local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = {} L0_1.MainID = 413 L0_1.ActorAlias = "413" L0_1.ItemPoisonID = 100107 L1_1 = {} L1_1.q41300 = 41300 L1_1.q41301 = 41301 L1_1.q41302 = 41302 L1_1.q41303 = 41303 L1_1.q41304 = 41304 L1_1.q41305 = 41305 L1_1.q41306 = 41306 L1_1.q41307 = 41307 L1_1.q41308 = 41308 L1_1.q41309 = 41309 L1_1.q41310 = 41310 L1_1.q41311 = 41311 L1_1.q41312 = 41312 L1_1.q41313 = 41313 L1_1.q41314 = 41314 L1_1.q41315 = 41315 L1_1.q41316 = 41316 L1_1.q41317 = 41317 L1_1.q41318 = 41318 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Lisa = "Lisa" L1_1.LisaScript = "Actor/Quest/Q411/Lisa" L1_1.LisaID = 1007 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q411LisaBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q411LisaBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.LisaData = L1_1 L1_1 = {} L1_1.Paimon = "Paimon" L1_1.PaimonScript = "Actor/Quest/Q352/Paimon" L1_1.PaimonID = 1005 L0_1.PaimonData = L1_1 L1_1 = {} L1_1.Barbara = "Barbara" L1_1.BarbaraScript = "Actor/Quest/Q413/Barbara" L1_1.BarbaraID = 1008 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q413BarbaraBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q413BarbaraBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q413BarbaraHide" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.hidePos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q413BarbaraHide" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.hideDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20006 L5_1 = "Q413BabaraLive" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.livePos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20006 L5_1 = "Q413BabaraLive" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.liveDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20006 L5_1 = "Q413BabaraVanish" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.vanishPos = L2_1 L1_1.BeFollowLen = 10 L1_1.BeFollowFailedLen = 50 L0_1.BarbaraData = L1_1 L1_1 = {} L1_1.Pastor = "Pastor" L1_1.PastorScript = "Actor/Quest/Q413/Pastor" L1_1.PastorID = 1108 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q413PastorBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q413PastorBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q413PastorReport" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.showPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q413PastorReport" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.showDir = L2_1 L0_1.PastorData = L1_1 L1_1 = {} L1_1.Captain = "Captain" L1_1.CaptainScript = "Actor/Quest/Q413/Captain" L1_1.CaptainID = 1109 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20006 L5_1 = "Q413Captain" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.CaptainPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 20006 L5_1 = "Q413Captain" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.CaptainDir = L2_1 L0_1.CaptainData = L1_1 L1_1 = {} L1_1.Soldier = "Soldier" L1_1.SoldierScript = "Actor/Quest/Q413/Soldier" L2_1 = {} L3_1 = 1110 L4_1 = 1111 L5_1 = 1112 L6_1 = 1113 L7_1 = 1114 L8_1 = 1115 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.SoldierIDs = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 20006 L6_1 = "Q413InjurySoldier1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 20006 L7_1 = "Q413InjurySoldier2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 20006 L8_1 = "Q413InjurySoldier3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 20006 L9_1 = "Q413WaitSoldier1" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 20006 L10_1 = "Q413WaitSoldier2" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.pos L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 20006 L11_1 = "Q413WaitSoldier3" L8_1 = L8_1(L9_1, L10_1, L11_1) L8_1 = L8_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.SoldierPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 20006 L6_1 = "Q413InjurySoldier1" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 20006 L7_1 = "Q413InjurySoldier2" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 20006 L8_1 = "Q413InjurySoldier3" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.rot L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 20006 L9_1 = "Q413WaitSoldier1" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.rot L7_1 = sceneData L8_1 = L7_1 L7_1 = L7_1.GetDummyPoint L9_1 = 20006 L10_1 = "Q413WaitSoldier2" L7_1 = L7_1(L8_1, L9_1, L10_1) L7_1 = L7_1.rot L8_1 = sceneData L9_1 = L8_1 L8_1 = L8_1.GetDummyPoint L10_1 = 20006 L11_1 = "Q413WaitSoldier3" L8_1 = L8_1(L9_1, L10_1, L11_1) L8_1 = L8_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.SoldierDir = L2_1 L0_1.SoldierData = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 4130501 L2_1.audioEvtName = "" L2_1.duration = 4 L3_1 = {} L3_1.dialogID = 4130502 L3_1.audioEvtName = "" L3_1.duration = 4 L1_1[1] = L2_1 L1_1[2] = L3_1 L0_1.NarratorFlow1 = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 4132501 L2_1.audioEvtName = "" L2_1.duration = 4 L3_1 = {} L3_1.dialogID = 4132502 L3_1.audioEvtName = "" L3_1.duration = 4 L4_1 = {} L4_1.dialogID = 4132503 L4_1.audioEvtName = "" L4_1.duration = 4 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L0_1.NarratorFlow2 = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = InteractionType L4_1 = L4_1.DIALOG L3_1.type = L4_1 L4_1 = DialogType L4_1 = L4_1.LOCK_FRAME L3_1.dialogType = L4_1 L3_1.talkerName = "\232\138\173\232\138\173\230\139\137" L3_1.content = "\230\136\145\229\133\136\229\142\187\228\186\134\239\188\140\228\189\160\228\185\159\229\191\171\230\157\165" L2_1[1] = L3_1 L1_1[1] = L2_1 L0_1.NoReplyInter = L1_1 return L0_1