101 Commits

Author SHA1 Message Date
f373827a83 Update README.md for clarity (#2543)
* Update README.md for clarity

Readme is now theoretically the ONE THING you send to somebody in need of help. 

Updated sections for more clarity on support with GC.

* Update README.md

grammar

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
2025-04-26 22:05:59 -04:00
74b8de36d3 Updated korean readme to match with latest changes on main english readme. (#2548) 2025-04-26 21:49:12 -04:00
9c36daa3fa Update code of conduct reference (#2535)
Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com>
2024-11-23 12:26:50 -05:00
d340758614 Fix cannot stop in dispatch-only mode (#2534) 2024-11-18 23:05:24 -05:00
76fd5b2e9c Update README_ja-JP.md (#2516) 2024-06-05 21:14:11 -04:00
4022267888 Configuration Update - Shown Email (#2509)
* This version will allow the private server owner to show a different email then "@grasscutter.io" if they want.

* Update src/main/java/emu/grasscutter/config/ConfigContainer.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/game/Account.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/game/Account.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
2024-05-13 21:58:46 -04:00
f1f5b54939 (fix:docker) Fix uploading to container registry 2024-03-16 23:09:40 -07:00
f871f261e1 Add Docker Support (#2486)
* chore(docker): add build workflow

* chore(docker): update gradle image

* chore(docker): this really shouldnt be running on raspberry pi's right now.

* chore(docker): not sure why we need unzip here

* chore(docker): attempt to add nodejs to allow the handbook to build

* chore(docker): whoops, needs to be done during build

* chore(docker): i dont know if this is going to work

* chore(docker): replace my username with repo org as I am no longer testing this

* chore(docker): version will change in the future, so fix it now.
2024-03-17 01:57:39 -04:00
eeaccf32c4 add some client download link and fix readme (#2475)
* Update README.md

* Update README_zh-CN.md

* Update README_hn-IN.md
2024-03-17 01:14:10 -04:00
6e1913aacb Add documentation on 404 error page. (#2463)
* Update HttpServer.java

* Update HttpServer.java

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
2024-01-18 23:30:03 -05:00
9e17e4aacb Update client link (#2470) 2024-01-18 23:15:13 -05:00
770a793c69 Format code [skip actions] 2023-12-14 05:36:30 +00:00
c4402cc287 Fix some more dungeons (#2449)
* Monds weapon mats domain: Fix time between kill not refreshing
* Inaz husk domain: Fix broken domain challenge
    * `EVENT_ANY_MONSTER_LIVE` is likely sent on tick, not on create. See scene40801_group240801001.lua:
        1. `condition_EVENT_ANY_MONSTER_LIVE_1023` checks for mob 1008 to spawn AND for variable `challenge` to be 1
        2. Mob 1008 spawns during `action_EVENT_SELECT_OPTION_1003`, at `ScriptLib.AddExtraGroupSuite(context, 240801001, 2)`
        3. This spawn triggers `EVENT_ANY_MONSTER_LIVE` for mob 1008 but still fails the condition because `challenge` is still 0.
        4. `challenge` is set to 1 at the end of `action_EVENT_SELECT_OPTION_1003`. By now, `EVENT_ANY_MONSTER_LIVE` for mob 1008 no longer fires, causing the domain challenge to fail to start.
2023-12-14 00:34:50 -05:00
5ebad71e9d Bump to version 1.7.4 2023-11-30 23:41:55 -05:00
564b609028 Update README_ja-JP.md (#2438)
* Update README_ja-JP.md

* fix sentences correctly
2023-11-19 19:34:14 -05:00
cdb0dc560a Format code [skip actions] 2023-11-17 04:58:02 +00:00
d8c3da8fcd Handle mob summon and limbo state (#2432)
Mob summon: Something like Monster_Apparatus_Perpetual can summon helper mobs. Ensure these helpers actually get summoned and, on their defeat, possibly change the summoner's mob state. Like, temporarily enter weak state.
* Take summon tags from BinOutput/Monster/ConfigMonster_*.json and put them in SceneMonsterInfo
* Handle Summon action in ability modifiers from BinOutput/Ability/Temp/MonsterAbilities/ConfigAbility_Monster_*.json
* On summoner's kill, also kill the summoned mobs

Limbo state: Something like Monster_Invoker_Herald_Water should be invulnerable at a certain HP threshold. Like, shouldn't die when creating their elemental shield. Or, Monster_Apparatus_Perpetual's helper mobs shouldn't die before their summoner.
* Look through ConfigAbility (AbilityData in GC) like Invoker_Herald_Water_StateControl. If any AbilityModifier within specifies state Limbo and properties.Actor_HpThresholdRatio, account for this threshold in GameEntity::damage.
* Don't let the entity die while in limbo. They will be killed by other events.
2023-11-16 23:56:37 -05:00
13c40b53a7 Format code [skip actions] 2023-11-10 02:57:50 +00:00
f1c1a84683 fix: NPE related to teapot when player logs in. (#2429)
* fix: NPE related to home when player logs in.

* fix: NPE related to home when player logs in.

* forgot to save player after fixing module id
2023-11-09 21:56:21 -05:00
2bcbd41026 Format code [skip actions] 2023-11-09 02:16:38 +00:00
adf8031684 Fix a typo from "culivation" to "cultivation" in readme EN, zh-CN, zh-TW (#2431)
* fix a singular typo in readme.md

fixed "culivation" to cultivation

* Update README_zh-CN.md

culivation to cultivation

* Update zh-TW to fix "culivation"

Cultivation from culivaton
2023-11-08 21:15:57 -05:00
0bbeaf254b Fix tower mob level and hp scaling (#2430) 2023-11-08 21:15:10 -05:00
1fac319eb2 Format code [skip actions] 2023-11-05 19:58:28 +00:00
d224178a64 Only deduct energy when elemental burst actually fires (#2424) 2023-11-05 14:57:17 -05:00
d461ee2eb3 Format code [skip actions] 2023-11-03 02:02:24 +00:00
24874e7fba Implement abyss defense objective (#2422) 2023-11-02 22:00:05 -04:00
205b79dc02 Merge remote-tracking branch 'origin/development' into development 2023-10-31 22:36:22 -04:00
0e033e3f77 Bump to version 1.7.3 2023-10-31 22:23:45 -04:00
583a41ab2c Format code [skip actions] 2023-11-01 01:54:08 +00:00
cf6fb275be Add events to support scene group substitution (#2413)
* Add events to support scene group substitution

* make event members private with getter/setter

* delete stray unused var
2023-10-31 21:52:01 -04:00
269f7b4fbf Fix typo in start.cmd (#2415)
enviroment -> environment
2023-10-31 19:50:31 -04:00
9b4ce34f4a Format code [skip actions] 2023-10-26 02:29:17 +00:00
f86259a430 Fix some revives; improve dungeon exit flow (#2409) 2023-10-25 22:27:48 -04:00
837e30e04b Format code [skip actions] 2023-10-19 13:19:46 +00:00
f5703e5964 Fix mirror tower stages; fix tower time challenge and star scoring (#2406) 2023-10-19 09:18:12 -04:00
bc8e7c21ce Format code [skip actions] 2023-10-17 05:42:17 +00:00
b7a9d28f02 Fix reset tag without notification (#2405) 2023-10-17 01:41:24 -04:00
770cd62370 Fix daily dungeon flow (#2398)
* Fix dungeon entry, daily changes, replay flow; fix Mond's weapon mats domain unlock

* add note to DungeonEntryToBeExploreNotify
2023-10-17 01:41:04 -04:00
6745d1126e Format code [skip actions] 2023-10-14 16:11:33 +00:00
0803618bf5 Format code [skip actions] 2023-10-14 16:10:31 +00:00
cfc8a4866f Add reset scene tag subcommand (#2403)
* Add reset scene tag subcommand

* Fix Control Flow
2023-10-14 12:10:16 -04:00
fd75ba7b9b Fix triggered Monster Tide spawn; fix Tower dungeon handoff (#2397)
* Abyss: Fix monster tide trigger; fix dungeon handoff

* back out unrelated changes
2023-10-14 12:08:49 -04:00
d32a75e980 Fix setPrevScene bug (#2396) 2023-10-07 00:40:36 -04:00
9a198bd231 Alphabetize and Format ScriptLib.java (#2395)
I deeply apologize to anyone who is trying to find the history of the code from before today.
2023-10-07 00:40:15 -04:00
453dc9717d Format code [skip actions] 2023-10-02 14:58:22 +00:00
582d7af9c4 Send QUEST_COND_STATE_NOT_EQUAL and QUEST_COND_STATE_EQUAL on login (#2394) 2023-10-02 10:56:09 -04:00
cab3bfb5a7 Fix bug in quest cond state not equal (#2393)
* Fix bug in ConditionStateNotEqual.java

* Do the same fix for ConditionStateEqual.java
2023-10-02 03:25:35 -04:00
cf574e99cb Format code [skip actions] 2023-10-01 05:41:41 +00:00
3094facb88 Bump to version 1.7.2 2023-09-30 23:16:35 -04:00
6e309b6fee Merge remote-tracking branch 'origin/development' into development 2023-09-30 23:15:50 -04:00
b5e35f5409 Add legacy documentation on Hide and Seek 2023-09-30 18:10:10 -04:00
a3fd10c3be Fix NullPointerException when refilling an avatar with no skill depot 2023-09-30 18:09:40 -04:00
b6e7d69949 Send QUEST_COND_NONE on every login (#2386)
For players that enabled questing late
2023-09-25 19:30:33 -04:00
5faf39d359 Format code [skip actions] 2023-09-23 17:45:57 +00:00
0dd95450b1 Bare-bones Hangouts implementation (#2384) 2023-09-23 13:44:31 -04:00
0f0e7aca68 use pretty_host in domain filtering (#2382) 2023-09-22 23:33:01 -04:00
5ee4812ac5 fix: login too slow (#2380) 2023-09-20 21:23:08 -04:00
ec2bfffdd1 Format code [skip actions] 2023-09-18 01:03:10 +00:00
7f5059cb8f Format code [skip actions] 2023-09-18 01:03:02 +00:00
43db7eba8f tp to move directly in the same scene (#2375) 2023-09-17 21:01:21 -04:00
ff6a51db30 Update position parameters to support rotation-based offsets (#2374) 2023-09-17 21:00:58 -04:00
047feaf4aa Format code [skip actions] 2023-09-17 02:57:50 +00:00
88315ec712 Format code [skip actions] 2023-09-17 02:57:38 +00:00
fdad4218e7 Fix freeze on startup (#2368)
* DON'T load resources in static init!!!

* Update src/main/java/emu/grasscutter/Grasscutter.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/tools/Tools.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
2023-09-16 22:55:46 -04:00
5f5e6c38b1 Add rotation to /spawn (#2372) 2023-09-16 22:55:25 -04:00
92bd09eeed Format code [skip actions] 2023-09-16 23:00:20 +00:00
30f7580184 Merge remote-tracking branch 'origin/development' into development 2023-09-16 18:59:02 -04:00
65eaaa96f2 Apply changes from #2310 2023-09-16 18:58:36 -04:00
70a961e167 Format code [skip actions] 2023-09-16 22:44:16 +00:00
dd78addc29 Fix ability modifier serialization 2023-09-16 18:36:16 -04:00
43467ebc85 Factor fight properties into healing calculation 2023-09-16 18:32:01 -04:00
1f15d6219b Format code [skip actions] 2023-09-16 21:40:49 +00:00
fb0c2dbc84 Merge pull request #2341
* enableRandomEncryptSeed

* update config version

* Merge branch 'Grasscutters:development' into random-seed

* make the codes more beautiful

* move KahnsSort to algorithms

* rename variables

* Merge branch 'development' into random-seed
2023-09-16 14:38:39 -07:00
b8f7aea168 Format code [skip actions] 2023-09-16 21:33:36 +00:00
cf8092e8ba Update languages [skip actions] 2023-09-16 21:32:21 +00:00
0e44d18ae9 Better SceneTags (#2361)
* Add scene tag handling

* Move warns to debug

* Move to PlayerProgressManager

* Add success message

* Inline check

* Improve per-scene handling

* Update src/main/java/emu/grasscutter/command/commands/SetSceneTagCommand.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/command/commands/SetSceneTagCommand.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Fix types

* Small fix

* Update ScriptLib.java

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
2023-09-16 17:31:59 -04:00
5bd8f532c1 i forgot to add ` 2023-09-16 17:23:54 -04:00
ad62b6b11d Format code [skip actions] 2023-09-16 00:53:28 +00:00
c9a43a5e98 Format code [skip actions] 2023-09-16 00:52:37 +00:00
5458d36102 fix: HomeModuleManager isnt ticked unless player changes module (#2365) 2023-09-15 20:51:16 -04:00
c4dbb6851b Implement passJumpDungeon. Make dungeons kick you out to the correct scene (#2366) 2023-09-15 20:50:56 -04:00
2643c6b3b7 Format code [skip actions] 2023-09-15 00:45:41 +00:00
84e1371499 Fixes for alchemy dude's quest part 2 (#2362)
* Make platforms able to reset

platforms apparently are able to run again once reaching the last point. As well, canceling a timer seems to return a 0, not a 1

* Fix Seelies

Added HandlerClientScriptEventNotify (shoutouts to Hartie!) and cleaned up the platform stuff in ScriptLib.

There is a problem with HandlerClientScriptEventNotify where the client seems to only pass 0 into param1 instead of the configId. I coded in a workaround, but someone with greater access to things should check up on what is going on
2023-09-14 20:44:30 -04:00
f955bb1e16 Little update to item giving handling (#2363)
* Little update to HandlerItemGivingReq.java

GIVING_METHOD_GROUP is used in cooking girl's quest

* Send the giving packet at the start of relogs, even if encountered before.

* Make item checking not exact

You can have more items in your inventory than what you are submitting.
2023-09-14 20:44:08 -04:00
2b64814534 fix: home worlds are ticked twice (#2360) 2023-09-14 01:22:29 -04:00
ea5ee075a7 Merge remote-tracking branch 'origin/development' into development 2023-09-13 21:03:44 -04:00
6108a3bb37 Handbook documentation & build flow fixes 2023-09-13 21:03:32 -04:00
98a83b649e Add more precise instructions for the handbook (#2359)
* Add more precise instructions for the handbook

* Reformat Building section
2023-09-13 21:02:20 -04:00
4f62e484ad Update ru-RU.json (#2356)
translation & typo
2023-09-12 11:56:31 -04:00
5fd31aece8 Fix home nulls (#2355)
* Add null checking

* Sanity check for moduleManager
2023-09-12 01:07:17 -04:00
8de281d4da Format code [skip actions] 2023-09-10 23:21:44 +00:00
fbe2b138ee Fixes for alchemy dude's quest (#2352)
* Add drops for gadgets

Gadgets only have drop_id when they are not chests (chest_drop_id). When drop_id is not set (0), handleChestDrop quickly exits

* Implement QUEST_COND_ITEM_GIVING_FINISHED

Took the oppertunity to Rename ContentFinishGivingItem to ItemGiving

* Store accept conditions like fail and finish content are

Took the oppertunity to clean up some old code as well

conditions are stored in QuestManager

* Update src/main/java/emu/grasscutter/game/quest/QuestManager.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update ConditionItemGivingFinished.java

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
2023-09-10 19:20:28 -04:00
47c96fd964 Regular ScriptLib update! (#2349)
* Regular ScriptLib update!

* Move RefreshGroup down to debug

* Update SetGadgetEnableInteract
2023-09-09 20:49:22 -04:00
04370f1a21 Update CN README to game REL 4.0 (#2350) 2023-09-09 20:48:32 -04:00
7845c54570 Format code [skip actions] 2023-09-09 03:07:29 +00:00
818b638bed Added Hindi Language Support (#2347)
* Added Hindi Language Support 

Please review the code

* Update README_HE.md

* Update README_NL.md

* Update README_es-ES.md

* Update README_fil-PH.md

* Update README_fr-FR.md

* Update README_id-ID.md

* Update README_it-IT.md

* Update README_ja-JP.md

* Update README_ko-KR.md

* Update README_pl-PL.md

* Update README_ru-RU.md

* Update README_vi-VN.md

* Update README_zh-CN.md

* Update README_zh-TW.md
2023-09-08 23:07:18 -04:00
a9402f487f Implement RegionShape.POLYGON and RegionShape.CYLINDER (#2348)
Also took the opportunity to sort them in order and use multiplication instead of pow.
2023-09-08 23:06:14 -04:00
cdcdf924bd Format code [skip actions] 2023-09-08 03:35:28 +00:00
fc42f665a7 feat: implement teapot suite (#2344)
* feat: implement teapot suite

* fix: home animals, check respawn, etc

* fix: NPE and cancel summon events

* fix: forgot to send eventId also
2023-09-07 23:34:03 -04:00
83602f78ae Update readme to 4.0 from 3.7 (#2343) 2023-09-07 23:33:13 -04:00
8db1f597ce Format code [skip actions] 2023-09-02 23:51:35 +00:00
194 changed files with 6084 additions and 2442 deletions

51
.github/workflows/build_container.yml vendored Normal file
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@ -0,0 +1,51 @@
name: Build Docker Container
on:
push:
release:
types: [published]
workflow_dispatch: ~
jobs:
publish:
runs-on: ubuntu-latest
permissions:
contents: read
packages: write
steps:
- name: Checkout Project
uses: actions/checkout@v4
- name: Generate Docker Meta
uses: docker/metadata-action@v5
id: meta
with:
images: ghcr.io/${{ github.repository }}
tags: |
type=ref,event=branch
type=semver,pattern={{version}}
type=semver,pattern={{major}}.{{minor}}
type=semver,pattern={{major}}
type=sha
- name: Set up QEMU
uses: docker/setup-qemu-action@v3
- name: Setup Docker Buildx
uses: docker/setup-buildx-action@v3.1.0
- name: Login to GitHub Container Registry
uses: docker/login-action@v3.0.0
with:
registry: ghcr.io
username: ${{ github.repository_owner }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Build and Push Docker image
uses: docker/build-push-action@v5.2.0
with:
context: .
push: true
platforms: linux/amd64
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}

1
.gitignore vendored
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@ -64,6 +64,7 @@ tmp/
/*.jar
/*.sh
!entrypoint.sh
GM Handbook*.txt
handbook.html

38
Dockerfile Normal file
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@ -0,0 +1,38 @@
# Builder
FROM gradle:jdk17-alpine as builder
RUN apk add --update nodejs npm
WORKDIR /app
COPY ./ /app/
RUN gradle jar --no-daemon
# Fetch Data
FROM bitnami/git:2.43.0-debian-11-r1 as data
ARG DATA_REPOSITORY=https://gitlab.com/YuukiPS/GC-Resources.git
ARG DATA_BRANCH=4.0
WORKDIR /app
RUN git clone --branch ${DATA_BRANCH} --depth 1 ${DATA_REPOSITORY}
# Result Container
FROM amazoncorretto:17-alpine
WORKDIR /app
# Copy built assets
COPY --from=builder /app/grasscutter-*.jar /app/grasscutter.jar
COPY --from=builder /app/keystore.p12 /app/keystore.p12
# Copy the resources
COPY --from=data /app/GC-Resources/Resources /app/resources/
# Copy startup files
COPY ./entrypoint.sh /app/
CMD [ "sh", "/app/entrypoint.sh" ]
EXPOSE 80 443 8888 22102

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@ -18,18 +18,27 @@
* Spawning monsters via console
* Inventory features (receiving items/characters, upgrading items/characters, etc)
## Foreward
### **Grasscutter beyond the latest release will have no handholding in terms of instructions.**
Grasscutter has not been actively maintained and currently (as of January 12th, 2025) only works up to version REL4.0.1 (introduction to Fontaine). If you have a beta version/unofficial version of Grasscutter, this guide should theoretically still work, however, we will not provide official support these versions. You can still try your luck in the Discord if you are stuck, but please don't act entitled.
## Quick setup guide
**Note**: For support please join our [Discord](https://discord.gg/T5vZU6UyeG).
### Quick Start (automatic)
- Get Java 17: https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html
- Get [Java 17](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html)
- Get [MongoDB Community Server](https://www.mongodb.com/try/download/community)
- Get game version REL3.7 (3.7 client can be found here if you don't have it): https://github.com/MAnggiarMustofa/GI-Download-Library/blob/main/GenshinImpact/Client/3.7.0.md
- Get game version REL4.0.x (If you don't have a 4.0.x client, you can find it here and open any of the links to download it):
[4.0.x Client-github](https://github.com/JRSKelvin/GenshinRepository/blob/main/Version%204.0.0.md)
[4.0.x Client-cloud drive](https://www.123pan.com/s/HoqUVv-U7SBA.html)
- ***UPDATE JAN 12, 2025: YOU CANNOT MIX AND MATCH GAME VERSIONS AND SERVER VERSIONS, PLEASE DOWNLOAD THE CORRECT VERSION OF GRASSCUTTER FOR YOUR VERSION OF THE GAME.***
- Download the [latest Cultivation version](https://github.com/Grasscutters/Cultivation/releases/latest). Use the `.msi` installer.
- After opening Culivation (as admin), press the download button in the upper right corner.
- After opening Cultivation (as admin), press the download button in the upper right corner.
- Click `Download All-in-One`
- Click the gear in the upper right corner
- Set the game Install path to where your game is located.
@ -38,7 +47,7 @@
- Click the small button next to launch.
- Click the launch button.
- Log in with whatever username you want. Password doesn't matter.
- Log in with whatever username you want. Password can be anything.
### Building
@ -46,25 +55,49 @@ Grasscutter uses Gradle to handle dependencies & building.
**Requirements:**
- [Java SE Development Kits - 17](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html) or higher
- [Java Development Kit 17](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html) or higher
- [Git](https://git-scm.com/downloads)
- [NodeJS](https://nodejs.org/en/download) (Optional, for building the handbook)
##### Windows
##### Clone
```shell
git clone --recurse-submodules https://github.com/Grasscutters/Grasscutter.git
cd Grasscutter
.\gradlew.bat # Setting up environments
.\gradlew jar # Compile
```
##### Linux (GNU)
##### Compile
**Note**: Handbook generation may fail on some systems. To disable the handbook generation, append `-PskipHandbook=1` to the `gradlew jar` command.
Windows:
```shell
.\gradlew.bat # Setting up environments
.\gradlew jar
```
Linux (GNU):
```bash
git clone --recurse-submodules https://github.com/Grasscutters/Grasscutter.git
cd Grasscutter
chmod +x gradlew
./gradlew jar # Compile
./gradlew jar
```
##### Compiling the Handbook (Manually)
With Gradle:
```shell
./gradlew generateHandbook
```
With NPM:
```shell
cd src/handbook
npm install
npm run build
```
You can find the output jar in the root of the project folder.

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@ -58,7 +58,7 @@ sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
group = 'io.grasscutter'
version = '1.7.1'
version = '1.7.4'
java {
withJavadocJar()
@ -386,6 +386,12 @@ tasks.register('generateHandbook') {
return
}
// Install dependencies before building.
exec {
workingDir 'src/handbook'
commandLine npm, 'install'
}
// Build the handbook.
exec {
workingDir 'src/handbook'

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@ -3,7 +3,7 @@
<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md)
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [हिंदी](README_hn-IN.md)
**תשומת לב בבקשה:** אנחנו מקבלים עזרה בפיתוח התוכנה. לפני שאתם תורמים לפרויקט בבקשה תקראו את [תנאי השימוש](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md).

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<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md)
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [हिंदी](README_hn-IN.md)
**Aantekening:** We verwelkomen altijd bijdragers aan het project. Lees onze [Gedragscode](https://github.com/Grasscutters/Grasscutter/blob/development/README_NL.md#bijdragen-aan-het-project) zorgvuldig door voordat u uw bijdrage toevoegt.
**Aantekening:** We verwelkomen altijd bijdragers aan het project. Lees onze [Gedragscode](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md) zorgvuldig door voordat u uw bijdrage toevoegt.
## Huidige functies

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<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md)
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [हिंदी](README_hn-IN.md)
**Atención:** Siempre damos la bienvenida a contribuidores del proyecto. Antes de añadir tu contribución, por favor lee cuidadosamente nuestro [Código de conducta](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md).

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<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md)
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [हिंदी](README_hn-IN.md)
**Atensyon:** Ang mga kontributor ay laging welcome sa proyektong ito. Bago mag-bigay ng kontribusyon, basahin muna ng mabuti ang [Code of Conduct](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md).

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<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md)
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [हिंदी](README_hn-IN.md)
**Attention:** De nouveaux contributeurs sont toujours les bienvenus. Avant d'ajouter votre contribution, veuillez lire le [code de conduite](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md).

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![Grasscutter](https://socialify.git.ci/Grasscutters/Grasscutter/image?description=1&forks=1&issues=1&language=1&logo=https%3A%2F%2Fs2.loli.net%2F2022%2F04%2F25%2FxOiJn7lCdcT5Mw1.png&name=1&owner=1&pulls=1&stargazers=1&theme=Light)
<div align="center"><img alt="Documentation" src="https://img.shields.io/badge/Wiki-Grasscutter-blue?style=for-the-badge&link=https://github.com/Grasscutters/Grasscutter/wiki&link=https://github.com/Grasscutters/Grasscutter/wiki"> <img alt="GitHub release (latest by date)" src="https://img.shields.io/github/v/release/Grasscutters/Grasscutter?logo=java&style=for-the-badge"> <img alt="GitHub" src="https://img.shields.io/github/license/Grasscutters/Grasscutter?style=for-the-badge"> <img alt="GitHub last commit" src="https://img.shields.io/github/last-commit/Grasscutters/Grasscutter?style=for-the-badge"> <img alt="GitHub Workflow Status" src="https://img.shields.io/github/actions/workflow/status/Grasscutters/Grasscutter/build.yml?branch=development&logo=github&style=for-the-badge"></div>
<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [हिंदी](README_hn-IN.md)
**ध्यान:** हम हमेशा परियोजना में योगदानकर्ताओं का स्वागत करते हैं।. अपना योगदान जोड़ने से पहले कृपया हमारा ध्यानपूर्वक पढ़ें [आचार संहिता](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md).
## वर्तमान सुविधाएँ
* लॉग इन करना
* युद्ध
* मित्रों की सूची
* टेलीपोर्टेशन
* गाचा प्रणाली
* सह-ऑप * आंशिक रूप से * काम करता है
* कंसोल के माध्यम से राक्षसों को जन्म देना
* इन्वेंट्री सुविधाएँ (आइटम / वर्ण प्राप्त करना, आइटम / वर्णों को अपग्रेड करना, आदि)
## त्वरित सेटअप गाइड
**टिप्पणी**: समर्थन के लिए कृपया हमसे जुड़ें [Discord](https://discord.gg/T5vZU6UyeG).
### त्वरित प्रारंभ (स्वचालित)
- Get Java 17: https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html
**ध्यान दें:** बस **सर्वर शुरू करने** के लिए, आपको बस **jre** की आवश्यकता है।
- Get [MongoDB Community Server](https://www.mongodb.com/try/download/community)
* प्रॉक्सी: मिटमडंप (अनुशंसित), मिटमप्रॉक्सी, फिडलर क्लासिक, आदि।
- गेम संस्करण REL3.7 प्राप्त करें (यदि आपके पास 3.7 क्लाइंट नहीं है तो उसे यहां पाया जा सकता है):: https://github.com/MAnggiarMustofa/GI-Download-Library/blob/main/GenshinImpact/Client/3.7.0.md
- डाउनलोड करें [latest Cultivation version](https://github.com/Grasscutters/Cultivation/releases/latest). उपयोग `.msi` इंस्टालरr.
- कलिवेशन (एडमिन के रूप में) खोलने के बाद, ऊपरी दाएं कोने में डाउनलोड बटन दबाएं।
- `डाउनलोड ऑल-इन-वन` पर क्लिक करें
- ऊपरी दाएं कोने में गियर पर क्लिक करें
- गेम इंस्टॉल पथ को उस स्थान पर सेट करें जहां आपका गेम स्थित है.
- कस्टम जावा पथ को इस पर सेट करें `C:\Program Files\Java\jdk-17\bin\java.exe`
- अन्य सभी सेटिंग्स को डिफ़ॉल्ट पर छोड़ दें
- लॉन्च करने के लिए आगे छोटे बटन पर क्लिक करें.
- लॉन्च बटन पर क्लिक करें.
- आप जो भी उपयोगकर्ता नाम चाहते हैं उसके साथ लॉग इन करें। पासवर्ड कोई मायने नहीं रखता.
### इमारत
ग्रासकटर निर्भरता और निर्माण को संभालने के लिए ग्रैडल का उपयोग करता है।
**आवश्यकताएं:**
- [Java SE Development Kits - 17](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html) or higher
- [Git](https://git-scm.com/downloads)
##### विंडोज
```shell
git clone --recurse-submodules https://github.com/Grasscutters/Grasscutter.git
cd Grasscutter
.\gradlew.bat # Setting up environments
.\gradlew jar # Compile
```
##### लिनक्स (जीएनयू)
```bash
git clone --recurse-submodules https://github.com/Grasscutters/Grasscutter.git
cd Grasscutter
chmod +x gradlew
./gradlew jar # Compile
```
आप आउटपुट जार को प्रोजेक्ट फ़ोल्डर के रूट में पा सकते हैं।.
### समस्या निवारण
सामान्य मुद्दों और समाधानों की सूची और सहायता मांगने के लिए कृपया शामिल हों [our Discord server](https://discord.gg/T5vZU6UyeG) और सपोर्ट चैनल पर जाएं.

