2022-04-29 16:40:51 +02:00

44 lines
836 B
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/SQ409"
L0_1 = L0_1(L1_1)
L1_1 = require
L2_1 = "Actor/Npc/NpcActorProxy"
L1_1 = L1_1(L2_1)
L2_1 = class
L3_1 = "BallJudge"
L4_1 = L1_1
L2_1 = L2_1(L3_1, L4_1)
L2_1.defaultAlias = "BallJudge"
L3_1 = require
L4_1 = "Actor/Quest/Q409/Q409Config"
L3_1 = L3_1(L4_1)
L4_1 = L3_1.JudgeData
function L5_1(A0_2)
local L1_2
L1_2 = L4_1.Judge
return L1_2
end
L2_1.PreGetAlias = L5_1
function L5_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "start!BallJudge"
L1_2(L2_2)
end
L2_1.Start = L5_1
function L5_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "BallJudge "
L3_2 = L4_1.JudgeID
L4_2 = " destroied"
L2_2 = L2_2 .. L3_2 .. L4_2
L1_2(L2_2)
end
L2_1.OnDestroy = L5_1
return L2_1