mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
125 lines
2.4 KiB
Lua
125 lines
2.4 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = {}
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L0_1.MainID = 502
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L0_1.ActorAlias = "502"
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L1_1 = {}
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L1_1.q50201 = 50201
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L1_1.q50202 = 50202
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L1_1.q50203 = 50203
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L1_1.q50204 = 50204
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L1_1.q50205 = 50205
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L1_1.q50206 = 50206
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L0_1.SubIDs = L1_1
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L0_1.Clue1ID = 100139
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L0_1.Clue2ID = 100140
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L0_1.Clue3ID = 100141
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L0_1.SealID = 100146
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 3
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L4_1 = "Q502CluePos201"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.pos
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L0_1.CluePos1 = L1_1
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 3
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L4_1 = "Q502CluePos201"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.rot
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L0_1.ClueRot1 = L1_1
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 3
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L4_1 = "Q502CluePos202"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.pos
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L0_1.CluePos2 = L1_1
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 3
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L4_1 = "Q502CluePos202"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.rot
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L0_1.ClueRot2 = L1_1
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 3
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L4_1 = "Q502CluePos203"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.pos
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L0_1.CluePos3 = L1_1
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 3
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L4_1 = "Q502CluePos203"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.rot
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L0_1.ClueRot3 = L1_1
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 3
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L4_1 = "Q502SealPos"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.pos
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L0_1.SealPos = L1_1
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L1_1 = sceneData
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L2_1 = L1_1
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L1_1 = L1_1.GetDummyPoint
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L3_1 = 3
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L4_1 = "Q502SealPos"
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L1_1 = L1_1(L2_1, L3_1, L4_1)
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L1_1 = L1_1.rot
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L0_1.SealRot = L1_1
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L0_1.ClueGadgetID = 70900003
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L0_1.SealGadgetID = 70800001
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L1_1 = {}
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L2_1 = CutsceneType
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L2_1 = L2_1.TIME_LINE_PREFAB
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L1_1.type = L2_1
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L1_1.roleSheetPath = ""
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L1_1.resPath = "ART/Cutscene/Cs_MDAQ501_DvalinSealOpen01"
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L2_1 = CutsceneInitPosType
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L2_1 = L2_1.FREE
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L1_1.startPosType = L2_1
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L2_1 = {}
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L3_1 = 0
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L4_1 = 0
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L5_1 = 0
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L1_1.startOffset = L2_1
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L1_1.fadeInDuration = 0
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L0_1.SealOpenTimeCfg = L1_1
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L1_1 = {}
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L2_1 = CutsceneType
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L2_1 = L2_1.TIME_LINE_PREFAB
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L1_1.type = L2_1
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L1_1.roleSheetPath = ""
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L1_1.resPath = "ART/Cutscene/Cs_MDAQ501_DvalinSeal02Appear"
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L2_1 = CutsceneInitPosType
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L2_1 = L2_1.FREE
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L1_1.startPosType = L2_1
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L2_1 = {}
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L3_1 = 0
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L4_1 = 0
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L5_1 = 0
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L1_1.startOffset = L2_1
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L1_1.fadeInDuration = 0
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L0_1.SealAppearTimeCfg = L1_1
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return L0_1
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