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51
.github/workflows/build_container.yml
vendored
Normal file
51
.github/workflows/build_container.yml
vendored
Normal file
@ -0,0 +1,51 @@
|
||||
name: Build Docker Container
|
||||
on:
|
||||
push:
|
||||
release:
|
||||
types: [published]
|
||||
workflow_dispatch: ~
|
||||
|
||||
jobs:
|
||||
publish:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: read
|
||||
packages: write
|
||||
|
||||
steps:
|
||||
- name: Checkout Project
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Generate Docker Meta
|
||||
uses: docker/metadata-action@v5
|
||||
id: meta
|
||||
with:
|
||||
images: ghcr.io/${{ github.repository }}
|
||||
tags: |
|
||||
type=ref,event=branch
|
||||
type=semver,pattern={{version}}
|
||||
type=semver,pattern={{major}}.{{minor}}
|
||||
type=semver,pattern={{major}}
|
||||
type=sha
|
||||
|
||||
- name: Set up QEMU
|
||||
uses: docker/setup-qemu-action@v3
|
||||
|
||||
- name: Setup Docker Buildx
|
||||
uses: docker/setup-buildx-action@v3.1.0
|
||||
|
||||
- name: Login to GitHub Container Registry
|
||||
uses: docker/login-action@v3.0.0
|
||||
with:
|
||||
registry: ghcr.io
|
||||
username: ${{ github.repository_owner }}
|
||||
password: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Build and Push Docker image
|
||||
uses: docker/build-push-action@v5.2.0
|
||||
with:
|
||||
context: .
|
||||
push: true
|
||||
platforms: linux/amd64
|
||||
tags: ${{ steps.meta.outputs.tags }}
|
||||
labels: ${{ steps.meta.outputs.labels }}
|
1
.gitignore
vendored
1
.gitignore
vendored
@ -64,6 +64,7 @@ tmp/
|
||||
|
||||
/*.jar
|
||||
/*.sh
|
||||
!entrypoint.sh
|
||||
|
||||
GM Handbook*.txt
|
||||
handbook.html
|
||||
|
38
Dockerfile
Normal file
38
Dockerfile
Normal file
@ -0,0 +1,38 @@
|
||||
# Builder
|
||||
FROM gradle:jdk17-alpine as builder
|
||||
|
||||
RUN apk add --update nodejs npm
|
||||
|
||||
WORKDIR /app
|
||||
COPY ./ /app/
|
||||
|
||||
RUN gradle jar --no-daemon
|
||||
|
||||
# Fetch Data
|
||||
FROM bitnami/git:2.43.0-debian-11-r1 as data
|
||||
|
||||
ARG DATA_REPOSITORY=https://gitlab.com/YuukiPS/GC-Resources.git
|
||||
ARG DATA_BRANCH=4.0
|
||||
|
||||
WORKDIR /app
|
||||
|
||||
RUN git clone --branch ${DATA_BRANCH} --depth 1 ${DATA_REPOSITORY}
|
||||
|
||||
# Result Container
|
||||
FROM amazoncorretto:17-alpine
|
||||
|
||||
WORKDIR /app
|
||||
|
||||
# Copy built assets
|
||||
COPY --from=builder /app/grasscutter-*.jar /app/grasscutter.jar
|
||||
COPY --from=builder /app/keystore.p12 /app/keystore.p12
|
||||
|
||||
# Copy the resources
|
||||
COPY --from=data /app/GC-Resources/Resources /app/resources/
|
||||
|
||||
# Copy startup files
|
||||
COPY ./entrypoint.sh /app/
|
||||
|
||||
CMD [ "sh", "/app/entrypoint.sh" ]
|
||||
|
||||
EXPOSE 80 443 8888 22102
|
17
README.md
17
README.md
@ -18,18 +18,27 @@
|
||||
* Spawning monsters via console
|
||||
* Inventory features (receiving items/characters, upgrading items/characters, etc)
|
||||
|
||||
## Foreward
|
||||
|
||||
### **Grasscutter beyond the latest release will have no handholding in terms of instructions.**
|
||||
|
||||
Grasscutter has not been actively maintained and currently (as of January 12th, 2025) only works up to version REL4.0.1 (introduction to Fontaine). If you have a beta version/unofficial version of Grasscutter, this guide should theoretically still work, however, we will not provide official support these versions. You can still try your luck in the Discord if you are stuck, but please don't act entitled.
|
||||
|
||||
## Quick setup guide
|
||||
|
||||
**Note**: For support please join our [Discord](https://discord.gg/T5vZU6UyeG).
|
||||
|
||||
### Quick Start (automatic)
|
||||
|
||||
- Get Java 17: https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html
|
||||
- Get [Java 17](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html)
|
||||
- Get [MongoDB Community Server](https://www.mongodb.com/try/download/community)
|
||||
- Get game version REL4.0.x (4.0.x client can be found here if you don't have it): https://github.com/MAnggiarMustofa/GI-Download-Library/blob/main/GenshinImpact/Client/4.0.0.md
|
||||
- Get game version REL4.0.x (If you don't have a 4.0.x client, you can find it here and open any of the links to download it):
|
||||
[4.0.x Client-github](https://github.com/JRSKelvin/GenshinRepository/blob/main/Version%204.0.0.md)
|
||||
[4.0.x Client-cloud drive](https://www.123pan.com/s/HoqUVv-U7SBA.html)
|
||||
- ***UPDATE JAN 12, 2025: YOU CANNOT MIX AND MATCH GAME VERSIONS AND SERVER VERSIONS, PLEASE DOWNLOAD THE CORRECT VERSION OF GRASSCUTTER FOR YOUR VERSION OF THE GAME.***
|
||||
|
||||
- Download the [latest Cultivation version](https://github.com/Grasscutters/Cultivation/releases/latest). Use the `.msi` installer.
|
||||
- After opening Culivation (as admin), press the download button in the upper right corner.
|
||||
- After opening Cultivation (as admin), press the download button in the upper right corner.
|
||||
- Click `Download All-in-One`
|
||||
- Click the gear in the upper right corner
|
||||
- Set the game Install path to where your game is located.
|
||||
@ -38,7 +47,7 @@
|
||||
|
||||
- Click the small button next to launch.
|
||||
- Click the launch button.
|
||||
- Log in with whatever username you want. Password doesn't matter.
|
||||
- Log in with whatever username you want. Password can be anything.
|
||||
|
||||
### Building
|
||||
|
||||
|
@ -58,7 +58,7 @@ sourceCompatibility = JavaVersion.VERSION_17
|
||||
targetCompatibility = JavaVersion.VERSION_17
|
||||
|
||||
group = 'io.grasscutter'
|
||||
version = '1.7.1'
|
||||
version = '1.7.4'
|
||||
|
||||
java {
|
||||
withJavadocJar()
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [हिंदी](README_hn-IN.md)
|
||||
|
||||
**Aantekening:** We verwelkomen altijd bijdragers aan het project. Lees onze [Gedragscode](https://github.com/Grasscutters/Grasscutter/blob/development/README_NL.md#bijdragen-aan-het-project) zorgvuldig door voordat u uw bijdrage toevoegt.
|
||||
**Aantekening:** We verwelkomen altijd bijdragers aan het project. Lees onze [Gedragscode](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md) zorgvuldig door voordat u uw bijdrage toevoegt.
|
||||
|
||||
## Huidige functies
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
|
||||
|
||||
[EN](README.md) | [简中](docs/README_zh-CN.md) | [繁中](docs/README_zh-TW.md) | [FR](docs/README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [हिंदी](README_hn-IN.md)
|
||||
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [हिंदी](README_hn-IN.md)
|
||||
|
||||
**ध्यान:** हम हमेशा परियोजना में योगदानकर्ताओं का स्वागत करते हैं।. अपना योगदान जोड़ने से पहले कृपया हमारा ध्यानपूर्वक पढ़ें [आचार संहिता](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md).
|
||||
|
||||
@ -75,4 +75,4 @@ chmod +x gradlew
|
||||
|
||||
### समस्या निवारण
|
||||
|
||||
सामान्य मुद्दों और समाधानों की सूची और सहायता मांगने के लिए कृपया शामिल हों [our Discord server](https://discord.gg/T5vZU6UyeG) और सपोर्ट चैनल पर जाएं.
|
||||
सामान्य मुद्दों और समाधानों की सूची और सहायता मांगने के लिए कृपया शामिल हों [our Discord server](https://discord.gg/T5vZU6UyeG) और सपोर्ट चैनल पर जाएं.
|
||||
|
@ -3,81 +3,64 @@
|
||||
|
||||
<div align="center"><a href="https://discord.gg/T5vZU6UyeG"><img alt="Discord - Grasscutter" src="https://img.shields.io/discord/965284035985305680?label=Discord&logo=discord&style=for-the-badge"></a></div>
|
||||
|
||||
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [हिंदी](README_hn-IN.md)
|
||||
[EN](../README.md) | [简中](README_zh-CN.md) | [繁中](README_zh-TW.md) | [FR](README_fr-FR.md) | [ES](README_es-ES.md) | [HE](README_HE.md) | [RU](README_ru-RU.md) | [PL](README_pl-PL.md) | [ID](README_id-ID.md) | [KR](README_ko-KR.md) | [FIL/PH](README_fil-PH.md) | [NL](README_NL.md) | [JP](README_ja-JP.md) | [IT](README_it-IT.md) | [VI](README_vi-VN.md) | [HI](README_hn-IN.md)
|
||||
|
||||
|
||||
***:** 私たちはプロジェクトへの貢献者をいつでも歓迎します。貢献を追加する前に、我々の [行動規範](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md)をよくお読みください。
|
||||
**Attention:** 私たちはプロジェクトへのコントリビュータをいつでも歓迎します。コントリビュートする前に、私たちの [行動規範](https://github.com/Grasscutters/Grasscutter/blob/stable/CONTRIBUTING.md)をよくお読みください。
|
||||
|
||||
## 現在機能している物
|
||||
## 現在実装されている機能
|
||||
|
||||
* ログイン
|
||||
* 戦闘
|
||||
* フレンドリスト
|
||||
* テレポート
|
||||
* 祈願(ガチャ)
|
||||
* マルチプレイは一部機能しています
|
||||
* コンソールを使用してモンスターをスポーンさせる
|
||||
* 祈願 (ガチャ)
|
||||
* マルチプレイ (一部)
|
||||
* コンソールを通したモンスターのスポーン
|
||||
* インベントリ機能 (アイテム/キャラクターの受け取り、アイテム/キャラクターのアップグレードなど)
|
||||
|
||||
## クイックセットアップガイド
|
||||
## かんたんセットアップガイド
|
||||
|
||||
***:** サポートが必要な場合はGrasscutterの[Discord](https://discord.gg/T5vZU6UyeG)に参加してください。
|
||||
**Note:** サポートが必要な場合はGrasscutterの[Discordサーバー](https://discord.gg/T5vZU6UyeG)に参加してください。
|
||||
|
||||
### 動作環境
|
||||
### パパっとスタートアップ
|
||||
|
||||
* [JAVAのバージョン17以降](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html)
|
||||
- [Java (バージョン17以降)](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html) を用意する
|
||||
- [MongoDB Community Server](https://www.mongodb.com/try/download/community) を用意する
|
||||
- ゲームバージョンがREL4.0.Xのクライアントを用意する (4.0.Xのクライアントを持っていない場合は右のリンクからダウンロード): [Github](https://github.com/JRSKelvin/GenshinRepository/blob/main/Version%204.0.0.md), [クラウド(123云盘)](https://www.123pan.com/s/HoqUVv-U7SBA.html)
|
||||
- [最新の Cultivation](https://github.com/Grasscutters/Cultivation/releases/latest)をダウンロードする。`.msi`インストーラを使ってください。
|
||||
- 管理者権限を付与して Cultivation を実行した後、右上端にあるダウンロードアイコンのボタンを押す。
|
||||
- `Download All-in-One` をクリックする
|
||||
- 右上端にある歯車アイコンのボタンをクリックする。
|
||||
- `Game Install Path` にゲームファイルのパスを指定する。
|
||||
- `Custom Java Path` に、自分が用意したJavaのパスを指定する。 (例: `C:\Program Files\Java\jdk-17\bin\java.exe`)
|
||||
- その他の設定には手を付けず次の段階に進む。
|
||||
- Launch の隣にある小さいボタンを押す。
|
||||
- Launchボタンを押す
|
||||
- 好きなユーザ名でログインする。ログインに関する設定がデフォルトの場合、パスワードは何を入れてもいい。
|
||||
|
||||
***:** サーバーを動作させるだけならjreのみで十分です。 開発をしたい場合JDKが必要になるかもしれません。
|
||||
|
||||
* [MongoDB](https://www.mongodb.com/try/download/community) (バージョン4.0以降を推奨)
|
||||
|
||||
* プロキシツール: [mitmproxy](https://mitmproxy.org/) (mitmdump, 推奨)、[Fiddler Classic](https://telerik-fiddler.s3.amazonaws.com/fiddler/FiddlerSetup.exe)、その他。
|
||||
|
||||
### 起動方法
|
||||
|
||||
***:** もしサーバーをアップデートしたい場合は`config.json`を削除してから再生成してください。
|
||||
|
||||
1. `grasscutter.jar`を入手する
|
||||
- [releases](https://github.com/Grasscutters/Grasscutter/releases/latest) か [action](https://github.com/Grasscutters/Grasscutter/actions) からダウンロードするか、[自分でビルド](#ビルド)してください。
|
||||
2. `grasscutter.jar` があるディレクトリに `resources` フォルダーを作成し、そこに `BinOutput, ExcelBinOutput, Readables, Scripts, Subtitle, TextMap` を移動してください *(`resources` フォルダの中身の入手方法については [wiki](https://github.com/Grasscutters/Grasscutter/wiki) を参照してください.)*
|
||||
3. コマンドプロンプトに`java -jar grasscutter.jar`を入力しGrasscutterを起動してください。**このときMongoDBも実行する必要があります。**
|
||||
|
||||
### クライアントとの接続
|
||||
|
||||
½. [このコマンド](https://github.com/Grasscutters/Grasscutter/wiki/Commands#commands-for-server-admins)をサーバーコンソールから使用してアカウントを作成してください。
|
||||
|
||||
1. 通信内容をリダイレクトする: (どちらか一つを選択してください)
|
||||
- mitmdump: `mitmdump -s proxy.py -k`
|
||||
|
||||
- CA証明書を信頼する:
|
||||
|
||||
- ***:** CA証明書は`%USERPROFILE%\.mitmproxy`に保存されています。ダブルクリックして[インストール](https://docs.microsoft.com/en-us/skype-sdk/sdn/articles/installing-the-trusted-root-certificate#installing-a-trusted-root-certificate)するか...