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<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md)
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [हिंदी](README_hn-IN.md)
**Perhatian:** Kami selalu menyambut kontributor untuk proyek ini. Sebelum menambahkan kontribusi Anda, harap baca [Kode Etik](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md) kami.

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<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md)
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [हिंदी](README_hn-IN.md)
**Attenzione:** Diamo sempre il benvenuto ai contributori del progetto. Prima di contribuire, leggi attentamente il nostro [Codice di condotta](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md).

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<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md)
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [HI](README_hn-IN.md)
**:** 私たちはプロジェクトへの貢献者をいつでも歓迎します。貢献を追加する前に、我々の [行動規範](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md)をよくお読みください。
**Attention:** 私たちはプロジェクトへのコントリビュータをいつでも歓迎します。コントリビュートする前に、私たちの [行動規範](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md)をよくお読みください。
## 現在機能している
## 現在実装されている機能
* ログイン
* 戦闘
* フレンドリスト
* テレポート
* 祈願(ガチャ)
* マルチプレイは一部機能しています
* コンソールを使用してモンスタースポーンさせる
* 祈願 (ガチャ)
* マルチプレイ (一部)
* コンソールを通したモンスタースポーン
* インベントリ機能 (アイテム/キャラクターの受け取り、アイテム/キャラクターのアップグレードなど)
## クイックセットアップガイド
## かんたんセットアップガイド
**:** サポートが必要な場合はGrasscutterの[Discord](https://discord.gg/T5vZU6UyeG)に参加してください。
**Note:** サポートが必要な場合はGrasscutterの[Discordサーバー](https://discord.gg/T5vZU6UyeG)に参加してください。
### 動作環境
### パパっとスタートアップ
* [JAVAのバージョン17以降](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html)
- [Java (バージョン17以降)](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html) を用意する
- [MongoDB Community Server](https://www.mongodb.com/try/download/community) を用意する
- ゲームバージョンがREL4.0.Xのクライアントを用意する (4.0.Xのクライアントを持っていない場合は右のリンクからダウンロード): [Github](https://github.com/JRSKelvin/GenshinRepository/blob/main/Version%204.0.0.md), [クラウド(123云盘)](https://www.123pan.com/s/HoqUVv-U7SBA.html)
- [最新の Cultivation](https://github.com/Grasscutters/Cultivation/releases/latest)をダウンロードする。`.msi`インストーラを使ってください。
- 管理者権限を付与して Cultivation を実行した後、右上端にあるダウンロードアイコンのボタンを押す。
- `Download All-in-One` をクリックする
- 右上端にある歯車アイコンのボタンをクリックする。
- `Game Install Path` にゲームファイルのパスを指定する。
- `Custom Java Path` に、自分が用意したJavaのパスを指定する。 (例: `C:\Program Files\Java\jdk-17\bin\java.exe`)
- その他の設定には手を付けず次の段階に進む。
- Launch の隣にある小さいボタンを押す。
- Launchボタンを押す
- 好きなユーザ名でログインする。ログインに関する設定がデフォルトの場合、パスワードは何を入れてもいい。
**:** サーバーを動作させるだけならjreのみで十分です。 開発をしたい場合JDKが必要になるかもしれません。
* [MongoDB](https://www.mongodb.com/try/download/community) (バージョン4.0以降を推奨)
* プロキシツール: [mitmproxy](https://mitmproxy.org/) (mitmdump, 推奨)、[Fiddler Classic](https://telerik-fiddler.s3.amazonaws.com/fiddler/FiddlerSetup.exe)、その他。
### 起動方法
**:** もしサーバーをアップデートしたい場合は`config.json`を削除してから再生成してください。
1. `grasscutter.jar`を入手する
- [releases](https://github.com/Grasscutters/Grasscutter/releases/latest) か [action](https://github.com/Grasscutters/Grasscutter/actions) からダウンロードするか、[自分でビルド](#ビルド)してください。
2. `grasscutter.jar` があるディレクトリに `resources` フォルダーを作成し、そこに `BinOutput, ExcelBinOutput, Readables, Scripts, Subtitle, TextMap` を移動してください *(`resources` フォルダの中身の入手方法については [wiki](https://github.com/Grasscutters/Grasscutter/wiki) を参照してください.)*
3. コマンドプロンプトに`java -jar grasscutter.jar`を入力しGrasscutterを起動してください。**このときMongoDBも実行する必要があります。**
### クライアントとの接続
½. [このコマンド](https://github.com/Grasscutters/Grasscutter/wiki/Commands#commands-for-server-admins)をサーバーコンソールから使用してアカウントを作成してください。
1. 通信内容をリダイレクトする: (どちらか一つを選択してください)
- mitmdump: `mitmdump -s proxy.py -k`
- CA証明書を信頼する:
- **:** CA証明書は`%USERPROFILE%\.mitmproxy`に保存されています。ダブルクリックして[インストール](https://docs.microsoft.com/en-us/skype-sdk/sdn/articles/installing-the-trusted-root-certificate#installing-a-trusted-root-certificate)するか...
- コマンドライン経由でインストールします
```shell
certutil -addstore root %USERPROFILE%\.mitmproxy\mitmproxy-ca-cert.cer
```
- Fiddler Classic: Fiddler Classicを起動し(Tools -> Options -> HTTPS)から`Decrypt https traffic`をオンにしてください。 (Tools -> Options -> Connections) に有るポート番号の設定を`8888`以外に設定してください。その後この[スクリプト](https://github.com/Grasscutters/Grasscutter/wiki/Resources#fiddler-classic-jscript)をFiddlerScriptタブにコピペしてロードします。
- [ホストファイル](https://github.com/Grasscutters/Grasscutter/wiki/Resources#hosts-file)
2. ネットワークプロキシを `127.0.0.1:(自分で設定したポート番号)` に設定してください。
- mitmproxyを使用した場合プロキシの設定と証明書のインストールが終わった後、http://mitm.it/ でトラフィックがmitmproxyを通過しているか確認しましょう。
**`start.cmd`でmitmdumpとサーバーをまとめて起動することが出来ます。ただ、事前に`start_config.cmd`でJAVAのパスを指定している必要があります。**
### ビルド
GrasscutterはGradleを使用して依存関係とビルド処理しています。
Grasscutterは依存関係とビルド処理にGradleを使用しています。
**要件:**
**必要要件:**
- [Java SE Development Kits - 17以降](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html)
- [Java SE Development Kit 17以降](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html)
- [Git](https://git-scm.com/downloads)
- [NodeJS](https://nodejs.org/en/download) (任意、ハンドブックの生成に必要)
##### Windows
##### Clone
```shell
git clone --recurse-submodules https://github.com/Grasscutters/Grasscutter.git
cd Grasscutter
```
##### Compile
**Note:** 環境によってはハンドブックの生成が失敗する場合があります。ハンドブックの生成をさせない場合は `gradlew jar` コマンドに `-PskipHandbook=1` を付け加えてください。
Windows:
```shell
git clone https://github.com/Grasscutters/Grasscutter.git
@ -86,7 +69,7 @@ cd Grasscutter
.\gradlew jar # コンパイル
```
##### Linux
Linux:
```bash
git clone https://github.com/Grasscutters/Grasscutter.git
@ -95,13 +78,23 @@ chmod +x gradlew
./gradlew jar # コンパイル
```
生成されたjarファイルはプロジェクトフォルダのルートに有ります。
##### 手動によるハンドブックの生成
### コマンドリストは[wiki](https://github.com/Grasscutters/Grasscutter/wiki/Commands)へ移動しました。
Gradleを使用する場合:
```shell
./gradlew generateHandbook
```
# トラブルシューティング
NPMを使用する場合:
```shell
cd src/handbook
npm install
npm run build
```
* コンパイルが失敗した場合JDKがインストールされているか確認してください。(JDKのバージョンが17以降であることと、環境変数でJDKのパスが設定されている必要があります)
* クライアントが接続できない・ログインできない・エラーコード4206・またその他場合、ほとんどは、プロキシデーモンの設定が問題です。Fiddlerを使っている場合はデフォルトポートを8888以外の別のポートに変更してみてください
Fiddlerを使用している場合はポートが8888以外に設定されていることを確認してください。
* 起動シーケンス(順番): MongoDB > Grasscutter > プロキシツール (mitmdumpかfiddler、その他) > ゲーム
生成されたjarファイルはプロジェクトのルートフォルダにあります
### トラブルシューティング
よく散見されるトラブルとそれに対する解決策のまとめリストや、質問し誰かの助けを得たい場合は、Grasscutterの[Discordサーバー](https://discord.gg/T5vZU6UyeG)に参加し、サポートチャンネルを参照してください。

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@ -3,7 +3,7 @@
<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md)
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [हिंदी](README_hn-IN.md)
**주의 :** 우리는 항상 프로젝트에 기여하는 사람들을 환영합니다. 기여를 하기 전, [행동 지침](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md)을 주의 깊게 읽어주세요.
@ -22,52 +22,25 @@
**각주 :** 도움이 필요할 경우 [Discord](https://discord.gg/T5vZU6UyeG)에 가입하세요.
### 설치에 필요한 것들
### 빠른 설치 (자동)
* Java SE - 17 ([링크](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html))
- [Java 17](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html) 설치
- [MongoDB Community Server](https://www.mongodb.com/try/download/community) 설치
- 게임 버전 REL4.0.x 다운로드 (만약 4.0.x 클라이언트를 가지고 있지 않다면, 여기서 찾을 수 있습니다.):
[4.0.x 클라이언트 - GitHub](https://github.com/JRSKelvin/GenshinRepository/blob/main/Version%204.0.0.md)
[4.0.x 클라이언트 - 구글 드라이브브](https://www.123pan.com/s/HoqUVv-U7SBA.html)
**각주 :** **실행**만을 원한다면, **jre**만 있어도 괜찮습니다.
- [최신 Cultivation](https://github.com/Grasscutters/Cultivation/releases/latest) 다운로드하세요. `.msi` 설치파일을 사용하면 됩니다.
- (관리자 권한으로) Cultivation을 실행한 후, 우측 상단에 위치한 다운로드 버튼을 클릭하세요.
- `올인원 다운로드`를 클릭하세요.
- 우측 상단에 위치한 톱니바퀴 버튼을 누르세요.
- 게임 설치 경로를 게임이 위치한 경로로 설정하세요.
- 사용자 지정 Java 경로 설정을 `C:\Program Files\Java\jdk-17\bin\java.exe`로 설정하세요.
- 다른 모든 설정은 기본값으로 두세요.
* [MongoDB](https://www.mongodb.com/try/download/community) (4.0 이상의 버전 추천)
* 프록시 데몬 : mitmproxy (mitmdump 추천), Fiddler Classic 등.
### 실행
**각주 :** 구버전에서 업데이트 했을 경우, `config.json` 파일을 재생성하기 위해 파일을 삭제하세요.
1. `grasscutter.jar` 얻기
- [Actions](https://github.com/Grasscutters/Grasscutter/suites/6895963598/artifacts/267483297) 탭에서 다운로드
- [직접 빌드하기](#빌드하기)
2. grasscutter.jar 파일이 위치한 폴더에 `resources` 폴더를 생성하고, `BinOutput``ExcelBinOutput` 폴더를 생성한 폴더 내로 옮기세요. *(이 파일들을 얻는 더 자세한 방법에 대해서는 [위키](https://github.com/Grasscutters/Grasscutter/wiki)를 참조하세요.)*
3. Grasscutter를 `java -jar grasscutter.jar` 명령어로 실행합니다. **MongoDB 서비스가 정상적으로 실행되고 있는지 확인하세요.**
### 클라이언트와의 연결
½. [서버 콘솔 명령어](https://github.com/Grasscutters/Grasscutter/wiki/Commands#targeting)를 이용해서 계정을 생성합니다.
1. 리다이렉트 트래픽 : (1가지 선택)
- mitmdump: `mitmdump -s proxy.py -k`
신뢰하는 인증 기관 인증서 (CA Cert) :
**각주 :** CA 인증서는 보통 `%USERPROFILE%\ .mitmproxy` 경로에 저장되며, `http://mitm.it`에서 다운로드 받을 수도 있습니다.
더블 클릭하여 [설치](https://docs.microsoft.com/en-us/skype-sdk/sdn/articles/installing-the-trusted-root-certificate#installing-a-trusted-root-certificate) 또는 ...
- 명령어를 통해서
```shell
certutil -addstore root %USERPROFILE%\.mitmproxy\mitmproxy-ca-cert.cer
```
- Fiddler Classic : Fiddler Classic을 실행한 후, Setting에서 `Decrypt https traffic` 옵션을 켜고, Tools -> Options -> Connections에 있는 기본 포트를 `8888`을 제외한 다른 포트로 지정합니다. 그리고 [이 스크립트](https://github.lunatic.moe/fiddlerscript)를 불러옵니다.
- [호스트 파일](https://github.com/Grasscutters/Grasscutter/wiki/Running#traffic-route-map)
2. 네트워크 프록시를 `127.0.0.1:8080` 로 설정하거나 지정한 프록시 포트로 설정합니다.
**또한 `start.cmd`를 실행함으로써, 서버와 프록시 데몬을 자동으로 실행되게 할 수 있습니다. 이를 이용하기 위해서는 JAVA_HOME 환경 변수를 등록해야 합니다.**
- 게임 시작 버튼 옆에 위치한 작은 버튼을 누르세요.
- 게임 시작 버튼을 누르세요.
- 원하는 사용자 이름으로 로그인하세요. 비밀번호는 무엇이든 가능합니다.
### 빌드하기
@ -77,39 +50,50 @@ Grasscutter는 종속성 및 컴파일 처리를 위해 Gradle을 이용합니
- [Java SE 개발 키트 - 17](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html)
- [Git](https://git-scm.com/downloads)
- [NodeJS](https://nodejs.org/en/download) (선택, 핸드북을 빌드하기 위해 필요함.)
##### 윈도우 (온라인)
##### 클론
```shell
git clone https://github.com/Grasscutters/Grasscutter.git
git clone --recurse-submodules https://github.com/Grasscutters/Grasscutter.git
cd Grasscutter
.\gradlew.bat # 개발 환경 설정
.\gradlew jar # 컴파일
```
##### 윈도우 (로컬)
##### 컴파일
**각주**: 핸드북 생성은 일부 시스템에서 실패할 수도 있습니다. 핸드북 생성을 비활성화하려면, `gradlew jar`명령에 `-PskipHandbook=1`명령줄 스위치를 추가하세요.
윈도우:
```shell
cd <로컬 주소>/Grasscutter
.\gradlew.bat # 개발 환경 설정
.\gradlew jar # 컴파일
.\gradlew.bat # 환경 준비
.\gradlew jar
```
##### 리눅스
리눅스 (GNU):
```bash
git clone https://github.com/Grasscutters/Grasscutter.git
cd Grasscutter
chmod +x gradlew
./gradlew jar # 컴파일
./gradlew jar
```
##### 핸드북 컴파일 (수동동)
Gradle 사용:
```shell
./gradlew generateHandbook
```
NPM 사용:
```shell
cd src/handbook
npm install
npm run build
```
프로젝트 폴더의 최상단에서 jar 파일을 찾을 수 있습니다.
### 명령어들은 [위키](https://github.com/Grasscutters/Grasscutter/wiki/Commands)에서 확인할 수 있습니다.
# 빠른 문제 해결
* 만약 컴파일링이 정상적으로 완료되지 않을 경우, JDK 설치를 확인하세요. (JDK 버전 17 및 JDK의 bin 경로 변수 등록을 확인)
* 클라이언트가 연결되지 않거나, 로그인이 안 되거나, 4206 오류가 뜨는 등의 경우 - 대부분 프록시 데몬의 설치에 문제가 있을 것입니다. Fiddler를 사용하고 있다면, 8888을 제외한 다른 포트에서 구동되고 있는지 확인하세요.
* 구동 순서 : MongoDB > Grasscutter > 프록시 데몬 (mitmdump, fiddler 등) > 게임
### 문제 해결
흔한 문제들의 해결방법과 도움을 요청하려면, [우리의 디스코드 서버](https://discord.gg/T5vZU6UyeG)에 참가하고 support 채널에 가보세요.

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@ -3,7 +3,7 @@
<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md)
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [हिंदी](README_hn-IN.md)
**Uwaga:** Zawsze jesteśmy otwarci na wasz wkład w projekt. Przed zaproponowaniem zmian przeczytaj [zasady postępowania (ENG)](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md).

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@ -3,7 +3,7 @@
<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md)
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [हिंदी](README_hn-IN.md)
**Внимание:** Мы всегда рады новому вкладу в проект. Однако, перед тем, как сделать свой вклад, пожалуйста, прочтите наш [кодекс делового поведения](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md).

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@ -3,7 +3,7 @@
<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md)
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [हिंदी](README_hn-IN.md)
**Chú ý:** Chúng tôi luôn chào đón những người đóng góp cho dự án. Trước khi đóng góp, xin vui lòng đọc kỹ ["các quy tắc" (Code of Conduct)](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md) của chúng tôi .

View File

@ -3,7 +3,7 @@
<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md)
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [हिंदी](README_hn-IN.md)
**注意:** 我们始终欢迎项目的贡献者。但在做贡献之前,请仔细阅读我们的[代码规范](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md)。
@ -26,10 +26,12 @@
- 获取Java 17https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html
- 获取[MongoDB社区版](https://www.mongodb.com/try/download/community)
- 获取游戏3.7正式版 (如果你没有3.7的客户端,可以在这里找到):https://github.com/MAnggiarMustofa/GI-Download-Library/blob/main/GenshinImpact/Client/3.7.0.md)
- 获取游戏4.0正式版 (如果你没有4.0的客户端,可以在这里找到):
[123pan share](https://www.123pan.com/s/HoqUVv-U7SBA.html)
[github](https://github.com/JRSKelvin/GenshinRepository/blob/main/Version%204.0.0.md)
- 下载[最新的Cultivation版本](https://github.com/Grasscutters/Cultivation/releases/latest)(使用以“.msi”为后缀的安装包
- 以管理员身份打开Culivation按右上角的下载按钮。
- 以管理员身份打开Cultivation按右上角的下载按钮。
- 点击“下载 Grasscutter 一体化”
- 点击右上角的齿轮
- 将游戏安装路径设置为你游戏所在的位置。

View File

@ -3,7 +3,7 @@
<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md)
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [हिंदी](README_hn-IN.md)
**請注意:** 歡迎成為本專案的貢獻者。在提交 PR 之前, 請仔細閱讀[程式碼規範](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md)。
@ -29,7 +29,7 @@
- 下載遊戲版本 REL3.7(如果你沒有的話,可以在[這裡](https://github.com/MAnggiarMustofa/GI-Download-Library/blob/main/GenshinImpact/Client/3.7.0.md)找到 3.7 客戶端)
- 下載 [最新的 Cultivation 版本](https://github.com/Grasscutters/Cultivation/releases/latest)。使用 `.msi` 安裝程式。
- 以管理員身分打開 Culivation按右上角的下載按鈕。
- 以管理員身分打開 Cultivation按右上角的下載按鈕。
- 點擊 `Download All-in-One`
- 點擊右上角的齒輪
- 將遊戲安裝路徑設置為你的遊戲所在的位置。

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@ -0,0 +1,188 @@
# Hide and Seek!
Documentation on how the **Hide and Seek** game works.\
Externally dubbed: `Windtrace`.
# Map IDs
TODO: Document the map IDs of Windtrace.
TODO: Investigate `ServerGlobalValueChangeNotify`
# Asking Players to Play in a Co-Op Game
1. The client will send `DraftOwnerStartInviteReq`
2. The server will send `DraftOwnerInviteNotify` to all clients.
3. The server will send `DraftOwnerStartInviteRsp`
# Matching in a Co-Op Game
1. World owner talks to Gygax and begins a Windtrace game.
2. The packet `DraftOwnerInviteNotify` is sent to clients.
3. Clients will respond with `DraftGuestReplyInviteReq` (client-side)
4. The server will respond with `DraftGuestReplyInviteRsp`
5. The server will respond with `DraftInviteResultNotify`
# Starting Windtrace
1. If `DraftInviteResultNotify` is a success, the server will send a series of packets.
1. A series of `SceneEntityAppearNotify` packets.
2. `NpcTalkStateNotify`
3. `PlayerEnterSceneNotify`
4. `MultistagePlayInfoNotify`
2. The players are then teleported to the Windtrace map in their locations.
3. Server will send packets to clients. (this is server boilerplate)
4. The server sends another `MultistagePlayInfoNotify` to clients.
# Changing Avatars - Others
1. The server will send a `AvatarEquipChangeNotify` packet to clients.
2. The server will send a `SceneTeamUpdateNotify` packet to clients.
3. The server will send a `HideAndSeekPlayerSetAvatarNotify` packet to clients.
# Getting Ready
1. The client will send `HideAndSeekSetReadyReq` to the server.
2. The server will reply with `HideAndSeekPlayerReadyNotify` to clients.
3. The server will send `MultistagePlayInfoNotify` to clients.
4. The server will reply with `HideAndSeekSetReadyRsp` to the client.
5. If all players are ready, the server will move on to start Windtrace.
# Starting Windtrace
1. When all players are ready, the server will send a series of packets to players.
1. `GalleryStartNotify`
2. `SceneGalleryInfoNotify`
3. `MultistagePlayInfoNotify`
4. `MultistagePlayStageEndNotify`
5. This will only get sent at the `1.` countdown.
### Notes:
- `GuestReplyInviteRsp` is sent **after** `DraftInviteResultNotify`.
## `DraftOwnerInviteNotify`
- `invite_deadline_time` - This is the time when the invite expires.
- `draft_id` - The value is always `3001` for Windtrace.
## `DraftOwnerStartInviteReq`
- `draft_id` - The value is always `3001` for Windtrace.
## `DraftOwnerStartInviteRsp`
- `draft_id` - The value is always `3001` for Windtrace.
- `invite_fail_info_list` - A list of players who weren't invited.
- `retcode` - The response code.
- `wrong_uid` - Always `0`. (undocumented)
## `DraftGuestReplyInviteReq`
- `draft_id` - The value is always `3001` for Windtrace.
- `is_agree` - A boolean value for whether the client accepts the invite.
## `DraftGuestReplyInviteRsp`
- `draft_id` - The value is always `3001` for Windtrace.
- `retcode` - Response code for the request.
- `is_agree` - A boolean value for whether the server acknowledges the client's invite acceptation.
## `DraftInviteResultNotify`
- `draft_id` - The value is always `3001` for Windtrace.
- `is_all_agree` - A boolean value for whether all clients accepted the invite.
## `NpcTalkStateNotify`
- `is_ban` - This value is always true when entering Windtrace.
## `PlayerEnterSceneNotify`
- `pos` - This is where the player will be teleported to.
- This value depends on if the player is a hunter or a runner.
- This value is set by the server and must be hardcoded/read from a JSON file.
## `MultistagePlayStageEndNotify`
- `play_index` - Value picked by the server. (use 1)
- `group_id` - This value is always `133002121` for Windtrace.
## `MultistagePlayInfoNotify` - Initial + PostEnterSceneReq
- Image Reference: ![img.png](images/multistageplayinfo.png)
- `info` - MultistagePlayInfo data.
- `group_id` - The value is always `133002121` for Windtrace.
- `play_index` - Value picked by the server. (use 1)
- `hide_and_seek_info` - Information about Windtrace.
- `hider_uid_list` - A list of UIDs (ints) of the hiders.
- `hunter_uid` - The UID (int) of the hunter.
- `map_id` - The ID of the Windtrace map.
- `stage_type` - Windtrace state.
- This will be `HIDE_AND_SEEK_STAGE_TYPE_PREPARE`.
- `battle_info_map` - Contains a dictionary of UID -> `HideAndSeekPlayerBattleInfo` objects.
- `skill_list` - Array of 3 values of skill IDs chosen by the player.
- `avatar_id` - The ID of the avatar the player wants to use.
- `is_ready` - The player's in-game ready state.
- `costume_id` - The costume the player's avatar is wearing.
## `MultistagePlayInfoNotify` - Picking Avatars
- Image Reference: ![img.png](images/pickavatar.png)
- **Note:** This packet matches the initial structure and data.
- `info.hide_and_seek_info.stage_type` - This will be `HIDE_AND_SEEK_STAGE_TYPE_PICK`.
## `MultistagePlayInfoNotify` - Starting Windtrace
- Image Reference: ![img.png](images/startwindtrace.png)
- **Note:** This packet matches the initial structure and data.
- `info.hide_and_seek_info.stage_type` - This will be `HIDE_AND_SEEK_STAGE_TYPE_HIDE`.
## `MultistagePlayInfoNotify` - Seeking Time
- Image Reference: ![img.png](images/seektime.png)
- **Note:** This packet matches the initial structure and data.
- `info.hide_and_seek_info.stage_type` - This will be `HIDE_AND_SEEK_STAGE_TYPE_SEEK`.
## `MultistagePlayInfoNotify` - Finish Windtrace
- Image Reference: ![img.png](images/seektime.png)
- **Note:** This packet matches the initial structure and data.
- `info.hide_and_seek_info.stage_type` - This will be `HIDE_AND_SEEK_STAGE_TYPE_SETTLE`.
## `HideAndSeekPlayerSetAvatarNotify`
- `avatar_id` - The ID of the new avatar the player wants to use.
- `uid` - The UID of the player who changed their avatar.
- `costume_id` - The costume the player's avatar is wearing.
## `HideAndSeekSetReadyRsp`
- `retcode` - Response code for the request.
## `HideAndSeekPlayerReadyNotify`
- `uid_list` - A list of UIDs (ints) of the players who are ready.
## `GalleryStartNotify`
- `gallery_id` - TODO: Check if this value is always `7056` for Windtrace.
- `start_time` - This value is always `2444` for Windtrace.
- This value is `200` when displaying game end statistics.
- `owner_uid` - The UID of the player who started the Windtrace game.
- `player_count` - The number of players in the Windtrace game.
- `end_time` - This value is always the same as `start_time`.
## `SceneGalleryInfoNotify` - Starting Windtrace
- `gallery_info` - SceneGalleryInfo data.
- `end_time` - This value is always the same as `start_time`.
- `start_time` - This value is always `2444` for Windtrace.
- This value is `200` when displaying game end statistics.
- `gallery_id` - This value is always the same as `gallery_id` from `GalleryStartNotify`.
- `stage` - The current stage of the gallery.
- This will be `GALLERY_STAGE_TYPE_START`.
- `owner_uid` - The UID of the player who started the Windtrace game.
- `hide_and_seek_info` - SceneGalleryHideAndSeekInfo
- `visible_uid_list` - List of UIDs (ints) of the players who were left alive.
- `caught_uid_list` - List of UIDs (ints) of the players who have been caught.
- `player_count` - The amount of players in the Windtrace game.
- `pre_start_end_time` - This value is always `0` for Windtrace.
## `HideAndSeekSettleNotify`
- `reason` - The reason for the game ending.
- `winner_list` - A list of UIDs (ints) of the players who won the game.
- `settle_info_list` - HideAndSeekSettleInfo data.
- This is a list of players who participated in the game.
## `HideAndSeekSettleInfo`
- `card_list` - A collection of `ExhibitionDisplayInfo`
- If unknown: hardcode the specified values. ![img.png](images/defaultexhibitioninfo.png)
- These values are repeated during testing.
- `uid` - The UID of the player who participated in the game.
- `nickname` - The player's nickname.
- `head_image` - This value is always `0`.
- `online_id` - This value is always blank.
- `profile_picture` - `ProfilePicture` object.
- `play_index` - Value picked by the server. (use 1)
- `stage_type` - The stage type. (inconclusive; TODO)
- `cost_time` - The amount of time the player took to complete the game.
- `score_list` - A list of player scores.
## `ExhibitionDisplayInfo`
- `id` - The ID of the reward.
- `param` - The amount of the reward given.
- `detail_param` - This value is *mostly* 0.
- This value **matches** param when the reward is of the amount of time spent playing. (participation reward)

