2022-04-29 16:40:51 +02:00

339 lines
6.6 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = {}
L0_1.MainID = 413
L0_1.ActorAlias = "413"
L0_1.ItemPoisonID = 100107
L1_1 = {}
L1_1.q41300 = 41300
L1_1.q41301 = 41301
L1_1.q41302 = 41302
L1_1.q41303 = 41303
L1_1.q41304 = 41304
L1_1.q41305 = 41305
L1_1.q41306 = 41306
L1_1.q41307 = 41307
L1_1.q41308 = 41308
L1_1.q41309 = 41309
L1_1.q41310 = 41310
L1_1.q41311 = 41311
L1_1.q41312 = 41312
L1_1.q41313 = 41313
L1_1.q41314 = 41314
L1_1.q41315 = 41315
L1_1.q41316 = 41316
L1_1.q41317 = 41317
L1_1.q41318 = 41318
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.Lisa = "Lisa"
L1_1.LisaScript = "Actor/Quest/Q411/Lisa"
L1_1.LisaID = 1007
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q411LisaBorn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q411LisaBorn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L0_1.LisaData = L1_1
L1_1 = {}
L1_1.Paimon = "Paimon"
L1_1.PaimonScript = "Actor/Quest/Q352/Paimon"
L1_1.PaimonID = 1005
L0_1.PaimonData = L1_1
L1_1 = {}
L1_1.Barbara = "Barbara"
L1_1.BarbaraScript = "Actor/Quest/Q413/Barbara"
L1_1.BarbaraID = 1008
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q413BarbaraBorn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q413BarbaraBorn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q413BarbaraHide"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.hidePos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q413BarbaraHide"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.hideDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20006
L5_1 = "Q413BabaraLive"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.livePos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20006
L5_1 = "Q413BabaraLive"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.liveDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20006
L5_1 = "Q413BabaraVanish"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.vanishPos = L2_1
L1_1.BeFollowLen = 10
L1_1.BeFollowFailedLen = 50
L0_1.BarbaraData = L1_1
L1_1 = {}
L1_1.Pastor = "Pastor"
L1_1.PastorScript = "Actor/Quest/Q413/Pastor"
L1_1.PastorID = 1108
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q413PastorBorn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q413PastorBorn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q413PastorReport"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.showPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q413PastorReport"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.showDir = L2_1
L0_1.PastorData = L1_1
L1_1 = {}
L1_1.Captain = "Captain"
L1_1.CaptainScript = "Actor/Quest/Q413/Captain"
L1_1.CaptainID = 1109
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20006
L5_1 = "Q413Captain"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.CaptainPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 20006
L5_1 = "Q413Captain"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.CaptainDir = L2_1
L0_1.CaptainData = L1_1
L1_1 = {}
L1_1.Soldier = "Soldier"
L1_1.SoldierScript = "Actor/Quest/Q413/Soldier"
L2_1 = {}
L3_1 = 1110
L4_1 = 1111
L5_1 = 1112
L6_1 = 1113
L7_1 = 1114
L8_1 = 1115
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.SoldierIDs = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 20006
L6_1 = "Q413InjurySoldier1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 20006
L7_1 = "Q413InjurySoldier2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 20006
L8_1 = "Q413InjurySoldier3"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 20006
L9_1 = "Q413WaitSoldier1"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 20006
L10_1 = "Q413WaitSoldier2"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 20006
L11_1 = "Q413WaitSoldier3"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L8_1 = L8_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.SoldierPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 20006
L6_1 = "Q413InjurySoldier1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 20006
L7_1 = "Q413InjurySoldier2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 20006
L8_1 = "Q413InjurySoldier3"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.rot
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 20006
L9_1 = "Q413WaitSoldier1"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.rot
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 20006
L10_1 = "Q413WaitSoldier2"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.rot
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 20006
L11_1 = "Q413WaitSoldier3"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L8_1 = L8_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.SoldierDir = L2_1
L0_1.SoldierData = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 4130501
L2_1.audioEvtName = ""
L2_1.duration = 4
L3_1 = {}
L3_1.dialogID = 4130502
L3_1.audioEvtName = ""
L3_1.duration = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.NarratorFlow1 = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 4132501
L2_1.audioEvtName = ""
L2_1.duration = 4
L3_1 = {}
L3_1.dialogID = 4132502
L3_1.audioEvtName = ""
L3_1.duration = 4
L4_1 = {}
L4_1.dialogID = 4132503
L4_1.audioEvtName = ""
L4_1.duration = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L0_1.NarratorFlow2 = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = InteractionType
L4_1 = L4_1.DIALOG
L3_1.type = L4_1
L4_1 = DialogType
L4_1 = L4_1.LOCK_FRAME
L3_1.dialogType = L4_1
L3_1.talkerName = "\232\138\173\232\138\173\230\139\137"
L3_1.content = "\230\136\145\229\133\136\229\142\187\228\186\134\239\188\140\228\189\160\228\185\159\229\191\171\230\157\165"
L2_1[1] = L3_1
L1_1[1] = L2_1
L0_1.NoReplyInter = L1_1
return L0_1