mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-05-12 06:56:02 +08:00
85 lines
3.9 KiB
Java
85 lines
3.9 KiB
Java
package emu.grasscutter.game.ability.actions;
|
|
|
|
import com.google.protobuf.ByteString;
|
|
import com.google.protobuf.InvalidProtocolBufferException;
|
|
|
|
import emu.grasscutter.Grasscutter;
|
|
import emu.grasscutter.data.GameData;
|
|
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
|
|
import emu.grasscutter.data.binout.config.ConfigLevelEntity;
|
|
import emu.grasscutter.game.ability.Ability;
|
|
import emu.grasscutter.game.entity.EntityAvatar;
|
|
import emu.grasscutter.game.entity.EntityItem;
|
|
import emu.grasscutter.game.entity.GameEntity;
|
|
import emu.grasscutter.game.props.SceneType;
|
|
import emu.grasscutter.net.proto.AbilityActionGenerateElemBallOuterClass.AbilityActionGenerateElemBall;
|
|
import emu.grasscutter.game.world.Position;
|
|
|
|
@AbilityAction(AbilityModifierAction.Type.GenerateElemBall)
|
|
public final class ActionGenerateElemBall extends AbilityActionHandler {
|
|
@Override
|
|
public boolean execute(Ability ability, AbilityModifierAction action, ByteString abilityData, GameEntity target) {
|
|
GameEntity owner = ability.getOwner();
|
|
|
|
AbilityActionGenerateElemBall generateElemBall;
|
|
try {
|
|
generateElemBall = AbilityActionGenerateElemBall.parseFrom(abilityData);
|
|
} catch (InvalidProtocolBufferException e) {
|
|
return false;
|
|
}
|
|
|
|
//Check if we should allow elem ball generation
|
|
if(action.dropType == 0x0) {
|
|
String levelEntityConfig = owner.getScene().getSceneData().getLevelEntityConfig();
|
|
ConfigLevelEntity config = GameData.getConfigLevelEntityDataMap().get(levelEntityConfig);
|
|
if(config != null && config.getDropElemControlType() != null && config.getDropElemControlType().compareTo("None") == 0) {
|
|
Grasscutter.getLogger().warn("This level config don't allow element balls");
|
|
return true;
|
|
}
|
|
} else if(action.dropType == 0x1) {
|
|
if(owner.getScene().getSceneData().getSceneType() != SceneType.SCENE_WORLD) {
|
|
Grasscutter.getLogger().warn("This level config only allows element balls on big world");
|
|
return true;
|
|
}
|
|
} //Else the drop is forced
|
|
|
|
var energy = action.baseEnergy.get(ability) * action.ratio.get(ability);
|
|
if(energy <= 0.0) return true;
|
|
|
|
var itemData = GameData.getItemDataMap().get(action.configID);
|
|
if(itemData == null) {
|
|
Grasscutter.getLogger().warn("configID {} not found", action.configID);
|
|
return false;
|
|
}
|
|
|
|
if(itemData.getItemUse() == null || itemData.getItemUse().isEmpty()) {
|
|
Grasscutter.getLogger().warn("Item {} has no item use array", action.configID);
|
|
return true;
|
|
}
|
|
|
|
var itemUse = itemData.getItemUse().get(0);
|
|
double requiredEnergy;
|
|
switch(itemUse.getUseOp()) {
|
|
case ITEM_USE_ADD_ELEM_ENERGY: requiredEnergy = Integer.parseInt(itemUse.getUseParam()[1]); break;
|
|
case ITEM_USE_ADD_ALL_ENERGY: requiredEnergy = Integer.parseInt(itemUse.getUseParam()[0]); break;
|
|
default:
|
|
Grasscutter.getLogger().warn("UseOp not implemented", itemUse.getUseOp());
|
|
return false;
|
|
}
|
|
|
|
var amountGenerated = (int)Math.ceil(energy / requiredEnergy);
|
|
if(amountGenerated >= 21) {
|
|
Grasscutter.getLogger().warn("Attempt to generate more than 20 element balls {}", amountGenerated);
|
|
return false;
|
|
}
|
|
|
|
Grasscutter.getLogger().debug("Generating {} of {} element balls", amountGenerated, action.configID);
|
|
for(int i = 0; i < amountGenerated; i++) {
|
|
EntityItem energyBall = new EntityItem(owner.getScene(), (owner instanceof EntityAvatar avatar) ? avatar.getPlayer() : null, itemData, new Position(generateElemBall.getPos()), new Position(generateElemBall.getRot()), 1);
|
|
owner.getScene().addEntity(energyBall);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|