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81 lines
1.3 KiB
Java
81 lines
1.3 KiB
Java
package emu.grasscutter.game.world;
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import java.util.ArrayList;
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import java.util.List;
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import emu.grasscutter.utils.Position;
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public class SpawnDataEntry {
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private transient SpawnGroupEntry group;
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private int monsterId;
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private int configId;
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private int level;
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private int poseId;
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private Position pos;
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private Position rot;
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public SpawnGroupEntry getGroup() {
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return group;
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}
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public void setGroup(SpawnGroupEntry group) {
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this.group = group;
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}
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public int getMonsterId() {
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return monsterId;
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}
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public int getConfigId() {
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return configId;
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}
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public int getLevel() {
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return level;
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}
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public int getPoseId() {
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return poseId;
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}
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public Position getPos() {
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return pos;
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}
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public Position getRot() {
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return rot;
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}
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public static class SpawnGroupEntry {
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private int sceneId;
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private int groupId;
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private int blockId;
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private Position pos;
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private List<SpawnDataEntry> spawns;
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public int getSceneId() {
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return sceneId;
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}
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public int getGroupId() {
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return groupId;
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}
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public int getBlockId() {
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return blockId;
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}
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public void setBlockId(int blockId) {
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this.blockId = blockId;
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}
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public Position getPos() {
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return pos;
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}
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public List<SpawnDataEntry> getSpawns() {
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return spawns;
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}
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}
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}
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