mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
87 lines
1.6 KiB
Lua
87 lines
1.6 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Cutscene/CutsceneActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "CutsceneActor_GoddessLvup"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L2_1 = "mywind"
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L3_1 = nil
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function L4_1()
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local L0_2, L1_2, L2_2, L3_2, L4_2
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L0_2 = L3_1
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L1_2 = L0_2
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L0_2 = L0_2.GetPos
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L0_2 = L0_2(L1_2)
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L1_2 = L3_1
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L2_2 = L1_2
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L1_2 = L1_2.PlayEffect
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L3_2 = "FlyRace_Marker_Active_AS"
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L4_2 = L0_2
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L1_2(L2_2, L3_2, L4_2)
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end
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function L5_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = print
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L2_2 = "****************CutsceneActor_GoddessLvup:Start*******************"
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L1_2(L2_2)
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = L2_1
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L1_2 = L1_2(L2_2, L3_2)
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L3_1 = L1_2
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L1_2 = L3_1
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if L1_2 ~= nil then
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L1_2 = L3_1
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L2_2 = actorMgr
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L2_2 = L2_2.dummyActor
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if L1_2 ~= L2_2 then
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goto lbl_25
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end
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end
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L1_2 = nil
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L3_1 = L1_2
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L1_2 = print
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L2_2 = "can not find "
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L3_2 = L2_1
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L2_2 = L2_2 .. L3_2
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L1_2(L2_2)
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goto lbl_33
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::lbl_25::
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L1_2 = L3_1
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L2_2 = L1_2
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L1_2 = L1_2.SetActive
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L3_2 = false
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L1_2(L2_2, L3_2)
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L2_2 = A0_2
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L1_2 = A0_2.CallDelay
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L3_2 = 1
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L4_2 = L4_1
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L1_2(L2_2, L3_2, L4_2)
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::lbl_33::
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end
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L1_1.Start = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2, L3_2
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L1_2 = print
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L2_2 = "#################CutsceneActor_GoddessLvup:OnDestroy()##################"
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L1_2(L2_2)
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L1_2 = L3_1
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if L1_2 ~= nil then
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L1_2 = L3_1
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L2_2 = L1_2
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L1_2 = L1_2.SetActive
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L3_2 = true
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L1_2(L2_2, L3_2)
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L1_2 = nil
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L3_1 = L1_2
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end
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end
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L1_1.OnDestroy = L5_1
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return L1_1
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