local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest19043" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest19043" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart1904301 L1_2["1904301"] = L2_2 L2_2 = A0_2.OnSubStart1904302 L1_2["1904302"] = L2_2 L2_2 = A0_2.OnSubStart1904303 L1_2["1904303"] = L2_2 L2_2 = A0_2.OnSubStart1904304 L1_2["1904304"] = L2_2 L2_2 = A0_2.OnSubStart1904309 L1_2["1904309"] = L2_2 L2_2 = A0_2.OnSubStart1904305 L1_2["1904305"] = L2_2 L2_2 = A0_2.OnSubStart1904306 L1_2["1904306"] = L2_2 L2_2 = A0_2.OnSubStart1904307 L1_2["1904307"] = L2_2 L2_2 = A0_2.OnSubStart1904308 L1_2["1904308"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish1904301 L1_2["1904301"] = L2_2 L2_2 = A0_2.OnSubFinish1904302 L1_2["1904302"] = L2_2 L2_2 = A0_2.OnSubFinish1904303 L1_2["1904303"] = L2_2 L2_2 = A0_2.OnSubFinish1904304 L1_2["1904304"] = L2_2 L2_2 = A0_2.OnSubFinish1904309 L1_2["1904309"] = L2_2 L2_2 = A0_2.OnSubFinish1904305 L1_2["1904305"] = L2_2 L2_2 = A0_2.OnSubFinish1904306 L1_2["1904306"] = L2_2 L2_2 = A0_2.OnSubFinish1904307 L1_2["1904307"] = L2_2 L2_2 = A0_2.OnSubFinish1904308 L1_2["1904308"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed1904301 L1_2["1904301"] = L2_2 L2_2 = A0_2.OnSubFailed1904302 L1_2["1904302"] = L2_2 L2_2 = A0_2.OnSubFailed1904303 L1_2["1904303"] = L2_2 L2_2 = A0_2.OnSubFailed1904304 L1_2["1904304"] = L2_2 L2_2 = A0_2.OnSubFailed1904309 L1_2["1904309"] = L2_2 L2_2 = A0_2.OnSubFailed1904305 L1_2["1904305"] = L2_2 L2_2 = A0_2.OnSubFailed1904306 L1_2["1904306"] = L2_2 L2_2 = A0_2.OnSubFailed1904307 L1_2["1904307"] = L2_2 L2_2 = A0_2.OnSubFailed1904308 L1_2["1904308"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.LeaveWeather L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.LeaveWeather L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q19043Trigger1_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q19043Trigger2_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = A0_2 L1_2 = A0_2.SyncPos L3_2 = 2 L1_2(L2_2, L3_2) L1_2 = A0_2.BeFollowState L2_2 = BeFollowState L2_2 = L2_2.FAILED if L1_2 == L2_2 then return end L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnTo L5_2 = M L5_2 = L5_2.Euler2DirXZ L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "Q19043Bennett2" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.rot L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2) L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) if L1_2 ~= nil then L4_2 = L1_2 L3_2 = L1_2.FinishQuestID L5_2 = false L6_2 = 1904303 L3_2(L4_2, L5_2, L6_2) end end L1_1.Finish03 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = A0_2 L1_2 = A0_2.SyncPos L3_2 = 2 L1_2(L2_2, L3_2) L1_2 = A0_2.BeFollowState L2_2 = BeFollowState L2_2 = L2_2.FAILED if L1_2 == L2_2 then return end L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnTo L5_2 = M L5_2 = L5_2.Euler2DirXZ L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "Q19043Bennett3" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.rot L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2) L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) if L1_2 ~= nil then L4_2 = L1_2 L3_2 = L1_2.FinishQuestID L5_2 = false L6_2 = 1904307 L3_2(L4_2, L5_2, L6_2) end end L1_1.Finish07 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 if A1_2 == 1 then L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.ChangeWeather L4_2 = "BigWorld/Weather_Storm" L2_2(L3_2, L4_2) elseif A1_2 == 2 then elseif A1_2 == 3 then end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "WeatherRecover" L1_2(L2_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.LeaveWeather L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 8 L4_2 = A0_2.Reminder08Finish L1_2(L2_2, L3_2, L4_2) end L1_1.WeatherRecover = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "Reminder08Finish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskByData L3_2 = L8_1.Narrator08Finish L1_2(L2_2, L3_2) end L1_1.Reminder08Finish = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart1904301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1024Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q19043Trigger1_ L4_2 = L4_2.alias L5_2 = L8_1.Q19043Trigger1_ L5_2 = L5_2.script L6_2 = L8_1.Q19043Trigger1_ L6_2 = L6_2.id L7_2 = 1 L8_2 = L8_1.Q19043Trigger1_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q19043Trigger1_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.SetNavigationByMainId L4_2 = 19043 L5_2 = true L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1904301 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904301" L2_2(L3_2) end L1_1.OnSubFinish1904301 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904301" L2_2(L3_2) end L1_1.OnSubFailed1904301 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1904302" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 