|
||||
|
||||
- コマンドライン経由でインストールします
|
||||
|
||||
```shell
|
||||
certutil -addstore root %USERPROFILE%\.mitmproxy\mitmproxy-ca-cert.cer
|
||||
```
|
||||
|
||||
- Fiddler Classic: Fiddler Classicを起動し(Tools -> Options -> HTTPS)から`Decrypt https traffic`をオンにしてください。 (Tools -> Options -> Connections) に有るポート番号の設定を`8888`以外に設定してください。その後この[スクリプト](https://github.com/Grasscutters/Grasscutter/wiki/Resources#fiddler-classic-jscript)をFiddlerScriptタブにコピペしてロードします。
|
||||
|
||||
- [ホストファイル](https://github.com/Grasscutters/Grasscutter/wiki/Resources#hosts-file)
|
||||
|
||||
2. ネットワークプロキシを `127.0.0.1:(自分で設定したポート番号)` に設定してください。
|
||||
- mitmproxyを使用した場合:プロキシの設定と証明書のインストールが終わった後、http://mitm.it/ でトラフィックがmitmproxyを通過しているか確認しましょう。
|
||||
|
||||
**`start.cmd`でmitmdumpとサーバーをまとめて起動することが出来ます。ただ、事前に`start_config.cmd`でJAVAのパスを指定している必要があります。**
|
||||
|
||||
### ビルド
|
||||
|
||||
GrasscutterはGradleを使用して依存関係とビルドを処理しています。
|
||||
Grasscutterは依存関係とビルドの処理にGradleを使用しています。
|
||||
|
||||
**要件:**
|
||||
**必要要件:**
|
||||
|
||||
- [Java SE Development Kits - 17以降](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html)
|
||||
- [Java SE Development Kit 17以降](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html)
|
||||
- [Git](https://git-scm.com/downloads)
|
||||
- [NodeJS](https://nodejs.org/en/download) (任意、ハンドブックの生成に必要)
|
||||
|
||||
##### Windows
|
||||
##### Clone
|
||||
```shell
|
||||
git clone --recurse-submodules https://github.com/Grasscutters/Grasscutter.git
|
||||
cd Grasscutter
|
||||
```
|
||||
|
||||
##### Compile
|
||||
|
||||
**Note:** 環境によってはハンドブックの生成が失敗する場合があります。ハンドブックの生成をさせない場合は `gradlew jar` コマンドに `-PskipHandbook=1` を付け加えてください。
|
||||
|
||||
Windows:
|
||||
|
||||
```shell
|
||||
git clone https://github.com/Grasscutters/Grasscutter.git
|
||||
@ -86,7 +69,7 @@ cd Grasscutter
|
||||
.\gradlew jar # コンパイル
|
||||
```
|
||||
|
||||
##### Linux
|
||||
Linux:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/Grasscutters/Grasscutter.git
|
||||
@ -95,13 +78,23 @@ chmod +x gradlew
|
||||
./gradlew jar # コンパイル
|
||||
```
|
||||
|
||||
生成されたjarファイルはプロジェクトフォルダのルートに有ります。
|
||||
##### 手動によるハンドブックの生成
|
||||
|
||||
### コマンドリストは[wiki](https://github.com/Grasscutters/Grasscutter/wiki/Commands)へ移動しました。
|
||||
Gradleを使用する場合:
|
||||
```shell
|
||||
./gradlew generateHandbook
|
||||
```
|
||||
|
||||
# トラブルシューティング
|
||||
NPMを使用する場合:
|
||||
```shell
|
||||
cd src/handbook
|
||||
npm install
|
||||
npm run build
|
||||
```
|
||||
|
||||
* コンパイルが失敗した場合JDKがインストールされているか確認してください。(JDKのバージョンが17以降であることと、環境変数でJDKのパスが設定されている必要があります)
|
||||
* クライアントが接続できない・ログインできない・エラーコード4206・またその他場合、ほとんどは、プロキシデーモンの設定が問題です。Fiddlerを使っている場合はデフォルトポートを8888以外の別のポートに変更してみてください。
|
||||
Fiddlerを使用している場合はポートが8888以外に設定されていることを確認してください。
|
||||
* 起動シーケンス(順番): MongoDB > Grasscutter > プロキシツール (mitmdumpかfiddler、その他) > ゲーム
|
||||
|
||||
生成されたjarファイルはプロジェクトのルートフォルダにあります。
|
||||
|
||||
### トラブルシューティング
|
||||
|
||||
よく散見されるトラブルとそれに対する解決策のまとめリストや、質問し誰かの助けを得たい場合は、Grasscutterの[Discordサーバー](https://discord.gg/T5vZU6UyeG)に参加し、サポートチャンネルを参照してください。
|
||||
|
@ -22,52 +22,25 @@
|
||||
|
||||
**각주 :** 도움이 필요할 경우 [Discord](https://discord.gg/T5vZU6UyeG)에 가입하세요.
|
||||
|
||||
### 설치에 필요한 것들
|
||||
### 빠른 설치 (자동)
|
||||
|
||||
* Java SE - 17 ([링크](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html))
|
||||
- [Java 17](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html) 설치
|
||||
- [MongoDB Community Server](https://www.mongodb.com/try/download/community) 설치
|
||||
- 게임 버전 REL4.0.x 다운로드 (만약 4.0.x 클라이언트를 가지고 있지 않다면, 여기서 찾을 수 있습니다.):
|
||||
[4.0.x 클라이언트 - GitHub](https://github.com/JRSKelvin/GenshinRepository/blob/main/Version%204.0.0.md)
|
||||
[4.0.x 클라이언트 - 구글 드라이브브](https://www.123pan.com/s/HoqUVv-U7SBA.html)
|
||||
|
||||
**각주 :** **실행**만을 원한다면, **jre**만 있어도 괜찮습니다.
|
||||
- [최신 Cultivation](https://github.com/Grasscutters/Cultivation/releases/latest) 다운로드하세요. `.msi` 설치파일을 사용하면 됩니다.
|
||||
- (관리자 권한으로) Cultivation을 실행한 후, 우측 상단에 위치한 다운로드 버튼을 클릭하세요.
|
||||
- `올인원 다운로드`를 클릭하세요.
|
||||
- 우측 상단에 위치한 톱니바퀴 버튼을 누르세요.
|
||||
- 게임 설치 경로를 게임이 위치한 경로로 설정하세요.
|
||||
- 사용자 지정 Java 경로 설정을 `C:\Program Files\Java\jdk-17\bin\java.exe`로 설정하세요.
|
||||
- 다른 모든 설정은 기본값으로 두세요.
|
||||
|
||||
* [MongoDB](https://www.mongodb.com/try/download/community) (4.0 이상의 버전 추천)
|
||||
|
||||
* 프록시 데몬 : mitmproxy (mitmdump 추천), Fiddler Classic 등.
|
||||
|
||||
### 실행
|
||||
|
||||
**각주 :** 구버전에서 업데이트 했을 경우, `config.json` 파일을 재생성하기 위해 파일을 삭제하세요.
|
||||
|
||||
1. `grasscutter.jar` 얻기
|
||||
- [Actions](https://github.com/Grasscutters/Grasscutter/suites/6895963598/artifacts/267483297) 탭에서 다운로드
|
||||
- [직접 빌드하기](#빌드하기)
|
||||
2. grasscutter.jar 파일이 위치한 폴더에 `resources` 폴더를 생성하고, `BinOutput` 과 `ExcelBinOutput` 폴더를 생성한 폴더 내로 옮기세요. *(이 파일들을 얻는 더 자세한 방법에 대해서는 [위키](https://github.com/Grasscutters/Grasscutter/wiki)를 참조하세요.)*
|
||||
3. Grasscutter를 `java -jar grasscutter.jar` 명령어로 실행합니다. **MongoDB 서비스가 정상적으로 실행되고 있는지 확인하세요.**
|
||||
|
||||
### 클라이언트와의 연결
|
||||
|
||||
½. [서버 콘솔 명령어](https://github.com/Grasscutters/Grasscutter/wiki/Commands#targeting)를 이용해서 계정을 생성합니다.
|
||||
|
||||
1. 리다이렉트 트래픽 : (1가지 선택)
|
||||
- mitmdump: `mitmdump -s proxy.py -k`
|
||||
|
||||
신뢰하는 인증 기관 인증서 (CA Cert) :
|
||||
|
||||
**각주 :** CA 인증서는 보통 `%USERPROFILE%\ .mitmproxy` 경로에 저장되며, `http://mitm.it`에서 다운로드 받을 수도 있습니다.
|
||||
|
||||
더블 클릭하여 [설치](https://docs.microsoft.com/en-us/skype-sdk/sdn/articles/installing-the-trusted-root-certificate#installing-a-trusted-root-certificate) 또는 ...
|
||||
|
||||
- 명령어를 통해서
|
||||
|
||||
```shell
|
||||
certutil -addstore root %USERPROFILE%\.mitmproxy\mitmproxy-ca-cert.cer
|
||||
```
|
||||
|
||||
- Fiddler Classic : Fiddler Classic을 실행한 후, Setting에서 `Decrypt https traffic` 옵션을 켜고, Tools -> Options -> Connections에 있는 기본 포트를 `8888`을 제외한 다른 포트로 지정합니다. 그리고 [이 스크립트](https://github.lunatic.moe/fiddlerscript)를 불러옵니다.
|
||||
|
||||
- [호스트 파일](https://github.com/Grasscutters/Grasscutter/wiki/Running#traffic-route-map)
|
||||
|
||||
2. 네트워크 프록시를 `127.0.0.1:8080` 로 설정하거나 지정한 프록시 포트로 설정합니다.
|
||||
|
||||
**또한 `start.cmd`를 실행함으로써, 서버와 프록시 데몬을 자동으로 실행되게 할 수 있습니다. 이를 이용하기 위해서는 JAVA_HOME 환경 변수를 등록해야 합니다.**
|
||||
- 게임 시작 버튼 옆에 위치한 작은 버튼을 누르세요.
|
||||
- 게임 시작 버튼을 누르세요.
|
||||
- 원하는 사용자 이름으로 로그인하세요. 비밀번호는 무엇이든 가능합니다.
|
||||
|
||||
### 빌드하기
|
||||
|
||||
@ -77,39 +50,50 @@ Grasscutter는 종속성 및 컴파일 처리를 위해 Gradle을 이용합니
|
||||
|
||||
- [Java SE 개발 키트 - 17](https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html)
|
||||
- [Git](https://git-scm.com/downloads)
|
||||
- [NodeJS](https://nodejs.org/en/download) (선택, 핸드북을 빌드하기 위해 필요함.)
|
||||
|
||||
##### 윈도우 (온라인)
|
||||
|
||||
##### 클론
|
||||
```shell
|
||||
git clone https://github.com/Grasscutters/Grasscutter.git
|
||||
git clone --recurse-submodules https://github.com/Grasscutters/Grasscutter.git
|
||||
cd Grasscutter
|
||||
.\gradlew.bat # 개발 환경 설정
|
||||
.\gradlew jar # 컴파일
|
||||
```
|
||||
|
||||
##### 윈도우 (로컬)
|
||||
##### 컴파일
|
||||
|
||||
**각주**: 핸드북 생성은 일부 시스템에서 실패할 수도 있습니다. 핸드북 생성을 비활성화하려면, `gradlew jar`명령에 `-PskipHandbook=1`명령줄 스위치를 추가하세요.
|
||||
|
||||
|
||||
윈도우:
|
||||
|
||||
```shell
|
||||
cd <로컬 주소>/Grasscutter
|
||||
.\gradlew.bat # 개발 환경 설정
|
||||
.\gradlew jar # 컴파일
|
||||
.\gradlew.bat # 환경 준비
|
||||
.\gradlew jar
|
||||
```
|
||||
|
||||
##### 리눅스
|
||||
리눅스 (GNU):
|
||||
|
||||
```bash
|
||||
git clone https://github.com/Grasscutters/Grasscutter.git
|
||||
cd Grasscutter
|
||||
chmod +x gradlew
|
||||
./gradlew jar # 컴파일
|
||||
./gradlew jar
|
||||
```
|
||||
|
||||
##### 핸드북 컴파일 (수동동)
|
||||
|
||||
Gradle 사용:
|
||||
|
||||
```shell
|
||||
./gradlew generateHandbook
|
||||
```
|
||||
|
||||
NPM 사용:
|
||||
|
||||
```shell
|
||||
cd src/handbook
|
||||
npm install
|
||||
npm run build
|
||||
```
|
||||
|
||||
프로젝트 폴더의 최상단에서 jar 파일을 찾을 수 있습니다.