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3
entrypoint.sh Normal file
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@ -0,0 +1,3 @@
#/bin/sh
java -jar /app/grasscutter.jar

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@ -68,7 +68,7 @@ class MlgmXyysd_Animation_Company_Proxy:
]
def request(self, flow: http.HTTPFlow) -> None:
if flow.request.host in self.LIST_DOMAINS:
if flow.request.pretty_host in self.LIST_DOMAINS:
if USE_SSL:
flow.request.scheme = "https"
else:

View File

@ -36,21 +36,21 @@ public final class HomePlantSubFieldDataOuterClass {
int getEntityIdList(int index);
/**
* <code>.HomePlantFieldStatus CAKDDMKAIMD = 7;</code>
* @return The enum numeric value on the wire for cAKDDMKAIMD.
* <code>.HomePlantFieldStatus status = 7;</code>
* @return The enum numeric value on the wire for status.
*/
int getCAKDDMKAIMDValue();
int getStatusValue();
/**
* <code>.HomePlantFieldStatus CAKDDMKAIMD = 7;</code>
* @return The cAKDDMKAIMD.
* <code>.HomePlantFieldStatus status = 7;</code>
* @return The status.
*/
emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus getCAKDDMKAIMD();
emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus getStatus();
/**
* <code>uint32 JHFNDBIHLNB = 8;</code>
* @return The jHFNDBIHLNB.
* <code>uint32 seed_id = 8;</code>
* @return The seedId.
*/
int getJHFNDBIHLNB();
int getSeedId();
/**
* <code>fixed32 end_time = 14;</code>
@ -59,10 +59,10 @@ public final class HomePlantSubFieldDataOuterClass {
int getEndTime();
/**
* <code>uint32 KHFGOPCOAGM = 3;</code>
* @return The kHFGOPCOAGM.
* <code>uint32 gather_point_type = 3;</code>
* @return The gatherPointType.
*/
int getKHFGOPCOAGM();
int getGatherPointType();
}
/**
* <pre>
@ -82,7 +82,7 @@ public final class HomePlantSubFieldDataOuterClass {
}
private HomePlantSubFieldData() {
entityIdList_ = emptyIntList();
cAKDDMKAIMD_ = 0;
status_ = 0;
}
@java.lang.Override
@ -118,7 +118,7 @@ public final class HomePlantSubFieldDataOuterClass {
break;
case 24: {
kHFGOPCOAGM_ = input.readUInt32();
gatherPointType_ = input.readUInt32();
break;
}
case 48: {
@ -145,12 +145,12 @@ public final class HomePlantSubFieldDataOuterClass {
case 56: {
int rawValue = input.readEnum();
cAKDDMKAIMD_ = rawValue;
status_ = rawValue;
break;
}
case 64: {
jHFNDBIHLNB_ = input.readUInt32();
seedId_ = input.readUInt32();
break;
}
case 117: {
@ -221,34 +221,34 @@ public final class HomePlantSubFieldDataOuterClass {
}
private int entityIdListMemoizedSerializedSize = -1;
public static final int CAKDDMKAIMD_FIELD_NUMBER = 7;
private int cAKDDMKAIMD_;
public static final int STATUS_FIELD_NUMBER = 7;
private int status_;
/**
* <code>.HomePlantFieldStatus CAKDDMKAIMD = 7;</code>
* @return The enum numeric value on the wire for cAKDDMKAIMD.
* <code>.HomePlantFieldStatus status = 7;</code>
* @return The enum numeric value on the wire for status.
*/
@java.lang.Override public int getCAKDDMKAIMDValue() {
return cAKDDMKAIMD_;
@java.lang.Override public int getStatusValue() {
return status_;
}
/**
* <code>.HomePlantFieldStatus CAKDDMKAIMD = 7;</code>
* @return The cAKDDMKAIMD.
* <code>.HomePlantFieldStatus status = 7;</code>
* @return The status.
*/
@java.lang.Override public emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus getCAKDDMKAIMD() {
@java.lang.Override public emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus getStatus() {
@SuppressWarnings("deprecation")
emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus result = emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus.valueOf(cAKDDMKAIMD_);
emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus result = emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus.valueOf(status_);
return result == null ? emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus.UNRECOGNIZED : result;
}
public static final int JHFNDBIHLNB_FIELD_NUMBER = 8;
private int jHFNDBIHLNB_;
public static final int SEED_ID_FIELD_NUMBER = 8;
private int seedId_;
/**
* <code>uint32 JHFNDBIHLNB = 8;</code>
* @return The jHFNDBIHLNB.
* <code>uint32 seed_id = 8;</code>
* @return The seedId.
*/
@java.lang.Override
public int getJHFNDBIHLNB() {
return jHFNDBIHLNB_;
public int getSeedId() {
return seedId_;
}
public static final int END_TIME_FIELD_NUMBER = 14;
@ -262,15 +262,15 @@ public final class HomePlantSubFieldDataOuterClass {
return endTime_;
}
public static final int KHFGOPCOAGM_FIELD_NUMBER = 3;
private int kHFGOPCOAGM_;
public static final int GATHER_POINT_TYPE_FIELD_NUMBER = 3;
private int gatherPointType_;
/**
* <code>uint32 KHFGOPCOAGM = 3;</code>
* @return The kHFGOPCOAGM.
* <code>uint32 gather_point_type = 3;</code>
* @return The gatherPointType.
*/
@java.lang.Override
public int getKHFGOPCOAGM() {
return kHFGOPCOAGM_;
public int getGatherPointType() {
return gatherPointType_;
}
private byte memoizedIsInitialized = -1;
@ -288,8 +288,8 @@ public final class HomePlantSubFieldDataOuterClass {
public void writeTo(com.google.protobuf.CodedOutputStream output)
throws java.io.IOException {
getSerializedSize();
if (kHFGOPCOAGM_ != 0) {
output.writeUInt32(3, kHFGOPCOAGM_);
if (gatherPointType_ != 0) {
output.writeUInt32(3, gatherPointType_);
}
if (getEntityIdListList().size() > 0) {
output.writeUInt32NoTag(50);
@ -298,11 +298,11 @@ public final class HomePlantSubFieldDataOuterClass {
for (int i = 0; i < entityIdList_.size(); i++) {
output.writeUInt32NoTag(entityIdList_.getInt(i));
}
if (cAKDDMKAIMD_ != emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus.HOME_FIELD_STATUE_NONE.getNumber()) {
output.writeEnum(7, cAKDDMKAIMD_);
if (status_ != emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus.HOME_FIELD_STATUE_NONE.getNumber()) {
output.writeEnum(7, status_);
}
if (jHFNDBIHLNB_ != 0) {
output.writeUInt32(8, jHFNDBIHLNB_);
if (seedId_ != 0) {
output.writeUInt32(8, seedId_);
}
if (endTime_ != 0) {
output.writeFixed32(14, endTime_);
@ -316,9 +316,9 @@ public final class HomePlantSubFieldDataOuterClass {
if (size != -1) return size;
size = 0;
if (kHFGOPCOAGM_ != 0) {
if (gatherPointType_ != 0) {
size += com.google.protobuf.CodedOutputStream
.computeUInt32Size(3, kHFGOPCOAGM_);
.computeUInt32Size(3, gatherPointType_);
}
{
int dataSize = 0;
@ -334,13 +334,13 @@ public final class HomePlantSubFieldDataOuterClass {
}
entityIdListMemoizedSerializedSize = dataSize;
}
if (cAKDDMKAIMD_ != emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus.HOME_FIELD_STATUE_NONE.getNumber()) {
if (status_ != emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus.HOME_FIELD_STATUE_NONE.getNumber()) {
size += com.google.protobuf.CodedOutputStream
.computeEnumSize(7, cAKDDMKAIMD_);
.computeEnumSize(7, status_);
}
if (jHFNDBIHLNB_ != 0) {
if (seedId_ != 0) {
size += com.google.protobuf.CodedOutputStream
.computeUInt32Size(8, jHFNDBIHLNB_);
.computeUInt32Size(8, seedId_);
}
if (endTime_ != 0) {
size += com.google.protobuf.CodedOutputStream
@ -363,13 +363,13 @@ public final class HomePlantSubFieldDataOuterClass {
if (!getEntityIdListList()
.equals(other.getEntityIdListList())) return false;
if (cAKDDMKAIMD_ != other.cAKDDMKAIMD_) return false;
if (getJHFNDBIHLNB()
!= other.getJHFNDBIHLNB()) return false;
if (status_ != other.status_) return false;
if (getSeedId()
!= other.getSeedId()) return false;
if (getEndTime()
!= other.getEndTime()) return false;
if (getKHFGOPCOAGM()
!= other.getKHFGOPCOAGM()) return false;
if (getGatherPointType()
!= other.getGatherPointType()) return false;
if (!unknownFields.equals(other.unknownFields)) return false;
return true;
}
@ -385,14 +385,14 @@ public final class HomePlantSubFieldDataOuterClass {
hash = (37 * hash) + ENTITY_ID_LIST_FIELD_NUMBER;
hash = (53 * hash) + getEntityIdListList().hashCode();
}
hash = (37 * hash) + CAKDDMKAIMD_FIELD_NUMBER;
hash = (53 * hash) + cAKDDMKAIMD_;
hash = (37 * hash) + JHFNDBIHLNB_FIELD_NUMBER;
hash = (53 * hash) + getJHFNDBIHLNB();
hash = (37 * hash) + STATUS_FIELD_NUMBER;
hash = (53 * hash) + status_;
hash = (37 * hash) + SEED_ID_FIELD_NUMBER;
hash = (53 * hash) + getSeedId();
hash = (37 * hash) + END_TIME_FIELD_NUMBER;
hash = (53 * hash) + getEndTime();
hash = (37 * hash) + KHFGOPCOAGM_FIELD_NUMBER;
hash = (53 * hash) + getKHFGOPCOAGM();
hash = (37 * hash) + GATHER_POINT_TYPE_FIELD_NUMBER;
hash = (53 * hash) + getGatherPointType();
hash = (29 * hash) + unknownFields.hashCode();
memoizedHashCode = hash;
return hash;
@ -532,13 +532,13 @@ public final class HomePlantSubFieldDataOuterClass {
super.clear();
entityIdList_ = emptyIntList();
bitField0_ = (bitField0_ & ~0x00000001);
cAKDDMKAIMD_ = 0;
status_ = 0;
jHFNDBIHLNB_ = 0;
seedId_ = 0;
endTime_ = 0;
kHFGOPCOAGM_ = 0;
gatherPointType_ = 0;
return this;
}
@ -572,10 +572,10 @@ public final class HomePlantSubFieldDataOuterClass {
bitField0_ = (bitField0_ & ~0x00000001);
}
result.entityIdList_ = entityIdList_;
result.cAKDDMKAIMD_ = cAKDDMKAIMD_;
result.jHFNDBIHLNB_ = jHFNDBIHLNB_;
result.status_ = status_;
result.seedId_ = seedId_;
result.endTime_ = endTime_;
result.kHFGOPCOAGM_ = kHFGOPCOAGM_;
result.gatherPointType_ = gatherPointType_;
onBuilt();
return result;
}
@ -634,17 +634,17 @@ public final class HomePlantSubFieldDataOuterClass {
}
onChanged();
}
if (other.cAKDDMKAIMD_ != 0) {
setCAKDDMKAIMDValue(other.getCAKDDMKAIMDValue());
if (other.status_ != 0) {
setStatusValue(other.getStatusValue());
}
if (other.getJHFNDBIHLNB() != 0) {
setJHFNDBIHLNB(other.getJHFNDBIHLNB());
if (other.getSeedId() != 0) {
setSeedId(other.getSeedId());
}
if (other.getEndTime() != 0) {
setEndTime(other.getEndTime());
}
if (other.getKHFGOPCOAGM() != 0) {
setKHFGOPCOAGM(other.getKHFGOPCOAGM());
if (other.getGatherPointType() != 0) {
setGatherPointType(other.getGatherPointType());
}
this.mergeUnknownFields(other.unknownFields);
onChanged();
@ -755,87 +755,87 @@ public final class HomePlantSubFieldDataOuterClass {
return this;
}
private int cAKDDMKAIMD_ = 0;
private int status_ = 0;
/**
* <code>.HomePlantFieldStatus CAKDDMKAIMD = 7;</code>
* @return The enum numeric value on the wire for cAKDDMKAIMD.
* <code>.HomePlantFieldStatus status = 7;</code>
* @return The enum numeric value on the wire for status.
*/
@java.lang.Override public int getCAKDDMKAIMDValue() {
return cAKDDMKAIMD_;
@java.lang.Override public int getStatusValue() {
return status_;
}
/**
* <code>.HomePlantFieldStatus CAKDDMKAIMD = 7;</code>
* @param value The enum numeric value on the wire for cAKDDMKAIMD to set.
* <code>.HomePlantFieldStatus status = 7;</code>
* @param value The enum numeric value on the wire for status to set.
* @return This builder for chaining.
*/
public Builder setCAKDDMKAIMDValue(int value) {
public Builder setStatusValue(int value) {
cAKDDMKAIMD_ = value;
status_ = value;
onChanged();
return this;
}
/**
* <code>.HomePlantFieldStatus CAKDDMKAIMD = 7;</code>
* @return The cAKDDMKAIMD.
* <code>.HomePlantFieldStatus status = 7;</code>
* @return The status.
*/
@java.lang.Override
public emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus getCAKDDMKAIMD() {
public emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus getStatus() {
@SuppressWarnings("deprecation")
emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus result = emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus.valueOf(cAKDDMKAIMD_);
emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus result = emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus.valueOf(status_);
return result == null ? emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus.UNRECOGNIZED : result;
}
/**
* <code>.HomePlantFieldStatus CAKDDMKAIMD = 7;</code>
* @param value The cAKDDMKAIMD to set.
* <code>.HomePlantFieldStatus status = 7;</code>
* @param value The status to set.
* @return This builder for chaining.
*/
public Builder setCAKDDMKAIMD(emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus value) {
public Builder setStatus(emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.HomePlantFieldStatus value) {
if (value == null) {
throw new NullPointerException();
}
cAKDDMKAIMD_ = value.getNumber();
status_ = value.getNumber();
onChanged();
return this;
}
/**
* <code>.HomePlantFieldStatus CAKDDMKAIMD = 7;</code>
* <code>.HomePlantFieldStatus status = 7;</code>
* @return This builder for chaining.
*/
public Builder clearCAKDDMKAIMD() {
public Builder clearStatus() {
cAKDDMKAIMD_ = 0;
status_ = 0;
onChanged();
return this;
}
private int jHFNDBIHLNB_ ;
private int seedId_ ;
/**
* <code>uint32 JHFNDBIHLNB = 8;</code>
* @return The jHFNDBIHLNB.
* <code>uint32 seed_id = 8;</code>
* @return The seedId.
*/
@java.lang.Override
public int getJHFNDBIHLNB() {
return jHFNDBIHLNB_;
public int getSeedId() {
return seedId_;
}
/**
* <code>uint32 JHFNDBIHLNB = 8;</code>
* @param value The jHFNDBIHLNB to set.
* <code>uint32 seed_id = 8;</code>
* @param value The seedId to set.
* @return This builder for chaining.
*/
public Builder setJHFNDBIHLNB(int value) {
public Builder setSeedId(int value) {
jHFNDBIHLNB_ = value;
seedId_ = value;
onChanged();
return this;
}
/**
* <code>uint32 JHFNDBIHLNB = 8;</code>
* <code>uint32 seed_id = 8;</code>
* @return This builder for chaining.
*/
public Builder clearJHFNDBIHLNB() {
public Builder clearSeedId() {
jHFNDBIHLNB_ = 0;
seedId_ = 0;
onChanged();
return this;
}
@ -871,33 +871,33 @@ public final class HomePlantSubFieldDataOuterClass {
return this;
}
private int kHFGOPCOAGM_ ;
private int gatherPointType_ ;
/**
* <code>uint32 KHFGOPCOAGM = 3;</code>
* @return The kHFGOPCOAGM.
* <code>uint32 gather_point_type = 3;</code>
* @return The gatherPointType.
*/
@java.lang.Override
public int getKHFGOPCOAGM() {
return kHFGOPCOAGM_;
public int getGatherPointType() {
return gatherPointType_;
}
/**
* <code>uint32 KHFGOPCOAGM = 3;</code>
* @param value The kHFGOPCOAGM to set.
* <code>uint32 gather_point_type = 3;</code>
* @param value The gatherPointType to set.
* @return This builder for chaining.
*/
public Builder setKHFGOPCOAGM(int value) {
public Builder setGatherPointType(int value) {
kHFGOPCOAGM_ = value;
gatherPointType_ = value;
onChanged();
return this;
}
/**
* <code>uint32 KHFGOPCOAGM = 3;</code>
* <code>uint32 gather_point_type = 3;</code>
* @return This builder for chaining.
*/
public Builder clearKHFGOPCOAGM() {
public Builder clearGatherPointType() {
kHFGOPCOAGM_ = 0;
gatherPointType_ = 0;
onChanged();
return this;
}
@ -969,12 +969,12 @@ public final class HomePlantSubFieldDataOuterClass {
static {
java.lang.String[] descriptorData = {
"\n\033HomePlantSubFieldData.proto\032\032HomePlant" +
"FieldStatus.proto\"\227\001\n\025HomePlantSubFieldD" +
"ata\022\026\n\016entity_id_list\030\006 \003(\r\022*\n\013CAKDDMKAI" +
"MD\030\007 \001(\0162\025.HomePlantFieldStatus\022\023\n\013JHFND" +
"BIHLNB\030\010 \001(\r\022\020\n\010end_time\030\016 \001(\007\022\023\n\013KHFGOP" +
"COAGM\030\003 \001(\rB\033\n\031emu.grasscutter.net.proto" +
"b\006proto3"
"FieldStatus.proto\"\224\001\n\025HomePlantSubFieldD" +
"ata\022\026\n\016entity_id_list\030\006 \003(\r\022%\n\006status\030\007 " +
"\001(\0162\025.HomePlantFieldStatus\022\017\n\007seed_id\030\010 " +
"\001(\r\022\020\n\010end_time\030\016 \001(\007\022\031\n\021gather_point_ty" +
"pe\030\003 \001(\rB\033\n\031emu.grasscutter.net.protob\006p" +
"roto3"
};
descriptor = com.google.protobuf.Descriptors.FileDescriptor
.internalBuildGeneratedFileFrom(descriptorData,
@ -986,7 +986,7 @@ public final class HomePlantSubFieldDataOuterClass {
internal_static_HomePlantSubFieldData_fieldAccessorTable = new
com.google.protobuf.GeneratedMessageV3.FieldAccessorTable(
internal_static_HomePlantSubFieldData_descriptor,
new java.lang.String[] { "EntityIdList", "CAKDDMKAIMD", "JHFNDBIHLNB", "EndTime", "KHFGOPCOAGM", });
new java.lang.String[] { "EntityIdList", "Status", "SeedId", "EndTime", "GatherPointType", });
emu.grasscutter.net.proto.HomePlantFieldStatusOuterClass.getDescriptor();
}

View File

@ -1,8 +1,32 @@
# Handbook Data
Use Grasscutter's dumpers to generate the data to put here.
# Generating Data
When you have Grasscutter set up, you can use the following commands to generate the data:
- Commands - `grasscutter.jar -dump=commands,en-us`
- Items - `grasscutter.jar -dump=items,EN`
- Avatars - `grasscutter.jar -dump=avatars,EN`
- Quests - `grasscutter.jar -dump=quests,EN`
- Entities - `grasscutter.jar -dump=entities,en-us`
- Areas - `grasscutter.jar -dump=areas,EN`
- Scenes - `grasscutter.jar -dump=scenes,en-us`
Grasscutter being "set up" means:
- A Java runtime is installed
- Resources are provided in the working directory
## Language Locales
You can replace `en-us` or `EN` using the language locale which matches the format.
| Grasscutter Language Locale | Handbook Language Locale |
|-----------------------------|--------------------------|
| en-us | EN |
## Files Required
- `mainquests.csv'
- `mainquests.csv`
- `commands.json`
- `entities.csv`
- `avatars.csv`

View File

@ -158,6 +158,8 @@ public final class Grasscutter {
// Generate handbooks.
Tools.createGmHandbooks(false);
// Generate gacha mappings.
Tools.generateGachaMappings();
}
// Start servers.

View File

@ -1,5 +1,6 @@
package emu.grasscutter.command;
import emu.grasscutter.game.world.Position;
import java.util.*;
import java.util.function.BiConsumer;
import java.util.regex.*;
@ -54,4 +55,78 @@ public class CommandHelpers {
});
return args;
}
public static float parseRelative(String input, Float current) {
if (input.contains("~")) { // Relative
if (!input.equals("~")) { // Relative with offset
current += Float.parseFloat(input.replace("~", ""));
} // Else no offset, no modification
} else { // Absolute
current = Float.parseFloat(input);
}
return current;
}
public static Position parsePosition(
String inputX, String inputY, String inputZ, Position curPos, Position curRot) {
Position offset = new Position();
Position target = new Position(curPos);
if (inputX.contains("~")) { // Relative
if (!inputX.equals("~")) { // Relative with offset
target.addX(Float.parseFloat(inputX.replace("~", "")));
}
} else if (inputX.contains("^")) {
if (!inputX.equals("^")) {
offset.setX(Float.parseFloat(inputX.replace("^", "")));
}
} else { // Absolute
target.setX(Float.parseFloat(inputX));
}
if (inputY.contains("~")) { // Relative
if (!inputY.equals("~")) { // Relative with offset
target.addY(Float.parseFloat(inputY.replace("~", "")));
}
} else if (inputY.contains("^")) {
if (!inputY.equals("^")) {
offset.setY(Float.parseFloat(inputY.replace("^", "")));
}
} else { // Absolute
target.setY(Float.parseFloat(inputY));
}
if (inputZ.contains("~")) { // Relative
if (!inputZ.equals("~")) { // Relative with offset
target.addZ(Float.parseFloat(inputZ.replace("~", "")));
}
} else if (inputZ.contains("^")) {
if (!inputZ.equals("^")) {
offset.setZ(Float.parseFloat(inputZ.replace("^", "")));
}
} else { // Absolute
target.setZ(Float.parseFloat(inputZ));
}
if (!offset.equal3d(Position.ZERO)) {
return calculateOffset(target, curRot, offset);
} else {
return target;
}
}
public static Position calculateOffset(Position pos, Position rot, Position offset) {
// Degrees to radians
float angleZ = (float) Math.toRadians(rot.getY());
float angleX = (float) Math.toRadians(rot.getY() + 90);
// Calculate offset based on current position and rotation
return new Position(
pos.getX()
+ offset.getZ() * (float) Math.sin(angleZ)
+ offset.getX() * (float) Math.sin(angleX),
pos.getY() + offset.getY(),
pos.getZ()
+ offset.getZ() * (float) Math.cos(angleZ)
+ offset.getX() * (float) Math.cos(angleX));
}
}

View File

@ -32,9 +32,12 @@ public final class DebugCommand implements CommandHandler {
var scene = sender.getScene();
var entityId = Integer.parseInt(args.get(0));
// TODO Might want to allow groupId specification,
// because there can be more than one entity with
// the given config ID.
var entity =
args.size() > 1 && args.get(1).equals("config")
? scene.getEntityByConfigId(entityId)
? scene.getFirstEntityByConfigId(entityId)
: scene.getEntityById(entityId);
if (entity == null) {
sender.dropMessage("Entity not found.");

View File

@ -33,7 +33,7 @@ public final class EnterDungeonCommand implements CommandHandler {
targetPlayer
.getServer()
.getDungeonSystem()
.enterDungeon(targetPlayer.getSession().getPlayer(), 0, dungeonId);
.enterDungeon(targetPlayer.getSession().getPlayer(), 0, dungeonId, true);
if (!result) {
CommandHandler.sendMessage(

View File

@ -51,7 +51,10 @@ public final class EntityCommand implements CommandHandler {
}
param.scene = targetPlayer.getScene();
var entity = param.scene.getEntityByConfigId(param.configId);
// TODO Might want to allow groupId specification,
// because there can be more than one entity with
// the given config ID.
var entity = param.scene.getFirstEntityByConfigId(param.configId);
if (entity == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.entity.not_found_error"));

