mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
237 lines
4.4 KiB
Lua
237 lines
4.4 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = {}
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L0_1.MainID = 504
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L0_1.ActorAlias = "504"
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L1_1 = {}
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L1_1.q50401 = 50401
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L1_1.q50402 = 50402
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L1_1.q50403 = 50403
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L1_1.q50404 = 50404
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L1_1.q50407 = 50407
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L0_1.SubIDs = L1_1
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L0_1.Seal1ID = 100148
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L0_1.Seal2ID = 100149
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 3
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L4_1 = "Q504SealPos"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.pos
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L0_1.SealPos = L1_1
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 3
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L4_1 = "Q504SealPos"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.rot
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L0_1.SealRot = L1_1
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L1_1 = {}
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L2_1 = CutsceneType
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L2_1 = L2_1.TIME_LINE_PREFAB
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L1_1.type = L2_1
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L1_1.roleSheetPath = ""
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L1_1.resPath = "ART/Cutscene/Cs_MDAQ504_DvalinLairDisplay01"
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L2_1 = CutsceneInitPosType
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L2_1 = L2_1.FREE
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L1_1.startPosType = L2_1
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L2_1 = {}
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L3_1 = 0
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L4_1 = 0
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L5_1 = 0
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L1_1.startOffset = L2_1
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L0_1.LairDisplay01TimeCfg = L1_1
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L1_1 = {}
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L2_1 = CutsceneType
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L2_1 = L2_1.TIME_LINE_PREFAB
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L1_1.type = L2_1
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L1_1.roleSheetPath = ""
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L1_1.resPath = "ART/Cutscene/Cs_MDAQ504_DvalinLairDisplay02"
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L2_1 = CutsceneInitPosType
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L2_1 = L2_1.FREE
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L1_1.startPosType = L2_1
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L2_1 = {}
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L3_1 = 0
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L4_1 = 0
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L5_1 = 0
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L1_1.startOffset = L2_1
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L0_1.LairDisplay02TimeCfg = L1_1
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L1_1 = {}
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L1_1.Wendy = "Wendy"
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L1_1.WendyScript = "Actor/Quest/Q301/Wendy301"
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L1_1.WendyID = 1001
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q504Venti"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q504Venti"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q50402Venti"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos2 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q50402Venti"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir2 = L2_1
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L0_1.WendyData = L1_1
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L1_1 = {}
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L1_1.Qin = "Qin"
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L1_1.QinScript = "Actor/Quest/Q411/Qin"
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L1_1.QinID = 1006
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q504Qin"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q504Qin"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q50402Qin"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos2 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q50402Qin"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir2 = L2_1
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L0_1.QinData = L1_1
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L1_1 = {}
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L1_1.Diluc = "Diluc"
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L1_1.DilucScript = "Actor/Quest/Q376/Diluc"
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L1_1.DilucID = 1009
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q504Diluc"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q504Diluc"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q50402Diluc"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.bornPos2 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q50402Diluc"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.bornDir2 = L2_1
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L0_1.DilucData = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 5040301
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L2_1.duration = 6
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L3_1 = {}
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L3_1.dialogID = 5040302
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L3_1.duration = 6
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L4_1 = {}
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L4_1.dialogID = 5040303
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L4_1.duration = 6
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L5_1 = {}
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L5_1.dialogID = 5040304
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L5_1.duration = 6
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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L0_1.Story1 = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.dialogID = 5040101
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L2_1.duration = 6
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L3_1 = {}
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L3_1.dialogID = 5040102
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L3_1.duration = 6
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L4_1 = {}
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L4_1.dialogID = 5040103
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L4_1.duration = 6
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L5_1 = {}
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L5_1.dialogID = 5040104
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L5_1.duration = 6
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L6_1 = {}
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L6_1.dialogID = 5040105
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L6_1.duration = 6
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L7_1 = {}
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L7_1.dialogID = 5040106
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L7_1.duration = 6
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L8_1 = {}
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L8_1.dialogID = 5040107
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L8_1.duration = 6
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L9_1 = {}
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L9_1.dialogID = 5040108
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L9_1.duration = 6
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L10_1 = {}
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L10_1.dialogID = 5040109
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L10_1.duration = 6
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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L1_1[5] = L6_1
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L1_1[6] = L7_1
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L1_1[7] = L8_1
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L1_1[8] = L9_1
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L1_1[9] = L10_1
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L0_1.Story2 = L1_1
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return L0_1
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