package emu.grasscutter.game.world; import java.util.ArrayList; import java.util.List; import emu.grasscutter.utils.Position; public class SpawnDataEntry { private transient SpawnGroupEntry group; private int monsterId; private int configId; private int level; private int poseId; private Position pos; private Position rot; public SpawnGroupEntry getGroup() { return group; } public void setGroup(SpawnGroupEntry group) { this.group = group; } public int getMonsterId() { return monsterId; } public int getConfigId() { return configId; } public int getLevel() { return level; } public int getPoseId() { return poseId; } public Position getPos() { return pos; } public Position getRot() { return rot; } public static class SpawnGroupEntry { private int sceneId; private int groupId; private int blockId; private Position pos; private List spawns; public int getSceneId() { return sceneId; } public int getGroupId() { return groupId; } public int getBlockId() { return blockId; } public void setBlockId(int blockId) { this.blockId = blockId; } public Position getPos() { return pos; } public List getSpawns() { return spawns; } } }