View File

@ -0,0 +1,124 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.*;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.scene.SceneTagData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.*;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import java.util.*;
import lombok.val;
@Command(
label = "setSceneTag",
aliases = {"tag"},
usage = {"<add|remove|unlockall|reset> <sceneTagId>"},
permission = "player.setscenetag",
permissionTargeted = "player.setscenetag.others")
public final class SetSceneTagCommand implements CommandHandler {
private final Int2ObjectMap<SceneTagData> sceneTagData = GameData.getSceneTagDataMap();
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.isEmpty()) {
sendUsageMessage(sender);
return;
}
val actionStr = args.get(0).toLowerCase();
var value = -1;
if (args.size() > 1) {
try {
value = Integer.parseInt(args.get(1));
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.execution.argument_error");
return;
}
} else {
if (actionStr.equals("unlockall")) {
unlockAllSceneTags(targetPlayer);
return;
} else if (actionStr.equals("reset") || actionStr.equals("restore")) {
resetAllSceneTags(targetPlayer);
return;
} else {
CommandHandler.sendTranslatedMessage(sender, "commands.execution.argument_error");
return;
}
}
val userVal = value;
var sceneData =
sceneTagData.values().stream().filter(sceneTag -> sceneTag.getId() == userVal).findFirst();
if (sceneData.isEmpty()) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.id");
return;
}
int scene = sceneData.get().getSceneId();
switch (actionStr) {
case "add", "set" -> addSceneTag(targetPlayer, scene, value);
case "remove", "del" -> removeSceneTag(targetPlayer, scene, value);
default -> CommandHandler.sendTranslatedMessage(sender, "commands.execution.argument_error");
}
CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_to", value, actionStr);
}
private void addSceneTag(Player targetPlayer, int scene, int value) {
targetPlayer.getProgressManager().addSceneTag(scene, value);
}
private void removeSceneTag(Player targetPlayer, int scene, int value) {
targetPlayer.getProgressManager().delSceneTag(scene, value);
}
private void unlockAllSceneTags(Player targetPlayer) {
var allData = sceneTagData.values();
// Add all SceneTags
allData.stream()
.toList()
.forEach(
sceneTag -> {
targetPlayer
.getSceneTags()
.computeIfAbsent(sceneTag.getSceneId(), k -> new HashSet<>());
targetPlayer.getSceneTags().get(sceneTag.getSceneId()).add(sceneTag.getId());
});
// Remove default SceneTags, as most are "before" or "locked" states
allData.stream()
.filter(SceneTagData::isDefaultValid)
// Only remove for big world as some other scenes only have defaults
.filter(sceneTag -> sceneTag.getSceneId() == 3)
.forEach(
sceneTag -> {
targetPlayer.getSceneTags().get(sceneTag.getSceneId()).remove(sceneTag.getId());
});
this.setSceneTags(targetPlayer);
}
private void resetAllSceneTags(Player targetPlayer) {
targetPlayer.getSceneTags().clear();
// targetPlayer.applyStartingSceneTags(); // private
GameData.getSceneTagDataMap().values().stream()
.filter(SceneTagData::isDefaultValid)
.forEach(
sceneTag -> {
targetPlayer
.getSceneTags()
.computeIfAbsent(sceneTag.getSceneId(), k -> new HashSet<>());
targetPlayer.getSceneTags().get(sceneTag.getSceneId()).add(sceneTag.getId());
});
this.setSceneTags(targetPlayer);
}
private void setSceneTags(Player targetPlayer) {
targetPlayer.sendPacket(new PacketPlayerWorldSceneInfoListNotify(targetPlayer));
}
}

View File

@ -21,9 +21,9 @@ import lombok.Setter;
label = "spawn",
aliases = {"drop", "s"},
usage = {
"<itemId> [x<amount>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>",
"<gadgetId> [x<amount>] [state<state>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>",
"<monsterId> [x<amount>] [lv<level>] [ai<aiId>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>"
"<itemId> [x<amount>] [blk<blockId>] [grp<groupId>] [cfg<configId>] [<x> <y> <z>] [<rotX> <rotY> <rotZ>]",
"<gadgetId> [x<amount>] [state<state>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] [<x> <y> <z>] [<rotX> <rotY> <rotZ>]",
"<monsterId> [x<amount>] [lv<level>] [ai<aiId>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] [<x> <y> <z>] [<rotX> <rotY> <rotZ>]"
},
permission = "server.spawn",
permissionTargeted = "server.spawn.others")
@ -53,14 +53,23 @@ public final class SpawnCommand implements CommandHandler {
sendUsageMessage(sender); // Reachable if someone does `/give lv90` or similar
throw new IllegalArgumentException();
}
Position pos = new Position(targetPlayer.getPosition());
Position rot = new Position(targetPlayer.getRotation());
switch (args.size()) {
case 7:
try {
rot.setX(CommandHelpers.parseRelative(args.get(4), rot.getX()));
rot.setY(CommandHelpers.parseRelative(args.get(5), rot.getY()));
rot.setZ(CommandHelpers.parseRelative(args.get(6), rot.getZ()));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.execution.argument_error"));
} // Fallthrough
case 4:
try {
float x, y, z;
x = Float.parseFloat(args.get(1));
y = Float.parseFloat(args.get(2));
z = Float.parseFloat(args.get(3));
param.pos = new Position(x, y, z);
pos = CommandHelpers.parsePosition(args.get(1), args.get(2), args.get(3), pos, rot);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.execution.argument_error"));
@ -77,6 +86,8 @@ public final class SpawnCommand implements CommandHandler {
sendUsageMessage(sender);
return;
}
param.pos = pos;
param.rot = rot;
MonsterData monsterData = GameData.getMonsterDataMap().get(param.id);
GadgetData gadgetData = GameData.getGadgetDataMap().get(param.id);
@ -102,12 +113,8 @@ public final class SpawnCommand implements CommandHandler {
}
double maxRadius = Math.sqrt(param.amount * 0.2 / Math.PI);
if (param.pos == null) {
param.pos = targetPlayer.getPosition();
}
for (int i = 0; i < param.amount; i++) {
Position pos = GetRandomPositionInCircle(param.pos, maxRadius).addY(3);
pos = GetRandomPositionInCircle(param.pos, maxRadius).addY(3);
GameEntity entity = null;
if (itemData != null) {
entity = createItem(itemData, param, pos);
@ -128,12 +135,12 @@ public final class SpawnCommand implements CommandHandler {
}
private EntityItem createItem(ItemData itemData, SpawnParameters param, Position pos) {
return new EntityItem(param.scene, null, itemData, pos, 1, true);
return new EntityItem(param.scene, null, itemData, pos, param.rot, 1, true);
}
private EntityMonster createMonster(
MonsterData monsterData, SpawnParameters param, Position pos) {
var entity = new EntityMonster(param.scene, monsterData, pos, param.lvl);
var entity = new EntityMonster(param.scene, monsterData, pos, param.rot, param.lvl);
if (param.ai != -1) {
entity.setAiId(param.ai);
}
@ -144,16 +151,13 @@ public final class SpawnCommand implements CommandHandler {
GadgetData gadgetData, SpawnParameters param, Position pos, Player targetPlayer) {
EntityBaseGadget entity;
if (gadgetData.getType() == EntityType.Vehicle) {
entity =
new EntityVehicle(
param.scene, targetPlayer, param.id, 0, pos, targetPlayer.getRotation());
entity = new EntityVehicle(param.scene, targetPlayer, param.id, 0, pos, param.rot);
} else {
entity = new EntityGadget(param.scene, param.id, pos, targetPlayer.getRotation());
entity = new EntityGadget(param.scene, param.id, pos, param.rot);
if (param.state != -1) {
((EntityGadget) entity).setState(param.state);
}
}
return entity;
}
@ -207,6 +211,7 @@ public final class SpawnCommand implements CommandHandler {
@Setter public int def = -1;
@Setter public int ai = -1;
@Setter public Position pos = null;
@Setter public Position rot = null;
public Scene scene = null;
}
}

View File

@ -17,8 +17,10 @@ public final class StopCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
CommandHandler.sendMessage(null, translate("commands.stop.success"));
for (Player p : Grasscutter.getGameServer().getPlayers().values()) {
CommandHandler.sendMessage(p, translate(p, "commands.stop.success"));
if (Grasscutter.getGameServer() != null) {
for (Player p : Grasscutter.getGameServer().getPlayers().values()) {
CommandHandler.sendMessage(p, translate(p, "commands.stop.success"));
}
}
System.exit(1000);

View File

@ -16,24 +16,10 @@ import java.util.List;
permissionTargeted = "player.teleport.others")
public final class TeleportCommand implements CommandHandler {
private float parseRelative(
String input, Float current) { // TODO: Maybe this will be useful elsewhere later
if (input.contains("~")) { // Relative
if (!input.equals("~")) { // Relative with offset
current += Float.parseFloat(input.replace("~", ""));
} // Else no offset, no modification
} else { // Absolute
current = Float.parseFloat(input);
}
return current;
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Position pos = targetPlayer.getPosition();
float x = pos.getX();
float y = pos.getY();
float z = pos.getZ();
Position pos = new Position(targetPlayer.getPosition());
Position rot = new Position(targetPlayer.getRotation());
int sceneId = targetPlayer.getSceneId();
switch (args.size()) {
@ -46,9 +32,7 @@ public final class TeleportCommand implements CommandHandler {
} // Fallthrough
case 3:
try {
x = this.parseRelative(args.get(0), x);
y = this.parseRelative(args.get(1), y);
z = this.parseRelative(args.get(2), z);
pos = CommandHelpers.parsePosition(args.get(0), args.get(1), args.get(2), pos, rot);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.teleport.invalid_position"));
@ -59,11 +43,10 @@ public final class TeleportCommand implements CommandHandler {
return;
}
Position target_pos = new Position(x, y, z);
boolean result =
targetPlayer
.getWorld()
.transferPlayerToScene(targetPlayer, sceneId, TeleportType.COMMAND, target_pos);
.transferPlayerToScene(targetPlayer, sceneId, TeleportType.COMMAND, pos);
if (!result) {
CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.exists_error"));
@ -71,7 +54,13 @@ public final class TeleportCommand implements CommandHandler {
CommandHandler.sendMessage(
sender,
translate(
sender, "commands.teleport.success", targetPlayer.getNickname(), x, y, z, sceneId));
sender,
"commands.teleport.success",
targetPlayer.getNickname(),
pos.getX(),
pos.getY(),
pos.getZ(),
sceneId));
}
}
}

View File

@ -33,9 +33,11 @@ public class ConfigContainer {
* Lua script require system if performance is a concern.
* Version 12 - 'http.startImmediately' was added to control whether the
* HTTP server should start immediately.
* Version 13 - 'game.useUniquePacketKey' was added to control whether the
* encryption key used for packets is a constant or randomly generated.
*/
private static int version() {
return 12;
return 13;
}
/**
@ -138,6 +140,7 @@ public class ConfigContainer {
public boolean autoCreate = false;
public boolean EXPERIMENTAL_RealPassword = false;
public String[] defaultPermissions = {};
public String playerEmail = "grasscutter.io";
public int maxPlayer = -1;
}
@ -169,6 +172,9 @@ public class ConfigContainer {
/* This is the port used in the default region. */
public int accessPort = 0;
/* Enabling this will generate a unique packet encryption key for each player. */
public boolean useUniquePacketKey = true;
/* Entities within a certain range will be loaded for the player */
public int loadEntitiesForPlayerRange = 300;
/* Start in 'unstable-quests', Lua scripts will be enabled by default. */

View File

@ -1,8 +1,6 @@
package emu.grasscutter.data;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.server.http.handlers.GachaHandler;
import emu.grasscutter.tools.Tools;
import emu.grasscutter.utils.*;
import java.io.*;
import java.nio.file.*;
@ -114,8 +112,6 @@ public class DataLoader {
} catch (Exception e) {
Grasscutter.getLogger().error("An error occurred while trying to check the data folder.", e);
}
generateGachaMappings();
}
private static void checkAndCopyData(String name) {
@ -131,16 +127,4 @@ public class DataLoader {
FileUtils.copyResource("/defaults/data/" + name, filePath.toString());
}
}
private static void generateGachaMappings() {
var path = GachaHandler.getGachaMappingsPath();
if (!Files.exists(path)) {
try {
Grasscutter.getLogger().debug("Creating default '" + path + "' data");
Tools.createGachaMappings(path);
} catch (Exception exception) {
Grasscutter.getLogger().warn("Failed to create gacha mappings. \n" + exception);
}
}
}
}

View File

@ -214,6 +214,14 @@ public final class GameData {
private static final Int2ObjectMap<CookRecipeData> cookRecipeDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<CoopChapterData> coopChapterDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<CoopPointData> coopPointDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<CompoundData> compoundDataMap = new Int2ObjectOpenHashMap<>();
@ -286,10 +294,18 @@ public final class GameData {
private static final Int2ObjectMap<HomeWorldBgmData> homeWorldBgmDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<HomeWorldEventData> homeWorldEventDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<HomeWorldLevelData> homeWorldLevelDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<HomeWorldModuleData> homeWorldModuleDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<HomeWorldNPCData> homeWorldNPCDataMap =
new Int2ObjectOpenHashMap<>();

View File

@ -42,6 +42,7 @@ public class AbilityModifier implements Serializable {
public String stacking;
public AbilityMixinData[] modifierMixins;
public AbilityModifierProperty properties;
public ElementType elementType;
public DynamicFloat elementDurability = DynamicFloat.ZERO;
@ -273,18 +274,20 @@ public class AbilityModifier implements Serializable {
@SerializedName(
value = "amount",
alternate = {"PDLLIFICICJ", "cdRatio"})
alternate = {"LNFMOCKIAGK", "PDLLIFICICJ", "cdRatio"})
public DynamicFloat amount = DynamicFloat.ZERO;
@SerializedName(value = "amountByTargetCurrentHPRatio")
@SerializedName(
value = "amountByTargetCurrentHPRatio",
alternate = {"GMFELAKANEF"})
public DynamicFloat amountByCasterAttackRatio = DynamicFloat.ZERO;
@SerializedName(value = "unused")
@SerializedName(value = "unknown2")
public DynamicFloat amountByCasterCurrentHPRatio = DynamicFloat.ZERO;
@SerializedName(
value = "unknown",
alternate = {"HFNJHOGGFKB", "GEJGGCIOLKN"})
value = "amountByCasterMaxHPRatio",
alternate = {"PKPBLCNMPIG", "HFNJHOGGFKB", "GEJGGCIOLKN"})
public DynamicFloat amountByCasterMaxHPRatio = DynamicFloat.ZERO;
public DynamicFloat amountByGetDamage = DynamicFloat.ZERO;
@ -292,7 +295,7 @@ public class AbilityModifier implements Serializable {
@SerializedName(value = "amountByTargetMaxHPRatio")
public DynamicFloat amountByTargetCurrentHPRatio = DynamicFloat.ZERO;
@SerializedName(value = "amountByCasterMaxHPRatio")
@SerializedName(value = "unknown1", alternate = "GGLMMJHNGMO")
public DynamicFloat amountByTargetMaxHPRatio = DynamicFloat.ZERO;
public DynamicFloat limboByTargetMaxHPRatio = DynamicFloat.ZERO;
@ -325,6 +328,9 @@ public class AbilityModifier implements Serializable {
public String srcKey, dstKey;
public int skillID;
public int resistanceListID;
public int monsterID;
public int summonTag;
public AbilityModifierAction[] actions;
public AbilityModifierAction[] successActions;
@ -367,6 +373,11 @@ public class AbilityModifier implements Serializable {
}
}
public static class AbilityModifierProperty implements Serializable {
public float Actor_HpThresholdRatio;
// Add more properties here when GC needs them.
}
public enum State {
LockHP,
Invincible,

View File

@ -8,4 +8,5 @@ import lombok.experimental.FieldDefaults;
public class ConfigCombat {
// There are more values that can be added that might be useful in the json
ConfigCombatProperty property;
ConfigCombatSummon summon;
}

View File

@ -0,0 +1,14 @@
package emu.grasscutter.data.binout.config.fields;
import java.util.List;
import lombok.*;
@Data
public class ConfigCombatSummon {
List<SummonTag> summonTags;
@Getter
public final class SummonTag {
int summonTag;
}
}

View File

@ -19,6 +19,7 @@ public final class PointData {
@Getter private Position size;
@Getter private boolean forbidSimpleUnlock;
@Getter private boolean unlocked;
@Getter private boolean groupLimit;
@SerializedName(
value = "dungeonIds",
@ -28,7 +29,7 @@ public final class PointData {
@SerializedName(
value = "dungeonRandomList",
alternate = {"OIBKFJNBLHO"})
alternate = {"GLEKJMEEOMH"})
@Getter
private int[] dungeonRandomList;

View File

@ -0,0 +1,46 @@
package emu.grasscutter.data.excels;
import com.google.gson.annotations.SerializedName;
import emu.grasscutter.data.*;
import java.util.List;
import lombok.*;
import lombok.experimental.FieldDefaults;
@ResourceType(name = "CoopChapterExcelConfigData.json")
@Getter
@Setter // TODO: remove setters next API break
@FieldDefaults(level = AccessLevel.PRIVATE)
public class CoopChapterData extends GameResource {
@Getter(onMethod_ = @Override)
int id;
int avatarId;
// int chapterNameTextMapHash;
// int coopPageTitleTextMapHash;
// int chapterSortId;
// int avatarSortId;
// String chapterIcon;
List<CoopCondition> unlockCond;
// int [] unlockCondTips;
// int openMaterialId;
// int openMaterialNum;
// String beginTimeStr;
// int confidenceValue;
// String pointGraphPath;
// Double graphXRatio;
// Double graphYRatio;
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
private static class CoopCondition {
@SerializedName(
value = "_condType",
alternate = {"condType"})
String type = "COOP_COND_NONE";
@SerializedName(
value = "_args",
alternate = {"args"})
int[] args;
}
}

View File

@ -0,0 +1,24 @@
package emu.grasscutter.data.excels;
import emu.grasscutter.data.*;
import lombok.*;
import lombok.experimental.FieldDefaults;
@ResourceType(name = "CoopPointExcelConfigData.json")
@Getter
@Setter // TODO: remove setters next API break
@FieldDefaults(level = AccessLevel.PRIVATE)
public class CoopPointData extends GameResource {
@Getter(onMethod_ = @Override)
int id;
int chapterId;
String type;
int acceptQuest;
int[] postPointList;
// int pointNameTextMapHash;
// int pointDecTextMapHash;
int pointPosId;
// long photoMaleHash;
// long photoFemaleHash;
}

View File

@ -0,0 +1,38 @@
package emu.grasscutter.data.excels;
import com.google.gson.annotations.SerializedName;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.game.home.suite.event.SuiteEventType;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.experimental.FieldDefaults;
@ResourceType(name = "HomeWorldEventExcelConfigData.json")
@FieldDefaults(level = AccessLevel.PRIVATE)
@Getter
public class HomeWorldEventData extends GameResource {
@SerializedName(
value = "id",
alternate = {"BBEIIPEFDPE"})
int id;
@SerializedName(
value = "eventType",
alternate = {"JOCKIMECHDP"})
SuiteEventType eventType;
int avatarID;
@SerializedName(
value = "talkId",
alternate = {"IGNJAICDFPD"})
int talkId;
int rewardID;
@SerializedName(
value = "suiteId",
alternate = {"FEHOKMJPOED"})
int suiteId;
}

View File

@ -0,0 +1,17 @@
package emu.grasscutter.data.excels;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.experimental.FieldDefaults;
@ResourceType(name = "HomeworldModuleExcelConfigData.json")
@FieldDefaults(level = AccessLevel.PRIVATE)
@Getter
public class HomeWorldModuleData extends GameResource {
int Id;
boolean isFree;
int worldSceneId;
int defaultRoomSceneId;
}

View File

@ -22,6 +22,7 @@ public class DungeonData extends GameResource {
private DungeonInvolveType involveType;
@Getter private int limitLevel;
@Getter private int passCond;
@Getter private int passJumpDungeon;
@Getter private int reviveMaxCount;
@Getter private int settleCountdownTime;
@Getter private int failSettleCountdownTime;

View File

@ -1,6 +1,8 @@
package emu.grasscutter.data.excels.dungeon;
import emu.grasscutter.data.*;
import emu.grasscutter.game.dungeons.enums.*;
import java.util.List;
import lombok.*;
@ResourceType(name = "DungeonEntryExcelConfigData.json")
@ -12,4 +14,46 @@ public class DungeonEntryData extends GameResource {
private int dungeonEntryId;
private int sceneId;
private DungunEntryType type;
private DungeonEntryCondCombType condComb;
private List<DungeonEntryCondition> satisfiedCond;
public static class DungeonEntryCondition {
private DungeonEntrySatisfiedConditionType type;
private int param1;
}
public DungunEntryType getType() {
if (type == null) {
return DungunEntryType.DUNGEN_ENTRY_TYPE_NONE;
}
return type;
}
public DungeonEntryCondCombType getCondComb() {
if (condComb == null) {
return DungeonEntryCondCombType.DUNGEON_ENTRY_COND_COMB_NONE;
}
return condComb;
}
public int getLevelCondition() {
for (var cond : satisfiedCond) {
if (cond.type != null
&& cond.type.equals(DungeonEntrySatisfiedConditionType.DUNGEON_ENTRY_CONDITION_LEVEL)) {
return cond.param1;
}
}
return 0;
}
public int getQuestCondition() {
for (var cond : satisfiedCond) {
if (cond.type != null
&& cond.type.equals(DungeonEntrySatisfiedConditionType.DUNGEON_ENTRY_CONDITION_QUEST)) {
return cond.param1;
}
}
return 0;
}
}

View File

@ -1,33 +1,83 @@
package emu.grasscutter.data.excels.tower;
import emu.grasscutter.data.*;
import java.util.List;
import lombok.*;
@ResourceType(name = "TowerLevelExcelConfigData.json")
@Getter
public class TowerLevelData extends GameResource {
private int levelId;
private int levelIndex;
private int levelGroupId;
private int dungeonId;
private List<TowerLevelCond> conds;
private int monsterLevel;
public static class TowerLevelCond {
private TowerCondType towerCondType;
private List<Integer> argumentList;
}
public enum TowerCondType {
TOWER_COND_NONE,
TOWER_COND_CHALLENGE_LEFT_TIME_MORE_THAN,
TOWER_COND_LEFT_HP_GREATER_THAN
}
// Not actual data in TowerLevelExcelConfigData.
// Just packaging condition parameters for convenience.
@Getter
public class TowerCondTimeParams {
private int param1;
private int minimumTimeInSeconds;
public TowerCondTimeParams(int param1, int minimumTimeInSeconds) {
this.param1 = param1;
this.minimumTimeInSeconds = minimumTimeInSeconds;
}
}
@Getter
public class TowerCondHpParams {
private int sceneId;
private int configId;
private int minimumHpPercentage;
public TowerCondHpParams(int sceneId, int configId, int minimumHpPercentage) {
this.sceneId = sceneId;
this.configId = configId;
this.minimumHpPercentage = minimumHpPercentage;
}
}
@Override
public int getId() {
return this.getLevelId();
}
public int getLevelId() {
return levelId;
public TowerCondType getCondType(int star) {
if (star < 0 || conds == null || star >= conds.size()) {
return TowerCondType.TOWER_COND_NONE;
}
var condType = conds.get(star).towerCondType;
return condType == null ? TowerCondType.TOWER_COND_NONE : condType;
}
public int getLevelGroupId() {
return levelGroupId;
public TowerCondTimeParams getTimeCond(int star) {
if (star < 0 || conds == null || star >= conds.size()) {
return null;
}
var params = conds.get(star).argumentList;
return new TowerCondTimeParams(params.get(0), params.get(1));
}
public int getLevelIndex() {
return levelIndex;
}
public int getDungeonId() {
return dungeonId;
public TowerCondHpParams getHpCond(int star) {
if (star < 0 || conds == null || star >= conds.size()) {
return null;
}
var params = conds.get(star).argumentList;
return new TowerCondHpParams(params.get(0), params.get(1), params.get(2));
}
}

View File

@ -109,7 +109,7 @@ public class Account {
return email;
} else {
// As of game version 3.5+, only the email is displayed to a user.
return this.getUsername() + "@grasscutter.io";
return this.getUsername() + "@" + ACCOUNT.playerEmail;
}
}
@ -235,7 +235,7 @@ public class Account {
this.addPermission("*");
}
// Set account default language as server default language
// Set account default language to server default language
if (!document.containsKey("locale")) {
this.locale = LANGUAGE;
}

View File

@ -241,7 +241,8 @@ public interface HandbookActions {
// Create the entity.
for (var i = 1; i <= request.getAmount(); i++) {
var entity = new EntityMonster(scene, entityData, player.getPosition(), level);
var entity =
new EntityMonster(scene, entityData, player.getPosition(), player.getRotation(), level);
scene.addEntity(entity);
}

View File

@ -2,6 +2,7 @@ package emu.grasscutter.game.ability;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.AbilityData;
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.AbilityStringOuterClass.AbilityString;
@ -24,6 +25,7 @@ public class Ability {
private static Map<String, Object2FloatMap<String>> abilitySpecialsModified = new HashMap<>();
@Getter private int hash;
@Getter private Set<Integer> avatarSkillStartIds;
public Ability(AbilityData data, GameEntity owner, Player playerOwner) {
this.data = data;
@ -44,6 +46,49 @@ public class Ability {
hash = Utils.abilityHash(data.abilityName);
data.initialize();
//
// Collect skill IDs referenced by AvatarSkillStart modifier actions
// in onAbilityStart and in every modifier's onAdded action set.
// These skill IDs will be used by AbilityManager to determine whether
// an elemental burst has fired correctly.
//
avatarSkillStartIds = new HashSet<>();
if (data.onAbilityStart != null) {
avatarSkillStartIds.addAll(
Arrays.stream(data.onAbilityStart)
.filter(action -> action.type == AbilityModifierAction.Type.AvatarSkillStart)
.map(action -> action.skillID)
.toList());
}
avatarSkillStartIds.addAll(
data.modifiers.values().stream()
.map(
m ->
(List<AbilityModifierAction>)
(m.onAdded == null ? Collections.emptyList() : Arrays.asList(m.onAdded)))
.flatMap(List::stream)
.filter(action -> action.type == AbilityModifierAction.Type.AvatarSkillStart)
.map(action -> action.skillID)
.toList());
if (data.onAdded != null) {
processOnAddedAbilityModifiers();
}
}
public void processOnAddedAbilityModifiers() {
for (AbilityModifierAction modifierAction : data.onAdded) {
if (modifierAction.type == null) continue;
if (modifierAction.type == AbilityModifierAction.Type.ApplyModifier) {
if (modifierAction.modifierName == null) continue;
else if (!data.modifiers.containsKey(modifierAction.modifierName)) continue;
var modifierData = data.modifiers.get(modifierAction.modifierName);
owner.onAddAbilityModifier(modifierData);
}
}
}
public static String getAbilityName(AbilityString abString) {