|
||||
|
||||
### 명령어들은 [위키](https://github.com/Grasscutters/Grasscutter/wiki/Commands)에서 확인할 수 있습니다.
|
||||
|
||||
# 빠른 문제 해결
|
||||
|
||||
* 만약 컴파일링이 정상적으로 완료되지 않을 경우, JDK 설치를 확인하세요. (JDK 버전 17 및 JDK의 bin 경로 변수 등록을 확인)
|
||||
* 클라이언트가 연결되지 않거나, 로그인이 안 되거나, 4206 오류가 뜨는 등의 경우 - 대부분 프록시 데몬의 설치에 문제가 있을 것입니다. Fiddler를 사용하고 있다면, 8888을 제외한 다른 포트에서 구동되고 있는지 확인하세요.
|
||||
* 구동 순서 : MongoDB > Grasscutter > 프록시 데몬 (mitmdump, fiddler 등) > 게임
|
||||
### 문제 해결
|
||||
흔한 문제들의 해결방법과 도움을 요청하려면, [우리의 디스코드 서버](https://discord.gg/T5vZU6UyeG)에 참가하고 support 채널에 가보세요.
|
@ -26,10 +26,12 @@
|
||||
|
||||
- 获取Java 17:https://www.oracle.com/java/technologies/javase/jdk17-archive-downloads.html
|
||||
- 获取[MongoDB社区版](https://www.mongodb.com/try/download/community)
|
||||
- 获取游戏4.0正式版 (如果你没有4.0的客户端,可以在这里找到):https://github.com/MAnggiarMustofa/GI-Download-Library/blob/main/GenshinImpact/Client/4.0.0.md)
|
||||
- 获取游戏4.0正式版 (如果你没有4.0的客户端,可以在这里找到):
|
||||
[123pan share](https://www.123pan.com/s/HoqUVv-U7SBA.html)
|
||||
[github](https://github.com/JRSKelvin/GenshinRepository/blob/main/Version%204.0.0.md)
|
||||
|
||||
- 下载[最新的Cultivation版本](https://github.com/Grasscutters/Cultivation/releases/latest)(使用以“.msi”为后缀的安装包)。
|
||||
- 以管理员身份打开Culivation,按右上角的下载按钮。
|
||||
- 以管理员身份打开Cultivation,按右上角的下载按钮。
|
||||
- 点击“下载 Grasscutter 一体化”
|
||||
- 点击右上角的齿轮
|
||||
- 将游戏安装路径设置为你游戏所在的位置。
|
||||
|
@ -29,7 +29,7 @@
|
||||
- 下載遊戲版本 REL3.7(如果你沒有的話,可以在[這裡](https://github.com/MAnggiarMustofa/GI-Download-Library/blob/main/GenshinImpact/Client/3.7.0.md)找到 3.7 客戶端)
|
||||
|
||||
- 下載 [最新的 Cultivation 版本](https://github.com/Grasscutters/Cultivation/releases/latest)。使用 `.msi` 安裝程式。
|
||||
- 以管理員身分打開 Culivation,按右上角的下載按鈕。
|
||||
- 以管理員身分打開 Cultivation,按右上角的下載按鈕。
|
||||
- 點擊 `Download All-in-One`
|
||||
- 點擊右上角的齒輪
|
||||
- 將遊戲安裝路徑設置為你的遊戲所在的位置。
|
||||
|
188
docs/events/windtrace/README.md
Normal file
188
docs/events/windtrace/README.md
Normal file
@ -0,0 +1,188 @@
|
||||
# Hide and Seek!
|
||||
Documentation on how the **Hide and Seek** game works.\
|
||||
Externally dubbed: `Windtrace`.
|
||||
|
||||
# Map IDs
|
||||
TODO: Document the map IDs of Windtrace.
|
||||
|
||||
TODO: Investigate `ServerGlobalValueChangeNotify`
|
||||
|
||||
# Asking Players to Play in a Co-Op Game
|
||||
1. The client will send `DraftOwnerStartInviteReq`
|
||||
2. The server will send `DraftOwnerInviteNotify` to all clients.
|
||||
3. The server will send `DraftOwnerStartInviteRsp`
|
||||
|
||||
# Matching in a Co-Op Game
|
||||
1. World owner talks to Gygax and begins a Windtrace game.
|
||||
2. The packet `DraftOwnerInviteNotify` is sent to clients.
|
||||
3. Clients will respond with `DraftGuestReplyInviteReq` (client-side)
|
||||
4. The server will respond with `DraftGuestReplyInviteRsp`
|
||||
5. The server will respond with `DraftInviteResultNotify`
|
||||
|
||||
# Starting Windtrace
|
||||
1. If `DraftInviteResultNotify` is a success, the server will send a series of packets.
|
||||
1. A series of `SceneEntityAppearNotify` packets.
|
||||
2. `NpcTalkStateNotify`
|
||||
3. `PlayerEnterSceneNotify`
|
||||
4. `MultistagePlayInfoNotify`
|
||||
2. The players are then teleported to the Windtrace map in their locations.
|
||||
3. Server will send packets to clients. (this is server boilerplate)
|
||||
4. The server sends another `MultistagePlayInfoNotify` to clients.
|
||||
|
||||
# Changing Avatars - Others
|
||||
1. The server will send a `AvatarEquipChangeNotify` packet to clients.
|
||||
2. The server will send a `SceneTeamUpdateNotify` packet to clients.
|
||||
3. The server will send a `HideAndSeekPlayerSetAvatarNotify` packet to clients.
|
||||
|
||||
# Getting Ready
|
||||
1. The client will send `HideAndSeekSetReadyReq` to the server.
|
||||
2. The server will reply with `HideAndSeekPlayerReadyNotify` to clients.
|
||||
3. The server will send `MultistagePlayInfoNotify` to clients.
|
||||
4. The server will reply with `HideAndSeekSetReadyRsp` to the client.
|
||||
5. If all players are ready, the server will move on to start Windtrace.
|
||||
|
||||
# Starting Windtrace
|
||||
1. When all players are ready, the server will send a series of packets to players.
|
||||
1. `GalleryStartNotify`
|
||||
2. `SceneGalleryInfoNotify`
|
||||
3. `MultistagePlayInfoNotify`
|
||||
4. `MultistagePlayStageEndNotify`
|
||||
5. This will only get sent at the `1.` countdown.
|
||||
|
||||
### Notes:
|
||||
- `GuestReplyInviteRsp` is sent **after** `DraftInviteResultNotify`.
|
||||
|
||||
## `DraftOwnerInviteNotify`
|
||||
- `invite_deadline_time` - This is the time when the invite expires.
|
||||
- `draft_id` - The value is always `3001` for Windtrace.
|
||||
|
||||
## `DraftOwnerStartInviteReq`
|
||||
- `draft_id` - The value is always `3001` for Windtrace.
|
||||
|
||||
## `DraftOwnerStartInviteRsp`
|
||||
- `draft_id` - The value is always `3001` for Windtrace.
|
||||
- `invite_fail_info_list` - A list of players who weren't invited.
|
||||
- `retcode` - The response code.
|
||||
- `wrong_uid` - Always `0`. (undocumented)
|
||||
|
||||
## `DraftGuestReplyInviteReq`
|
||||
- `draft_id` - The value is always `3001` for Windtrace.
|
||||
- `is_agree` - A boolean value for whether the client accepts the invite.
|
||||
|
||||
## `DraftGuestReplyInviteRsp`
|
||||
- `draft_id` - The value is always `3001` for Windtrace.
|
||||
- `retcode` - Response code for the request.
|
||||
- `is_agree` - A boolean value for whether the server acknowledges the client's invite acceptation.
|
||||
|
||||
## `DraftInviteResultNotify`
|
||||
- `draft_id` - The value is always `3001` for Windtrace.
|
||||
- `is_all_agree` - A boolean value for whether all clients accepted the invite.
|
||||
|
||||
## `NpcTalkStateNotify`
|
||||
- `is_ban` - This value is always true when entering Windtrace.
|
||||
|
||||
## `PlayerEnterSceneNotify`
|
||||
- `pos` - This is where the player will be teleported to.
|
||||
- This value depends on if the player is a hunter or a runner.
|
||||
- This value is set by the server and must be hardcoded/read from a JSON file.
|
||||
|
||||
## `MultistagePlayStageEndNotify`
|
||||
- `play_index` - Value picked by the server. (use 1)
|
||||
- `group_id` - This value is always `133002121` for Windtrace.
|
||||
|
||||
## `MultistagePlayInfoNotify` - Initial + PostEnterSceneReq
|
||||
- Image Reference: 
|
||||
- `info` - MultistagePlayInfo data.
|
||||
- `group_id` - The value is always `133002121` for Windtrace.
|
||||
- `play_index` - Value picked by the server. (use 1)
|
||||
- `hide_and_seek_info` - Information about Windtrace.
|
||||
- `hider_uid_list` - A list of UIDs (ints) of the hiders.
|
||||
- `hunter_uid` - The UID (int) of the hunter.
|
||||
- `map_id` - The ID of the Windtrace map.
|
||||
- `stage_type` - Windtrace state.
|
||||
- This will be `HIDE_AND_SEEK_STAGE_TYPE_PREPARE`.
|
||||
- `battle_info_map` - Contains a dictionary of UID -> `HideAndSeekPlayerBattleInfo` objects.
|
||||
- `skill_list` - Array of 3 values of skill IDs chosen by the player.
|
||||
- `avatar_id` - The ID of the avatar the player wants to use.
|
||||
- `is_ready` - The player's in-game ready state.
|
||||
- `costume_id` - The costume the player's avatar is wearing.
|
||||
|
||||
## `MultistagePlayInfoNotify` - Picking Avatars
|
||||
- Image Reference: 
|
||||
- **Note:** This packet matches the initial structure and data.
|
||||
- `info.hide_and_seek_info.stage_type` - This will be `HIDE_AND_SEEK_STAGE_TYPE_PICK`.
|
||||
|
||||
## `MultistagePlayInfoNotify` - Starting Windtrace
|
||||
- Image Reference: 
|
||||
- **Note:** This packet matches the initial structure and data.
|
||||
- `info.hide_and_seek_info.stage_type` - This will be `HIDE_AND_SEEK_STAGE_TYPE_HIDE`.
|
||||
|
||||
## `MultistagePlayInfoNotify` - Seeking Time
|
||||
- Image Reference: 
|
||||
- **Note:** This packet matches the initial structure and data.
|
||||
- `info.hide_and_seek_info.stage_type` - This will be `HIDE_AND_SEEK_STAGE_TYPE_SEEK`.
|
||||
|
||||
## `MultistagePlayInfoNotify` - Finish Windtrace
|
||||
- Image Reference: 
|
||||
- **Note:** This packet matches the initial structure and data.
|
||||
- `info.hide_and_seek_info.stage_type` - This will be `HIDE_AND_SEEK_STAGE_TYPE_SETTLE`.
|
||||
|
||||
## `HideAndSeekPlayerSetAvatarNotify`
|
||||
- `avatar_id` - The ID of the new avatar the player wants to use.
|
||||
- `uid` - The UID of the player who changed their avatar.
|
||||
- `costume_id` - The costume the player's avatar is wearing.
|
||||
|
||||
## `HideAndSeekSetReadyRsp`
|
||||
- `retcode` - Response code for the request.
|
||||
|
||||
## `HideAndSeekPlayerReadyNotify`
|
||||
- `uid_list` - A list of UIDs (ints) of the players who are ready.
|
||||
|
||||
## `GalleryStartNotify`
|
||||
- `gallery_id` - TODO: Check if this value is always `7056` for Windtrace.
|
||||
- `start_time` - This value is always `2444` for Windtrace.
|
||||
- This value is `200` when displaying game end statistics.
|
||||
- `owner_uid` - The UID of the player who started the Windtrace game.
|
||||
- `player_count` - The number of players in the Windtrace game.
|
||||
- `end_time` - This value is always the same as `start_time`.
|
||||
|
||||
## `SceneGalleryInfoNotify` - Starting Windtrace
|
||||
- `gallery_info` - SceneGalleryInfo data.
|
||||
- `end_time` - This value is always the same as `start_time`.
|
||||
- `start_time` - This value is always `2444` for Windtrace.
|
||||
- This value is `200` when displaying game end statistics.
|
||||
- `gallery_id` - This value is always the same as `gallery_id` from `GalleryStartNotify`.
|
||||
- `stage` - The current stage of the gallery.
|
||||
- This will be `GALLERY_STAGE_TYPE_START`.
|
||||
- `owner_uid` - The UID of the player who started the Windtrace game.
|
||||
- `hide_and_seek_info` - SceneGalleryHideAndSeekInfo
|
||||
- `visible_uid_list` - List of UIDs (ints) of the players who were left alive.
|
||||
- `caught_uid_list` - List of UIDs (ints) of the players who have been caught.
|
||||
- `player_count` - The amount of players in the Windtrace game.
|
||||
- `pre_start_end_time` - This value is always `0` for Windtrace.
|
||||
|
||||
## `HideAndSeekSettleNotify`
|
||||
- `reason` - The reason for the game ending.
|
||||
- `winner_list` - A list of UIDs (ints) of the players who won the game.
