2022-04-29 16:40:51 +02:00

714 lines
15 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest19043"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest19043"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1904301
L1_2["1904301"] = L2_2
L2_2 = A0_2.OnSubStart1904302
L1_2["1904302"] = L2_2
L2_2 = A0_2.OnSubStart1904303
L1_2["1904303"] = L2_2
L2_2 = A0_2.OnSubStart1904304
L1_2["1904304"] = L2_2
L2_2 = A0_2.OnSubStart1904309
L1_2["1904309"] = L2_2
L2_2 = A0_2.OnSubStart1904305
L1_2["1904305"] = L2_2
L2_2 = A0_2.OnSubStart1904306
L1_2["1904306"] = L2_2
L2_2 = A0_2.OnSubStart1904307
L1_2["1904307"] = L2_2
L2_2 = A0_2.OnSubStart1904308
L1_2["1904308"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1904301
L1_2["1904301"] = L2_2
L2_2 = A0_2.OnSubFinish1904302
L1_2["1904302"] = L2_2
L2_2 = A0_2.OnSubFinish1904303
L1_2["1904303"] = L2_2
L2_2 = A0_2.OnSubFinish1904304
L1_2["1904304"] = L2_2
L2_2 = A0_2.OnSubFinish1904309
L1_2["1904309"] = L2_2
L2_2 = A0_2.OnSubFinish1904305
L1_2["1904305"] = L2_2
L2_2 = A0_2.OnSubFinish1904306
L1_2["1904306"] = L2_2
L2_2 = A0_2.OnSubFinish1904307
L1_2["1904307"] = L2_2
L2_2 = A0_2.OnSubFinish1904308
L1_2["1904308"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1904301
L1_2["1904301"] = L2_2
L2_2 = A0_2.OnSubFailed1904302
L1_2["1904302"] = L2_2
L2_2 = A0_2.OnSubFailed1904303
L1_2["1904303"] = L2_2
L2_2 = A0_2.OnSubFailed1904304
L1_2["1904304"] = L2_2
L2_2 = A0_2.OnSubFailed1904309
L1_2["1904309"] = L2_2
L2_2 = A0_2.OnSubFailed1904305
L1_2["1904305"] = L2_2
L2_2 = A0_2.OnSubFailed1904306
L1_2["1904306"] = L2_2
L2_2 = A0_2.OnSubFailed1904307
L1_2["1904307"] = L2_2
L2_2 = A0_2.OnSubFailed1904308
L1_2["1904308"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1024Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.LeaveWeather
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.LeaveWeather
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q19043Trigger1_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q19043Trigger2_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnMainCanceled = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A0_2
L1_2 = A0_2.SyncPos
L3_2 = 2
L1_2(L2_2, L3_2)
L1_2 = A0_2.BeFollowState
L2_2 = BeFollowState
L2_2 = L2_2.FAILED
if L1_2 == L2_2 then
return
end
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.GetQuestNpcActor
L4_2 = L6_1.Npc1024Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.TurnTo
L5_2 = M
L5_2 = L5_2.Euler2DirXZ
L6_2 = sceneData
L7_2 = L6_2
L6_2 = L6_2.GetDummyPoint
L8_2 = 3
L9_2 = "Q19043Bennett2"
L6_2 = L6_2(L7_2, L8_2, L9_2)
L6_2 = L6_2.rot
L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2)
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if L1_2 ~= nil then
L4_2 = L1_2
L3_2 = L1_2.FinishQuestID
L5_2 = false
L6_2 = 1904303
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.Finish03 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A0_2
L1_2 = A0_2.SyncPos
L3_2 = 2
L1_2(L2_2, L3_2)
L1_2 = A0_2.BeFollowState
L2_2 = BeFollowState
L2_2 = L2_2.FAILED
if L1_2 == L2_2 then
return
end
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.GetQuestNpcActor
L4_2 = L6_1.Npc1024Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.TurnTo
L5_2 = M
L5_2 = L5_2.Euler2DirXZ
L6_2 = sceneData
L7_2 = L6_2
L6_2 = L6_2.GetDummyPoint
L8_2 = 3
L9_2 = "Q19043Bennett3"
L6_2 = L6_2(L7_2, L8_2, L9_2)
L6_2 = L6_2.rot
L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2)
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
if L1_2 ~= nil then
L4_2 = L1_2
L3_2 = L1_2.FinishQuestID
L5_2 = false
L6_2 = 1904307
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.Finish07 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
if A1_2 == 1 then
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.ChangeWeather
L4_2 = "BigWorld/Weather_Storm"
L2_2(L3_2, L4_2)
elseif A1_2 == 2 then
elseif A1_2 == 3 then
end
end
L1_1.InvokeOnInteraction = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "WeatherRecover"
L1_2(L2_2)
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.LeaveWeather
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 8
L4_2 = A0_2.Reminder08Finish
L1_2(L2_2, L3_2, L4_2)
end
L1_1.WeatherRecover = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "Reminder08Finish"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.NarratorOnlyTaskByData
L3_2 = L8_1.Narrator08Finish
L1_2(L2_2, L3_2)
end
L1_1.Reminder08Finish = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1904301"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1024Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q19043Trigger1_
L4_2 = L4_2.alias
L5_2 = L8_1.Q19043Trigger1_
L5_2 = L5_2.script
L6_2 = L8_1.Q19043Trigger1_
L6_2 = L6_2.id
L7_2 = 1
L8_2 = L8_1.Q19043Trigger1_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q19043Trigger1_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.SetNavigationByMainId
L4_2 = 19043
L5_2 = true
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1904301 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1904301"
L2_2(L3_2)
end
L1_1.OnSubFinish1904301 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1904301"
L2_2(L3_2)
end
L1_1.OnSubFailed1904301 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1904302"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 103201
L5_2 = 1904301