View File

@ -7,6 +7,7 @@ import emu.grasscutter.data.binout.*;
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
import emu.grasscutter.game.ability.actions.*;
import emu.grasscutter.game.ability.mixins.*;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.*;
import emu.grasscutter.game.props.FightProperty;
@ -20,7 +21,7 @@ import emu.grasscutter.net.proto.AbilityScalarValueEntryOuterClass.AbilityScalar
import emu.grasscutter.net.proto.ModifierActionOuterClass.ModifierAction;
import emu.grasscutter.server.event.player.PlayerUseSkillEvent;
import io.netty.util.concurrent.FastThreadLocalThread;
import java.util.HashMap;
import java.util.*;
import java.util.concurrent.*;
import lombok.Getter;
@ -47,9 +48,64 @@ public final class AbilityManager extends BasePlayerManager {
}
@Getter private boolean abilityInvulnerable = false;
private int burstCasterId;
private int burstSkillId;
public AbilityManager(Player player) {
super(player);
removePendingEnergyClear();
}
public void removePendingEnergyClear() {
this.burstCasterId = 0;
this.burstSkillId = 0;
}
private void onPossibleElementalBurst(Ability ability, AbilityModifier modifier, int entityId) {
//
// Possibly clear avatar energy spent on elemental burst
// and set invulnerability.
//
// Problem: Burst can misfire occasionally, like hitting Q when
// dashing, doing E, or switching avatars. The client would
// still send EvtDoSkillSuccNotify, but the burst may not
// actually happen. We don't know when to clear avatar energy.
//
// When burst does happen, a number of AbilityInvokeEntry will
// come in. Use the Ability it references and search for any
// modifier with type=AvatarSkillStart, skillID=burst skill ID.
//
// If that is missing, search for modifier action that sets
// invulnerability as a fallback.
//
if (this.burstCasterId == 0) return;
boolean skillInvincibility = modifier.state == AbilityModifier.State.Invincible;
if (modifier.onAdded != null) {
skillInvincibility |=
Arrays.stream(modifier.onAdded)
.filter(
action ->
action.type == AbilityModifierAction.Type.AttachAbilityStateResistance
&& action.resistanceListID == 11002)
.toList()
.size()
> 0;
}
if (this.burstCasterId == entityId
&& (ability.getAvatarSkillStartIds().contains(this.burstSkillId) || skillInvincibility)) {
Grasscutter.getLogger()
.trace(
"Caster ID's {} burst successful, clearing energy and setting invulnerability",
entityId);
this.abilityInvulnerable = true;
this.player
.getEnergyManager()
.handleEvtDoSkillSuccNotify(
this.player.getSession(), this.burstSkillId, this.burstCasterId);
this.removePendingEnergyClear();
}
}
public static void registerHandlers() {
@ -279,8 +335,9 @@ public final class AbilityManager extends BasePlayerManager {
return;
}
// Set the player as invulnerable.
this.abilityInvulnerable = true;
// Track this elemental burst to possibly clear avatar energy later.
this.burstSkillId = skillId;
this.burstCasterId = casterId;
}
/**
@ -453,6 +510,8 @@ public final class AbilityManager extends BasePlayerManager {
modifierData);
}
onPossibleElementalBurst(instancedAbility, modifierData, invoke.getEntityId());
AbilityModifierController modifier =
new AbilityModifierController(instancedAbility, instancedAbilityData, modifierData);
@ -562,6 +621,14 @@ public final class AbilityManager extends BasePlayerManager {
if (killState.getKilled()) {
scene.killEntity(entity);
} else if (!entity.isAlive()) {
if (entity instanceof EntityAvatar) {
// TODO Should EntityAvatar act on this invocation?
// It bugs revival due to resetting HP to max when
// the avatar should just stay dead.
Grasscutter.getLogger()
.trace("Entity of ID {} is EntityAvatar. Ignoring", invoke.getEntityId());
return;
}
entity.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP,
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP));

View File

@ -6,6 +6,7 @@ import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
import emu.grasscutter.game.ability.Ability;
import emu.grasscutter.game.entity.*;
import emu.grasscutter.game.props.FightProperty;
import it.unimi.dsi.fastutil.objects.Object2FloatOpenHashMap;
@AbilityAction(AbilityModifierAction.Type.HealHP)
public final class ActionHealHP extends AbilityActionHandler {
@ -31,24 +32,25 @@ public final class ActionHealHP extends AbilityActionHandler {
if (owner == null) return false;
ability
.getAbilitySpecials()
.forEach((k, v) -> Grasscutter.getLogger().trace(">>> {}: {}", k, v));
// Get all properties.
var properties = new Object2FloatOpenHashMap<String>();
// Add entity fight properties.
for (var property : FightProperty.values()) {
var name = property.name();
var value = owner.getFightProperty(property);
properties.put(name, value);
}
// Add ability properties.
properties.putAll(ability.getAbilitySpecials());
var amountByCasterMaxHPRatio = action.amountByCasterMaxHPRatio.get(ability);
var amountByCasterAttackRatio = action.amountByCasterAttackRatio.get(ability);
var amountByCasterCurrentHPRatio = action.amountByCasterCurrentHPRatio.get(ability);
var amountByTargetCurrentHPRatio = action.amountByTargetCurrentHPRatio.get(ability);
var amountByTargetMaxHPRatio = action.amountByTargetMaxHPRatio.get(ability);
// Calculate ratios from properties.
var amountByCasterMaxHPRatio = action.amountByCasterMaxHPRatio.get(properties, 0);
var amountByCasterAttackRatio = action.amountByCasterAttackRatio.get(properties, 0);
var amountByCasterCurrentHPRatio = action.amountByCasterCurrentHPRatio.get(properties, 0);
var amountByTargetCurrentHPRatio = action.amountByTargetCurrentHPRatio.get(properties, 0);
var amountByTargetMaxHPRatio = action.amountByTargetMaxHPRatio.get(properties, 0);
Grasscutter.getLogger().trace("amountByCasterMaxHPRatio: " + amountByCasterMaxHPRatio);
Grasscutter.getLogger().trace("amountByCasterAttackRatio: " + amountByCasterAttackRatio);
Grasscutter.getLogger().trace("amountByCasterCurrentHPRatio: " + amountByCasterCurrentHPRatio);
Grasscutter.getLogger().trace("amountByTargetCurrentHPRatio: " + amountByTargetCurrentHPRatio);
Grasscutter.getLogger().trace("amountByTargetMaxHPRatio: " + amountByTargetMaxHPRatio);
var amountToRegenerate = action.amount.get(ability);
Grasscutter.getLogger().trace("Base amount: " + amountToRegenerate);
var amountToRegenerate = action.amount.get(properties, 0);
amountToRegenerate +=
amountByCasterMaxHPRatio * owner.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
@ -57,25 +59,17 @@ public final class ActionHealHP extends AbilityActionHandler {
amountToRegenerate +=
amountByCasterCurrentHPRatio * owner.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
Grasscutter.getLogger().trace("amountToRegenerate: " + amountToRegenerate);
var abilityRatio = 1.0f;
Grasscutter.getLogger().trace("Base abilityRatio: " + abilityRatio);
if (!action.ignoreAbilityProperty)
abilityRatio +=
target.getFightProperty(FightProperty.FIGHT_PROP_HEAL_ADD)
+ target.getFightProperty(FightProperty.FIGHT_PROP_HEALED_ADD);
Grasscutter.getLogger().trace("abilityRatio: " + abilityRatio);
Grasscutter.getLogger().trace("Sub-regenerate amount: " + amountToRegenerate);
amountToRegenerate +=
amountByTargetCurrentHPRatio * target.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
amountToRegenerate +=
amountByTargetMaxHPRatio * target.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
Grasscutter.getLogger().trace("Healing {} without ratios", amountToRegenerate);
target.heal(
amountToRegenerate * abilityRatio * action.healRatio.get(ability, 1f),
action.muteHealEffect);

View File

@ -0,0 +1,70 @@
package emu.grasscutter.game.ability.actions;
import com.google.protobuf.ByteString;
import com.google.protobuf.InvalidProtocolBufferException;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
import emu.grasscutter.game.ability.Ability;
import emu.grasscutter.game.entity.*;
import emu.grasscutter.game.world.*;
import emu.grasscutter.net.proto.EPKDEHOJFLIOuterClass.EPKDEHOJFLI;
import emu.grasscutter.server.packet.send.PacketMonsterSummonTagNotify;
import emu.grasscutter.utils.*;
@AbilityAction(AbilityModifierAction.Type.Summon)
public class ActionSummon extends AbilityActionHandler {
@Override
public synchronized boolean execute(
Ability ability, AbilityModifierAction action, ByteString abilityData, GameEntity target) {
EPKDEHOJFLI summonPosRot = null;
try {
// In game version 4.0, summoned entity's
// position and rotation are packed in EPKDEHOJFLI.
// This is packet AbilityActionSummon and has two fields:
// 4: Vector pos
// 13: Vector rot
summonPosRot = EPKDEHOJFLI.parseFrom(abilityData);
} catch (InvalidProtocolBufferException e) {
Grasscutter.getLogger()
.error("Failed to parse abilityData: {}", Utils.bytesToHex(abilityData.toByteArray()));
return false;
}
var pos = new Position(summonPosRot.getPos());
var rot = new Position(summonPosRot.getRot());
var monsterId = action.monsterID;
var scene = target.getScene();
var monsterData = GameData.getMonsterDataMap().get(monsterId);
if (monsterData == null) {
Grasscutter.getLogger().error("Failed to find monster by ID {}", monsterId);
return false;
}
if (target instanceof EntityMonster ownerEntity) {
var level = scene.getLevelForMonster(0, ownerEntity.getLevel());
var entity = new EntityMonster(scene, monsterData, pos, rot, level);
ownerEntity.getSummonTagMap().put(action.summonTag, entity);
entity.setSummonedTag(action.summonTag);
entity.setOwnerEntityId(target.getId());
scene.addEntity(entity);
scene.getPlayers().get(0).sendPacket(new PacketMonsterSummonTagNotify(ownerEntity));
Grasscutter.getLogger()
.trace(
"Spawned entityId {} monsterId {} pos {} rot {}, target { {} }, action { {} }",
entity.getId(),
monsterId,
pos,
rot,
target,
action);
return true;
} else {
return false;
}
}
}

View File

@ -8,10 +8,9 @@ import emu.grasscutter.game.player.*;
import emu.grasscutter.game.props.*;
import emu.grasscutter.net.proto.ActivityInfoOuterClass;
import emu.grasscutter.server.packet.send.PacketActivityScheduleInfoNotify;
import lombok.Getter;
import java.util.*;
import java.util.concurrent.*;
import lombok.Getter;
@SuppressWarnings("unchecked")
@Getter

View File

@ -80,7 +80,7 @@ public class TrialAvatarActivityHandler extends ActivityHandler {
if (!player
.getServer()
.getDungeonSystem()
.enterDungeon(player, enterPointId, getTrialActivityDungeonId(trialAvatarIndexId)))
.enterDungeon(player, enterPointId, getTrialActivityDungeonId(trialAvatarIndexId), true))
return false;
setSelectedTrialAvatarIndex(trialAvatarIndexId);

View File

@ -1,5 +1,7 @@
package emu.grasscutter.game.avatar;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import dev.morphia.annotations.*;
import emu.grasscutter.GameConstants;
import emu.grasscutter.data.GameData;
@ -30,14 +32,11 @@ import emu.grasscutter.net.proto.TrialAvatarInfoOuterClass.TrialAvatarInfo;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.helpers.ProtoHelper;
import it.unimi.dsi.fastutil.ints.*;
import lombok.*;
import org.bson.types.ObjectId;
import javax.annotation.*;
import java.util.*;
import java.util.stream.Stream;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import javax.annotation.*;
import lombok.*;
import org.bson.types.ObjectId;
@Entity(value = "avatars", useDiscriminator = false)
public class Avatar {

View File

@ -38,6 +38,7 @@ public final class DungeonManager {
private boolean ended = false;
private int newestWayPoint = 0;
@Getter private int startSceneTime = 0;
@Setter @Getter private boolean towerDungeon = false;
DungeonTrialTeam trialTeam = null;
@ -67,6 +68,10 @@ public final class DungeonManager {
}
if (isFinishedSuccessfully()) {
// Set ended now because calling EVENT_DUNGEON_SETTLE
// during finishDungeon() may cause reentrance into
// this function, leading to double settles.
ended = true;
finishDungeon();
}
}
@ -77,8 +82,13 @@ public final class DungeonManager {
}
public int getLevelForMonster(int id) {
// TODO should use levelConfigMap? and how?
return dungeonData.getShowLevel();
if (isTowerDungeon()) {
// Tower dungeons have their own level setting in TowerLevelData
return scene.getPlayers().get(0).getTowerManager().getCurrentMonsterLevel();
} else {
// TODO should use levelConfigMap? and how?
return dungeonData.getShowLevel();
}
}
public boolean activateRespawnPoint(int pointId) {
@ -282,6 +292,16 @@ public final class DungeonManager {
// Call PlayerFinishDungeonEvent.
new PlayerFinishDungeonEvent(this.getScene().getPlayers(), this.getScene(), this).call();
// jump players to next dungeon if available
if (this.dungeonData.getPassJumpDungeon() != 0) {
for (var player : this.getScene().getPlayers()) {
player
.getServer()
.getDungeonSystem()
.enterDungeon(player, 0, this.dungeonData.getPassJumpDungeon(), false);
}
}
}
public void quitDungeon() {
@ -313,15 +333,31 @@ public final class DungeonManager {
p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_FINISH_DUNGEON);
}
});
scene
.getScriptManager()
.callEvent(new ScriptArgs(0, EventType.EVENT_DUNGEON_SETTLE, successfully ? 1 : 0));
var future =
scene
.getScriptManager()
.callEvent(new ScriptArgs(0, EventType.EVENT_DUNGEON_SETTLE, successfully ? 1 : 0));
// Note: There is a possible race condition with calling
// EVENT_DUNGEON_SETTLE here asynchronously:
// 1. EVENT_DUNGEON_SETTLE triggers some Lua-side logic,
// which may happen after 2 (below) finishes.
// 2. Some DungeonSettleListener could be comparing some
// Lua variable before its setting in 1 (above) finishes.
// For safety, ensure all events have finished before returning.
try {
future.get();
} catch (Exception e) {
e.printStackTrace();
}
}
public void endDungeon(BaseDungeonResult.DungeonEndReason endReason) {
if (scene.getDungeonSettleListeners() != null) {
scene.getDungeonSettleListeners().forEach(o -> o.onDungeonSettle(this, endReason));
}
if (isTowerDungeon()) {
scene.getPlayers().get(0).getTowerManager().onEnd();
}
ended = true;
}

View File

@ -88,7 +88,7 @@ public final class DungeonSystem extends BaseGameSystem {
return handler.execute(condition, params);
}
public boolean enterDungeon(Player player, int pointId, int dungeonId) {
public boolean enterDungeon(Player player, int pointId, int dungeonId, boolean savePrevious) {
DungeonData data = GameData.getDungeonDataMap().get(dungeonId);
if (data == null) {
@ -103,7 +103,7 @@ public final class DungeonSystem extends BaseGameSystem {
var sceneId = data.getSceneId();
var scene = player.getScene();
scene.setPrevScene(sceneId);
if (savePrevious) scene.setPrevScene(scene.getId());
if (player.getWorld().transferPlayerToScene(player, sceneId, data)) {
scene = player.getScene();
@ -111,7 +111,7 @@ public final class DungeonSystem extends BaseGameSystem {
scene.addDungeonSettleObserver(basicDungeonSettleObserver);
}
scene.setPrevScenePoint(pointId);
if (savePrevious) scene.setPrevScenePoint(pointId);
return true;
}
@ -131,7 +131,11 @@ public final class DungeonSystem extends BaseGameSystem {
dungeonId);
if (player.getWorld().transferPlayerToScene(player, data.getSceneId(), data)) {
dungeonSettleListeners.forEach(player.getScene()::addDungeonSettleObserver);
var scene = player.getScene();
var dungeonManager = new DungeonManager(scene, data);
dungeonManager.setTowerDungeon(true);
scene.setDungeonManager(dungeonManager);
dungeonSettleListeners.forEach(scene::addDungeonSettleObserver);
}
return true;
}
@ -164,11 +168,40 @@ public final class DungeonSystem extends BaseGameSystem {
dungeonManager.unsetTrialTeam(player);
}
// clean temp team if it has
player.getTeamManager().cleanTemporaryTeam();
if (!player.getTeamManager().cleanTemporaryTeam()) {
// no temp team. Will use real current team, but check
// for any dead avatar to prevent switching into them.
player.getTeamManager().checkCurrentAvatarIsAlive(null);
}
player.getTowerManager().clearEntry();
dungeonManager.setTowerDungeon(false);
// Transfer player back to world
player.getWorld().transferPlayerToScene(player, prevScene, prevPos);
player.sendPacket(new BasePacket(PacketOpcodes.PlayerQuitDungeonRsp));
// Transfer player back to world after a small delay.
// This wait is important for avoiding double teleports,
// which specifically happen when player quits a dungeon
// by teleporting to map waypoints.
// From testing, 200ms seem reasonable.
player.getWorld().queueTransferPlayerToScene(player, prevScene, prevPos, 200);
}
public void restartDungeon(Player player) {
var scene = player.getScene();
var dungeonManager = scene.getDungeonManager();
var dungeonData = dungeonManager.getDungeonData();
var sceneId = dungeonData.getSceneId();
// Forward over previous scene and scene point
var prevScene = scene.getPrevScene();
var pointId = scene.getPrevScenePoint();
// Destroy then create scene again to reinitialize script state
scene.getPlayers().forEach(scene::removePlayer);
if (player.getWorld().transferPlayerToScene(player, sceneId, dungeonData)) {
scene = player.getScene();
scene.setPrevScene(prevScene);
scene.setPrevScenePoint(pointId);
scene.setDungeonManager(new DungeonManager(scene, dungeonData));
scene.addDungeonSettleObserver(basicDungeonSettleObserver);
}
}
}

View File

@ -1,5 +1,6 @@
package emu.grasscutter.game.dungeons;
import emu.grasscutter.game.dungeons.dungeon_results.BaseDungeonResult;
import emu.grasscutter.game.dungeons.dungeon_results.BaseDungeonResult.DungeonEndReason;
import emu.grasscutter.game.dungeons.dungeon_results.TowerResult;
import emu.grasscutter.server.packet.send.*;
@ -9,6 +10,7 @@ public class TowerDungeonSettleListener implements DungeonSettleListener {
@Override
public void onDungeonSettle(DungeonManager dungeonManager, DungeonEndReason endReason) {
var scene = dungeonManager.getScene();
var dungeonData = dungeonManager.getDungeonData();
if (scene.getLoadedGroups().stream()
.anyMatch(
@ -22,17 +24,24 @@ public class TowerDungeonSettleListener implements DungeonSettleListener {
}
var towerManager = scene.getPlayers().get(0).getTowerManager();
var stars = towerManager.getCurLevelStars();
towerManager.notifyCurLevelRecordChangeWhenDone(3);
scene.broadcastPacket(
new PacketTowerFloorRecordChangeNotify(
towerManager.getCurrentFloorId(), 3, towerManager.canEnterScheduleFloor()));
if (endReason == DungeonEndReason.COMPLETED) {
// Update star record only when challenge completes successfully.
towerManager.notifyCurLevelRecordChangeWhenDone(stars);
scene.broadcastPacket(
new PacketTowerFloorRecordChangeNotify(
towerManager.getCurrentFloorId(), stars, towerManager.canEnterScheduleFloor()));
}
var challenge = scene.getChallenge();
var finishedTime = challenge == null ? challenge.getFinishedTime() : 0;
var dungeonStats =
new DungeonEndStats(
scene.getKilledMonsterCount(), challenge.getFinishedTime(), 0, endReason);
var result = new TowerResult(dungeonData, dungeonStats, towerManager, challenge);
new DungeonEndStats(scene.getKilledMonsterCount(), finishedTime, 0, endReason);
var result =
endReason == DungeonEndReason.COMPLETED
? new TowerResult(dungeonData, dungeonStats, towerManager, challenge, stars)
: new BaseDungeonResult(dungeonData, dungeonStats);
scene.broadcastPacket(new PacketDungeonSettleNotify(result));
}

View File

@ -4,6 +4,7 @@ import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.dungeons.challenge.trigger.ChallengeTrigger;
import emu.grasscutter.game.dungeons.enums.DungeonPassConditionType;
import emu.grasscutter.game.entity.*;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.scripts.constants.EventType;
@ -22,12 +23,13 @@ public class WorldChallenge {
private final int challengeIndex;
private final List<Integer> paramList;
private int timeLimit;
private GameEntity guardEntity;
private final List<ChallengeTrigger> challengeTriggers;
private final int goal;
private final AtomicInteger score;
private boolean progress;
private boolean success;
private long startedAt;
private int startedAt;
private int finishedTime;
/**
@ -58,6 +60,7 @@ public class WorldChallenge {
this.challengeTriggers = challengeTriggers;
this.goal = goal;
this.score = new AtomicInteger(0);
this.guardEntity = null;
}
public boolean inProgress() {
@ -80,9 +83,16 @@ public class WorldChallenge {
return;
}
this.progress = true;
this.startedAt = System.currentTimeMillis();
this.startedAt = getScene().getSceneTimeSeconds();
getScene().broadcastPacket(new PacketDungeonChallengeBeginNotify(this));
challengeTriggers.forEach(t -> t.onBegin(this));
var player = scene.getPlayers().get(0);
var dungeonManager = scene.getDungeonManager();
var towerManager = player.getTowerManager();
if (dungeonManager != null && dungeonManager.isTowerDungeon() && towerManager != null) {
towerManager.onBegin();
}
}
public void done() {
@ -136,6 +146,10 @@ public class WorldChallenge {
this.progress = false;
this.success = success;
this.finishedTime = (int) ((this.scene.getSceneTimeSeconds() - this.startedAt));
// Despawn all leftover mobs in this challenge's SceneGroup
getScene().getScriptManager().removeMonstersInGroup(group);
getScene().broadcastPacket(new PacketDungeonChallengeFinishNotify(this));
}
@ -143,6 +157,20 @@ public class WorldChallenge {
return score.incrementAndGet();
}
public int getGuardEntityHpPercent() {
if (guardEntity == null) {
Grasscutter.getLogger()
.warn(
"getGuardEntityHpPercent: Could not find guardEntity for this challenge = {}", this);
return 100;
}
var curHp = guardEntity.getFightProperties().get(FightProperty.FIGHT_PROP_CUR_HP.getId());
var maxHp = guardEntity.getFightProperties().get(FightProperty.FIGHT_PROP_BASE_HP.getId());
int percent = (int) (curHp * 100 / maxHp);
return percent;
}
public void onMonsterDeath(EntityMonster monster) {
if (!inProgress()) {
return;

View File

@ -33,7 +33,7 @@ public class KillAndGuardChallengeFactoryHandler implements ChallengeFactoryHand
realGroup,
challengeId, // Id
challengeIndex, // Index
List.of(monstersToKill, 0),
List.of(monstersToKill, gadgetCFGId),
0, // Limit
monstersToKill, // Goal
List.of(new KillMonsterCountTrigger(), new GuardTrigger(gadgetCFGId)));

View File

@ -36,6 +36,6 @@ public class KillMonsterCountInTimeIncChallengeFactoryHandler implements Challen
List.of(
new KillMonsterCountTrigger(),
new InTimeTrigger(),
new KillMonsterTimeIncTrigger(timeInc)));
new KillMonsterTimeIncTrigger(timeLimit, timeInc)));
}
}

View File

@ -1,11 +1,12 @@
package emu.grasscutter.game.dungeons.challenge.factory;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.dungeons.challenge.WorldChallenge;
import emu.grasscutter.game.dungeons.challenge.enums.ChallengeType;
import emu.grasscutter.game.dungeons.challenge.trigger.*;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.scripts.data.SceneGroup;
import java.util.List;
import java.util.*;
import lombok.val;
public class KillMonsterTimeChallengeFactoryHandler implements ChallengeFactoryHandler {
@ -28,6 +29,16 @@ public class KillMonsterTimeChallengeFactoryHandler implements ChallengeFactoryH
Scene scene,
SceneGroup group) {
val realGroup = scene.getScriptManager().getGroupById(groupId);
val challengeTriggers = new ArrayList<ChallengeTrigger>();
challengeTriggers.addAll(List.of(new KillMonsterCountTrigger(), new InTimeTrigger()));
val challengeData = GameData.getDungeonChallengeConfigDataMap().get(challengeId);
val challengeType = challengeData.getChallengeType();
if (challengeType == ChallengeType.CHALLENGE_KILL_COUNT_FAST) {
challengeTriggers.add(
new KillMonsterTimeIncTrigger(timeLimit, 0 /* refresh to original limit on kill */));
}
return new WorldChallenge(
scene,
realGroup,
@ -36,6 +47,6 @@ public class KillMonsterTimeChallengeFactoryHandler implements ChallengeFactoryH
List.of(targetCount, timeLimit),
timeLimit, // Limit
targetCount, // Goal
List.of(new KillMonsterCountTrigger(), new InTimeTrigger()));
challengeTriggers);
}
}

View File

@ -2,7 +2,6 @@ package emu.grasscutter.game.dungeons.challenge.trigger;
import emu.grasscutter.game.dungeons.challenge.WorldChallenge;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketChallengeDataNotify;
public class GuardTrigger extends ChallengeTrigger {
@ -14,7 +13,12 @@ public class GuardTrigger extends ChallengeTrigger {
}
public void onBegin(WorldChallenge challenge) {
challenge.getScene().broadcastPacket(new PacketChallengeDataNotify(challenge, 2, 100));
challenge.setGuardEntity(
challenge.getScene().getEntityByConfigId(entityToProtectCFGId, challenge.getGroup().id));
lastSendPercent = challenge.getGuardEntityHpPercent();
challenge
.getScene()
.broadcastPacket(new PacketChallengeDataNotify(challenge, 2, lastSendPercent));
}
@Override
@ -22,9 +26,7 @@ public class GuardTrigger extends ChallengeTrigger {
if (gadget.getConfigId() != entityToProtectCFGId) {
return;
}
var curHp = gadget.getFightProperties().get(FightProperty.FIGHT_PROP_CUR_HP.getId());
var maxHp = gadget.getFightProperties().get(FightProperty.FIGHT_PROP_BASE_HP.getId());
int percent = (int) (curHp / maxHp);
var percent = challenge.getGuardEntityHpPercent();
if (percent != lastSendPercent) {
challenge.getScene().broadcastPacket(new PacketChallengeDataNotify(challenge, 2, percent));

View File

@ -1,8 +1,21 @@
package emu.grasscutter.game.dungeons.challenge.trigger;
import emu.grasscutter.game.dungeons.challenge.WorldChallenge;
import emu.grasscutter.server.packet.send.PacketChallengeDataNotify;
public class InTimeTrigger extends ChallengeTrigger {
@Override
public void onBegin(WorldChallenge challenge) {
// Show time remaining UI
var scene = challenge.getScene();
scene.broadcastPacket(
new PacketChallengeDataNotify(
challenge,
2,
// Compensate for time passed so far in scene.
challenge.getTimeLimit() + scene.getSceneTimeSeconds()));
}
@Override
public void onCheckTimeout(WorldChallenge challenge) {
var current = challenge.getScene().getSceneTimeSeconds();

View File

@ -6,22 +6,33 @@ import emu.grasscutter.server.packet.send.PacketChallengeDataNotify;
public class KillMonsterTimeIncTrigger extends ChallengeTrigger {
private int increment;
private final int maxTime;
private final int increment;
public KillMonsterTimeIncTrigger(int increment) {
public KillMonsterTimeIncTrigger(int maxTime, int increment) {
this.maxTime = maxTime;
this.increment = increment;
}
@Override
public void onBegin(WorldChallenge challenge) {
// challenge.getScene().broadcastPacket(new PacketChallengeDataNotify(challenge, 0,
// challenge.getScore().get()));
}
public void onBegin(WorldChallenge challenge) {}
@Override
public void onMonsterDeath(WorldChallenge challenge, EntityMonster monster) {
challenge.getScene().broadcastPacket(new PacketChallengeDataNotify(challenge, 0, increment));
var scene = challenge.getScene();
var elapsed = scene.getSceneTimeSeconds() - challenge.getStartedAt();
var timeLeft = challenge.getTimeLimit() - elapsed;
var increment = this.increment;
if (increment == 0) {
// Refresh time limit back to max
increment = maxTime - timeLeft;
} else if (maxTime < timeLeft + increment) {
// Don't add back more time than original limit
increment -= timeLeft + increment - maxTime;
}
challenge.setTimeLimit(challenge.getTimeLimit() + increment);
scene.broadcastPacket(
new PacketChallengeDataNotify(
challenge, 2, timeLeft + increment + scene.getSceneTimeSeconds()));
}
}