|
||||
- `settle_info_list` - HideAndSeekSettleInfo data.
|
||||
- This is a list of players who participated in the game.
|
||||
|
||||
## `HideAndSeekSettleInfo`
|
||||
- `card_list` - A collection of `ExhibitionDisplayInfo`
|
||||
- If unknown: hardcode the specified values. 
|
||||
- These values are repeated during testing.
|
||||
- `uid` - The UID of the player who participated in the game.
|
||||
- `nickname` - The player's nickname.
|
||||
- `head_image` - This value is always `0`.
|
||||
- `online_id` - This value is always blank.
|
||||
- `profile_picture` - `ProfilePicture` object.
|
||||
- `play_index` - Value picked by the server. (use 1)
|
||||
- `stage_type` - The stage type. (inconclusive; TODO)
|
||||
- `cost_time` - The amount of time the player took to complete the game.
|
||||
- `score_list` - A list of player scores.
|
||||
|
||||
## `ExhibitionDisplayInfo`
|
||||
- `id` - The ID of the reward.
|
||||
- `param` - The amount of the reward given.
|
||||
- `detail_param` - This value is *mostly* 0.
|
||||
- This value **matches** param when the reward is of the amount of time spent playing. (participation reward)
|
BIN
docs/events/windtrace/images/defaultexhibitioninfo.png
Normal file
BIN
docs/events/windtrace/images/defaultexhibitioninfo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.9 KiB |
BIN
docs/events/windtrace/images/multistageplayinfo.png
Normal file
BIN
docs/events/windtrace/images/multistageplayinfo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 30 KiB |
BIN
docs/events/windtrace/images/pickavatar.png
Normal file
BIN
docs/events/windtrace/images/pickavatar.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 42 KiB |
BIN
docs/events/windtrace/images/seektime.png
Normal file
BIN
docs/events/windtrace/images/seektime.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 44 KiB |
BIN
docs/events/windtrace/images/startwindtrace.png
Normal file
BIN
docs/events/windtrace/images/startwindtrace.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 47 KiB |
3
entrypoint.sh
Normal file
3
entrypoint.sh
Normal file
@ -0,0 +1,3 @@
|
||||
#/bin/sh
|
||||
|
||||
java -jar /app/grasscutter.jar
|
@ -68,7 +68,7 @@ class MlgmXyysd_Animation_Company_Proxy:
|
||||
]
|
||||
|
||||
def request(self, flow: http.HTTPFlow) -> None:
|
||||
if flow.request.host in self.LIST_DOMAINS:
|
||||
if flow.request.pretty_host in self.LIST_DOMAINS:
|
||||
if USE_SSL:
|
||||
flow.request.scheme = "https"
|
||||
else:
|
||||
|
@ -158,6 +158,8 @@ public final class Grasscutter {
|
||||
|
||||
// Generate handbooks.
|
||||
Tools.createGmHandbooks(false);
|
||||
// Generate gacha mappings.
|
||||
Tools.generateGachaMappings();
|
||||
}
|
||||
|
||||
// Start servers.
|
||||
|
@ -1,5 +1,6 @@
|
||||
package emu.grasscutter.command;
|
||||
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import java.util.*;
|
||||
import java.util.function.BiConsumer;
|
||||
import java.util.regex.*;
|
||||
@ -54,4 +55,78 @@ public class CommandHelpers {
|
||||
});
|
||||
return args;
|
||||
}
|
||||
|
||||
public static float parseRelative(String input, Float current) {
|
||||
if (input.contains("~")) { // Relative
|
||||
if (!input.equals("~")) { // Relative with offset
|
||||
current += Float.parseFloat(input.replace("~", ""));
|
||||
} // Else no offset, no modification
|
||||
} else { // Absolute
|
||||
current = Float.parseFloat(input);
|
||||
}
|
||||
return current;
|
||||
}
|
||||
|
||||
public static Position parsePosition(
|
||||
String inputX, String inputY, String inputZ, Position curPos, Position curRot) {
|
||||
Position offset = new Position();
|
||||
Position target = new Position(curPos);
|
||||
if (inputX.contains("~")) { // Relative
|
||||
if (!inputX.equals("~")) { // Relative with offset
|
||||
target.addX(Float.parseFloat(inputX.replace("~", "")));
|
||||
}
|
||||
} else if (inputX.contains("^")) {
|
||||
if (!inputX.equals("^")) {
|
||||
offset.setX(Float.parseFloat(inputX.replace("^", "")));
|
||||
}
|
||||
} else { // Absolute
|
||||
target.setX(Float.parseFloat(inputX));
|
||||
}
|
||||
|
||||
if (inputY.contains("~")) { // Relative
|
||||
if (!inputY.equals("~")) { // Relative with offset
|
||||
target.addY(Float.parseFloat(inputY.replace("~", "")));
|
||||
}
|
||||
} else if (inputY.contains("^")) {
|
||||
if (!inputY.equals("^")) {
|
||||
offset.setY(Float.parseFloat(inputY.replace("^", "")));
|
||||
}
|
||||
} else { // Absolute
|
||||
target.setY(Float.parseFloat(inputY));
|
||||
}
|
||||
|
||||
if (inputZ.contains("~")) { // Relative
|
||||
if (!inputZ.equals("~")) { // Relative with offset
|
||||
target.addZ(Float.parseFloat(inputZ.replace("~", "")));
|
||||
}
|
||||
} else if (inputZ.contains("^")) {
|
||||
if (!inputZ.equals("^")) {
|
||||
offset.setZ(Float.parseFloat(inputZ.replace("^", "")));
|
||||
}
|
||||
} else { // Absolute
|
||||
target.setZ(Float.parseFloat(inputZ));
|
||||
}
|
||||
|
||||
if (!offset.equal3d(Position.ZERO)) {
|
||||
return calculateOffset(target, curRot, offset);
|
||||
} else {
|
||||
return target;
|
||||
}
|
||||
}
|
||||
|
||||
public static Position calculateOffset(Position pos, Position rot, Position offset) {
|
||||
// Degrees to radians
|
||||
float angleZ = (float) Math.toRadians(rot.getY());
|
||||
float angleX = (float) Math.toRadians(rot.getY() + 90);
|
||||
|
||||
// Calculate offset based on current position and rotation
|
||||
return new Position(
|
||||
pos.getX()
|
||||
+ offset.getZ() * (float) Math.sin(angleZ)
|
||||
+ offset.getX() * (float) Math.sin(angleX),
|
||||
pos.getY() + offset.getY(),
|
||||
pos.getZ()
|
||||
+ offset.getZ() * (float) Math.cos(angleZ)
|
||||
+ offset.getX() * (float) Math.cos(angleX));
|
||||
}
|
||||
}
|
||||
|
@ -32,9 +32,12 @@ public final class DebugCommand implements CommandHandler {
|
||||
|
||||
var scene = sender.getScene();
|
||||
var entityId = Integer.parseInt(args.get(0));
|
||||
// TODO Might want to allow groupId specification,
|
||||
// because there can be more than one entity with
|
||||
// the given config ID.
|
||||
var entity =
|
||||
args.size() > 1 && args.get(1).equals("config")
|
||||
? scene.getEntityByConfigId(entityId)
|
||||
? scene.getFirstEntityByConfigId(entityId)
|
||||
: scene.getEntityById(entityId);
|
||||
if (entity == null) {
|
||||
sender.dropMessage("Entity not found.");
|
||||
|
@ -51,7 +51,10 @@ public final class EntityCommand implements CommandHandler {
|
||||
}
|
||||
|
||||
param.scene = targetPlayer.getScene();
|
||||
var entity = param.scene.getEntityByConfigId(param.configId);
|
||||
// TODO Might want to allow groupId specification,
|
||||
// because there can be more than one entity with
|
||||
// the given config ID.
|
||||
var entity = param.scene.getFirstEntityByConfigId(param.configId);
|
||||
|
||||
if (entity == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.entity.not_found_error"));
|
||||
|
@ -12,7 +12,7 @@ import lombok.val;
|
||||
@Command(
|
||||
label = "setSceneTag",
|
||||
aliases = {"tag"},
|
||||
usage = {"<add|remove|unlockall> <sceneTagId>"},
|
||||
usage = {"<add|remove|unlockall|reset> <sceneTagId>"},
|
||||
permission = "player.setscenetag",
|
||||
permissionTargeted = "player.setscenetag.others")
|
||||
public final class SetSceneTagCommand implements CommandHandler {
|
||||
@ -20,7 +20,7 @@ public final class SetSceneTagCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (args.size() == 0) {
|
||||
if (args.isEmpty()) {
|
||||
sendUsageMessage(sender);
|
||||
return;
|
||||
}
|
||||
@ -39,6 +39,9 @@ public final class SetSceneTagCommand implements CommandHandler {
|
||||
if (actionStr.equals("unlockall")) {
|
||||
unlockAllSceneTags(targetPlayer);
|
||||
return;
|
||||
} else if (actionStr.equals("reset") || actionStr.equals("restore")) {
|
||||
resetAllSceneTags(targetPlayer);
|
||||
return;
|
||||
} else {
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.execution.argument_error");
|
||||
return;
|
||||
@ -49,7 +52,7 @@ public final class SetSceneTagCommand implements CommandHandler {
|
||||
|
||||
var sceneData =
|
||||
sceneTagData.values().stream().filter(sceneTag -> sceneTag.getId() == userVal).findFirst();
|
||||
if (sceneData == null) {
|
||||
if (sceneData.isEmpty()) {
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.id");
|
||||
return;
|
||||
}
|
||||
@ -80,15 +83,15 @@ public final class SetSceneTagCommand implements CommandHandler {
|
||||
.toList()
|
||||
.forEach(
|
||||
sceneTag -> {
|
||||
if (targetPlayer.getSceneTags().get(sceneTag.getSceneId()) == null) {
|
||||
targetPlayer.getSceneTags().put(sceneTag.getSceneId(), new HashSet<>());
|
||||
}
|
||||
targetPlayer
|
||||
.getSceneTags()
|
||||
.computeIfAbsent(sceneTag.getSceneId(), k -> new HashSet<>());
|
||||
targetPlayer.getSceneTags().get(sceneTag.getSceneId()).add(sceneTag.getId());
|
||||
});
|
||||
|
||||
// Remove default SceneTags, as most are "before" or "locked" states
|
||||
allData.stream()
|
||||
.filter(sceneTag -> sceneTag.isDefaultValid())
|
||||
.filter(SceneTagData::isDefaultValid)
|
||||
// Only remove for big world as some other scenes only have defaults
|
||||
.filter(sceneTag -> sceneTag.getSceneId() == 3)
|
||||
.forEach(
|
||||
@ -99,6 +102,22 @@ public final class SetSceneTagCommand implements CommandHandler {
|
||||
this.setSceneTags(targetPlayer);
|
||||
}
|
||||
|
||||
private void resetAllSceneTags(Player targetPlayer) {
|
||||
targetPlayer.getSceneTags().clear();
|
||||
// targetPlayer.applyStartingSceneTags(); // private
|
||||
GameData.getSceneTagDataMap().values().stream()
|
||||
.filter(SceneTagData::isDefaultValid)
|
||||
.forEach(
|
||||
sceneTag -> {
|
||||
targetPlayer
|
||||
.getSceneTags()
|
||||
.computeIfAbsent(sceneTag.getSceneId(), k -> new HashSet<>());
|
||||
targetPlayer.getSceneTags().get(sceneTag.getSceneId()).add(sceneTag.getId());
|
||||
});
|
||||
|
||||
this.setSceneTags(targetPlayer);
|
||||
}
|
||||
|
||||
private void setSceneTags(Player targetPlayer) {
|
||||
targetPlayer.sendPacket(new PacketPlayerWorldSceneInfoListNotify(targetPlayer));
|
||||
}
|
||||
|
@ -21,9 +21,9 @@ import lombok.Setter;
|
||||
label = "spawn",
|
||||
aliases = {"drop", "s"},
|
||||
usage = {
|
||||
"<itemId> [x<amount>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>",
|
||||
"<gadgetId> [x<amount>] [state<state>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>",
|
||||
"<monsterId> [x<amount>] [lv<level>] [ai<aiId>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>"
|
||||
"<itemId> [x<amount>] [blk<blockId>] [grp<groupId>] [cfg<configId>] [<x> <y> <z>] [<rotX> <rotY> <rotZ>]",
|
||||