103201 L5_2 = 1904301 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1904302 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904302" L2_2(L3_2) end L1_1.OnSubFinish1904302 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904302" L2_2(L3_2) end L1_1.OnSubFailed1904302 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart1904303" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1024Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L5_2 = L2_2 L6_2 = L8_1.RoutePointsData1 L7_2 = 8 L8_2 = 6 L9_2 = -1 L10_2 = A0_2.Finish03 L11_2 = nil L12_2 = nil L13_2 = nil L14_2 = nil L15_2 = nil L16_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) end L1_1.OnSubStart1904303 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904303" L2_2(L3_2) end L1_1.OnSubFinish1904303 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904303" L2_2(L3_2) end L1_1.OnSubFailed1904303 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart1904304" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.TurnTo L5_2 = M L5_2 = L5_2.Euler2DirXZ L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "Q19043Bennett2" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.rot L5_2, L6_2, L7_2, L8_2, L9_2 = L5_2(L6_2) L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.RequestCoopInteractionFromSubStartPoint L5_2 = 103201 L6_2 = 1904302 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart1904304 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904304" L2_2(L3_2) end L1_1.OnSubFinish1904304 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904304" L2_2(L3_2) end L1_1.OnSubFailed1904304 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1904309" L2_2(L3_2) end L1_1.OnSubStart1904309 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1904309" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.Narrator09Finish L5_2 = nil L6_2 = 19043 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1904309 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904309" L2_2(L3_2) end L1_1.OnSubFailed1904309 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart1904305" L2_2(L3_2) end L1_1.OnSubStart1904305 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish1904305" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.Narrator05Finish L2_2(L3_2, L4_2) end L1_1.OnSubFinish1904305 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904305" L2_2(L3_2) end L1_1.OnSubFailed1904305 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart1904306" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 103201 L5_2 = 1904303 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1904306 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904306" L2_2(L3_2) end L1_1.OnSubFinish1904306 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904306" L2_2(L3_2) end L1_1.OnSubFailed1904306 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart1904307" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1024Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L5_2 = L2_2 L6_2 = L8_1.RoutePointsData2 L7_2 = 8 L8_2 = 6 L9_2 = -1 L10_2 = A0_2.Finish07 L11_2 = nil L12_2 = nil L13_2 = nil L14_2 = nil L15_2 = nil L16_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = L8_1.Q19043Trigger2_ L5_2 = L5_2.alias L6_2 = L8_1.Q19043Trigger2_ L6_2 = L6_2.script L7_2 = L8_1.Q19043Trigger2_ L7_2 = L7_2.id L8_2 = 0 L9_2 = L8_1.Q19043Trigger2_ L9_2 = L9_2.point L9_2 = L9_2.pos L10_2 = L8_1.Q19043Trigger2_ L10_2 = L10_2.point L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubStart1904307 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish1904307" L2_2(L3_2) end L1_1.OnSubFinish1904307 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904307" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.LeaveWeather L2_2(L3_2) end L1_1.OnSubFailed1904307 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart1904308" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint L4_2 = 103201 L5_2 = 1904304 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = false L3_2(L4_2, L5_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = L8_1.Q19043Trigger2_ L5_2 = L5_2.alias L6_2 = L8_1.Q19043Trigger2_ L6_2 = L6_2.script L7_2 = L8_1.Q19043Trigger2_ L7_2 = L7_2.id L8_2 = 0 L9_2 = L8_1.Q19043Trigger2_ L9_2 = L9_2.point L9_2 = L9_2.pos L10_2 = L8_1.Q19043Trigger2_ L10_2 = L10_2.point L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubStart1904308 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish1904308" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1024Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.WeatherRecover L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q19043Trigger2_ L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1904308 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed1904308" L2_2(L3_2) end L1_1.OnSubFailed1904308 = L9_1 return L1_1