View File

@ -13,41 +13,47 @@ public class TowerResult extends BaseDungeonResult {
boolean canJump;
boolean hasNextLevel;
int nextFloorId;
int currentStars;
public TowerResult(
DungeonData dungeonData,
DungeonEndStats dungeonStats,
TowerManager towerManager,
WorldChallenge challenge) {
WorldChallenge challenge,
int currentStars) {
super(dungeonData, dungeonStats);
this.challenge = challenge;
this.canJump = towerManager.hasNextFloor();
this.hasNextLevel = towerManager.hasNextLevel();
this.nextFloorId = hasNextLevel ? 0 : towerManager.getNextFloorId();
this.currentStars = currentStars;
}
@Override
protected void onProto(DungeonSettleNotifyOuterClass.DungeonSettleNotify.Builder builder) {
var continueStatus = ContinueStateType.CONTINUE_STATE_TYPE_CAN_NOT_CONTINUE_VALUE;
if (challenge.isSuccess() && canJump) {
continueStatus =
hasNextLevel
? ContinueStateType.CONTINUE_STATE_TYPE_CAN_ENTER_NEXT_LEVEL_VALUE
: ContinueStateType.CONTINUE_STATE_TYPE_CAN_ENTER_NEXT_FLOOR_VALUE;
if (challenge.isSuccess()) {
if (hasNextLevel) {
continueStatus = ContinueStateType.CONTINUE_STATE_TYPE_CAN_ENTER_NEXT_LEVEL_VALUE;
} else if (canJump) {
continueStatus = ContinueStateType.CONTINUE_STATE_TYPE_CAN_ENTER_NEXT_FLOOR_VALUE;
}
}
var towerLevelEndNotify =
TowerLevelEndNotify.newBuilder()
.setIsSuccess(challenge.isSuccess())
.setContinueState(continueStatus)
.addFinishedStarCondList(1)
.addFinishedStarCondList(2)
.addFinishedStarCondList(3)
.addRewardItemList(
ItemParamOuterClass.ItemParam.newBuilder().setItemId(201).setCount(1000).build());
ItemParamOuterClass.ItemParam.newBuilder().setItemId(201).setCount(1000));
for (int i = 1; i <= currentStars; i++) {
towerLevelEndNotify.addFinishedStarCondList(i);
}
if (nextFloorId > 0 && canJump) {
towerLevelEndNotify.setNextFloorId(nextFloorId);
}
builder.setTowerLevelEndNotify(towerLevelEndNotify);
builder.setTowerLevelEndNotify(towerLevelEndNotify.build());
}
}

View File

@ -0,0 +1,7 @@
package emu.grasscutter.game.dungeons.enums;
public enum DungeonEntryCondCombType {
DUNGEON_ENTRY_COND_COMB_NONE,
DUNGEON_ENTRY_COND_COMB_LOGIC_OR,
DUNGEON_ENTRY_COND_COMB_LOGIC_AND
}

View File

@ -67,6 +67,11 @@ public class EntityAvatar extends GameEntity {
}
this.initAbilities();
// New EntityAvatar instances are created on every scene transition.
// Ensure that isDead is properly carried over between scenes.
// Otherwise avatars could have 0 HP but not considered dead.
this.checkIfDead();
}
@Override
@ -88,11 +93,6 @@ public class EntityAvatar extends GameEntity {
return getPlayer().getRotation();
}
@Override
public boolean isAlive() {
return this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) > 0f;
}
@Override
public Int2FloatMap getFightProperties() {
return getAvatar().getFightProperties();
@ -137,13 +137,19 @@ public class EntityAvatar extends GameEntity {
@Override
public float heal(float amount, boolean mute) {
// Do not heal character if they are dead
if (!this.isAlive()) {
// Do not heal character if they are dead.
var currentHp = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
if (currentHp <= 0) {
return 0f;
}
float healed = super.heal(amount, mute);
// Check if the character hasn't been marked as dead.
if (currentHp > 0 && this.isDead()) {
this.setDead(false);
mute = false;
}
float healed = super.heal(amount, mute);
if (healed > 0f) {
getScene()
.broadcastPacket(

View File

@ -70,6 +70,11 @@ public abstract class EntityBaseGadget extends GameEntity {
.setSourceEntityId(getId())
.setParam3((int) this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP))
.setEventSource(getConfigId()));
var challenge = getScene().getChallenge();
if (challenge != null && this instanceof EntityGadget gadget) {
challenge.onGadgetDamage(gadget);
}
}
protected void fillFightProps(ConfigEntityGadget configGadget) {

View File

@ -5,6 +5,7 @@ import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.config.ConfigEntityGadget;
import emu.grasscutter.data.binout.config.fields.ConfigAbilityData;
import emu.grasscutter.data.excels.GadgetData;
import emu.grasscutter.data.excels.monster.MonsterCurveData;
import emu.grasscutter.game.entity.gadget.*;
import emu.grasscutter.game.entity.gadget.platform.*;
import emu.grasscutter.game.player.Player;
@ -104,6 +105,25 @@ public class EntityGadget extends EntityBaseGadget {
this.bornRot = this.getRotation().clone();
this.fillFightProps(configGadget);
// Check if this gadget is the abyss defense objective's gadget.
// That doesn't have a level and defaults to having 5000 hp, so it dies in like 2 hits on 11-1.
// I'll forgive player skill issues and scale its hp up here.
// TODO: find out how its fight props are actually scaled
if (gadgetData.getJsonName().equals("SceneObj_Gear_Operator_Mamolu_Entity")) {
MonsterCurveData curve = GameData.getMonsterCurveDataMap().get(11);
if (curve != null) {
FightProperty[] hpProps = {
FightProperty.FIGHT_PROP_MAX_HP,
FightProperty.FIGHT_PROP_BASE_HP,
FightProperty.FIGHT_PROP_CUR_HP
};
for (var prop : hpProps) {
setFightProperty(
prop, this.getFightProperty(prop) * curve.getMultByProp("GROW_CURVE_HP_ENVIRONMENT"));
}
}
}
if (GameData.getGadgetMappingMap().containsKey(gadgetId)) {
var controllerName = GameData.getGadgetMappingMap().get(gadgetId).getServerController();
this.setEntityController(EntityControllerScriptManager.getGadgetController(controllerName));
@ -256,6 +276,9 @@ public class EntityGadget extends EntityBaseGadget {
var route = this.getScene().getSceneRouteById(configRoute.getRouteId());
if (route != null) {
var points = route.getPoints();
if (configRoute.getStartIndex() == points.length - 1) {
configRoute.setStartIndex(0);
}
val currIndex = configRoute.getStartIndex();
Position prevpos;
@ -301,6 +324,9 @@ public class EntityGadget extends EntityBaseGadget {
}
configRoute.setStartIndex(I);
this.position.set(points[I].getPos());
if (I == points.length - 1) {
configRoute.setStarted(false);
}
},
(int) time));
}

View File

@ -8,6 +8,7 @@ import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.proto.VisionTypeOuterClass;
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
import java.util.concurrent.atomic.AtomicBoolean;
import lombok.Getter;
public class EntityHomeAnimal extends EntityMonster implements Rebornable {
@ -15,10 +16,10 @@ public class EntityHomeAnimal extends EntityMonster implements Rebornable {
private final Position rebornPos;
@Getter private final int rebirth;
@Getter private final int rebirthCD;
private boolean disappeared;
private final AtomicBoolean disappeared = new AtomicBoolean();
public EntityHomeAnimal(Scene scene, HomeWorldAnimalData data, Position pos) {
super(scene, GameData.getMonsterDataMap().get(data.getMonsterID()), pos, 1);
public EntityHomeAnimal(Scene scene, HomeWorldAnimalData data, Position pos, Position rot) {
super(scene, GameData.getMonsterDataMap().get(data.getMonsterID()), pos, rot, 1);
this.rebornPos = pos.clone();
this.rebirth = data.getIsRebirth();
@ -60,13 +61,13 @@ public class EntityHomeAnimal extends EntityMonster implements Rebornable {
new PacketSceneEntityDisappearNotify(
this, VisionTypeOuterClass.VisionType.VISION_TYPE_REMOVE));
this.rebornCDTickCount = this.getRebornCD();
this.disappeared = true;
this.disappeared.set(true);
}
@Override
public void reborn() {
if (this.disappeared) {
this.disappeared = false;
if (this.disappeared.get()) {
this.disappeared.set(false);
this.getPosition().set(this.getRebornPos());
this.getScene().broadcastPacket(new PacketSceneEntityAppearNotify(this));
}
@ -74,6 +75,6 @@ public class EntityHomeAnimal extends EntityMonster implements Rebornable {
@Override
public boolean isInCD() {
return this.disappeared;
return this.disappeared.get();
}
}

View File

@ -1,5 +1,7 @@
package emu.grasscutter.game.entity;
import static emu.grasscutter.scripts.constants.EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.config.ConfigEntityMonster;
import emu.grasscutter.data.common.PropGrowCurve;
@ -23,17 +25,15 @@ import emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo;
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
import emu.grasscutter.net.proto.SceneMonsterInfoOuterClass.SceneMonsterInfo;
import emu.grasscutter.net.proto.SceneWeaponInfoOuterClass.SceneWeaponInfo;
import emu.grasscutter.net.proto.ServantInfoOuterClass.ServantInfo;
import emu.grasscutter.scripts.constants.EventType;
import emu.grasscutter.scripts.data.*;
import emu.grasscutter.server.event.entity.EntityDamageEvent;
import emu.grasscutter.utils.helpers.ProtoHelper;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
import lombok.*;
import javax.annotation.Nullable;
import java.util.*;
import static emu.grasscutter.scripts.constants.EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE;
import javax.annotation.Nullable;
import lombok.*;
public class EntityMonster extends GameEntity {
@Getter(onMethod_ = @Override)
@ -41,43 +41,64 @@ public class EntityMonster extends GameEntity {
@Getter(onMethod_ = @Override)
private final Position position;
@Getter(onMethod_ = @Override)
private final Position rotation;
@Getter private final MonsterData monsterData;
@Getter private final ConfigEntityMonster configEntityMonster;
@Getter private final Position bornPos;
@Getter private final int level;
@Getter private EntityWeapon weaponEntity;
@Getter private Map<Integer, EntityMonster> summonTagMap;
@Getter @Setter private int summonedTag;
@Getter @Setter private int ownerEntityId;
@Getter @Setter private int poseId;
@Getter @Setter private int aiId = -1;
@Getter private List<Player> playerOnBattle;
@Nullable @Getter @Setter private SceneMonster metaMonster;
public EntityMonster(Scene scene, MonsterData monsterData, Position pos, int level) {
public EntityMonster(
Scene scene, MonsterData monsterData, Position pos, Position rot, int level) {
super(scene);
this.id = this.getWorld().getNextEntityId(EntityIdType.MONSTER);
this.monsterData = monsterData;
this.fightProperties = new Int2FloatOpenHashMap();
this.position = new Position(pos);
this.rotation = new Position();
this.rotation = new Position(rot);
this.bornPos = this.getPosition().clone();
this.level = level;
this.playerOnBattle = new ArrayList<>();
this.summonTagMap = new HashMap<>();
this.summonedTag = 0;
this.ownerEntityId = 0;
if (GameData.getMonsterMappingMap().containsKey(this.getMonsterId())) {
this.configEntityMonster = GameData.getMonsterConfigData().get(
GameData.getMonsterMappingMap().get(this.getMonsterId()).getMonsterJson());
this.configEntityMonster =
GameData.getMonsterConfigData()
.get(GameData.getMonsterMappingMap().get(this.getMonsterId()).getMonsterJson());
} else {
this.configEntityMonster = null;
}
if (this.configEntityMonster != null
&& this.configEntityMonster.getCombat() != null
&& this.configEntityMonster.getCombat().getSummon() != null
&& this.configEntityMonster.getCombat().getSummon().getSummonTags() != null) {
this.configEntityMonster
.getCombat()
.getSummon()
.getSummonTags()
.forEach(t -> this.summonTagMap.put(t.getSummonTag(), null));
}
// Monster weapon
if (getMonsterWeaponId() > 0) {
this.weaponEntity = new EntityWeapon(scene, getMonsterWeaponId());
scene.getWeaponEntities().put(this.weaponEntity.getId(), this.weaponEntity);
//this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
// this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
}
this.recalcStats();
@ -87,18 +108,15 @@ public class EntityMonster extends GameEntity {
private void addConfigAbility(String name) {
var data = GameData.getAbilityData(name);
if (data != null) {
this.getWorld().getHost()
.getAbilityManager()
.addAbilityToEntity(this, data);
this.getWorld().getHost().getAbilityManager().addAbilityToEntity(this, data);
}
}
@Override
public void initAbilities() {
// Affix abilities
var optionalGroup = this.getScene().getLoadedGroups().stream()
.filter(g -> g.id == this.getGroupId())
.findAny();
var optionalGroup =
this.getScene().getLoadedGroups().stream().filter(g -> g.id == this.getGroupId()).findAny();
List<Integer> affixes = null;
if (optionalGroup.isPresent()) {
var group = optionalGroup.get();
@ -118,7 +136,7 @@ public class EntityMonster extends GameEntity {
var affix = GameData.getMonsterAffixDataMap().get(affixId.intValue());
if (!affix.isPreAdd()) continue;
//Add the ability
// Add the ability
for (var name : affix.getAbilityName()) {
this.addConfigAbility(name);
}
@ -126,14 +144,12 @@ public class EntityMonster extends GameEntity {
}
// TODO: Research if any monster is non humanoid
for(var ability : GameData.getConfigGlobalCombat()
.getDefaultAbilities()
.getNonHumanoidMoveAbilities()) {
for (var ability :
GameData.getConfigGlobalCombat().getDefaultAbilities().getNonHumanoidMoveAbilities()) {
this.addConfigAbility(ability);
}
if (this.configEntityMonster != null &&
this.configEntityMonster.getAbilities() != null) {
if (this.configEntityMonster != null && this.configEntityMonster.getAbilities() != null) {
for (var configAbilityData : this.configEntityMonster.getAbilities()) {
this.addConfigAbility(configAbilityData.abilityName);
}
@ -143,9 +159,8 @@ public class EntityMonster extends GameEntity {
var group = optionalGroup.get();
var monster = group.monsters.get(getConfigId());
if (monster != null && monster.isElite) {
this.addConfigAbility(GameData.getConfigGlobalCombat()
.getDefaultAbilities()
.getMonterEliteAbilityName());
this.addConfigAbility(
GameData.getConfigGlobalCombat().getDefaultAbilities().getMonterEliteAbilityName());
}
}
@ -154,8 +169,8 @@ public class EntityMonster extends GameEntity {
var affix = GameData.getMonsterAffixDataMap().get(affixId.intValue());
if (affix.isPreAdd()) continue;
//Add the ability
for(var name : affix.getAbilityName()) {
// Add the ability
for (var name : affix.getAbilityName()) {
this.addConfigAbility(name);
}
}
@ -163,7 +178,7 @@ public class EntityMonster extends GameEntity {
var levelEntityConfig = getScene().getSceneData().getLevelEntityConfig();
var config = GameData.getConfigLevelEntityDataMap().get(levelEntityConfig);
if (config == null){
if (config == null) {
return;
}
@ -194,7 +209,8 @@ public class EntityMonster extends GameEntity {
@Override
public void onInteract(Player player, GadgetInteractReq interactReq) {
EnvAnimalGatherConfigData gatherData = GameData.getEnvAnimalGatherConfigDataMap().get(this.getMonsterData().getId());
EnvAnimalGatherConfigData gatherData =
GameData.getEnvAnimalGatherConfigDataMap().get(this.getMonsterData().getId());
if (gatherData == null) {
return;
@ -206,9 +222,15 @@ public class EntityMonster extends GameEntity {
}
@Override
public void onCreate() {
public void onTick(int sceneTime) {
super.onTick(sceneTime);
// Lua event
getScene().getScriptManager().callEvent(new ScriptArgs(this.getGroupId(), EventType.EVENT_ANY_MONSTER_LIVE, this.getConfigId()));
getScene()
.getScriptManager()
.callEvent(
new ScriptArgs(
this.getGroupId(), EventType.EVENT_ANY_MONSTER_LIVE, this.getConfigId()));
}
@Override
@ -231,10 +253,17 @@ public class EntityMonster extends GameEntity {
@Override
public void runLuaCallbacks(EntityDamageEvent event) {
super.runLuaCallbacks(event);
getScene().getScriptManager().callEvent(new ScriptArgs(this.getGroupId(), EVENT_SPECIFIC_MONSTER_HP_CHANGE, getConfigId(), monsterData.getId())
.setSourceEntityId(getId())
.setParam3((int) this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP))
.setEventSource(getConfigId()));
getScene()
.getScriptManager()
.callEvent(
new ScriptArgs(
this.getGroupId(),
EVENT_SPECIFIC_MONSTER_HP_CHANGE,
getConfigId(),
monsterData.getId())
.setSourceEntityId(getId())
.setParam3((int) this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP))
.setEventSource(getConfigId()));
}
@Override
@ -250,29 +279,68 @@ public class EntityMonster extends GameEntity {
challenge.ifPresent(c -> c.onMonsterDeath(this));
if (scriptManager.isInit() && this.getGroupId() > 0) {
Optional.ofNullable(scriptManager.getScriptMonsterSpawnService()).ifPresent(s -> s.onMonsterDead(this));
Optional.ofNullable(scriptManager.getScriptMonsterSpawnService())
.ifPresent(s -> s.onMonsterDead(this));
// prevent spawn monster after success
/*if (challenge.map(c -> c.inProgress()).orElse(true)) {
scriptManager.callEvent(new ScriptArgs(EventType.EVENT_ANY_MONSTER_DIE, this.getConfigId()).setGroupId(this.getGroupId()));
} else if (getScene().getChallenge() == null) {
}*/
scriptManager.callEvent(new ScriptArgs(this.getGroupId(), EventType.EVENT_ANY_MONSTER_DIE, this.getConfigId()));
// Ensure each EVENT_ANY_MONSTER_DIE runs to completion.
// Multiple such events firing at the same time may cause
// the same lua trigger to fire multiple times, when it
// should happen only once.
var future =
scriptManager.callEvent(
new ScriptArgs(
this.getGroupId(), EventType.EVENT_ANY_MONSTER_DIE, this.getConfigId()));
try {
future.get();
} catch (Exception e) {
e.printStackTrace();
}
}
// Battle Pass trigger
scene.getPlayers().forEach(p -> p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_MONSTER_DIE, this.getMonsterId(), 1));
scene
.getPlayers()
.forEach(
p ->
p.getBattlePassManager()
.triggerMission(
WatcherTriggerType.TRIGGER_MONSTER_DIE, this.getMonsterId(), 1));
scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_MONSTER_DIE, this.getMonsterId()));
scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_KILL_MONSTER, this.getMonsterId()));
scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_CLEAR_GROUP_MONSTER, this.getGroupId()));
scene
.getPlayers()
.forEach(
p ->
p.getQuestManager()
.queueEvent(QuestContent.QUEST_CONTENT_MONSTER_DIE, this.getMonsterId()));
scene
.getPlayers()
.forEach(
p ->
p.getQuestManager()
.queueEvent(QuestContent.QUEST_CONTENT_KILL_MONSTER, this.getMonsterId()));
scene
.getPlayers()
.forEach(
p ->
p.getQuestManager()
.queueEvent(QuestContent.QUEST_CONTENT_CLEAR_GROUP_MONSTER, this.getGroupId()));
SceneGroupInstance groupInstance = scene.getScriptManager().getGroupInstanceById(this.getGroupId());
if(groupInstance != null && metaMonster != null)
SceneGroupInstance groupInstance =
scene.getScriptManager().getGroupInstanceById(this.getGroupId());
if (groupInstance != null && metaMonster != null)
groupInstance.getDeadEntities().add(metaMonster.config_id);
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_GROUP_MONSTER, this.getGroupId());
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_TYPE_MONSTER, this.getMonsterData().getType().getValue());
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_MONSTER, this.getMonsterId());
scene.triggerDungeonEvent(
DungeonPassConditionType.DUNGEON_COND_KILL_GROUP_MONSTER, this.getGroupId());
scene.triggerDungeonEvent(
DungeonPassConditionType.DUNGEON_COND_KILL_TYPE_MONSTER,
this.getMonsterData().getType().getValue());
scene.triggerDungeonEvent(
DungeonPassConditionType.DUNGEON_COND_KILL_MONSTER, this.getMonsterId());
// If this entity spawned servants, kill those too.
summonTagMap.values().stream()
.filter(Objects::nonNull)
.forEach(entity -> scene.killEntity(entity, killerId));
}
public void recalcStats() {
@ -280,86 +348,135 @@ public class EntityMonster extends GameEntity {
MonsterData data = this.getMonsterData();
// Get hp percent, set to 100% if none
float hpPercent = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0 ? 1f : this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) / this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
float hpPercent =
this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0
? 1f
: this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP)
/ this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
// Clear properties
this.getFightProperties().clear();
// Base stats
MonsterData.definedFightProperties.forEach(prop -> this.setFightProperty(prop, data.getFightProperty(prop)));
MonsterData.definedFightProperties.forEach(
prop -> this.setFightProperty(prop, data.getFightProperty(prop)));
// Level curve
MonsterCurveData curve = GameData.getMonsterCurveDataMap().get(this.getLevel());
if (curve != null) {
for (PropGrowCurve growCurve : data.getPropGrowCurves()) {
FightProperty prop = FightProperty.getPropByName(growCurve.getType());
this.setFightProperty(prop, this.getFightProperty(prop) * curve.getMultByProp(growCurve.getGrowCurve()));
this.setFightProperty(
prop, this.getFightProperty(prop) * curve.getMultByProp(growCurve.getGrowCurve()));
}
}
// Set % stats
FightProperty.forEachCompoundProperty(c -> this.setFightProperty(c.getResult(),
this.getFightProperty(c.getFlat()) + (this.getFightProperty(c.getBase()) * (1f + this.getFightProperty(c.getPercent())))));
FightProperty.forEachCompoundProperty(
c ->
this.setFightProperty(
c.getResult(),
this.getFightProperty(c.getFlat())
+ (this.getFightProperty(c.getBase())
* (1f + this.getFightProperty(c.getPercent())))));
// If in tower, scale max hp by
// +50%: Floors 3 7
// +100%: Floors 8 11
// +150%: Floor 12
var dungeonManager = getScene().getDungeonManager();
var towerManager = getScene().getPlayers().get(0).getTowerManager();
if (dungeonManager != null && dungeonManager.isTowerDungeon() && towerManager != null) {
var floor = towerManager.getCurrentFloorNumber();
float additionalScaleFactor = 0f;
if (floor >= 12) {
additionalScaleFactor = 1.5f;
} else if (floor >= 8) {
additionalScaleFactor = 1.f;
} else if (floor >= 3) {
additionalScaleFactor = .5f;
}
this.setFightProperty(
FightProperty.FIGHT_PROP_MAX_HP,
this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * (1 + additionalScaleFactor));
}
// Set current hp
this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
this.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP,
this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
}
@Override
public SceneEntityInfo toProto() {
var data = this.getMonsterData();
var authority = EntityAuthorityInfo.newBuilder()
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
.setAiInfo(SceneEntityAiInfo.newBuilder()
.setIsAiOpen(true)
.setBornPos(this.getBornPos().toProto()))
.setBornPos(this.getBornPos().toProto())
.build();
var aiInfo =
SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(this.getBornPos().toProto());
if (ownerEntityId != 0) {
aiInfo.setServantInfo(ServantInfo.newBuilder().setMasterEntityId(ownerEntityId));
}
var entityInfo = SceneEntityInfo.newBuilder()
.setEntityId(this.getId())
.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_MONSTER)
.setMotionInfo(this.getMotionInfo())
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
.setEntityClientData(EntityClientData.newBuilder())
.setEntityAuthorityInfo(authority)
.setLifeState(this.getLifeState().getValue());
var authority =
EntityAuthorityInfo.newBuilder()
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
.setAiInfo(aiInfo)
.setBornPos(this.getBornPos().toProto())
.build();
var entityInfo =
SceneEntityInfo.newBuilder()
.setEntityId(this.getId())
.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_MONSTER)
.setMotionInfo(this.getMotionInfo())
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
.setEntityClientData(EntityClientData.newBuilder())
.setEntityAuthorityInfo(authority)
.setLifeState(this.getLifeState().getValue());
this.addAllFightPropsToEntityInfo(entityInfo);
entityInfo.addPropList(PropPair.newBuilder()
.setType(PlayerProperty.PROP_LEVEL.getId())
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()))
.build());
entityInfo.addPropList(
PropPair.newBuilder()
.setType(PlayerProperty.PROP_LEVEL.getId())
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()))
.build());
var monsterInfo = SceneMonsterInfo.newBuilder()
.setMonsterId(getMonsterId())
.setGroupId(this.getGroupId())
.setConfigId(this.getConfigId())
.addAllAffixList(data.getAffix())
.setAuthorityPeerId(this.getWorld().getHostPeerId())
.setPoseId(this.getPoseId())
.setBlockId(this.getScene().getId())
.setBornType(MonsterBornType.MONSTER_BORN_TYPE_DEFAULT);
var monsterInfo =
SceneMonsterInfo.newBuilder()
.setMonsterId(getMonsterId())
.setGroupId(this.getGroupId())
.setConfigId(this.getConfigId())
.addAllAffixList(data.getAffix())
.setAuthorityPeerId(this.getWorld().getHostPeerId())
.setPoseId(this.getPoseId())
.setBlockId(this.getScene().getId())
.setSummonedTag(this.summonedTag)
.setOwnerEntityId(this.ownerEntityId)
.setBornType(MonsterBornType.MONSTER_BORN_TYPE_DEFAULT);
summonTagMap.forEach((k, v) -> monsterInfo.putSummonTagMap(k, v == null ? 0 : 1));
if (this.metaMonster != null) {
if (this.metaMonster.special_name_id != 0) {
monsterInfo.setTitleId(this.metaMonster.title_id)
.setSpecialNameId(this.metaMonster.special_name_id);
monsterInfo
.setTitleId(this.metaMonster.title_id)
.setSpecialNameId(this.metaMonster.special_name_id);
} else if (data.getDescribeData() != null) {
monsterInfo.setTitleId(data.getDescribeData().getTitleId())
.setSpecialNameId(data.getSpecialNameId());
monsterInfo
.setTitleId(data.getDescribeData().getTitleId())
.setSpecialNameId(data.getSpecialNameId());
}
}
if (this.getMonsterWeaponId() > 0) {
SceneWeaponInfo weaponInfo = SceneWeaponInfo.newBuilder()
.setEntityId(this.getWeaponEntity() != null ? this.getWeaponEntity().getId() : 0)
.setGadgetId(this.getMonsterWeaponId())
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
.build();
SceneWeaponInfo weaponInfo =
SceneWeaponInfo.newBuilder()
.setEntityId(this.getWeaponEntity() != null ? this.getWeaponEntity().getId() : 0)
.setGadgetId(this.getMonsterWeaponId())
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
.build();
monsterInfo.addWeaponList(weaponInfo);
}

