2022-04-29 16:40:51 +02:00

164 lines
3.1 KiB
Lua

local L0_1, L1_1
L0_1 = {}
L0_1.TriggerOnce = 0
L0_1.TriggerNoRepeat = 1
L0_1.TriggerAlways = 2
TriggerType = L0_1
L0_1 = {}
L0_1.Center = 0
L0_1.CustomVector = 1
L0_1.HitVector = 2
CameraShakeType = L0_1
L0_1 = {}
L0_1.Alliance = 0
L0_1.Enemy = 1
L0_1.Self = 2
L0_1.SelfCamp = 3
L0_1.All = 4
L0_1.AllExceptSelf = 5
TargetType = L0_1
L0_1 = {}
L0_1.Finite = 0
L0_1.Infinite = 1
TimerLimitType = L0_1
L0_1 = {}
L0_1.None = 0
L0_1.DummyThrowSpeed = 1
AbilityFormula = L0_1
L0_1 = {}
L0_1.InvalidPoint = 0
L0_1.SleepPoint = 1
L0_1.SitPoint = 2
L0_1.LandingPoint = 3
L0_1.ExtractionPoint = 4
L0_1.DvalinSpecialPoint = 5
L0_1.LupiColosseumPoint = 6
L0_1.DancingPoint = 7
L0_1.MakingPoint = 8
L0_1.BuildingPoint = 9
L0_1.SearchPoint = 10
L0_1.SupervisePoint = 11
L0_1.ThreatPoint = 12
L0_1.PreachPoint = 13
L0_1.SurroundPoint = 14
L0_1.TrainingPoint = 15
L0_1.MoleHolePoint = 16
ActionPointType = L0_1
L0_1 = {}
L0_1.None = 0
L0_1.CharacterFrozen = 1
L0_1.CharacterDie = 2
L0_1.CharacterBurningToAshes = 3
L0_1.CharacterDissolve = 4
L0_1.GadgetFrozen = 5
L0_1.GadgetDie = 6
L0_1.AvatarDie = 7
L0_1.MonsterEquipDie = 8
L0_1.MonsterDie = 9
E_ShaderData = L0_1
L0_1 = {}
L0_1.PlusHitFlash = 0
L0_1.PlusEmission = 1
L0_1.PlusSkillEmission = 2
L0_1.PlusOuterGlow = 3
E_ShaderPlus = L0_1
L0_1 = {}
L0_1.None = 0
L0_1.Character = 1
L0_1.Gadget = 2
ShaderUseType = L0_1
L0_1 = {}
L0_1.Alive = 0
L0_1.Normal = 1
L0_1.Drowned = 2
L0_1.InAir = 3
L0_1.Retreat = 4
L0_1.Fall = 5
DieFlag = L0_1
L0_1 = {}
L0_1.None = 0
L0_1.FrozenToDeath = 1
L0_1.BurningToAshes = 2
L0_1.DieFall = 3
L0_1.DieDrawn = 4
L0_1.DieAbyss = 5
L0_1.Broken = 6
DieStateFlag = L0_1
L0_1 = {}
L0_1.All = 0
L0_1.Body = 1
L0_1.Hair = 2
L0_1.Face = 3
L0_1.Weapon = 4
L0_1.Arm = 5
L0_1.InValid = 999
BodyMaterialType = L0_1
L0_1 = {}
L0_1.Day = 0
L0_1.Night = 1
LevelDayTimeType = L0_1
L0_1 = {}
L0_1.Target = 0
L0_1.Self = 1
L0_1.Caster = 2
L0_1.Applier = 3
AttachPointTargetType = L0_1
L0_1 = {}
L0_1.Free = 0
L0_1.Horizontal = 1
L0_1.Vertical = 2
DirectionAngleType = L0_1
L0_1 = {}
L0_1.DEFAULT = 0
L0_1.QUEST = 1
L0_1.GADGET = 2
L0_1.TASK = 3
TargetIndicatorType = L0_1
L0_1 = {}
L0_1.EaseInQuad = 0
L0_1.EaseOutQuad = 1
L0_1.EaseInOutQuad = 2
L0_1.EaseInCubic = 3
L0_1.EaseOutCubic = 4
L0_1.EaseInOutCubic = 5
L0_1.EaseInQuart = 6
L0_1.EaseOutQuart = 7
L0_1.EaseInOutQuart = 8
L0_1.EaseInQuint = 9
L0_1.EaseOutQuint = 10
L0_1.EaseInOutQuint = 11
L0_1.EaseInSine = 12
L0_1.EaseOutSine = 13
L0_1.EaseInOutSine = 14
L0_1.EaseInExpo = 15
L0_1.EaseOutExpo = 16
L0_1.EaseInOutExpo = 17
L0_1.EaseInCirc = 18
L0_1.EaseOutCirc = 19
L0_1.EaseInOutCirc = 20
L0_1.Linear = 21
L0_1.Spring = 22
L0_1.EaseInBounce = 23
L0_1.EaseOutBounce = 24
L0_1.EaseInOutBounce = 25
L0_1.EaseInBack = 26
L0_1.EaseOutBack = 27
L0_1.EaseInOutBack = 28
L0_1.EaseInElastic = 29
L0_1.EaseOutElastic = 30
L0_1.EaseInOutElastic = 31
TweenEaseType = L0_1
L0_1 = {}
L0_1.VisionNone = 0
L0_1.VisionMeet = 1
L0_1.VisionReborn = 2
L0_1.VisionReplace = 3
L0_1.VisionWaypointReborn = 4
L0_1.VisionMiss = 5
L0_1.VisionDie = 6
L0_1.VisionGatherEscape = 7
L0_1.VisionRefresh = 8
L0_1.VisionTransport = 9
L0_1.VisionReplaceDie = 10
EntityAppearVisionType = L0_1