"<gadgetId> [x<amount>] [state<state>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] [<x> <y> <z>] [<rotX> <rotY> <rotZ>]",
|
||||
"<monsterId> [x<amount>] [lv<level>] [ai<aiId>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] [<x> <y> <z>] [<rotX> <rotY> <rotZ>]"
|
||||
},
|
||||
permission = "server.spawn",
|
||||
permissionTargeted = "server.spawn.others")
|
||||
@ -53,14 +53,23 @@ public final class SpawnCommand implements CommandHandler {
|
||||
sendUsageMessage(sender); // Reachable if someone does `/give lv90` or similar
|
||||
throw new IllegalArgumentException();
|
||||
}
|
||||
|
||||
Position pos = new Position(targetPlayer.getPosition());
|
||||
Position rot = new Position(targetPlayer.getRotation());
|
||||
|
||||
switch (args.size()) {
|
||||
case 7:
|
||||
try {
|
||||
rot.setX(CommandHelpers.parseRelative(args.get(4), rot.getX()));
|
||||
rot.setY(CommandHelpers.parseRelative(args.get(5), rot.getY()));
|
||||
rot.setZ(CommandHelpers.parseRelative(args.get(6), rot.getZ()));
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.execution.argument_error"));
|
||||
} // Fallthrough
|
||||
case 4:
|
||||
try {
|
||||
float x, y, z;
|
||||
x = Float.parseFloat(args.get(1));
|
||||
y = Float.parseFloat(args.get(2));
|
||||
z = Float.parseFloat(args.get(3));
|
||||
param.pos = new Position(x, y, z);
|
||||
pos = CommandHelpers.parsePosition(args.get(1), args.get(2), args.get(3), pos, rot);
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.execution.argument_error"));
|
||||
@ -77,6 +86,8 @@ public final class SpawnCommand implements CommandHandler {
|
||||
sendUsageMessage(sender);
|
||||
return;
|
||||
}
|
||||
param.pos = pos;
|
||||
param.rot = rot;
|
||||
|
||||
MonsterData monsterData = GameData.getMonsterDataMap().get(param.id);
|
||||
GadgetData gadgetData = GameData.getGadgetDataMap().get(param.id);
|
||||
@ -102,12 +113,8 @@ public final class SpawnCommand implements CommandHandler {
|
||||
}
|
||||
|
||||
double maxRadius = Math.sqrt(param.amount * 0.2 / Math.PI);
|
||||
if (param.pos == null) {
|
||||
param.pos = targetPlayer.getPosition();
|
||||
}
|
||||
|
||||
for (int i = 0; i < param.amount; i++) {
|
||||
Position pos = GetRandomPositionInCircle(param.pos, maxRadius).addY(3);
|
||||
pos = GetRandomPositionInCircle(param.pos, maxRadius).addY(3);
|
||||
GameEntity entity = null;
|
||||
if (itemData != null) {
|
||||
entity = createItem(itemData, param, pos);
|
||||
@ -128,12 +135,12 @@ public final class SpawnCommand implements CommandHandler {
|
||||
}
|
||||
|
||||
private EntityItem createItem(ItemData itemData, SpawnParameters param, Position pos) {
|
||||
return new EntityItem(param.scene, null, itemData, pos, 1, true);
|
||||
return new EntityItem(param.scene, null, itemData, pos, param.rot, 1, true);
|
||||
}
|
||||
|
||||
private EntityMonster createMonster(
|
||||
MonsterData monsterData, SpawnParameters param, Position pos) {
|
||||
var entity = new EntityMonster(param.scene, monsterData, pos, param.lvl);
|
||||
var entity = new EntityMonster(param.scene, monsterData, pos, param.rot, param.lvl);
|
||||
if (param.ai != -1) {
|
||||
entity.setAiId(param.ai);
|
||||
}
|
||||
@ -144,16 +151,13 @@ public final class SpawnCommand implements CommandHandler {
|
||||
GadgetData gadgetData, SpawnParameters param, Position pos, Player targetPlayer) {
|
||||
EntityBaseGadget entity;
|
||||
if (gadgetData.getType() == EntityType.Vehicle) {
|
||||
entity =
|
||||
new EntityVehicle(
|
||||
param.scene, targetPlayer, param.id, 0, pos, targetPlayer.getRotation());
|
||||
entity = new EntityVehicle(param.scene, targetPlayer, param.id, 0, pos, param.rot);
|
||||
} else {
|
||||
entity = new EntityGadget(param.scene, param.id, pos, targetPlayer.getRotation());
|
||||
entity = new EntityGadget(param.scene, param.id, pos, param.rot);
|
||||
if (param.state != -1) {
|
||||
((EntityGadget) entity).setState(param.state);
|
||||
}
|
||||
}
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
@ -207,6 +211,7 @@ public final class SpawnCommand implements CommandHandler {
|
||||
@Setter public int def = -1;
|
||||
@Setter public int ai = -1;
|
||||
@Setter public Position pos = null;
|
||||
@Setter public Position rot = null;
|
||||
public Scene scene = null;
|
||||
}
|
||||
}
|
||||
|
@ -17,8 +17,10 @@ public final class StopCommand implements CommandHandler {
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
CommandHandler.sendMessage(null, translate("commands.stop.success"));
|
||||
for (Player p : Grasscutter.getGameServer().getPlayers().values()) {
|
||||
CommandHandler.sendMessage(p, translate(p, "commands.stop.success"));
|
||||
if (Grasscutter.getGameServer() != null) {
|
||||
for (Player p : Grasscutter.getGameServer().getPlayers().values()) {
|
||||
CommandHandler.sendMessage(p, translate(p, "commands.stop.success"));
|
||||
}
|
||||
}
|
||||
|
||||
System.exit(1000);
|
||||
|
@ -16,24 +16,10 @@ import java.util.List;
|
||||
permissionTargeted = "player.teleport.others")
|
||||
public final class TeleportCommand implements CommandHandler {
|
||||
|
||||
private float parseRelative(
|
||||
String input, Float current) { // TODO: Maybe this will be useful elsewhere later
|
||||
if (input.contains("~")) { // Relative
|
||||
if (!input.equals("~")) { // Relative with offset
|
||||
current += Float.parseFloat(input.replace("~", ""));
|
||||
} // Else no offset, no modification
|
||||
} else { // Absolute
|
||||
current = Float.parseFloat(input);
|
||||
}
|
||||
return current;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
Position pos = targetPlayer.getPosition();
|
||||
float x = pos.getX();
|
||||
float y = pos.getY();
|
||||
float z = pos.getZ();
|
||||
Position pos = new Position(targetPlayer.getPosition());
|
||||
Position rot = new Position(targetPlayer.getRotation());
|
||||
int sceneId = targetPlayer.getSceneId();
|
||||
|
||||
switch (args.size()) {
|
||||
@ -46,9 +32,7 @@ public final class TeleportCommand implements CommandHandler {
|
||||
} // Fallthrough
|
||||
case 3:
|
||||
try {
|
||||
x = this.parseRelative(args.get(0), x);
|
||||
y = this.parseRelative(args.get(1), y);
|
||||
z = this.parseRelative(args.get(2), z);
|
||||
pos = CommandHelpers.parsePosition(args.get(0), args.get(1), args.get(2), pos, rot);
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.teleport.invalid_position"));
|
||||
@ -59,11 +43,10 @@ public final class TeleportCommand implements CommandHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
Position target_pos = new Position(x, y, z);
|
||||
boolean result =
|
||||
targetPlayer
|
||||
.getWorld()
|
||||
.transferPlayerToScene(targetPlayer, sceneId, TeleportType.COMMAND, target_pos);
|
||||
.transferPlayerToScene(targetPlayer, sceneId, TeleportType.COMMAND, pos);
|
||||
|
||||
if (!result) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.exists_error"));
|
||||
@ -71,7 +54,13 @@ public final class TeleportCommand implements CommandHandler {
|
||||
CommandHandler.sendMessage(
|
||||
sender,
|
||||
translate(
|
||||
sender, "commands.teleport.success", targetPlayer.getNickname(), x, y, z, sceneId));
|
||||
sender,
|
||||
"commands.teleport.success",
|
||||
targetPlayer.getNickname(),
|
||||
pos.getX(),
|
||||
pos.getY(),
|
||||
pos.getZ(),
|
||||
sceneId));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -140,6 +140,7 @@ public class ConfigContainer {
|
||||
public boolean autoCreate = false;
|
||||
public boolean EXPERIMENTAL_RealPassword = false;
|
||||
public String[] defaultPermissions = {};
|
||||
public String playerEmail = "grasscutter.io";
|
||||
public int maxPlayer = -1;
|
||||
}
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
package emu.grasscutter.data;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.server.http.handlers.GachaHandler;
|
||||
import emu.grasscutter.tools.Tools;
|
||||
import emu.grasscutter.utils.*;
|
||||
import java.io.*;
|
||||
import java.nio.file.*;
|
||||
@ -114,8 +112,6 @@ public class DataLoader {
|
||||
} catch (Exception e) {
|
||||
Grasscutter.getLogger().error("An error occurred while trying to check the data folder.", e);
|
||||
}
|
||||
|
||||
generateGachaMappings();
|
||||
}
|
||||
|
||||
private static void checkAndCopyData(String name) {
|
||||
@ -131,16 +127,4 @@ public class DataLoader {
|
||||
FileUtils.copyResource("/defaults/data/" + name, filePath.toString());
|
||||
}
|
||||
}
|
||||
|
||||
private static void generateGachaMappings() {
|
||||
var path = GachaHandler.getGachaMappingsPath();
|
||||
if (!Files.exists(path)) {
|
||||
try {
|
||||
Grasscutter.getLogger().debug("Creating default '" + path + "' data");
|
||||
Tools.createGachaMappings(path);
|
||||
} catch (Exception exception) {
|
||||
Grasscutter.getLogger().warn("Failed to create gacha mappings. \n" + exception);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -214,6 +214,14 @@ public final class GameData {
|
||||
private static final Int2ObjectMap<CookRecipeData> cookRecipeDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<CoopChapterData> coopChapterDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<CoopPointData> coopPointDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<CompoundData> compoundDataMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@ -294,6 +302,10 @@ public final class GameData {
|
||||
private static final Int2ObjectMap<HomeWorldLevelData> homeWorldLevelDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<HomeWorldModuleData> homeWorldModuleDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
||||
@Getter
|
||||
private static final Int2ObjectMap<HomeWorldNPCData> homeWorldNPCDataMap =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
|
@ -42,6 +42,7 @@ public class AbilityModifier implements Serializable {
|
||||
public String stacking;
|
||||
|
||||
public AbilityMixinData[] modifierMixins;
|
||||
public AbilityModifierProperty properties;
|
||||
|
||||
public ElementType elementType;
|
||||
public DynamicFloat elementDurability = DynamicFloat.ZERO;
|
||||
@ -327,6 +328,9 @@ public class AbilityModifier implements Serializable {
|
||||
public String srcKey, dstKey;
|
||||
|
||||
public int skillID;
|
||||
public int resistanceListID;
|
||||
public int monsterID;
|
||||
public int summonTag;
|
||||
|
||||
public AbilityModifierAction[] actions;
|
||||
public AbilityModifierAction[] successActions;
|
||||
@ -369,6 +373,11 @@ public class AbilityModifier implements Serializable {
|
||||
}
|
||||
}
|
||||
|
||||
public static class AbilityModifierProperty implements Serializable {
|
||||
public float Actor_HpThresholdRatio;
|
||||
// Add more properties here when GC needs them.