View File

@ -1,6 +1,7 @@
package emu.grasscutter.game.entity;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.*;
import emu.grasscutter.game.ability.*;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.*;
@ -32,6 +33,12 @@ public abstract class GameEntity {
@Getter @Setter private int lastMoveReliableSeq;
@Getter @Setter private boolean lockHP;
private boolean limbo;
private float limboHpThreshold;
@Setter(AccessLevel.PROTECTED)
@Getter
private boolean isDead = false;
// Lua controller for specific actions
@Getter @Setter private EntityController entityController;
@ -63,7 +70,7 @@ public abstract class GameEntity {
}
public boolean isAlive() {
return true;
return !this.isDead;
}
public LifeState getLifeState() {
@ -106,6 +113,21 @@ public abstract class GameEntity {
});
}
protected void setLimbo(float hpThreshold) {
limbo = true;
limboHpThreshold = hpThreshold;
}
public void onAddAbilityModifier(AbilityModifier data) {
// Set limbo state (invulnerability at a certain HP threshold)
// if ability modifier calls for it
if (data.state == AbilityModifier.State.Limbo
&& data.properties != null
&& data.properties.Actor_HpThresholdRatio > .0f) {
this.setLimbo(data.properties.Actor_HpThresholdRatio);
}
}
protected MotionInfo getMotionInfo() {
return MotionInfo.newBuilder()
.setPos(this.getPosition().toProto())
@ -163,21 +185,29 @@ public abstract class GameEntity {
return; // If the event is canceled, do not damage the entity.
}
float effectiveDamage = 0;
float curHp = getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
if (curHp != Float.POSITIVE_INFINITY && !lockHP || lockHP && curHp <= event.getDamage()) {
// Add negative HP to the current HP property.
this.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -(event.getDamage()));
if (limbo) {
float maxHp = getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
float curRatio = curHp / maxHp;
if (curRatio > limboHpThreshold) {
// OK if this hit takes HP below threshold.
effectiveDamage = event.getDamage();
}
if (effectiveDamage >= curHp && limboHpThreshold > .0f) {
// Don't let entity die while in limbo.
effectiveDamage = curHp - 1;
}
} else if (curHp != Float.POSITIVE_INFINITY && !lockHP
|| lockHP && curHp <= event.getDamage()) {
effectiveDamage = event.getDamage();
}
// Add negative HP to the current HP property.
this.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -effectiveDamage);
this.lastAttackType = attackType;
// Check if dead
boolean isDead = false;
if (this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
isDead = true;
}
this.checkIfDead();
this.runLuaCallbacks(event);
// Packets
@ -186,11 +216,22 @@ public abstract class GameEntity {
new PacketEntityFightPropUpdateNotify(this, FightProperty.FIGHT_PROP_CUR_HP));
// Check if dead.
if (isDead) {
if (this.isDead) {
this.getScene().killEntity(this, killerId);
}
}
public void checkIfDead() {
if (this.getFightProperties() == null || !hasFightProperty(FightProperty.FIGHT_PROP_CUR_HP)) {
return;
}
if (this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
this.isDead = true;
}
}
/**
* Runs the Lua callbacks for {@link EntityDamageEvent}.
*
@ -330,6 +371,8 @@ public abstract class GameEntity {
if (entityController != null) {
entityController.onDie(this, getLastAttackType());
}
this.isDead = true;
}
/** Invoked when a global ability value is updated. */

View File

@ -1,6 +1,6 @@
package emu.grasscutter.game.entity.gadget;
import emu.grasscutter.game.dungeons.challenge.DungeonChallenge;
import emu.grasscutter.game.dungeons.challenge.WorldChallenge;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
@ -18,7 +18,7 @@ public final class GadgetRewardStatue extends GadgetContent {
public boolean onInteract(Player player, GadgetInteractReq req) {
var dungeonManager = player.getScene().getDungeonManager();
if (player.getScene().getChallenge() instanceof DungeonChallenge) {
if (player.getScene().getChallenge() instanceof WorldChallenge) {
var useCondensed =
req.getResinCostType() == ResinCostTypeOuterClass.ResinCostType.RESIN_COST_TYPE_CONDENSE;
dungeonManager.getStatueDrops(player, useCondensed, getGadget().getGroupId());

View File

@ -9,14 +9,16 @@ import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.net.proto.HomeAvatarTalkFinishInfoOuterClass;
import emu.grasscutter.net.proto.HomeAvatarTalkFinishInfoOuterClass.HomeAvatarTalkFinishInfo;
import emu.grasscutter.server.packet.send.*;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.IntSets;
import java.time.ZonedDateTime;
import java.time.temporal.ChronoUnit;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.stream.Collectors;
import java.util.stream.Stream;
import lombok.AccessLevel;
import lombok.Builder;
import lombok.Data;
@ -35,6 +37,10 @@ public class GameHome {
|| sceneData.getSceneType() == SceneType.SCENE_HOME_ROOM)
.map(SceneData::getId)
.collect(Collectors.toUnmodifiableSet());
public static final Set<Integer> HOME_MODULE_IDS =
GameData.getHomeWorldModuleDataMap().isEmpty()
? IntSets.fromTo(1, 6)
: GameData.getHomeWorldModuleDataMap().keySet();
@Id String id;
@ -55,6 +61,7 @@ public class GameHome {
Set<Integer> unlockedHomeBgmList;
int enterHomeOption;
Map<Integer, Set<Integer>> finishedTalkIdMap;
Set<Integer> finishedRewardEventIdSet;
public static GameHome getByUid(Integer uid) {
var home = DatabaseHelper.getHomeByUid(uid);
@ -62,7 +69,9 @@ public class GameHome {
home = GameHome.create(uid);
}
home.reassignIfNull();
home.fixMainHouseIfOld();
home.syncHomeAvatarCostume();
return home;
}
@ -79,9 +88,19 @@ public class GameHome {
.mainHouseMap(new ConcurrentHashMap<>())
.unlockedHomeBgmList(new HashSet<>())
.finishedTalkIdMap(new HashMap<>())
.finishedRewardEventIdSet(new HashSet<>())
.build();
}
// avoid NPE caused by database remover.
private void reassignIfNull() {
this.getSceneMap().values().stream()
.map(HomeSceneItem::getBlockItems)
.map(Map::values)
.flatMap(Collection::stream)
.forEach(HomeBlockItem::reassignIfNull);
}
// Data fixer.
private void fixMainHouseIfOld() {
if (this.getMainHouseMap() == null) {
@ -97,6 +116,18 @@ public class GameHome {
this.save();
}
private void syncHomeAvatarCostume() {
Stream.of(this.sceneMap, this.mainHouseMap)
.map(ConcurrentHashMap::values)
.flatMap(Collection::stream)
.map(HomeSceneItem::getBlockItems)
.map(Map::values)
.flatMap(Collection::stream)
.map(HomeBlockItem::getDeployNPCList)
.flatMap(Collection::stream)
.forEach(npc -> npc.setCostumeId(this.getPlayer().getCostumeFrom(npc.getAvatarId())));
}
public void save() {
DatabaseHelper.saveHome(this);
}
@ -113,12 +144,12 @@ public class GameHome {
if (defaultItem != null) {
Grasscutter.getLogger()
.info("Set player {} home {} to initial setting", ownerUid, sceneId);
return HomeSceneItem.parseFrom(defaultItem, sceneId);
} else {
// Realm res missing bricks account, use default realm data to allow main house
defaultItem = GameData.getHomeworldDefaultSaveData().get(2001);
return HomeSceneItem.parseFrom(defaultItem, sceneId);
}
return HomeSceneItem.parseFrom(defaultItem, sceneId);
});
}
@ -149,10 +180,13 @@ public class GameHome {
this.getMainHouseMap().remove(outdoor); // delete main house in current scene.
this.getMainHouseItem(outdoor); // put new main house with default arrangement.
this.save();
this.getPlayer().getCurHomeWorld().getModuleManager().refreshMainHouse();
}
public void onOwnerLogin(Player player) {
this.player = player; // update player pointer. (prevent offline player from sending packet)
this.fixModuleIdIfInvalid();
player.getSession().send(new PacketHomeBasicInfoNotify(player, false));
player.getSession().send(new PacketPlayerHomeCompInfoNotify(player));
player.getSession().send(new PacketHomeComfortInfoNotify(player));
@ -160,10 +194,41 @@ public class GameHome {
player.getSession().send(new PacketHomeMarkPointNotify(player));
player.getSession().send(new PacketHomeAvatarTalkFinishInfoNotify(player));
player.getSession().send(new PacketHomeAllUnlockedBgmIdListNotify(player));
player.getSession().send(new PacketHomeAvatarRewardEventNotify(player));
player.getSession().send(new PacketHomeAvatarAllFinishRewardNotify(player));
checkAccumulatedResources(player);
player.getSession().send(new PacketHomeResourceNotify(player));
}
private void fixModuleIdIfInvalid() {
if (this.player.hasSentLoginPackets() || this.player.getRealmList() == null) {
return;
}
this.player
.getRealmList()
.removeIf(integer -> !HOME_MODULE_IDS.contains(integer)); // Delete invalid module ids.
if (this.player.getRealmList().isEmpty()) {
this.player.setRealmList(null);
this.player.save();
return;
}
if (this.player.getCurrentRealmId() <= 0 || !this.player.getCurHomeWorld().isRealmIdValid()) {
int firstRId = this.player.getRealmList().iterator().next();
this.player.setCurrentRealmId(firstRId);
this.player.save();
Grasscutter.getLogger()
.info(
"Set player {}'s current realm id to {} cuz the id is invalid.",
this.player.getUid(),
firstRId);
}
this.player.getCurHomeWorld().refreshModuleManager(); // Apply module id fix.
}
public void onPlayerChangedAvatarCostume(Avatar avatar) {
var world = this.player.getServer().getHomeWorldOrCreate(this.player);
world.broadcastPacket(
@ -209,8 +274,7 @@ public class GameHome {
return this.finishedTalkIdMap.get(avatarId);
}
public List<HomeAvatarTalkFinishInfoOuterClass.HomeAvatarTalkFinishInfo>
toAvatarTalkFinishInfoProto() {
public List<HomeAvatarTalkFinishInfo> toAvatarTalkFinishInfoProto() {
if (this.finishedTalkIdMap == null) {
this.finishedTalkIdMap = new HashMap<>();
}
@ -218,7 +282,7 @@ public class GameHome {
return this.finishedTalkIdMap.entrySet().stream()
.map(
e -> {
return HomeAvatarTalkFinishInfoOuterClass.HomeAvatarTalkFinishInfo.newBuilder()
return HomeAvatarTalkFinishInfo.newBuilder()
.setAvatarId(e.getKey())
.addAllFinishTalkIdList(e.getValue())
.build();
@ -226,6 +290,20 @@ public class GameHome {
.toList();
}
public boolean onClaimAvatarRewards(int eventId) {
if (this.finishedRewardEventIdSet == null) {
this.finishedRewardEventIdSet = new HashSet<>();
}
var success = this.finishedRewardEventIdSet.add(eventId);
this.save();
return success;
}
public boolean isRewardEventFinished(int eventId) {
return this.finishedRewardEventIdSet != null && this.finishedRewardEventIdSet.contains(eventId);
}
public boolean addUnlockedHomeBgm(int homeBgmId) {
if (!getUnlockedHomeBgmList().add(homeBgmId)) return false;
@ -404,7 +482,7 @@ public class GameHome {
newCoin = storedCoin + owedCoin;
}
// Ensure max is not exceeded
storedCoin = (maxCoin >= newCoin) ? newCoin : maxCoin;
storedCoin = Math.min(maxCoin, newCoin);
}
// Update fetter exp
@ -416,7 +494,7 @@ public class GameHome {
newFetter = storedFetterExp + owedFetter;
}
// Ensure max is not exceeded
storedFetterExp = (maxFetter >= newFetter) ? newFetter : maxFetter;
storedFetterExp = Math.min(maxFetter, newFetter);
}
save();

View File

@ -2,6 +2,8 @@ package emu.grasscutter.game.home;
import dev.morphia.annotations.*;
import emu.grasscutter.data.binout.HomeworldDefaultSaveData;
import emu.grasscutter.game.home.suite.HomeSuiteItem;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.HomeBlockArrangementInfoOuterClass.HomeBlockArrangementInfo;
import java.util.*;
import java.util.stream.Stream;
@ -19,6 +21,7 @@ public class HomeBlockItem {
List<HomeFurnitureItem> persistentFurnitureList;
List<HomeAnimalItem> deployAnimalList;
List<HomeNPCItem> deployNPCList;
List<HomeSuiteItem> suiteList;
public static HomeBlockItem parseFrom(HomeworldDefaultSaveData.HomeBlock homeBlock) {
// create from default setting
@ -37,10 +40,11 @@ public class HomeBlockItem {
.toList())
.deployAnimalList(List.of())
.deployNPCList(List.of())
.suiteList(List.of())
.build();
}
public void update(HomeBlockArrangementInfo homeBlockArrangementInfo) {
public void update(HomeBlockArrangementInfo homeBlockArrangementInfo, Player owner) {
this.blockId = homeBlockArrangementInfo.getBlockId();
this.deployFurnitureList =
@ -60,7 +64,12 @@ public class HomeBlockItem {
this.deployNPCList =
homeBlockArrangementInfo.getDeployNpcListList().stream()
.map(HomeNPCItem::parseFrom)
.map(homeNpcData -> HomeNPCItem.parseFrom(homeNpcData, owner))
.toList();
this.suiteList =
homeBlockArrangementInfo.getFurnitureSuiteListList().stream()
.map(HomeSuiteItem::parseFrom)
.toList();
}
@ -81,15 +90,20 @@ public class HomeBlockItem {
this.persistentFurnitureList.forEach(f -> proto.addPersistentFurnitureList(f.toProto()));
this.deployAnimalList.forEach(f -> proto.addDeployAnimalList(f.toProto()));
this.deployNPCList.forEach(f -> proto.addDeployNpcList(f.toProto()));
this.suiteList.forEach(f -> proto.addFurnitureSuiteList(f.toProto()));
return proto.build();
}
// TODO add more types (farm field and suite)
// TODO implement farm field.
public List<? extends HomeMarkPointProtoFactory> getMarkPointProtoFactories() {
this.reassignIfNull();
return Stream.of(this.deployFurnitureList, this.persistentFurnitureList, this.deployNPCList)
return Stream.of(
this.deployFurnitureList,
this.persistentFurnitureList,
this.deployNPCList,
this.suiteList)
.flatMap(Collection::stream)
.toList();
}
@ -107,5 +121,8 @@ public class HomeBlockItem {
if (this.deployNPCList == null) {
this.deployNPCList = List.of();
}
if (this.suiteList == null) {
this.suiteList = List.of();
}
}
}

View File

@ -0,0 +1,261 @@
package emu.grasscutter.game.home;
import com.github.davidmoten.guavamini.Lists;
import emu.grasscutter.game.home.suite.HomeSuiteItem;
import emu.grasscutter.game.home.suite.event.HomeAvatarRewardEvent;
import emu.grasscutter.game.home.suite.event.HomeAvatarSummonEvent;
import emu.grasscutter.game.home.suite.event.SuiteEventType;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.HomeAvatarRewardEventNotifyOuterClass.HomeAvatarRewardEventNotify;
import emu.grasscutter.net.proto.HomeAvatarSummonAllEventNotifyOuterClass.HomeAvatarSummonAllEventNotify;
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
import emu.grasscutter.server.packet.send.PacketHomeAvatarSummonAllEventNotify;
import emu.grasscutter.utils.Either;
import java.util.*;
import java.util.stream.Stream;
import javax.annotation.Nullable;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.experimental.FieldDefaults;
@Getter
@FieldDefaults(level = AccessLevel.PRIVATE)
public class HomeModuleManager {
final Player homeOwner;
final HomeWorld homeWorld;
final GameHome home;
final int moduleId;
@Nullable final HomeScene outdoor;
@Nullable HomeScene indoor;
final List<HomeAvatarRewardEvent> rewardEvents;
final List<HomeAvatarSummonEvent> summonEvents;
public HomeModuleManager(HomeWorld homeWorld) {
this.homeOwner = homeWorld.getHost();
this.homeWorld = homeWorld;
this.home = homeWorld.getHome();
this.moduleId = this.homeOwner.getCurrentRealmId();
this.outdoor = homeWorld.getSceneById(homeWorld.getActiveOutdoorSceneId());
this.refreshMainHouse();
this.rewardEvents = Lists.newArrayList();
this.summonEvents = Collections.synchronizedList(Lists.newArrayList());
}
public void tick() {
if (this.moduleId == 0) {
return;
}
if (this.outdoor != null) {
this.outdoor.onTick();
}
if (this.indoor != null) {
this.indoor.onTick();
}
this.summonEvents.removeIf(HomeAvatarSummonEvent::isTimeOver);
}
public void refreshMainHouse() {
if (this.moduleId == 0) {
return;
}
this.indoor = this.homeWorld.getSceneById(this.homeWorld.getActiveIndoorSceneId());
}
public void onUpdateArrangement() {
this.fireAllAvatarRewardEvents();
this.cancelSummonEventsIfAvatarLeave();
}
private void fireAllAvatarRewardEvents() {
this.rewardEvents.clear();
var allBlockItems =
Stream.of(this.getOutdoorSceneItem(), this.getIndoorSceneItem())
.filter(Objects::nonNull)
.map(HomeSceneItem::getBlockItems)
.map(Map::values)
.flatMap(Collection::stream)
.toList();
var suites =
allBlockItems.stream()
.map(HomeBlockItem::getSuiteList)
.filter(Objects::nonNull)
.flatMap(Collection::stream)
.distinct()
.toList();
allBlockItems.stream()
.map(HomeBlockItem::getDeployNPCList)
.flatMap(Collection::stream)
.forEach(
avatar -> {
suites.forEach(
suite -> {
var data =
SuiteEventType.HOME_AVATAR_REWARD_EVENT.getEventDataFrom(
avatar.getAvatarId(), suite.getSuiteId());
if (data == null || this.home.isRewardEventFinished(data.getId())) {
return;
}
this.rewardEvents.add(
new HomeAvatarRewardEvent(
homeOwner,
data.getId(),
data.getRewardID(),
data.getAvatarID(),
data.getSuiteId(),
suite.getGuid()));
});
});
if (this.summonEvents != null) {
var suiteIdList = this.rewardEvents.stream().map(HomeAvatarRewardEvent::getSuiteId).toList();
this.summonEvents.removeIf(event -> suiteIdList.contains(event.getSuiteId()));
}
}
private void cancelSummonEventsIfAvatarLeave() {
var avatars =
Stream.of(this.getOutdoorSceneItem(), this.getIndoorSceneItem())
.filter(Objects::nonNull)
.map(HomeSceneItem::getBlockItems)
.map(Map::values)
.flatMap(Collection::stream)
.map(HomeBlockItem::getDeployNPCList)
.flatMap(Collection::stream)
.map(HomeNPCItem::getAvatarId)
.toList();
this.summonEvents.removeIf(event -> !avatars.contains(event.getAvatarId()));
}
public Either<List<GameItem>, Integer> claimAvatarRewards(int eventId) {
if (this.rewardEvents.isEmpty()) {
return Either.right(Retcode.RET_FAIL_VALUE);
}
var event = this.rewardEvents.remove(0);
if (event.getEventId() != eventId) {
return Either.right(Retcode.RET_FAIL_VALUE);
}
if (!this.homeOwner.getHome().onClaimAvatarRewards(eventId)) {
return Either.right(Retcode.RET_FAIL_VALUE);
}
return Either.left(event.giveRewards());
}
public Either<HomeAvatarSummonEvent, Integer> fireAvatarSummonEvent(
Player owner, int avatarId, int guid, int suiteId) {
HomeSuiteItem targetSuite = null;
if (owner.getScene() instanceof HomeScene homeScene) {
targetSuite =
homeScene.getSceneItem().getBlockItems().values().stream()
.map(HomeBlockItem::getSuiteList)
.flatMap(Collection::stream)
.filter(suite -> suite.getGuid() == guid)
.findFirst()
.orElse(null);
}
if (this.isInRewardEvent(avatarId)) {
return Either.right(Retcode.RET_DUPLICATE_AVATAR_VALUE);
}
if (this.rewardEvents.stream().anyMatch(event -> event.getGuid() == guid)) {
return Either.right(Retcode.RET_HOME_FURNITURE_GUID_ERROR_VALUE);
}
this.summonEvents.removeIf(event -> event.getGuid() == guid || event.getAvatarId() == avatarId);
if (targetSuite == null) {
return Either.right(Retcode.RET_HOME_CLIENT_PARAM_INVALID_VALUE);
}
var eventData = SuiteEventType.HOME_AVATAR_SUMMON_EVENT.getEventDataFrom(avatarId, suiteId);
if (eventData == null) {
return Either.right(Retcode.RET_HOME_CLIENT_PARAM_INVALID_VALUE);
}
var event =
new HomeAvatarSummonEvent(
owner, eventData.getId(), eventData.getRewardID(), avatarId, suiteId, guid);
this.summonEvents.add(event);
owner.sendPacket(new PacketHomeAvatarSummonAllEventNotify(owner));
return Either.left(event);
}
public void onFinishSummonEvent(int eventId) {
this.summonEvents.removeIf(event -> event.getEventId() == eventId);
}
public HomeAvatarRewardEventNotify toRewardEventProto() {
var notify = HomeAvatarRewardEventNotify.newBuilder();
if (!this.rewardEvents.isEmpty()) {
notify.setRewardEvent(this.rewardEvents.get(0).toProto()).setIsEventTrigger(true);
notify.addAllPendingList(
this.rewardEvents.subList(1, this.rewardEvents.size()).stream()
.map(HomeAvatarRewardEvent::toProto)
.toList());
}
return notify.build();
}
public HomeAvatarSummonAllEventNotify toSummonEventProto() {
return HomeAvatarSummonAllEventNotify.newBuilder()
.addAllSummonEventList(
this.summonEvents.stream().map(HomeAvatarSummonEvent::toProto).toList())
.build();
}
public boolean isInRewardEvent(int avatarId) {
return this.rewardEvents.stream().anyMatch(e -> e.getAvatarId() == avatarId);
}
@Nullable public HomeSceneItem getOutdoorSceneItem() {
return this.outdoor == null ? null : this.outdoor.getSceneItem();
}
@Nullable public HomeSceneItem getIndoorSceneItem() {
return this.indoor == null ? null : this.indoor.getSceneItem();
}
public void onSetModule() {
if (this.moduleId == 0) {
return;
}
if (this.outdoor != null) {
this.outdoor.addEntities(this.getOutdoorSceneItem().getAnimals(this.outdoor));
}
if (this.indoor != null) {
this.indoor.addEntities(this.getIndoorSceneItem().getAnimals(this.indoor));
}
this.fireAllAvatarRewardEvents();
}
public void onRemovedModule() {
if (this.moduleId == 0) {
return;
}
if (this.outdoor != null) {
this.outdoor.getEntities().clear();
}
if (this.indoor != null) {
this.indoor.getEntities().clear();
}
}
}

View File

@ -2,6 +2,7 @@ package emu.grasscutter.game.home;
import dev.morphia.annotations.Entity;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.net.proto.HomeMarkPointFurnitureDataOuterClass;
import emu.grasscutter.net.proto.HomeMarkPointNPCDataOuterClass;
@ -23,11 +24,12 @@ public class HomeNPCItem implements HomeMarkPointProtoFactory {
Position spawnRot;
int costumeId;
public static HomeNPCItem parseFrom(HomeNpcDataOuterClass.HomeNpcData homeNpcData) {
public static HomeNPCItem parseFrom(HomeNpcDataOuterClass.HomeNpcData homeNpcData, Player owner) {
return HomeNPCItem.of()
.avatarId(homeNpcData.getAvatarId())
.spawnPos(new Position(homeNpcData.getSpawnPos()))
.spawnRot(new Position(homeNpcData.getSpawnRot()))
.costumeId(owner.getCostumeFrom(homeNpcData.getAvatarId()))
.build();
}

View File

@ -1,9 +1,12 @@
package emu.grasscutter.game.home;
import emu.grasscutter.data.excels.scene.SceneData;
import emu.grasscutter.game.entity.EntityHomeAnimal;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.entity.Rebornable;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.proto.VisionTypeOuterClass;
import emu.grasscutter.server.packet.send.PacketSceneTimeNotify;
public class HomeScene extends Scene {
@ -40,10 +43,31 @@ public class HomeScene extends Scene {
.forEach(gameEntity -> gameEntity.onTick(this.getSceneTimeSeconds()));
this.finishLoading();
this.checkPlayerRespawn();
if (this.tickCount++ % 10 == 0) this.broadcastPacket(new PacketSceneTimeNotify(this));
}
public void onEnterEditModeFinish() {
this.removeEntities(
this.getEntities().values().stream()
.filter(gameEntity -> gameEntity instanceof EntityHomeAnimal)
.toList(),
VisionTypeOuterClass.VisionType.VISION_TYPE_REMOVE);
}
public void onLeaveEditMode() {
this.addEntities(this.getSceneItem().getAnimals(this));
}
@Override
public void killEntity(GameEntity target, int attackerId) {
if (target instanceof Rebornable rebornable) {
rebornable.onAiKillSelf(); // Teapot animals will not die. They will revive!
return;
}
super.killEntity(target, attackerId);
}
@Override
public void checkNpcGroup() {}

View File

@ -6,16 +6,18 @@ import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.HomeworldDefaultSaveData;
import emu.grasscutter.game.entity.EntityHomeAnimal;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.proto.HomeSceneArrangementInfoOuterClass.HomeSceneArrangementInfo;
import java.util.Collection;
import java.util.List;
import java.util.Map;
import java.util.concurrent.atomic.AtomicReference;
import java.util.stream.Collectors;
import javax.annotation.Nullable;
import lombok.*;
import lombok.AccessLevel;
import lombok.Builder;
import lombok.Data;
import lombok.experimental.FieldDefaults;
@Entity
@ -49,14 +51,14 @@ public class HomeSceneItem {
.build();
}
public void update(HomeSceneArrangementInfo arrangementInfo) {
public void update(HomeSceneArrangementInfo arrangementInfo, Player owner) {
for (var blockItem : arrangementInfo.getBlockArrangementInfoListList()) {
var block = this.blockItems.get(blockItem.getBlockId());
if (block == null) {
Grasscutter.getLogger().warn("Could not found the Home Block {}", blockItem.getBlockId());
continue;
}
block.update(blockItem);
block.update(blockItem, owner);
this.blockItems.put(blockItem.getBlockId(), block);
}
@ -84,17 +86,13 @@ public class HomeSceneItem {
}
@Nullable public Position getTeleportPointPos(int guid) {
var pos = new AtomicReference<Position>();
this.getBlockItems().values().stream()
return this.getBlockItems().values().stream()
.map(HomeBlockItem::getDeployFurnitureList)
.flatMap(Collection::stream)
.filter(homeFurnitureItem -> homeFurnitureItem.getGuid() == guid)
.map(HomeFurnitureItem::getSpawnPos)
.findFirst()
.ifPresent(pos::set);
return pos.get();
.orElse(null);
}
public List<EntityHomeAnimal> getAnimals(Scene scene) {
@ -109,7 +107,8 @@ public class HomeSceneItem {
return new EntityHomeAnimal(
scene,
GameData.getHomeWorldAnimalDataMap().get(homeAnimalItem.getFurnitureId()),
homeAnimalItem.getSpawnPos());
homeAnimalItem.getSpawnPos(),
homeAnimalItem.getSpawnRot());
})
.toList();
}

