local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Cutscene/CutsceneActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "CutsceneActor_GoddessLvup" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L2_1 = "mywind" L3_1 = nil function L4_1() local L0_2, L1_2, L2_2, L3_2, L4_2 L0_2 = L3_1 L1_2 = L0_2 L0_2 = L0_2.GetPos L0_2 = L0_2(L1_2) L1_2 = L3_1 L2_2 = L1_2 L1_2 = L1_2.PlayEffect L3_2 = "FlyRace_Marker_Active_AS" L4_2 = L0_2 L1_2(L2_2, L3_2, L4_2) end function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "****************CutsceneActor_GoddessLvup:Start*******************" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1 L1_2 = L1_2(L2_2, L3_2) L3_1 = L1_2 L1_2 = L3_1 if L1_2 ~= nil then L1_2 = L3_1 L2_2 = actorMgr L2_2 = L2_2.dummyActor if L1_2 ~= L2_2 then goto lbl_25 end end L1_2 = nil L3_1 = L1_2 L1_2 = print L2_2 = "can not find " L3_2 = L2_1 L2_2 = L2_2 .. L3_2 L1_2(L2_2) goto lbl_33 ::lbl_25:: L1_2 = L3_1 L2_2 = L1_2 L1_2 = L1_2.SetActive L3_2 = false L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 1 L4_2 = L4_1 L1_2(L2_2, L3_2, L4_2) ::lbl_33:: end L1_1.Start = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "#################CutsceneActor_GoddessLvup:OnDestroy()##################" L1_2(L2_2) L1_2 = L3_1 if L1_2 ~= nil then L1_2 = L3_1 L2_2 = L1_2 L1_2 = L1_2.SetActive L3_2 = true L1_2(L2_2, L3_2) L1_2 = nil L3_1 = L1_2 end end L1_1.OnDestroy = L5_1 return L1_1