|
||||
}
|
||||
|
||||
public enum State {
|
||||
LockHP,
|
||||
Invincible,
|
||||
|
@ -8,4 +8,5 @@ import lombok.experimental.FieldDefaults;
|
||||
public class ConfigCombat {
|
||||
// There are more values that can be added that might be useful in the json
|
||||
ConfigCombatProperty property;
|
||||
ConfigCombatSummon summon;
|
||||
}
|
||||
|
@ -0,0 +1,14 @@
|
||||
package emu.grasscutter.data.binout.config.fields;
|
||||
|
||||
import java.util.List;
|
||||
import lombok.*;
|
||||
|
||||
@Data
|
||||
public class ConfigCombatSummon {
|
||||
List<SummonTag> summonTags;
|
||||
|
||||
@Getter
|
||||
public final class SummonTag {
|
||||
int summonTag;
|
||||
}
|
||||
}
|
@ -19,6 +19,7 @@ public final class PointData {
|
||||
@Getter private Position size;
|
||||
@Getter private boolean forbidSimpleUnlock;
|
||||
@Getter private boolean unlocked;
|
||||
@Getter private boolean groupLimit;
|
||||
|
||||
@SerializedName(
|
||||
value = "dungeonIds",
|
||||
@ -28,7 +29,7 @@ public final class PointData {
|
||||
|
||||
@SerializedName(
|
||||
value = "dungeonRandomList",
|
||||
alternate = {"OIBKFJNBLHO"})
|
||||
alternate = {"GLEKJMEEOMH"})
|
||||
@Getter
|
||||
private int[] dungeonRandomList;
|
||||
|
||||
|
@ -0,0 +1,46 @@
|
||||
package emu.grasscutter.data.excels;
|
||||
|
||||
import com.google.gson.annotations.SerializedName;
|
||||
import emu.grasscutter.data.*;
|
||||
import java.util.List;
|
||||
import lombok.*;
|
||||
import lombok.experimental.FieldDefaults;
|
||||
|
||||
@ResourceType(name = "CoopChapterExcelConfigData.json")
|
||||
@Getter
|
||||
@Setter // TODO: remove setters next API break
|
||||
@FieldDefaults(level = AccessLevel.PRIVATE)
|
||||
public class CoopChapterData extends GameResource {
|
||||
@Getter(onMethod_ = @Override)
|
||||
int id;
|
||||
|
||||
int avatarId;
|
||||
// int chapterNameTextMapHash;
|
||||
// int coopPageTitleTextMapHash;
|
||||
// int chapterSortId;
|
||||
// int avatarSortId;
|
||||
// String chapterIcon;
|
||||
List<CoopCondition> unlockCond;
|
||||
// int [] unlockCondTips;
|
||||
// int openMaterialId;
|
||||
// int openMaterialNum;
|
||||
// String beginTimeStr;
|
||||
// int confidenceValue;
|
||||
// String pointGraphPath;
|
||||
// Double graphXRatio;
|
||||
// Double graphYRatio;
|
||||
|
||||
@Data
|
||||
@FieldDefaults(level = AccessLevel.PRIVATE)
|
||||
private static class CoopCondition {
|
||||
@SerializedName(
|
||||
value = "_condType",
|
||||
alternate = {"condType"})
|
||||
String type = "COOP_COND_NONE";
|
||||
|
||||
@SerializedName(
|
||||
value = "_args",
|
||||
alternate = {"args"})
|
||||
int[] args;
|
||||
}
|
||||
}
|
24
src/main/java/emu/grasscutter/data/excels/CoopPointData.java
Normal file
24
src/main/java/emu/grasscutter/data/excels/CoopPointData.java
Normal file
@ -0,0 +1,24 @@
|
||||
package emu.grasscutter.data.excels;
|
||||
|
||||
import emu.grasscutter.data.*;
|
||||
import lombok.*;
|
||||
import lombok.experimental.FieldDefaults;
|
||||
|
||||
@ResourceType(name = "CoopPointExcelConfigData.json")
|
||||
@Getter
|
||||
@Setter // TODO: remove setters next API break
|
||||
@FieldDefaults(level = AccessLevel.PRIVATE)
|
||||
public class CoopPointData extends GameResource {
|
||||
@Getter(onMethod_ = @Override)
|
||||
int id;
|
||||
|
||||
int chapterId;
|
||||
String type;
|
||||
int acceptQuest;
|
||||
int[] postPointList;
|
||||
// int pointNameTextMapHash;
|
||||
// int pointDecTextMapHash;
|
||||
int pointPosId;
|
||||
// long photoMaleHash;
|
||||
// long photoFemaleHash;
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
package emu.grasscutter.data.excels;
|
||||
|
||||
import emu.grasscutter.data.GameResource;
|
||||
import emu.grasscutter.data.ResourceType;
|
||||
import lombok.AccessLevel;
|
||||
import lombok.Getter;
|
||||
import lombok.experimental.FieldDefaults;
|
||||
|
||||
@ResourceType(name = "HomeworldModuleExcelConfigData.json")
|
||||
@FieldDefaults(level = AccessLevel.PRIVATE)
|
||||
@Getter
|
||||
public class HomeWorldModuleData extends GameResource {
|
||||
int Id;
|
||||
boolean isFree;
|
||||
int worldSceneId;
|
||||
int defaultRoomSceneId;
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
package emu.grasscutter.data.excels.dungeon;
|
||||
|
||||
import emu.grasscutter.data.*;
|
||||
import emu.grasscutter.game.dungeons.enums.*;
|
||||
import java.util.List;
|
||||
import lombok.*;
|
||||
|
||||
@ResourceType(name = "DungeonEntryExcelConfigData.json")
|
||||
@ -12,4 +14,46 @@ public class DungeonEntryData extends GameResource {
|
||||
|
||||
private int dungeonEntryId;
|
||||
private int sceneId;
|
||||
private DungunEntryType type;
|
||||
private DungeonEntryCondCombType condComb;
|
||||
private List<DungeonEntryCondition> satisfiedCond;
|
||||
|
||||
public static class DungeonEntryCondition {
|
||||
private DungeonEntrySatisfiedConditionType type;
|
||||
private int param1;
|
||||
}
|
||||
|
||||
public DungunEntryType getType() {
|
||||
if (type == null) {
|
||||
return DungunEntryType.DUNGEN_ENTRY_TYPE_NONE;
|
||||
}
|
||||
return type;
|
||||
}
|
||||
|
||||
public DungeonEntryCondCombType getCondComb() {
|
||||
if (condComb == null) {
|
||||
return DungeonEntryCondCombType.DUNGEON_ENTRY_COND_COMB_NONE;
|
||||
}
|
||||
return condComb;
|
||||
}
|
||||
|
||||
public int getLevelCondition() {
|
||||
for (var cond : satisfiedCond) {
|
||||
if (cond.type != null
|
||||
&& cond.type.equals(DungeonEntrySatisfiedConditionType.DUNGEON_ENTRY_CONDITION_LEVEL)) {
|
||||
return cond.param1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int getQuestCondition() {
|
||||
for (var cond : satisfiedCond) {
|
||||
if (cond.type != null
|
||||
&& cond.type.equals(DungeonEntrySatisfiedConditionType.DUNGEON_ENTRY_CONDITION_QUEST)) {
|
||||
return cond.param1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
@ -1,33 +1,83 @@
|
||||
package emu.grasscutter.data.excels.tower;
|
||||
|
||||
import emu.grasscutter.data.*;
|
||||
import java.util.List;
|
||||
import lombok.*;
|
||||
|
||||
@ResourceType(name = "TowerLevelExcelConfigData.json")
|
||||
@Getter
|
||||
public class TowerLevelData extends GameResource {
|
||||
|
||||
private int levelId;
|
||||
private int levelIndex;
|
||||
private int levelGroupId;
|
||||
private int dungeonId;
|
||||
private List<TowerLevelCond> conds;
|
||||
private int monsterLevel;
|
||||
|
||||
public static class TowerLevelCond {
|
||||
private TowerCondType towerCondType;
|
||||
private List<Integer> argumentList;
|
||||
}
|
||||
|
||||
public enum TowerCondType {
|
||||
TOWER_COND_NONE,
|
||||
TOWER_COND_CHALLENGE_LEFT_TIME_MORE_THAN,
|
||||
TOWER_COND_LEFT_HP_GREATER_THAN
|
||||
}
|
||||
|
||||
// Not actual data in TowerLevelExcelConfigData.
|
||||
// Just packaging condition parameters for convenience.
|
||||
@Getter
|
||||
public class TowerCondTimeParams {
|
||||
private int param1;
|
||||
private int minimumTimeInSeconds;
|
||||
|
||||
public TowerCondTimeParams(int param1, int minimumTimeInSeconds) {
|
||||
this.param1 = param1;
|
||||
this.minimumTimeInSeconds = minimumTimeInSeconds;
|
||||
}
|
||||
}
|
||||
|
||||
@Getter
|
||||
public class TowerCondHpParams {
|
||||
private int sceneId;
|
||||
private int configId;
|
||||
private int minimumHpPercentage;
|
||||
|
||||
public TowerCondHpParams(int sceneId, int configId, int minimumHpPercentage) {
|
||||
this.sceneId = sceneId;
|
||||
this.configId = configId;
|
||||
this.minimumHpPercentage = minimumHpPercentage;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return this.getLevelId();
|
||||
}
|
||||
|
||||
public int getLevelId() {
|
||||
return levelId;
|
||||
public TowerCondType getCondType(int star) {
|
||||
if (star < 0 || conds == null || star >= conds.size()) {
|
||||
return TowerCondType.TOWER_COND_NONE;
|
||||
}
|
||||
var condType = conds.get(star).towerCondType;
|
||||
return condType == null ? TowerCondType.TOWER_COND_NONE : condType;
|
||||
}
|
||||
|
||||
public int getLevelGroupId() {
|
||||
return levelGroupId;
|
||||
public TowerCondTimeParams getTimeCond(int star) {
|
||||
if (star < 0 || conds == null || star >= conds.size()) {
|
||||
return null;
|
||||
}
|
||||
var params = conds.get(star).argumentList;
|
||||
return new TowerCondTimeParams(params.get(0), params.get(1));
|
||||
}
|
||||
|
||||
public int getLevelIndex() {
|
||||
return levelIndex;
|
||||
}
|
||||
|
||||
public int getDungeonId() {
|
||||
return dungeonId;
|
||||
public TowerCondHpParams getHpCond(int star) {
|
||||
if (star < 0 || conds == null || star >= conds.size()) {
|
||||
return null;
|
||||
}
|
||||
var params = conds.get(star).argumentList;
|
||||
return new TowerCondHpParams(params.get(0), params.get(1), params.get(2));
|
||||
}
|
||||
}
|
||||
|
@ -109,7 +109,7 @@ public class Account {
|
||||
return email;
|
||||
} else {
|
||||
// As of game version 3.5+, only the email is displayed to a user.
|
||||
return this.getUsername() + "@grasscutter.io";
|
||||
return this.getUsername() + "@" + ACCOUNT.playerEmail;
|
||||
}
|
||||
}
|
||||
|
||||
@ -235,7 +235,7 @@ public class Account {
|
||||
this.addPermission("*");
|
||||
}
|
||||
|
||||
// Set account default language as server default language
|
||||
// Set account default language to server default language
|
||||
if (!document.containsKey("locale")) {
|
||||
this.locale = LANGUAGE;
|
||||
}
|
||||
|
@ -241,7 +241,8 @@ public interface HandbookActions {
|
||||
|
||||
// Create the entity.
|
||||
for (var i = 1; i <= request.getAmount(); i++) {
|
||||
var entity = new EntityMonster(scene, entityData, player.getPosition(), level);
|
||||
var entity =
|
||||
new EntityMonster(scene, entityData, player.getPosition(), player.getRotation(), level);
|
||||
scene.addEntity(entity);
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,7 @@ package emu.grasscutter.game.ability;
|
||||
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.binout.AbilityData;
|
||||
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
|
||||
import emu.grasscutter.game.entity.GameEntity;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.net.proto.AbilityStringOuterClass.AbilityString;
|
||||
@ -24,6 +25,7 @@ public class Ability {
|
||||
private static Map<String, Object2FloatMap<String>> abilitySpecialsModified = new HashMap<>();
|
||||
|
||||
@Getter private int hash;
|
||||
@Getter private Set<Integer> avatarSkillStartIds;
|
||||
|
||||
public Ability(AbilityData data, GameEntity owner, Player playerOwner) {
|
||||
this.data = data;
|
||||
@ -44,6 +46,49 @@ public class Ability {
|
||||
hash = Utils.abilityHash(data.abilityName);
|
||||
|
||||
data.initialize();
|
||||
|
||||
//
|
||||
// Collect skill IDs referenced by AvatarSkillStart modifier actions
|
||||
// in onAbilityStart and in every modifier's onAdded action set.
|
||||
// These skill IDs will be used by AbilityManager to determine whether
|
||||
// an elemental burst has fired correctly.
|
||||
//
|
||||
avatarSkillStartIds = new HashSet<>();
|
||||
if (data.onAbilityStart != null) {
|
||||
avatarSkillStartIds.addAll(
|
||||
Arrays.stream(data.onAbilityStart)
|
||||
.filter(action -> action.type == AbilityModifierAction.Type.AvatarSkillStart)
|
||||
.map(action -> action.skillID)
|
||||
.toList());
|
||||
}
|
||||
avatarSkillStartIds.addAll(
|
||||
data.modifiers.values().stream()
|
||||
.map(
|
||||
m ->
|
||||
(List<AbilityModifierAction>)
|
||||
(m.onAdded == null ? Collections.emptyList() : Arrays.asList(m.onAdded)))
|
||||
.flatMap(List::stream)
|
||||
.filter(action -> action.type == AbilityModifierAction.Type.AvatarSkillStart)
|
||||
.map(action -> action.skillID)
|
||||
.toList());
|
||||
|
||||
if (data.onAdded != null) {
|
||||
processOnAddedAbilityModifiers();
|
||||
}
|
||||
}
|
||||
|
||||
public void processOnAddedAbilityModifiers() {
|
||||
for (AbilityModifierAction modifierAction : data.onAdded) {
|
||||
if (modifierAction.type == null) continue;
|
||||
|
||||
if (modifierAction.type == AbilityModifierAction.Type.ApplyModifier) {
|
||||
if (modifierAction.modifierName == null) continue;
|
||||
else if (!data.modifiers.containsKey(modifierAction.modifierName)) continue;
|
||||
|
||||
var modifierData = data.modifiers.get(modifierAction.modifierName);
|
||||
owner.onAddAbilityModifier(modifierData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static String getAbilityName(AbilityString abString) {
|
||||
|
@ -7,6 +7,7 @@ import emu.grasscutter.data.binout.*;
|
||||
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
|
||||
import emu.grasscutter.game.ability.actions.*;
|
||||
import emu.grasscutter.game.ability.mixins.*;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.entity.GameEntity;
|
||||
import emu.grasscutter.game.player.*;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
@ -20,7 +21,7 @@ import emu.grasscutter.net.proto.AbilityScalarValueEntryOuterClass.AbilityScalar
|
||||
import emu.grasscutter.net.proto.ModifierActionOuterClass.ModifierAction;
|
||||
import emu.grasscutter.server.event.player.PlayerUseSkillEvent;
|
||||
import io.netty.util.concurrent.FastThreadLocalThread;
|
||||
import java.util.HashMap;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.*;
|
||||
import lombok.Getter;
|
||||
|
||||
@ -47,9 +48,64 @@ public final class AbilityManager extends BasePlayerManager {
|
||||
}
|
||||
|
||||
@Getter private boolean abilityInvulnerable = false;
|
||||
private int burstCasterId;
|
||||
private int burstSkillId;
|
||||
|
||||
public AbilityManager(Player player) {
|
||||
super(player);
|
||||
removePendingEnergyClear();
|
||||
}
|
||||
|
||||
public void removePendingEnergyClear() {
|
||||
this.burstCasterId = 0;
|
||||
this.burstSkillId = 0;
|
||||
}
|
||||
|
||||
private void onPossibleElementalBurst(Ability ability, AbilityModifier modifier, int entityId) {
|
||||
//
|
||||
// Possibly clear avatar energy spent on elemental burst
|
||||
// and set invulnerability.
|
||||
//
|
||||
// Problem: Burst can misfire occasionally, like hitting Q when
|
||||
// dashing, doing E, or switching avatars. The client would
|
||||
// still send EvtDoSkillSuccNotify, but the burst may not
|
||||
// actually happen. We don't know when to clear avatar energy.
|
||||
//
|
||||
// When burst does happen, a number of AbilityInvokeEntry will
|
||||
// come in. Use the Ability it references and search for any
|
||||
// modifier with type=AvatarSkillStart, skillID=burst skill ID.