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@ -3,38 +3,70 @@ package emu.grasscutter.game.home;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.entity.EntityTeam;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.proto.ChatInfoOuterClass;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.server.packet.send.PacketDelTeamEntityNotify;
import emu.grasscutter.server.packet.send.PacketPlayerChatNotify;
import emu.grasscutter.server.packet.send.PacketPlayerGameTimeNotify;
import java.util.List;
import java.util.function.Consumer;
import javax.annotation.Nullable;
import lombok.Getter;
@Getter
public class HomeWorld extends World {
@Getter private final GameHome home;
private final GameHome home;
private HomeModuleManager moduleManager;
public HomeWorld(GameServer server, Player owner) {
super(server, owner);
this.home = owner.isOnline() ? owner.getHome() : GameHome.getByUid(owner.getUid());
server.registerHomeWorld(this);
this.refreshModuleManager();
}
@Override
public void registerScene(Scene scene) {
this.addAnimalsToScene((HomeScene) scene);
super.registerScene(scene);
public boolean onTick() {
if (this.moduleManager == null) {
return false;
}
this.moduleManager.tick();
if (this.getTickCount() % 10 == 0) {
this.getPlayers().forEach(p -> p.sendPacket(new PacketPlayerGameTimeNotify(p)));
}
if (this.isInHome(this.getHost()) && this.getTickCount() % 60 == 0) {
this.getHost().updatePlayerGameTime(this.getCurrentWorldTime());
}
this.tickCount++;
return false;
}
@Override
public void deregisterScene(Scene scene) {
super.deregisterScene(scene);
public void refreshModuleManager() {
if (this.moduleManager != null) {
this.moduleManager.onRemovedModule();
}
this.moduleManager = new HomeModuleManager(this);
this.moduleManager.onSetModule();
}
private void addAnimalsToScene(HomeScene scene) {
scene.getSceneItem().getAnimals(scene).forEach(scene::addEntity);
public int getActiveOutdoorSceneId() {
return this.getHost().getCurrentRealmId() + 2000;
}
public int getActiveIndoorSceneId() {
return this.isRealmIdValid()
? this.getSceneById(this.getActiveOutdoorSceneId()).getSceneItem().getRoomSceneId()
: -1;
}
public boolean isRealmIdValid() {
return this.getSceneById(this.getHost().getCurrentRealmId() + 2000) != null;
}
@Override
@ -115,11 +147,13 @@ public class HomeWorld extends World {
player.setWorld(null);
// Remove from scene
Scene scene = this.getSceneById(player.getSceneId());
scene.removePlayer(player);
var scene = this.getSceneById(player.getSceneId());
if (scene != null) {
scene.removePlayer(player);
}
// Info packet for other players
if (this.getPlayers().size() > 0) {
if (!this.getPlayers().isEmpty()) {
this.updatePlayerInfos(player);
}
@ -135,7 +169,7 @@ public class HomeWorld extends World {
}
@Override
public HomeScene getSceneById(int sceneId) {
@Nullable public HomeScene getSceneById(int sceneId) {
var scene = this.getScenes().get(sceneId);
if (scene instanceof HomeScene homeScene) {
return homeScene;
@ -188,6 +222,12 @@ public class HomeWorld extends World {
return this.getPlayers().contains(player);
}
public void ifHost(Player hostOrGuest, Consumer<Player> ifHost) {
if (this.getHost().equals(hostOrGuest)) {
ifHost.accept(hostOrGuest);
}
}
public void sendPacketToHostIfOnline(BasePacket basePacket) {
if (this.getHost().isOnline()) {
this.getHost().sendPacket(basePacket);

View File

@ -5,10 +5,7 @@ import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.game.world.World;
import emu.grasscutter.game.world.data.TeleportProperties;
import emu.grasscutter.net.proto.EnterTypeOuterClass;
import emu.grasscutter.net.proto.OtherPlayerEnterHomeNotifyOuterClass;
import emu.grasscutter.net.proto.PlayerApplyEnterHomeResultNotifyOuterClass;
import emu.grasscutter.net.proto.RetcodeOuterClass;
import emu.grasscutter.net.proto.*;
import emu.grasscutter.server.event.player.PlayerEnterHomeEvent;
import emu.grasscutter.server.event.player.PlayerLeaveHomeEvent;
import emu.grasscutter.server.event.player.PlayerTeleportEvent;
@ -142,11 +139,15 @@ public class HomeWorldMPSystem extends BaseGameSystem {
int realmId = 2000 + owner.getCurrentRealmId();
var item = targetHome.getHomeSceneItem(realmId);
var scene = world.getSceneById(realmId);
targetHome.save();
var pos =
toSafe
? world.getSceneById(realmId).getScriptManager().getConfig().born_pos
: item.getBornPos();
Position pos;
if (scene != null) {
pos = toSafe ? scene.getScriptManager().getConfig().born_pos : item.getBornPos();
} else {
pos = item.getBornPos();
}
if (teleportPoint != 0) {
var target = item.getTeleportPointPos(teleportPoint);
@ -215,6 +216,10 @@ public class HomeWorldMPSystem extends BaseGameSystem {
player.setCurHomeWorld(myHome);
myHome.getHome().onOwnerLogin(player);
player.sendPacket(
new PacketPlayerQuitFromHomeNotify(
PlayerQuitFromHomeNotifyOuterClass.PlayerQuitFromHomeNotify.QuitReason
.BACK_TO_MY_WORLD));
player.sendPacket(
new PacketPlayerEnterSceneNotify(
player,
@ -263,6 +268,9 @@ public class HomeWorldMPSystem extends BaseGameSystem {
victim.setCurHomeWorld(myHome);
myHome.getHome().onOwnerLogin(victim);
victim.sendPacket(
new PacketPlayerQuitFromHomeNotify(
PlayerQuitFromHomeNotifyOuterClass.PlayerQuitFromHomeNotify.QuitReason.KICK_BY_HOST));
victim.sendPacket(
new PacketPlayerEnterSceneNotify(
victim,

View File

@ -0,0 +1,82 @@
package emu.grasscutter.game.home.suite;
import dev.morphia.annotations.Entity;
import emu.grasscutter.game.home.HomeMarkPointProtoFactory;
import emu.grasscutter.game.home.SpecialFurnitureType;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.net.proto.HomeFurnitureSuiteDataOuterClass;
import emu.grasscutter.net.proto.HomeMarkPointFurnitureDataOuterClass;
import emu.grasscutter.net.proto.HomeMarkPointSuiteDataOuterClass;
import java.util.List;
import java.util.Objects;
import lombok.AccessLevel;
import lombok.Builder;
import lombok.Getter;
import lombok.experimental.FieldDefaults;
import org.jetbrains.annotations.Nullable;
@Entity
@Builder(builderMethodName = "of")
@Getter
@FieldDefaults(level = AccessLevel.PRIVATE)
public class HomeSuiteItem implements HomeMarkPointProtoFactory {
public static final int SUITE_FURNITURE_ID = 377101;
int guid;
int suiteId;
Position pos;
List<Integer> includedFurnitureIndexList;
boolean isAllowSummon;
public static HomeSuiteItem parseFrom(
HomeFurnitureSuiteDataOuterClass.HomeFurnitureSuiteData data) {
return HomeSuiteItem.of()
.guid(data.getGuid())
.suiteId(data.getSuiteId())
.pos(new Position(data.getSpawnPos()))
.includedFurnitureIndexList(data.getIncludedFurnitureIndexListList())
.isAllowSummon(data.getIsAllowSummon())
.build();
}
public HomeFurnitureSuiteDataOuterClass.HomeFurnitureSuiteData toProto() {
return HomeFurnitureSuiteDataOuterClass.HomeFurnitureSuiteData.newBuilder()
.setSuiteId(this.suiteId)
.setGuid(this.guid)
.setIsAllowSummon(this.isAllowSummon)
.addAllIncludedFurnitureIndexList(this.includedFurnitureIndexList)
.setSpawnPos(this.pos.toProto())
.build();
}
@Nullable @Override
public HomeMarkPointFurnitureDataOuterClass.HomeMarkPointFurnitureData toMarkPointProto() {
return HomeMarkPointFurnitureDataOuterClass.HomeMarkPointFurnitureData.newBuilder()
.setFurnitureId(SUITE_FURNITURE_ID)
.setPos(this.pos.toProto())
.setFurnitureType(this.getType().getValue())
.setGuid(this.guid)
.setSuiteData(
HomeMarkPointSuiteDataOuterClass.HomeMarkPointSuiteData.newBuilder()
.setSuiteId(this.suiteId)
.build())
.build();
}
@Override
public SpecialFurnitureType getType() {
return SpecialFurnitureType.FurnitureSuite;
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
HomeSuiteItem that = (HomeSuiteItem) o;
return suiteId == that.suiteId;
}
@Override
public int hashCode() {
return Objects.hash(suiteId);
}
}

View File

@ -0,0 +1,54 @@
package emu.grasscutter.game.home.suite.event;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Utils;
import java.util.List;
import java.util.Objects;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.experimental.FieldDefaults;
@Getter
@FieldDefaults(level = AccessLevel.PRIVATE)
public abstract class HomeAvatarEvent {
final Player homeOwner;
final int eventId;
final int rewardId;
final int avatarId;
final int suiteId;
final int guid;
final int randomPos;
public HomeAvatarEvent(
Player homeOwner, int eventId, int rewardId, int avatarId, int suiteId, int guid) {
this.homeOwner = homeOwner;
this.eventId = eventId;
this.rewardId = rewardId;
this.avatarId = avatarId;
this.suiteId = suiteId;
this.guid = guid;
this.randomPos = this.generateRandomPos();
}
public int generateRandomPos() {
return Utils.randomRange(1, 97);
}
public List<GameItem> giveRewards() {
return List.of();
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
HomeAvatarEvent that = (HomeAvatarEvent) o;
return eventId == that.eventId;
}
@Override
public int hashCode() {
return Objects.hash(eventId);
}
}

View File

@ -0,0 +1,37 @@
package emu.grasscutter.game.home.suite.event;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.net.proto.HomeAvatarRewardEventInfoOuterClass;
import java.util.List;
public class HomeAvatarRewardEvent extends HomeAvatarEvent {
public HomeAvatarRewardEvent(
Player homeOwner, int eventId, int rewardId, int avatarId, int suiteId, int guid) {
super(homeOwner, eventId, rewardId, avatarId, suiteId, guid);
}
public HomeAvatarRewardEventInfoOuterClass.HomeAvatarRewardEventInfo toProto() {
return HomeAvatarRewardEventInfoOuterClass.HomeAvatarRewardEventInfo.newBuilder()
.setAvatarId(this.getAvatarId())
.setEventId(this.getEventId())
.setGuid(this.getGuid())
.setSuiteId(this.getSuiteId())
.setRandomPosition(this.getRandomPos())
.build();
}
@Override
public List<GameItem> giveRewards() {
var data = GameData.getRewardDataMap().get(this.getRewardId());
if (data == null) {
return List.of();
}
var rewards = data.getRewardItemList().stream().map(GameItem::new).toList();
this.getHomeOwner().getInventory().addItems(rewards, ActionReason.HomeAvatarEventReward);
return rewards;
}
}

View File

@ -0,0 +1,37 @@
package emu.grasscutter.game.home.suite.event;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.HomeAvatarSummonEventInfoOuterClass;
import emu.grasscutter.utils.Utils;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.experimental.FieldDefaults;
@Getter
@FieldDefaults(level = AccessLevel.PRIVATE)
public class HomeAvatarSummonEvent extends HomeAvatarEvent {
public static final int TIME_LIMIT_SECS = 240;
final int eventOverTime;
public HomeAvatarSummonEvent(
Player homeOwner, int eventId, int rewardId, int avatarId, int suiteId, int guid) {
super(homeOwner, eventId, rewardId, avatarId, suiteId, guid);
this.eventOverTime = Utils.getCurrentSeconds() + TIME_LIMIT_SECS;
}
public HomeAvatarSummonEventInfoOuterClass.HomeAvatarSummonEventInfo toProto() {
return HomeAvatarSummonEventInfoOuterClass.HomeAvatarSummonEventInfo.newBuilder()
.setAvatarId(this.getAvatarId())
.setEventId(this.getEventId())
.setGuid(this.getGuid())
.setSuitId(this.getSuiteId())
.setRandomPosition(this.getRandomPos())
.setEventOverTime(this.eventOverTime)
.build();
}
public boolean isTimeOver() {
return Utils.getCurrentSeconds() > this.eventOverTime;
}
}

View File

@ -0,0 +1,21 @@
package emu.grasscutter.game.home.suite.event;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.HomeWorldEventData;
import javax.annotation.Nullable;
public enum SuiteEventType {
HOME_AVATAR_REWARD_EVENT,
HOME_AVATAR_SUMMON_EVENT;
@Nullable public HomeWorldEventData getEventDataFrom(int avatarId, int suiteId) {
return GameData.getHomeWorldEventDataMap().values().stream()
.filter(
data ->
data.getEventType() == this
&& data.getAvatarID() == avatarId
&& data.getSuiteId() == suiteId)
.findFirst()
.orElse(null);
}
}

View File

@ -216,14 +216,14 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
}
/**
* Checks to see if the player has the item in their inventory. This is exact.
* Checks to see if the player has the item in their inventory. This is not exact.
*
* @param items A map of item game IDs to their count.
* @return True if the player has the items, false otherwise.
*/
public boolean hasAllItems(Collection<ItemParam> items) {
for (var item : items) {
if (!this.hasItem(item.getItemId(), item.getCount(), true)) return false;
if (!this.hasItem(item.getItemId(), item.getCount(), false)) return false;
}
return true;

View File

@ -104,7 +104,8 @@ public final class BlossomActivity {
var monsterData = GameData.getMonsterDataMap().get((int) entry);
var level = scene.getEntityLevel(1, worldLevelOverride);
var entity = new EntityMonster(scene, monsterData, pos.nearby2d(4f), level);
var entity =
new EntityMonster(scene, monsterData, pos.nearby2d(4f), Position.ZERO, level);
scene.addEntity(entity);
newMonsters.add(entity);
}

View File

@ -259,8 +259,14 @@ public class EnergyManager extends BasePlayerManager {
return;
}
// Also reference AvatarSkillData in case the burst gets a different skill ID
// when the avatar is in a different state. For example, Wanderer's burst is
// 10755 usually but when he floats, it becomes 10753.
var skillData = GameData.getAvatarSkillDataMap().get(skillId);
// If the cast skill was a burst, consume energy.
if (avatar.getSkillDepot() != null && skillId == avatar.getSkillDepot().getEnergySkill()) {
if ((avatar.getSkillDepot() != null && skillId == avatar.getSkillDepot().getEnergySkill())
|| (skillData != null && skillData.getCostElemVal() > 0)) {
avatar.getAsEntity().clearEnergy(ChangeEnergyReason.CHANGE_ENERGY_REASON_SKILL_START);
}
}
@ -394,10 +400,11 @@ public class EnergyManager extends BasePlayerManager {
public void refillTeamEnergy(PropChangeReason changeReason, boolean isFlat) {
for (var entityAvatar : this.player.getTeamManager().getActiveTeam()) {
// giving the exact amount read off the AvatarSkillData.json
entityAvatar.addEnergy(
entityAvatar.getAvatar().getSkillDepot().getEnergySkillData().getCostElemVal(),
changeReason,
isFlat);
var skillDepot = entityAvatar.getAvatar().getSkillDepot();
if (skillDepot != null) {
entityAvatar.addEnergy(
skillDepot.getEnergySkillData().getCostElemVal(), changeReason, isFlat);
}
}
}

View File

@ -116,6 +116,7 @@ public class Player implements PlayerHook, FieldFetch {
@Getter private Map<Integer, ActiveCookCompoundData> activeCookCompounds;
@Getter private Map<Integer, Integer> questGlobalVariables;
@Getter private Map<Integer, Integer> openStates;
@Getter private Map<Integer, Set<Integer>> sceneTags;
@Getter @Setter private Map<Integer, Set<Integer>> unlockedSceneAreas;
@Getter @Setter private Map<Integer, Set<Integer>> unlockedScenePoints;
@Getter @Setter private List<Integer> chatEmojiIdList;
@ -175,6 +176,7 @@ public class Player implements PlayerHook, FieldFetch {
@Getter @Setter private Set<Date> moonCardGetTimes;
@Transient @Getter private boolean paused;
@Transient @Getter @Setter private Future<?> queuedTeleport;
@Transient @Getter @Setter private int enterSceneToken;
@Transient @Getter @Setter private SceneLoadState sceneLoadState = SceneLoadState.NONE;
@Transient private boolean hasSentLoginPackets;
@ -244,6 +246,7 @@ public class Player implements PlayerHook, FieldFetch {
this.unlockedRecipies = new HashMap<>();
this.questGlobalVariables = new HashMap<>();
this.openStates = new HashMap<>();
this.sceneTags = new HashMap<>();
this.unlockedSceneAreas = new HashMap<>();
this.unlockedScenePoints = new HashMap<>();
this.chatEmojiIdList = new ArrayList<>();
@ -295,6 +298,7 @@ public class Player implements PlayerHook, FieldFetch {
this.codex = new PlayerCodex(this);
this.applyProperties();
this.applyStartingSceneTags();
this.getFlyCloakList().add(140001);
this.getNameCardList().add(210001);
@ -587,6 +591,20 @@ public class Player implements PlayerHook, FieldFetch {
this.getProperty(PlayerProperty.PROP_DIVE_MAX_STAMINA));
}
/**
* Applies all default scenetags to the player.
*/
private void applyStartingSceneTags() {
GameData.getSceneTagDataMap().values().stream()
.filter(sceneTag -> sceneTag.isDefaultValid())
.forEach(sceneTag -> {
if (this.getSceneTags().get(sceneTag.getSceneId()) == null) {
this.getSceneTags().put(sceneTag.getSceneId(), new HashSet<>());
}
this.getSceneTags().get(sceneTag.getSceneId()).add(sceneTag.getId());
});
}
/**
* Applies a property to the player if it doesn't exist in the database.
*
@ -950,6 +968,13 @@ public class Player implements PlayerHook, FieldFetch {
this.sendPacket(new PacketAvatarGainCostumeNotify(costumeId));
}
public int getCostumeFrom(int avatarId) {
var avatars = this.getAvatars();
avatars.loadFromDatabase();
var avatar = avatars.getAvatarById(avatarId);
return avatar == null ? 0 : avatar.getCostume();
}
public void addPersonalLine(int personalLineId) {
this.getPersonalLineList().add(personalLineId);
session.getPlayer().getQuestManager().queueEvent(QuestCond.QUEST_COND_PERSONAL_LINE_UNLOCK, personalLineId);
@ -1354,14 +1379,6 @@ public class Player implements PlayerHook, FieldFetch {
this.getPlayerProgress().setPlayer(this); // Add reference to the player.
}
/**
* Invoked when the player selects their avatar.
*/
public void onPlayerBorn() {
Grasscutter.getThreadPool().submit(
this.getQuestManager()::onPlayerBorn);
}
public void onLogin() {
// Quest - Commented out because a problem is caused if you log out while this quest is active
/*
@ -1377,6 +1394,10 @@ public class Player implements PlayerHook, FieldFetch {
}
*/
// Ensure the player has valid scenetags, allows old accounts to work
if (this.getSceneTags().isEmpty() || this.getSceneTags() == null) {
this.applyStartingSceneTags();
}
if (GameHome.HOME_SCENE_IDS.contains(this.getSceneId())) {
this.setSceneId(this.prevScene <= 0 ? 3 : this.prevScene); // if the player in home, make the player go back.
@ -1510,6 +1531,31 @@ public class Player implements PlayerHook, FieldFetch {
getServer().getPlayers().values().removeIf(player1 -> player1 == this);
}
public void unfreezeUnlockedScenePoints(int sceneId) {
// Unfreeze previously unlocked scene points. For example,
// the first weapon mats domain needs some script interaction
// to unlock. It needs to be unfrozen when GetScenePointReq
// comes in to be interactable again.
GameData.getScenePointEntryMap().values().stream()
.filter(scenePointEntry ->
// Note: Only DungeonEntry scene points need to be unfrozen
scenePointEntry.getPointData().getType().equals("DungeonEntry")
// groupLimit says this scene point needs to be unfrozen
&& scenePointEntry.getPointData().isGroupLimit())
.forEach(scenePointEntry -> {
// If this is a previously unlocked scene point,
// send unfreeze packet.
val pointId = scenePointEntry.getPointData().getId();
if (unlockedScenePoints.get(sceneId).contains(pointId)) {
this.sendPacket(new PacketUnfreezeGroupLimitNotify(pointId, sceneId));
}
});
}
public void unfreezeUnlockedScenePoints() {
unlockedScenePoints.keySet().forEach(sceneId -> unfreezeUnlockedScenePoints(sceneId));
}
public int getLegendaryKey() {
return this.getProperty(PlayerProperty.PROP_PLAYER_LEGENDARY_KEY);
}

View File

@ -12,6 +12,7 @@ import emu.grasscutter.game.quest.enums.*;
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
import emu.grasscutter.scripts.data.ScriptArgs;
import emu.grasscutter.server.packet.send.*;
import java.util.HashSet;
import java.util.Set;
import java.util.stream.Collectors;
@ -32,12 +33,9 @@ public final class PlayerProgressManager extends BasePlayerDataManager {
public static final Set<Integer> IGNORED_OPEN_STATES =
Set.of(
1404, // OPEN_STATE_MENGDE_INFUSEDCRYSTAL, causes quest 'Mine Craft' to be given to the
1404 // OPEN_STATE_MENGDE_INFUSEDCRYSTAL, causes quest 'Mine Craft' to be given to the
// player at the start of the game.
// This should be removed when city reputation is implemented.
57 // OPEN_STATE_PERSONAL_LINE, causes the prompt for showing character hangout quests to
// be permanently shown.
// This should be removed when character story quests are implemented.
);
// Set of open states that are set per default for all accounts. Can be overwritten by an entry in
// `map`.
@ -102,7 +100,7 @@ public final class PlayerProgressManager extends BasePlayerDataManager {
}
private void setOpenState(int openState, int value, boolean sendNotify) {
int previousValue = this.player.getOpenStates().getOrDefault(openState, 0);
int previousValue = this.player.getOpenStates().getOrDefault(openState, -1 /* non-existent */);
if (value != previousValue) {
this.player.getOpenStates().put(openState, value);
@ -313,4 +311,28 @@ public final class PlayerProgressManager extends BasePlayerDataManager {
player.save();
player.getQuestManager().queueEvent(QuestCond.QUEST_COND_HISTORY_GOT_ANY_ITEM, id, newCount);
}
/******************************************************************************************************************
******************************************************************************************************************
* SCENETAGS
******************************************************************************************************************
*****************************************************************************************************************/
public void addSceneTag(int sceneId, int sceneTagId) {
player.getSceneTags().computeIfAbsent(sceneId, k -> new HashSet<>()).add(sceneTagId);
player.sendPacket(new PacketPlayerWorldSceneInfoListNotify(player));
}
public void delSceneTag(int sceneId, int sceneTagId) {
// Sanity check
if (player.getSceneTags().get(sceneId) == null) {
// Can't delete something that doesn't exist
return;
}
player.getSceneTags().get(sceneId).remove(sceneTagId);
player.sendPacket(new PacketPlayerWorldSceneInfoListNotify(player));
}
public boolean checkSceneTag(int sceneId, int sceneTagId) {
return player.getSceneTags().get(sceneId).contains(sceneTagId);
}
}

View File

@ -425,6 +425,30 @@ public final class TeamManager extends BasePlayerDataManager {
this.getPlayer().sendPacket(responsePacket);
}
// Ensure new selected character index is alive.
// If not, change to another alive one or revive.
checkCurrentAvatarIsAlive(currentEntity);
}
public void checkCurrentAvatarIsAlive(EntityAvatar currentEntity) {
if (currentEntity == null) {
currentEntity = this.getCurrentAvatarEntity();
}
// Ensure currently selected character is still alive
if (!this.getActiveTeam().get(this.currentCharacterIndex).isAlive()) {
// Character died in a dungeon challenge...
int replaceIndex = getDeadAvatarReplacement();
if (0 <= replaceIndex && replaceIndex < this.getActiveTeam().size()) {
this.currentCharacterIndex = replaceIndex;
} else {
// Team wiped in dungeon...
// Revive and change to first avatar.
this.currentCharacterIndex = 0;
this.reviveAvatar(this.getCurrentAvatarEntity().getAvatar());
}
}
// Check if character changed
var newAvatarEntity = this.getCurrentAvatarEntity();
if (currentEntity != null && newAvatarEntity != null && currentEntity != newAvatarEntity) {
@ -700,15 +724,16 @@ public final class TeamManager extends BasePlayerDataManager {
this.updateTeamEntities(null);
}
public void cleanTemporaryTeam() {
public boolean cleanTemporaryTeam() {
// check if using temporary team
if (useTemporarilyTeamIndex < 0) {
return;
return false;
}
this.useTemporarilyTeamIndex = -1;
this.temporaryTeam = null;
this.updateTeamEntities(null);
return true;
}
public synchronized void setCurrentTeam(int teamId) {
@ -798,10 +823,7 @@ public final class TeamManager extends BasePlayerDataManager {
public void onAvatarDie(long dieGuid) {
EntityAvatar deadAvatar = this.getCurrentAvatarEntity();
if (deadAvatar.isAlive() || deadAvatar.getId() != dieGuid) {
return;
}
if (deadAvatar == null || deadAvatar.getId() != dieGuid) return;
PlayerDieType dieType = deadAvatar.getKilledType();
int killedBy = deadAvatar.getKilledBy();
@ -813,20 +835,13 @@ public final class TeamManager extends BasePlayerDataManager {
// TODO: Perhaps find a way to get vanilla experience?
this.getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
} else {
// Replacement avatar
EntityAvatar replacement = null;
int replaceIndex = -1;
for (int i = 0; i < this.getActiveTeam().size(); i++) {
EntityAvatar entity = this.getActiveTeam().get(i);
if (entity.isAlive()) {
replaceIndex = i;
replacement = entity;
break;
}
}
if (replacement == null) {
// Find replacement avatar
int replaceIndex = getDeadAvatarReplacement();
if (0 <= replaceIndex && replaceIndex < this.getActiveTeam().size()) {
// Set index and spawn replacement member
this.setCurrentCharacterIndex(replaceIndex);
this.getPlayer().getScene().addEntity(this.getActiveTeam().get(replaceIndex));
} else {
// No more living team members...
this.getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
// Invoke player team death event.
@ -834,10 +849,6 @@ public final class TeamManager extends BasePlayerDataManager {
new PlayerTeamDeathEvent(
this.getPlayer(), this.getActiveTeam().get(this.getCurrentCharacterIndex()));
event.call();
} else {
// Set index and spawn replacement member
this.setCurrentCharacterIndex(replaceIndex);
this.getPlayer().getScene().addEntity(replacement);
}
}
@ -845,6 +856,20 @@ public final class TeamManager extends BasePlayerDataManager {
this.getPlayer().sendPacket(new PacketAvatarDieAnimationEndRsp(deadAvatar.getId(), 0));
}
public int getDeadAvatarReplacement() {
int replaceIndex = -1;
for (int i = 0; i < this.getActiveTeam().size(); i++) {
EntityAvatar entity = this.getActiveTeam().get(i);
if (entity.isAlive()) {
replaceIndex = i;
break;
}
}
return replaceIndex;
}
public boolean reviveAvatar(Avatar avatar) {
for (EntityAvatar entity : this.getActiveTeam()) {
if (entity.getAvatar() == avatar) {

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