package emu.grasscutter.game.ability.actions; import com.google.protobuf.ByteString; import com.google.protobuf.InvalidProtocolBufferException; import emu.grasscutter.Grasscutter; import emu.grasscutter.data.GameData; import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction; import emu.grasscutter.data.binout.config.ConfigLevelEntity; import emu.grasscutter.game.ability.Ability; import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.entity.EntityItem; import emu.grasscutter.game.entity.GameEntity; import emu.grasscutter.game.props.SceneType; import emu.grasscutter.net.proto.AbilityActionGenerateElemBallOuterClass.AbilityActionGenerateElemBall; import emu.grasscutter.game.world.Position; @AbilityAction(AbilityModifierAction.Type.GenerateElemBall) public final class ActionGenerateElemBall extends AbilityActionHandler { @Override public boolean execute(Ability ability, AbilityModifierAction action, ByteString abilityData, GameEntity target) { GameEntity owner = ability.getOwner(); AbilityActionGenerateElemBall generateElemBall; try { generateElemBall = AbilityActionGenerateElemBall.parseFrom(abilityData); } catch (InvalidProtocolBufferException e) { return false; } //Check if we should allow elem ball generation if(action.dropType == 0x0) { String levelEntityConfig = owner.getScene().getSceneData().getLevelEntityConfig(); ConfigLevelEntity config = GameData.getConfigLevelEntityDataMap().get(levelEntityConfig); if(config != null && config.getDropElemControlType() != null && config.getDropElemControlType().compareTo("None") == 0) { Grasscutter.getLogger().warn("This level config don't allow element balls"); return true; } } else if(action.dropType == 0x1) { if(owner.getScene().getSceneData().getSceneType() != SceneType.SCENE_WORLD) { Grasscutter.getLogger().warn("This level config only allows element balls on big world"); return true; } } //Else the drop is forced var energy = action.baseEnergy.get(ability) * action.ratio.get(ability); if(energy <= 0.0) return true; var itemData = GameData.getItemDataMap().get(action.configID); if(itemData == null) { Grasscutter.getLogger().warn("configID {} not found", action.configID); return false; } if(itemData.getItemUse() == null || itemData.getItemUse().isEmpty()) { Grasscutter.getLogger().warn("Item {} has no item use array", action.configID); return true; } var itemUse = itemData.getItemUse().get(0); double requiredEnergy; switch(itemUse.getUseOp()) { case ITEM_USE_ADD_ELEM_ENERGY: requiredEnergy = Integer.parseInt(itemUse.getUseParam()[1]); break; case ITEM_USE_ADD_ALL_ENERGY: requiredEnergy = Integer.parseInt(itemUse.getUseParam()[0]); break; default: Grasscutter.getLogger().warn("UseOp not implemented", itemUse.getUseOp()); return false; } var amountGenerated = (int)Math.ceil(energy / requiredEnergy); if(amountGenerated >= 21) { Grasscutter.getLogger().warn("Attempt to generate more than 20 element balls {}", amountGenerated); return false; } Grasscutter.getLogger().debug("Generating {} of {} element balls", amountGenerated, action.configID); for(int i = 0; i < amountGenerated; i++) { EntityItem energyBall = new EntityItem(owner.getScene(), (owner instanceof EntityAvatar avatar) ? avatar.getPlayer() : null, itemData, new Position(generateElemBall.getPos()), new Position(generateElemBall.getRot()), 1); owner.getScene().addEntity(energyBall); } return true; } }