local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L1_1 = {} L1_1.config_id = 13001 L1_1.monster_id = 21010901 L2_1 = {} L2_1.x = 813.524 L2_1.y = 288.903 L2_1.z = -928.181 L1_1.pos = L2_1 L2_1 = {} L2_1.x = 0.0 L2_1.y = 99.119 L2_1.z = 0.0 L1_1.rot = L2_1 L1_1.level = 1 L1_1.climate_area_id = 1 L2_1 = {} L2_1.config_id = 13002 L2_1.monster_id = 21010901 L3_1 = {} L3_1.x = 821.151 L3_1.y = 289.016 L3_1.z = -922.633 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 134.333 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.climate_area_id = 1 L3_1 = {} L3_1.config_id = 13003 L3_1.monster_id = 21030401 L4_1 = {} L4_1.x = 817.019 L4_1.y = 288.434 L4_1.z = -922.541 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 126.204 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.climate_area_id = 1 L4_1 = {} L4_1.config_id = 13004 L4_1.monster_id = 21030501 L5_1 = {} L5_1.x = 814.231 L5_1.y = 288.186 L5_1.z = -924.184 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 126.204 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.climate_area_id = 1 L5_1 = {} L5_1.config_id = 13005 L5_1.monster_id = 21011401 L6_1 = {} L6_1.x = 818.959 L6_1.y = 288.835 L6_1.z = -926.075 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 126.204 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.climate_area_id = 1 L6_1 = {} L6_1.config_id = 13006 L6_1.monster_id = 21011401 L7_1 = {} L7_1.x = 816.825 L7_1.y = 288.888 L7_1.z = -927.387 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 126.204 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.climate_area_id = 1 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 monsters = L0_1 L0_1 = {} npcs = L0_1 L0_1 = {} gadgets = L0_1 L0_1 = {} regions = L0_1 L0_1 = {} L1_1 = {} L1_1.name = "ANY_MONSTER_DIE_13007" L2_1 = EventType L2_1 = L2_1.EVENT_ANY_MONSTER_DIE L1_1.event = L2_1 L1_1.source = "" L1_1.condition = "condition_EVENT_ANY_MONSTER_DIE_13007" L1_1.action = "action_EVENT_ANY_MONSTER_DIE_13007" L0_1[1] = L1_1 triggers = L0_1 L0_1 = {} variables = L0_1 L0_1 = {} L0_1.suite = 1 L0_1.end_suite = 0 L0_1.rand_suite = false init_config = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = 13001 L4_1 = 13002 L5_1 = 13003 L6_1 = 13004 L7_1 = 13005 L8_1 = 13006 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.monsters = L2_1 L2_1 = {} L1_1.gadgets = L2_1 L2_1 = {} L1_1.regions = L2_1 L2_1 = {} L3_1 = "ANY_MONSTER_DIE_13007" L2_1[1] = L3_1 L1_1.triggers = L2_1 L1_1.rand_weight = 100 L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L0_1[1] = L1_1 L0_1[2] = L2_1 suites = L0_1 function L0_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_13007 = L0_1 function L0_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "4121214" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_13007 = L0_1