local L0_1, L1_1 L0_1 = {} L0_1.TriggerOnce = 0 L0_1.TriggerNoRepeat = 1 L0_1.TriggerAlways = 2 TriggerType = L0_1 L0_1 = {} L0_1.Center = 0 L0_1.CustomVector = 1 L0_1.HitVector = 2 CameraShakeType = L0_1 L0_1 = {} L0_1.Alliance = 0 L0_1.Enemy = 1 L0_1.Self = 2 L0_1.SelfCamp = 3 L0_1.All = 4 L0_1.AllExceptSelf = 5 TargetType = L0_1 L0_1 = {} L0_1.Finite = 0 L0_1.Infinite = 1 TimerLimitType = L0_1 L0_1 = {} L0_1.None = 0 L0_1.DummyThrowSpeed = 1 AbilityFormula = L0_1 L0_1 = {} L0_1.InvalidPoint = 0 L0_1.SleepPoint = 1 L0_1.SitPoint = 2 L0_1.LandingPoint = 3 L0_1.ExtractionPoint = 4 L0_1.DvalinSpecialPoint = 5 L0_1.LupiColosseumPoint = 6 L0_1.DancingPoint = 7 L0_1.MakingPoint = 8 L0_1.BuildingPoint = 9 L0_1.SearchPoint = 10 L0_1.SupervisePoint = 11 L0_1.ThreatPoint = 12 L0_1.PreachPoint = 13 L0_1.SurroundPoint = 14 L0_1.TrainingPoint = 15 L0_1.MoleHolePoint = 16 ActionPointType = L0_1 L0_1 = {} L0_1.None = 0 L0_1.CharacterFrozen = 1 L0_1.CharacterDie = 2 L0_1.CharacterBurningToAshes = 3 L0_1.CharacterDissolve = 4 L0_1.GadgetFrozen = 5 L0_1.GadgetDie = 6 L0_1.AvatarDie = 7 L0_1.MonsterEquipDie = 8 L0_1.MonsterDie = 9 E_ShaderData = L0_1 L0_1 = {} L0_1.PlusHitFlash = 0 L0_1.PlusEmission = 1 L0_1.PlusSkillEmission = 2 L0_1.PlusOuterGlow = 3 E_ShaderPlus = L0_1 L0_1 = {} L0_1.None = 0 L0_1.Character = 1 L0_1.Gadget = 2 ShaderUseType = L0_1 L0_1 = {} L0_1.Alive = 0 L0_1.Normal = 1 L0_1.Drowned = 2 L0_1.InAir = 3 L0_1.Retreat = 4 L0_1.Fall = 5 DieFlag = L0_1 L0_1 = {} L0_1.None = 0 L0_1.FrozenToDeath = 1 L0_1.BurningToAshes = 2 L0_1.DieFall = 3 L0_1.DieDrawn = 4 L0_1.DieAbyss = 5 L0_1.Broken = 6 DieStateFlag = L0_1 L0_1 = {} L0_1.All = 0 L0_1.Body = 1 L0_1.Hair = 2 L0_1.Face = 3 L0_1.Weapon = 4 L0_1.Arm = 5 L0_1.InValid = 999 BodyMaterialType = L0_1 L0_1 = {} L0_1.Day = 0 L0_1.Night = 1 LevelDayTimeType = L0_1 L0_1 = {} L0_1.Target = 0 L0_1.Self = 1 L0_1.Caster = 2 L0_1.Applier = 3 AttachPointTargetType = L0_1 L0_1 = {} L0_1.Free = 0 L0_1.Horizontal = 1 L0_1.Vertical = 2 DirectionAngleType = L0_1 L0_1 = {} L0_1.DEFAULT = 0 L0_1.QUEST = 1 L0_1.GADGET = 2 L0_1.TASK = 3 TargetIndicatorType = L0_1 L0_1 = {} L0_1.EaseInQuad = 0 L0_1.EaseOutQuad = 1 L0_1.EaseInOutQuad = 2 L0_1.EaseInCubic = 3 L0_1.EaseOutCubic = 4 L0_1.EaseInOutCubic = 5 L0_1.EaseInQuart = 6 L0_1.EaseOutQuart = 7 L0_1.EaseInOutQuart = 8 L0_1.EaseInQuint = 9 L0_1.EaseOutQuint = 10 L0_1.EaseInOutQuint = 11 L0_1.EaseInSine = 12 L0_1.EaseOutSine = 13 L0_1.EaseInOutSine = 14 L0_1.EaseInExpo = 15 L0_1.EaseOutExpo = 16 L0_1.EaseInOutExpo = 17 L0_1.EaseInCirc = 18 L0_1.EaseOutCirc = 19 L0_1.EaseInOutCirc = 20 L0_1.Linear = 21 L0_1.Spring = 22 L0_1.EaseInBounce = 23 L0_1.EaseOutBounce = 24 L0_1.EaseInOutBounce = 25 L0_1.EaseInBack = 26 L0_1.EaseOutBack = 27 L0_1.EaseInOutBack = 28 L0_1.EaseInElastic = 29 L0_1.EaseOutElastic = 30 L0_1.EaseInOutElastic = 31 TweenEaseType = L0_1 L0_1 = {} L0_1.VisionNone = 0 L0_1.VisionMeet = 1 L0_1.VisionReborn = 2 L0_1.VisionReplace = 3 L0_1.VisionWaypointReborn = 4 L0_1.VisionMiss = 5 L0_1.VisionDie = 6 L0_1.VisionGatherEscape = 7 L0_1.VisionRefresh = 8 L0_1.VisionTransport = 9 L0_1.VisionReplaceDie = 10 EntityAppearVisionType = L0_1