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1904302 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1904302"
L2_2(L3_2)
end
L1_1.OnSubFinish1904302 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1904302"
L2_2(L3_2)
end
L1_1.OnSubFailed1904302 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
L2_2 = print
L3_2 = "OnSubStart1904303"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1024Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1024Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen
L5_2 = L2_2
L6_2 = L8_1.RoutePointsData1
L7_2 = 8
L8_2 = 6
L9_2 = -1
L10_2 = A0_2.Finish03
L11_2 = nil
L12_2 = nil
L13_2 = nil
L14_2 = nil
L15_2 = nil
L16_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2)
end
L1_1.OnSubStart1904303 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1904303"
L2_2(L3_2)
end
L1_1.OnSubFinish1904303 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1904303"
L2_2(L3_2)
end
L1_1.OnSubFailed1904303 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart1904304"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1024Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.TurnTo
L5_2 = M
L5_2 = L5_2.Euler2DirXZ
L6_2 = sceneData
L7_2 = L6_2
L6_2 = L6_2.GetDummyPoint
L8_2 = 3
L9_2 = "Q19043Bennett2"
L6_2 = L6_2(L7_2, L8_2, L9_2)
L6_2 = L6_2.rot
L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2)
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L4_2 = A0_2
L3_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L5_2 = 103201
L6_2 = 1904302
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1904304 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1904304"
L2_2(L3_2)
end
L1_1.OnSubFinish1904304 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1904304"
L2_2(L3_2)
end
L1_1.OnSubFailed1904304 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1904309"
L2_2(L3_2)
end
L1_1.OnSubStart1904309 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1904309"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.Narrator09Finish
L5_2 = nil
L6_2 = 19043
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1904309 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1904309"
L2_2(L3_2)
end
L1_1.OnSubFailed1904309 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1904305"
L2_2(L3_2)
end
L1_1.OnSubStart1904305 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1904305"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.Narrator05Finish
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1904305 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1904305"
L2_2(L3_2)
end
L1_1.OnSubFailed1904305 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1904306"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 103201
L5_2 = 1904303
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1904306 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1904306"
L2_2(L3_2)
end
L1_1.OnSubFinish1904306 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1904306"
L2_2(L3_2)
end
L1_1.OnSubFailed1904306 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
L2_2 = print
L3_2 = "OnSubStart1904307"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1024Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1024Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen
L5_2 = L2_2
L6_2 = L8_1.RoutePointsData2
L7_2 = 8
L8_2 = 6
L9_2 = -1
L10_2 = A0_2.Finish07
L11_2 = nil
L12_2 = nil
L13_2 = nil
L14_2 = nil
L15_2 = nil
L16_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = L8_1.Q19043Trigger2_
L5_2 = L5_2.alias
L6_2 = L8_1.Q19043Trigger2_
L6_2 = L6_2.script
L7_2 = L8_1.Q19043Trigger2_
L7_2 = L7_2.id
L8_2 = 0
L9_2 = L8_1.Q19043Trigger2_
L9_2 = L9_2.point
L9_2 = L9_2.pos
L10_2 = L8_1.Q19043Trigger2_
L10_2 = L10_2.point
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L13_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
end
L1_1.OnSubStart1904307 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1904307"
L2_2(L3_2)
end
L1_1.OnSubFinish1904307 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1904307"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.LeaveWeather
L2_2(L3_2)
end
L1_1.OnSubFailed1904307 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart1904308"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 103201
L5_2 = 1904304
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1024Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DisableInteeHeadCtrl
L5_2 = false
L3_2(L4_2, L5_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = L8_1.Q19043Trigger2_
L5_2 = L5_2.alias
L6_2 = L8_1.Q19043Trigger2_
L6_2 = L6_2.script
L7_2 = L8_1.Q19043Trigger2_
L7_2 = L7_2.id
L8_2 = 0
L9_2 = L8_1.Q19043Trigger2_
L9_2 = L9_2.point
L9_2 = L9_2.pos
L10_2 = L8_1.Q19043Trigger2_
L10_2 = L10_2.point
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L13_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
end
L1_1.OnSubStart1904308 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish1904308"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1024Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.WeatherRecover
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L8_1.Q19043Trigger2_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1904308 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1904308"
L2_2(L3_2)
end
L1_1.OnSubFailed1904308 = L9_1
return L1_1