Grasscutter_Resources/Resources/Scripts/Activity/3001/activity3001_group303001013.lua
2022-04-29 16:40:51 +02:00

191 lines
3.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L1_1 = {}
L1_1.config_id = 13001
L1_1.monster_id = 21010901
L2_1 = {}
L2_1.x = 813.524
L2_1.y = 288.903
L2_1.z = -928.181
L1_1.pos = L2_1
L2_1 = {}
L2_1.x = 0.0
L2_1.y = 99.119
L2_1.z = 0.0
L1_1.rot = L2_1
L1_1.level = 1
L1_1.climate_area_id = 1
L2_1 = {}
L2_1.config_id = 13002
L2_1.monster_id = 21010901
L3_1 = {}
L3_1.x = 821.151
L3_1.y = 289.016
L3_1.z = -922.633
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 134.333
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.climate_area_id = 1
L3_1 = {}
L3_1.config_id = 13003
L3_1.monster_id = 21030401
L4_1 = {}
L4_1.x = 817.019
L4_1.y = 288.434
L4_1.z = -922.541
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 126.204
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.climate_area_id = 1
L4_1 = {}
L4_1.config_id = 13004
L4_1.monster_id = 21030501
L5_1 = {}
L5_1.x = 814.231
L5_1.y = 288.186
L5_1.z = -924.184
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 126.204
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.climate_area_id = 1
L5_1 = {}
L5_1.config_id = 13005
L5_1.monster_id = 21011401
L6_1 = {}
L6_1.x = 818.959
L6_1.y = 288.835
L6_1.z = -926.075
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 126.204
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.climate_area_id = 1
L6_1 = {}
L6_1.config_id = 13006
L6_1.monster_id = 21011401
L7_1 = {}
L7_1.x = 816.825
L7_1.y = 288.888
L7_1.z = -927.387
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 126.204
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.climate_area_id = 1
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
monsters = L0_1
L0_1 = {}
npcs = L0_1
L0_1 = {}
gadgets = L0_1
L0_1 = {}
regions = L0_1
L0_1 = {}
L1_1 = {}
L1_1.name = "ANY_MONSTER_DIE_13007"
L2_1 = EventType
L2_1 = L2_1.EVENT_ANY_MONSTER_DIE
L1_1.event = L2_1
L1_1.source = ""
L1_1.condition = "condition_EVENT_ANY_MONSTER_DIE_13007"
L1_1.action = "action_EVENT_ANY_MONSTER_DIE_13007"
L0_1[1] = L1_1
triggers = L0_1
L0_1 = {}
variables = L0_1
L0_1 = {}
L0_1.suite = 1
L0_1.end_suite = 0
L0_1.rand_suite = false
init_config = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = 13001
L4_1 = 13002
L5_1 = 13003
L6_1 = 13004
L7_1 = 13005
L8_1 = 13006
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.monsters = L2_1
L2_1 = {}
L1_1.gadgets = L2_1
L2_1 = {}
L1_1.regions = L2_1
L2_1 = {}
L3_1 = "ANY_MONSTER_DIE_13007"
L2_1[1] = L3_1
L1_1.triggers = L2_1
L1_1.rand_weight = 100
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L0_1[1] = L1_1
L0_1[2] = L2_1
suites = L0_1
function L0_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_13007 = L0_1
function L0_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "4121214"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_13007 = L0_1