|
||||
//
|
||||
// If that is missing, search for modifier action that sets
|
||||
// invulnerability as a fallback.
|
||||
//
|
||||
if (this.burstCasterId == 0) return;
|
||||
|
||||
boolean skillInvincibility = modifier.state == AbilityModifier.State.Invincible;
|
||||
if (modifier.onAdded != null) {
|
||||
skillInvincibility |=
|
||||
Arrays.stream(modifier.onAdded)
|
||||
.filter(
|
||||
action ->
|
||||
action.type == AbilityModifierAction.Type.AttachAbilityStateResistance
|
||||
&& action.resistanceListID == 11002)
|
||||
.toList()
|
||||
.size()
|
||||
> 0;
|
||||
}
|
||||
|
||||
if (this.burstCasterId == entityId
|
||||
&& (ability.getAvatarSkillStartIds().contains(this.burstSkillId) || skillInvincibility)) {
|
||||
Grasscutter.getLogger()
|
||||
.trace(
|
||||
"Caster ID's {} burst successful, clearing energy and setting invulnerability",
|
||||
entityId);
|
||||
this.abilityInvulnerable = true;
|
||||
this.player
|
||||
.getEnergyManager()
|
||||
.handleEvtDoSkillSuccNotify(
|
||||
this.player.getSession(), this.burstSkillId, this.burstCasterId);
|
||||
this.removePendingEnergyClear();
|
||||
}
|
||||
}
|
||||
|
||||
public static void registerHandlers() {
|
||||
@ -279,8 +335,9 @@ public final class AbilityManager extends BasePlayerManager {
|
||||
return;
|
||||
}
|
||||
|
||||
// Set the player as invulnerable.
|
||||
this.abilityInvulnerable = true;
|
||||
// Track this elemental burst to possibly clear avatar energy later.
|
||||
this.burstSkillId = skillId;
|
||||
this.burstCasterId = casterId;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -453,6 +510,8 @@ public final class AbilityManager extends BasePlayerManager {
|
||||
modifierData);
|
||||
}
|
||||
|
||||
onPossibleElementalBurst(instancedAbility, modifierData, invoke.getEntityId());
|
||||
|
||||
AbilityModifierController modifier =
|
||||
new AbilityModifierController(instancedAbility, instancedAbilityData, modifierData);
|
||||
|
||||
@ -562,6 +621,14 @@ public final class AbilityManager extends BasePlayerManager {
|
||||
if (killState.getKilled()) {
|
||||
scene.killEntity(entity);
|
||||
} else if (!entity.isAlive()) {
|
||||
if (entity instanceof EntityAvatar) {
|
||||
// TODO Should EntityAvatar act on this invocation?
|
||||
// It bugs revival due to resetting HP to max when
|
||||
// the avatar should just stay dead.
|
||||
Grasscutter.getLogger()
|
||||
.trace("Entity of ID {} is EntityAvatar. Ignoring", invoke.getEntityId());
|
||||
return;
|
||||
}
|
||||
entity.setFightProperty(
|
||||
FightProperty.FIGHT_PROP_CUR_HP,
|
||||
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP));
|
||||
|
@ -0,0 +1,70 @@
|
||||
package emu.grasscutter.game.ability.actions;
|
||||
|
||||
import com.google.protobuf.ByteString;
|
||||
import com.google.protobuf.InvalidProtocolBufferException;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
|
||||
import emu.grasscutter.game.ability.Ability;
|
||||
import emu.grasscutter.game.entity.*;
|
||||
import emu.grasscutter.game.world.*;
|
||||
import emu.grasscutter.net.proto.EPKDEHOJFLIOuterClass.EPKDEHOJFLI;
|
||||
import emu.grasscutter.server.packet.send.PacketMonsterSummonTagNotify;
|
||||
import emu.grasscutter.utils.*;
|
||||
|
||||
@AbilityAction(AbilityModifierAction.Type.Summon)
|
||||
public class ActionSummon extends AbilityActionHandler {
|
||||
@Override
|
||||
public synchronized boolean execute(
|
||||
Ability ability, AbilityModifierAction action, ByteString abilityData, GameEntity target) {
|
||||
EPKDEHOJFLI summonPosRot = null;
|
||||
try {
|
||||
// In game version 4.0, summoned entity's
|
||||
// position and rotation are packed in EPKDEHOJFLI.
|
||||
// This is packet AbilityActionSummon and has two fields:
|
||||
// 4: Vector pos
|
||||
// 13: Vector rot
|
||||
summonPosRot = EPKDEHOJFLI.parseFrom(abilityData);
|
||||
} catch (InvalidProtocolBufferException e) {
|
||||
Grasscutter.getLogger()
|
||||
.error("Failed to parse abilityData: {}", Utils.bytesToHex(abilityData.toByteArray()));
|
||||
return false;
|
||||
}
|
||||
|
||||
var pos = new Position(summonPosRot.getPos());
|
||||
var rot = new Position(summonPosRot.getRot());
|
||||
var monsterId = action.monsterID;
|
||||
|
||||
var scene = target.getScene();
|
||||
|
||||
var monsterData = GameData.getMonsterDataMap().get(monsterId);
|
||||
if (monsterData == null) {
|
||||
Grasscutter.getLogger().error("Failed to find monster by ID {}", monsterId);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (target instanceof EntityMonster ownerEntity) {
|
||||
var level = scene.getLevelForMonster(0, ownerEntity.getLevel());
|
||||
var entity = new EntityMonster(scene, monsterData, pos, rot, level);
|
||||
ownerEntity.getSummonTagMap().put(action.summonTag, entity);
|
||||
entity.setSummonedTag(action.summonTag);
|
||||
entity.setOwnerEntityId(target.getId());
|
||||
scene.addEntity(entity);
|
||||
scene.getPlayers().get(0).sendPacket(new PacketMonsterSummonTagNotify(ownerEntity));
|
||||
|
||||
Grasscutter.getLogger()
|
||||
.trace(
|
||||
"Spawned entityId {} monsterId {} pos {} rot {}, target { {} }, action { {} }",
|
||||
entity.getId(),
|
||||
monsterId,
|
||||
pos,
|
||||
rot,
|
||||
target,
|
||||
action);
|
||||
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -38,6 +38,7 @@ public final class DungeonManager {
|
||||
private boolean ended = false;
|
||||
private int newestWayPoint = 0;
|
||||
@Getter private int startSceneTime = 0;
|
||||
@Setter @Getter private boolean towerDungeon = false;
|
||||
|
||||
DungeonTrialTeam trialTeam = null;
|
||||
|
||||
@ -67,6 +68,10 @@ public final class DungeonManager {
|
||||
}
|
||||
|
||||
if (isFinishedSuccessfully()) {
|
||||
// Set ended now because calling EVENT_DUNGEON_SETTLE
|
||||
// during finishDungeon() may cause reentrance into
|
||||
// this function, leading to double settles.
|
||||
ended = true;
|
||||
finishDungeon();
|
||||
}
|
||||
}
|
||||
@ -77,8 +82,13 @@ public final class DungeonManager {
|
||||
}
|
||||
|
||||
public int getLevelForMonster(int id) {
|
||||
// TODO should use levelConfigMap? and how?
|
||||
return dungeonData.getShowLevel();
|
||||
if (isTowerDungeon()) {
|
||||
// Tower dungeons have their own level setting in TowerLevelData
|
||||
return scene.getPlayers().get(0).getTowerManager().getCurrentMonsterLevel();
|
||||
} else {
|
||||
// TODO should use levelConfigMap? and how?
|
||||
return dungeonData.getShowLevel();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean activateRespawnPoint(int pointId) {
|
||||
@ -323,15 +333,31 @@ public final class DungeonManager {
|
||||
p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_FINISH_DUNGEON);
|
||||
}
|
||||
});
|
||||
scene
|
||||
.getScriptManager()
|
||||
.callEvent(new ScriptArgs(0, EventType.EVENT_DUNGEON_SETTLE, successfully ? 1 : 0));
|
||||
var future =
|
||||
scene
|
||||
.getScriptManager()
|
||||
.callEvent(new ScriptArgs(0, EventType.EVENT_DUNGEON_SETTLE, successfully ? 1 : 0));
|
||||
// Note: There is a possible race condition with calling
|
||||
// EVENT_DUNGEON_SETTLE here asynchronously:
|
||||
// 1. EVENT_DUNGEON_SETTLE triggers some Lua-side logic,
|
||||
// which may happen after 2 (below) finishes.
|
||||
// 2. Some DungeonSettleListener could be comparing some
|
||||
// Lua variable before its setting in 1 (above) finishes.
|
||||
// For safety, ensure all events have finished before returning.
|
||||
try {
|
||||
future.get();
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
public void endDungeon(BaseDungeonResult.DungeonEndReason endReason) {
|
||||
if (scene.getDungeonSettleListeners() != null) {
|
||||
scene.getDungeonSettleListeners().forEach(o -> o.onDungeonSettle(this, endReason));
|
||||
}
|
||||
if (isTowerDungeon()) {
|
||||
scene.getPlayers().get(0).getTowerManager().onEnd();
|
||||
}
|
||||
ended = true;
|
||||
}
|
||||
|
||||
|
@ -131,7 +131,11 @@ public final class DungeonSystem extends BaseGameSystem {
|
||||
dungeonId);
|
||||
|
||||
if (player.getWorld().transferPlayerToScene(player, data.getSceneId(), data)) {
|
||||
dungeonSettleListeners.forEach(player.getScene()::addDungeonSettleObserver);
|
||||
var scene = player.getScene();
|
||||
var dungeonManager = new DungeonManager(scene, data);
|
||||
dungeonManager.setTowerDungeon(true);
|
||||
scene.setDungeonManager(dungeonManager);
|
||||
dungeonSettleListeners.forEach(scene::addDungeonSettleObserver);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -164,11 +168,40 @@ public final class DungeonSystem extends BaseGameSystem {
|
||||
dungeonManager.unsetTrialTeam(player);
|
||||
}
|
||||
// clean temp team if it has
|
||||
player.getTeamManager().cleanTemporaryTeam();
|
||||
if (!player.getTeamManager().cleanTemporaryTeam()) {
|
||||
// no temp team. Will use real current team, but check
|
||||
// for any dead avatar to prevent switching into them.
|
||||
player.getTeamManager().checkCurrentAvatarIsAlive(null);
|
||||
}
|
||||
player.getTowerManager().clearEntry();
|
||||
dungeonManager.setTowerDungeon(false);
|
||||
|
||||
// Transfer player back to world
|
||||
player.getWorld().transferPlayerToScene(player, prevScene, prevPos);
|
||||
player.sendPacket(new BasePacket(PacketOpcodes.PlayerQuitDungeonRsp));
|
||||
// Transfer player back to world after a small delay.
|
||||
// This wait is important for avoiding double teleports,
|
||||
// which specifically happen when player quits a dungeon
|
||||
// by teleporting to map waypoints.
|
||||
// From testing, 200ms seem reasonable.
|
||||
player.getWorld().queueTransferPlayerToScene(player, prevScene, prevPos, 200);
|
||||
}
|
||||
|
||||
public void restartDungeon(Player player) {
|
||||
var scene = player.getScene();
|
||||
var dungeonManager = scene.getDungeonManager();
|
||||
var dungeonData = dungeonManager.getDungeonData();
|
||||
var sceneId = dungeonData.getSceneId();
|
||||
|
||||
// Forward over previous scene and scene point
|
||||
var prevScene = scene.getPrevScene();
|
||||
var pointId = scene.getPrevScenePoint();
|
||||
|
||||
// Destroy then create scene again to reinitialize script state
|
||||
scene.getPlayers().forEach(scene::removePlayer);
|
||||
if (player.getWorld().transferPlayerToScene(player, sceneId, dungeonData)) {
|
||||
scene = player.getScene();
|
||||
scene.setPrevScene(prevScene);
|
||||
scene.setPrevScenePoint(pointId);
|
||||
scene.setDungeonManager(new DungeonManager(scene, dungeonData));
|
||||
scene.addDungeonSettleObserver(basicDungeonSettleObserver);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
package emu.grasscutter.game.dungeons;
|
||||
|
||||
import emu.grasscutter.game.dungeons.dungeon_results.BaseDungeonResult;
|
||||
import emu.grasscutter.game.dungeons.dungeon_results.BaseDungeonResult.DungeonEndReason;
|
||||
import emu.grasscutter.game.dungeons.dungeon_results.TowerResult;
|
||||
import emu.grasscutter.server.packet.send.*;
|
||||
@ -9,6 +10,7 @@ public class TowerDungeonSettleListener implements DungeonSettleListener {
|
||||
@Override
|
||||
public void onDungeonSettle(DungeonManager dungeonManager, DungeonEndReason endReason) {
|
||||
var scene = dungeonManager.getScene();
|
||||
|
||||
var dungeonData = dungeonManager.getDungeonData();
|
||||
if (scene.getLoadedGroups().stream()
|
||||
.anyMatch(
|
||||
@ -22,17 +24,24 @@ public class TowerDungeonSettleListener implements DungeonSettleListener {
|
||||
}
|
||||
|
||||
var towerManager = scene.getPlayers().get(0).getTowerManager();
|
||||
var stars = towerManager.getCurLevelStars();
|
||||
|
||||
towerManager.notifyCurLevelRecordChangeWhenDone(3);
|
||||
scene.broadcastPacket(
|
||||
new PacketTowerFloorRecordChangeNotify(
|
||||
towerManager.getCurrentFloorId(), 3, towerManager.canEnterScheduleFloor()));
|
||||
if (endReason == DungeonEndReason.COMPLETED) {
|
||||
// Update star record only when challenge completes successfully.
