local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = {} L0_1.MainID = 504 L0_1.ActorAlias = "504" L1_1 = {} L1_1.q50401 = 50401 L1_1.q50402 = 50402 L1_1.q50403 = 50403 L1_1.q50404 = 50404 L1_1.q50407 = 50407 L0_1.SubIDs = L1_1 L0_1.Seal1ID = 100148 L0_1.Seal2ID = 100149 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q504SealPos" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.SealPos = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q504SealPos" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.rot L0_1.SealRot = L1_1 L1_1 = {} L2_1 = CutsceneType L2_1 = L2_1.TIME_LINE_PREFAB L1_1.type = L2_1 L1_1.roleSheetPath = "" L1_1.resPath = "ART/Cutscene/Cs_MDAQ504_DvalinLairDisplay01" L2_1 = CutsceneInitPosType L2_1 = L2_1.FREE L1_1.startPosType = L2_1 L2_1 = {} L3_1 = 0 L4_1 = 0 L5_1 = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.startOffset = L2_1 L0_1.LairDisplay01TimeCfg = L1_1 L1_1 = {} L2_1 = CutsceneType L2_1 = L2_1.TIME_LINE_PREFAB L1_1.type = L2_1 L1_1.roleSheetPath = "" L1_1.resPath = "ART/Cutscene/Cs_MDAQ504_DvalinLairDisplay02" L2_1 = CutsceneInitPosType L2_1 = L2_1.FREE L1_1.startPosType = L2_1 L2_1 = {} L3_1 = 0 L4_1 = 0 L5_1 = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.startOffset = L2_1 L0_1.LairDisplay02TimeCfg = L1_1 L1_1 = {} L1_1.Wendy = "Wendy" L1_1.WendyScript = "Actor/Quest/Q301/Wendy301" L1_1.WendyID = 1001 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q504Venti" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q504Venti" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q50402Venti" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q50402Venti" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir2 = L2_1 L0_1.WendyData = L1_1 L1_1 = {} L1_1.Qin = "Qin" L1_1.QinScript = "Actor/Quest/Q411/Qin" L1_1.QinID = 1006 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q504Qin" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q504Qin" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q50402Qin" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q50402Qin" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir2 = L2_1 L0_1.QinData = L1_1 L1_1 = {} L1_1.Diluc = "Diluc" L1_1.DilucScript = "Actor/Quest/Q376/Diluc" L1_1.DilucID = 1009 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q504Diluc" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q504Diluc" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q50402Diluc" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos2 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q50402Diluc" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir2 = L2_1 L0_1.DilucData = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 5040301 L2_1.duration = 6 L3_1 = {} L3_1.dialogID = 5040302 L3_1.duration = 6 L4_1 = {} L4_1.dialogID = 5040303 L4_1.duration = 6 L5_1 = {} L5_1.dialogID = 5040304 L5_1.duration = 6 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L0_1.Story1 = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 5040101 L2_1.duration = 6 L3_1 = {} L3_1.dialogID = 5040102 L3_1.duration = 6 L4_1 = {} L4_1.dialogID = 5040103 L4_1.duration = 6 L5_1 = {} L5_1.dialogID = 5040104 L5_1.duration = 6 L6_1 = {} L6_1.dialogID = 5040105 L6_1.duration = 6 L7_1 = {} L7_1.dialogID = 5040106 L7_1.duration = 6 L8_1 = {} L8_1.dialogID = 5040107 L8_1.duration = 6 L9_1 = {} L9_1.dialogID = 5040108 L9_1.duration = 6 L10_1 = {} L10_1.dialogID = 5040109 L10_1.duration = 6 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 L0_1.Story2 = L1_1 return L0_1