local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = {} L0_1.MainID = 502 L0_1.ActorAlias = "502" L1_1 = {} L1_1.q50201 = 50201 L1_1.q50202 = 50202 L1_1.q50203 = 50203 L1_1.q50204 = 50204 L1_1.q50205 = 50205 L1_1.q50206 = 50206 L0_1.SubIDs = L1_1 L0_1.Clue1ID = 100139 L0_1.Clue2ID = 100140 L0_1.Clue3ID = 100141 L0_1.SealID = 100146 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q502CluePos201" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.CluePos1 = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q502CluePos201" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.rot L0_1.ClueRot1 = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q502CluePos202" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.CluePos2 = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q502CluePos202" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.rot L0_1.ClueRot2 = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q502CluePos203" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.CluePos3 = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q502CluePos203" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.rot L0_1.ClueRot3 = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q502SealPos" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.SealPos = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q502SealPos" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.rot L0_1.SealRot = L1_1 L0_1.ClueGadgetID = 70900003 L0_1.SealGadgetID = 70800001 L1_1 = {} L2_1 = CutsceneType L2_1 = L2_1.TIME_LINE_PREFAB L1_1.type = L2_1 L1_1.roleSheetPath = "" L1_1.resPath = "ART/Cutscene/Cs_MDAQ501_DvalinSealOpen01" L2_1 = CutsceneInitPosType L2_1 = L2_1.FREE L1_1.startPosType = L2_1 L2_1 = {} L3_1 = 0 L4_1 = 0 L5_1 = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.startOffset = L2_1 L1_1.fadeInDuration = 0 L0_1.SealOpenTimeCfg = L1_1 L1_1 = {} L2_1 = CutsceneType L2_1 = L2_1.TIME_LINE_PREFAB L1_1.type = L2_1 L1_1.roleSheetPath = "" L1_1.resPath = "ART/Cutscene/Cs_MDAQ501_DvalinSeal02Appear" L2_1 = CutsceneInitPosType L2_1 = L2_1.FREE L1_1.startPosType = L2_1 L2_1 = {} L3_1 = 0 L4_1 = 0 L5_1 = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.startOffset = L2_1 L1_1.fadeInDuration = 0 L0_1.SealAppearTimeCfg = L1_1 return L0_1