710382" L4_1.pos = "Q19092winebowl12" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L0_1["1909207"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1027 L3_1.alias = "Npc1027" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1909201Noel" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1404 L4_1.alias = "Npc1404" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q1909201Noel" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1603 L5_1.alias = "Npc1603" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q1909201Noel" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1909208"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1027 L3_1.alias = "Npc1027" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1909201Noel" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 146501 L4_1.alias = "Npc146501" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q18000charles" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 147501 L5_1.alias = "Npc147501" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q1909203Paien" L5_1.scene_id = 1009 L5_1.room_id = 1 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1404 L6_1.alias = "Npc1404" L6_1.script = "Actor/Npc/NpcFSMBehaviour" L6_1.pos = "Q1909201Noel" L6_1.scene_id = 1009 L6_1.room_id = 1 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["1909209"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1404 L3_1.alias = "Npc1404" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1909201Noel" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1603 L4_1.alias = "Npc1603" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q1909201Noel" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710367 L3_1.alias = "Gadget70710367" L3_1.pos = "Q19092light9" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 70710379 L4_1.alias = "Gadget70710379" L4_1.pos = "Q19092winebowl9" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L0_1["1909210"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1404 L3_1.alias = "Npc1404" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1909201Noel" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1603 L4_1.alias = "Npc1603" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q1909201Noel" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710337 L3_1.alias = "Gadget70710337" L3_1.pos = "Q19092light1" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 70710371 L4_1.alias = "Gadget70710371" L4_1.pos = "Q19092winebowl1" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L0_1["1909211"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1404 L3_1.alias = "Npc1404" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1909201Noel" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1603 L4_1.alias = "Npc1603" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q1909201Noel" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710360 L3_1.alias = "Gadget70710360" L3_1.pos = "Q19092light2" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 70710372 L4_1.alias = "Gadget70710372" L4_1.pos = "Q19092winebowl2" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L0_1["1909212"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1404 L3_1.alias = "Npc1404" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1909201Noel" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1603 L4_1.alias = "Npc1603" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q1909201Noel" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710361 L3_1.alias = "Gadget70710361" L3_1.pos = "Q19092light3" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 70710373 L4_1.alias = "Gadget70710373" L4_1.pos = "Q19092winebowl3" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L0_1["1909213"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1404 L3_1.alias = "Npc1404" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1909201Noel" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1603 L4_1.alias = "Npc1603" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q1909201Noel" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710362 L3_1.alias = "Gadget70710362" L3_1.pos = "Q19092light4" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 70710374 L4_1.alias = "Gadget70710374" L4_1.pos = "Q19092winebowl4" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L0_1["1909214"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1404 L3_1.alias = "Npc1404" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1909201Noel" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1603 L4_1.alias = "Npc1603" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q1909201Noel" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710363 L3_1.alias = "Gadget70710363" L3_1.pos = "Q19092light5" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 70710375 L4_1.alias = "Gadget70710375" L4_1.pos = "Q19092winebowl5" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L0_1["1909215"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1404 L3_1.alias = "Npc1404" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1909201Noel" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1603 L4_1.alias = "Npc1603" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q1909201Noel" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710364 L3_1.alias = "Gadget70710364" L3_1.pos = "Q19092light6" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 70710376 L4_1.alias = "Gadget70710376" L4_1.pos = "Q19092winebowl6" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L0_1["1909216"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1404 L3_1.alias = "Npc1404" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1909201Noel" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1603 L4_1.alias = "Npc1603" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q1909201Noel" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710365 L3_1.alias = "Gadget70710365" L3_1.pos = "Q19092light7" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 70710377 L4_1.alias = "Gadget70710377" L4_1.pos = "Q19092winebowl7" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L0_1["1909217"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1404 L3_1.alias = "Npc1404" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1909201Noel" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1603 L4_1.alias = "Npc1603" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q1909201Noel" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710366 L3_1.alias = "Gadget70710366" L3_1.pos = "Q19092light8" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 70710378 L4_1.alias = "Gadget70710378" L4_1.pos = "Q19092winebowl8" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L0_1["1909218"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1404 L3_1.alias = "Npc1404" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q1909201Noel" L3_1.scene_id = 1009 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1603 L4_1.alias = "Npc1603" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q1909201Noel" L4_1.scene_id = 1009 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1909219"] = L1_1 quest_data = L0_1