local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/SQ409" L0_1 = L0_1(L1_1) L1_1 = require L2_1 = "Actor/Npc/NpcActorProxy" L1_1 = L1_1(L2_1) L2_1 = class L3_1 = "BallJudge" L4_1 = L1_1 L2_1 = L2_1(L3_1, L4_1) L2_1.defaultAlias = "BallJudge" L3_1 = require L4_1 = "Actor/Quest/Q409/Q409Config" L3_1 = L3_1(L4_1) L4_1 = L3_1.JudgeData function L5_1(A0_2) local L1_2 L1_2 = L4_1.Judge return L1_2 end L2_1.PreGetAlias = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "start!BallJudge" L1_2(L2_2) end L2_1.Start = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "BallJudge " L3_2 = L4_1.JudgeID L4_2 = " destroied" L2_2 = L2_2 .. L3_2 .. L4_2 L1_2(L2_2) end L2_1.OnDestroy = L5_1 return L2_1