|
||||
towerManager.notifyCurLevelRecordChangeWhenDone(stars);
|
||||
scene.broadcastPacket(
|
||||
new PacketTowerFloorRecordChangeNotify(
|
||||
towerManager.getCurrentFloorId(), stars, towerManager.canEnterScheduleFloor()));
|
||||
}
|
||||
|
||||
var challenge = scene.getChallenge();
|
||||
var finishedTime = challenge == null ? challenge.getFinishedTime() : 0;
|
||||
var dungeonStats =
|
||||
new DungeonEndStats(
|
||||
scene.getKilledMonsterCount(), challenge.getFinishedTime(), 0, endReason);
|
||||
var result = new TowerResult(dungeonData, dungeonStats, towerManager, challenge);
|
||||
new DungeonEndStats(scene.getKilledMonsterCount(), finishedTime, 0, endReason);
|
||||
var result =
|
||||
endReason == DungeonEndReason.COMPLETED
|
||||
? new TowerResult(dungeonData, dungeonStats, towerManager, challenge, stars)
|
||||
: new BaseDungeonResult(dungeonData, dungeonStats);
|
||||
|
||||
scene.broadcastPacket(new PacketDungeonSettleNotify(result));
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.game.dungeons.challenge.trigger.ChallengeTrigger;
|
||||
import emu.grasscutter.game.dungeons.enums.DungeonPassConditionType;
|
||||
import emu.grasscutter.game.entity.*;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.props.WatcherTriggerType;
|
||||
import emu.grasscutter.game.world.Scene;
|
||||
import emu.grasscutter.scripts.constants.EventType;
|
||||
@ -22,12 +23,13 @@ public class WorldChallenge {
|
||||
private final int challengeIndex;
|
||||
private final List<Integer> paramList;
|
||||
private int timeLimit;
|
||||
private GameEntity guardEntity;
|
||||
private final List<ChallengeTrigger> challengeTriggers;
|
||||
private final int goal;
|
||||
private final AtomicInteger score;
|
||||
private boolean progress;
|
||||
private boolean success;
|
||||
private long startedAt;
|
||||
private int startedAt;
|
||||
private int finishedTime;
|
||||
|
||||
/**
|
||||
@ -58,6 +60,7 @@ public class WorldChallenge {
|
||||
this.challengeTriggers = challengeTriggers;
|
||||
this.goal = goal;
|
||||
this.score = new AtomicInteger(0);
|
||||
this.guardEntity = null;
|
||||
}
|
||||
|
||||
public boolean inProgress() {
|
||||
@ -80,9 +83,16 @@ public class WorldChallenge {
|
||||
return;
|
||||
}
|
||||
this.progress = true;
|
||||
this.startedAt = System.currentTimeMillis();
|
||||
this.startedAt = getScene().getSceneTimeSeconds();
|
||||
getScene().broadcastPacket(new PacketDungeonChallengeBeginNotify(this));
|
||||
challengeTriggers.forEach(t -> t.onBegin(this));
|
||||
|
||||
var player = scene.getPlayers().get(0);
|
||||
var dungeonManager = scene.getDungeonManager();
|
||||
var towerManager = player.getTowerManager();
|
||||
if (dungeonManager != null && dungeonManager.isTowerDungeon() && towerManager != null) {
|
||||
towerManager.onBegin();
|
||||
}
|
||||
}
|
||||
|
||||
public void done() {
|
||||
@ -136,6 +146,10 @@ public class WorldChallenge {
|
||||
this.progress = false;
|
||||
this.success = success;
|
||||
this.finishedTime = (int) ((this.scene.getSceneTimeSeconds() - this.startedAt));
|
||||
|
||||
// Despawn all leftover mobs in this challenge's SceneGroup
|
||||
getScene().getScriptManager().removeMonstersInGroup(group);
|
||||
|
||||
getScene().broadcastPacket(new PacketDungeonChallengeFinishNotify(this));
|
||||
}
|
||||
|
||||
@ -143,6 +157,20 @@ public class WorldChallenge {
|
||||
return score.incrementAndGet();
|
||||
}
|
||||
|
||||
public int getGuardEntityHpPercent() {
|
||||
if (guardEntity == null) {
|
||||
Grasscutter.getLogger()
|
||||
.warn(
|
||||
"getGuardEntityHpPercent: Could not find guardEntity for this challenge = {}", this);
|
||||
return 100;
|
||||
}
|
||||
|
||||
var curHp = guardEntity.getFightProperties().get(FightProperty.FIGHT_PROP_CUR_HP.getId());
|
||||
var maxHp = guardEntity.getFightProperties().get(FightProperty.FIGHT_PROP_BASE_HP.getId());
|
||||
int percent = (int) (curHp * 100 / maxHp);
|
||||
return percent;
|
||||
}
|
||||
|
||||
public void onMonsterDeath(EntityMonster monster) {
|
||||
if (!inProgress()) {
|
||||
return;
|
||||
|
@ -33,7 +33,7 @@ public class KillAndGuardChallengeFactoryHandler implements ChallengeFactoryHand
|
||||
realGroup,
|
||||
challengeId, // Id
|
||||
challengeIndex, // Index
|
||||
List.of(monstersToKill, 0),
|
||||
List.of(monstersToKill, gadgetCFGId),
|
||||
0, // Limit
|
||||
monstersToKill, // Goal
|
||||
List.of(new KillMonsterCountTrigger(), new GuardTrigger(gadgetCFGId)));
|
||||
|
@ -36,6 +36,6 @@ public class KillMonsterCountInTimeIncChallengeFactoryHandler implements Challen
|
||||
List.of(
|
||||
new KillMonsterCountTrigger(),
|
||||
new InTimeTrigger(),
|
||||
new KillMonsterTimeIncTrigger(timeInc)));
|
||||
new KillMonsterTimeIncTrigger(timeLimit, timeInc)));
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,12 @@
|
||||
package emu.grasscutter.game.dungeons.challenge.factory;
|
||||
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.game.dungeons.challenge.WorldChallenge;
|
||||
import emu.grasscutter.game.dungeons.challenge.enums.ChallengeType;
|
||||
import emu.grasscutter.game.dungeons.challenge.trigger.*;
|
||||
import emu.grasscutter.game.world.Scene;
|
||||
import emu.grasscutter.scripts.data.SceneGroup;
|
||||
import java.util.List;
|
||||
import java.util.*;
|
||||
import lombok.val;
|
||||
|
||||
public class KillMonsterTimeChallengeFactoryHandler implements ChallengeFactoryHandler {
|
||||
@ -28,6 +29,16 @@ public class KillMonsterTimeChallengeFactoryHandler implements ChallengeFactoryH
|
||||
Scene scene,
|
||||
SceneGroup group) {
|
||||
val realGroup = scene.getScriptManager().getGroupById(groupId);
|
||||
val challengeTriggers = new ArrayList<ChallengeTrigger>();
|
||||
challengeTriggers.addAll(List.of(new KillMonsterCountTrigger(), new InTimeTrigger()));
|
||||
|
||||
val challengeData = GameData.getDungeonChallengeConfigDataMap().get(challengeId);
|
||||
val challengeType = challengeData.getChallengeType();
|
||||
if (challengeType == ChallengeType.CHALLENGE_KILL_COUNT_FAST) {
|
||||
challengeTriggers.add(
|
||||
new KillMonsterTimeIncTrigger(timeLimit, 0 /* refresh to original limit on kill */));
|
||||
}
|
||||
|
||||
return new WorldChallenge(
|
||||
scene,
|
||||
realGroup,
|
||||
@ -36,6 +47,6 @@ public class KillMonsterTimeChallengeFactoryHandler implements ChallengeFactoryH
|
||||
List.of(targetCount, timeLimit),
|
||||
timeLimit, // Limit
|
||||
targetCount, // Goal
|
||||
List.of(new KillMonsterCountTrigger(), new InTimeTrigger()));
|
||||
challengeTriggers);
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@ package emu.grasscutter.game.dungeons.challenge.trigger;
|
||||
|
||||
import emu.grasscutter.game.dungeons.challenge.WorldChallenge;
|
||||
import emu.grasscutter.game.entity.EntityGadget;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.server.packet.send.PacketChallengeDataNotify;
|
||||
|
||||
public class GuardTrigger extends ChallengeTrigger {
|
||||
@ -14,7 +13,12 @@ public class GuardTrigger extends ChallengeTrigger {
|
||||
}
|
||||
|
||||
public void onBegin(WorldChallenge challenge) {
|
||||
challenge.getScene().broadcastPacket(new PacketChallengeDataNotify(challenge, 2, 100));
|
||||
challenge.setGuardEntity(
|
||||
challenge.getScene().getEntityByConfigId(entityToProtectCFGId, challenge.getGroup().id));
|
||||
lastSendPercent = challenge.getGuardEntityHpPercent();
|
||||
challenge
|
||||
.getScene()
|
||||
.broadcastPacket(new PacketChallengeDataNotify(challenge, 2, lastSendPercent));
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -22,9 +26,7 @@ public class GuardTrigger extends ChallengeTrigger {
|
||||
if (gadget.getConfigId() != entityToProtectCFGId) {
|
||||
return;
|
||||
}
|
||||
var curHp = gadget.getFightProperties().get(FightProperty.FIGHT_PROP_CUR_HP.getId());
|
||||
var maxHp = gadget.getFightProperties().get(FightProperty.FIGHT_PROP_BASE_HP.getId());
|
||||
int percent = (int) (curHp / maxHp);
|
||||
var percent = challenge.getGuardEntityHpPercent();
|
||||
|
||||
if (percent != lastSendPercent) {
|
||||
challenge.getScene().broadcastPacket(new PacketChallengeDataNotify(challenge, 2, percent));
|
||||
|
@ -1,8 +1,21 @@
|
||||
package emu.grasscutter.game.dungeons.challenge.trigger;
|
||||
|
||||
import emu.grasscutter.game.dungeons.challenge.WorldChallenge;
|
||||
import emu.grasscutter.server.packet.send.PacketChallengeDataNotify;
|
||||
|
||||
public class InTimeTrigger extends ChallengeTrigger {
|
||||
@Override
|
||||
public void onBegin(WorldChallenge challenge) {
|
||||
// Show time remaining UI
|
||||
var scene = challenge.getScene();
|
||||
scene.broadcastPacket(
|
||||
new PacketChallengeDataNotify(
|
||||
challenge,
|
||||
2,
|
||||
// Compensate for time passed so far in scene.
|
||||
challenge.getTimeLimit() + scene.getSceneTimeSeconds()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCheckTimeout(WorldChallenge challenge) {
|
||||
var current = challenge.getScene().getSceneTimeSeconds();
|
||||
|
@ -6,22 +6,33 @@ import emu.grasscutter.server.packet.send.PacketChallengeDataNotify;
|
||||
|
||||
public class KillMonsterTimeIncTrigger extends ChallengeTrigger {
|
||||
|
||||
private int increment;
|
||||
private final int maxTime;
|
||||
private final int increment;
|
||||
|
||||
public KillMonsterTimeIncTrigger(int increment) {
|
||||
public KillMonsterTimeIncTrigger(int maxTime, int increment) {
|
||||
this.maxTime = maxTime;
|
||||
this.increment = increment;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBegin(WorldChallenge challenge) {
|
||||
// challenge.getScene().broadcastPacket(new PacketChallengeDataNotify(challenge, 0,
|
||||
// challenge.getScore().get()));
|
||||
}
|
||||
public void onBegin(WorldChallenge challenge) {}
|
||||
|
||||
@Override
|
||||
public void onMonsterDeath(WorldChallenge challenge, EntityMonster monster) {
|
||||
challenge.getScene().broadcastPacket(new PacketChallengeDataNotify(challenge, 0, increment));
|
||||
|
||||
var scene = challenge.getScene();
|
||||
var elapsed = scene.getSceneTimeSeconds() - challenge.getStartedAt();
|
||||
var timeLeft = challenge.getTimeLimit() - elapsed;
|
||||
var increment = this.increment;
|
||||
if (increment == 0) {
|
||||
// Refresh time limit back to max
|
||||
increment = maxTime - timeLeft;
|
||||
} else if (maxTime < timeLeft + increment) {
|
||||
// Don't add back more time than original limit
|
||||
increment -= timeLeft + increment - maxTime;
|
||||
}
|
||||
challenge.setTimeLimit(challenge.getTimeLimit() + increment);
|
||||
scene.broadcastPacket(
|
||||
new PacketChallengeDataNotify(
|
||||
challenge, 2, timeLeft + increment + scene.getSceneTimeSeconds()));
|
||||
}
|
||||
}
|
||||
|
@ -13,41 +13,47 @@ public class TowerResult extends BaseDungeonResult {
|
||||
boolean canJump;
|
||||
boolean hasNextLevel;
|
||||
int nextFloorId;
|
||||
int currentStars;
|
||||
|
||||
public TowerResult(
|
||||
DungeonData dungeonData,
|
||||
DungeonEndStats dungeonStats,
|
||||
TowerManager towerManager,
|
||||
WorldChallenge challenge) {
|
||||
WorldChallenge challenge,
|
||||
int currentStars) {
|
||||
super(dungeonData, dungeonStats);
|
||||
this.challenge = challenge;
|
||||
this.canJump = towerManager.hasNextFloor();
|
||||
this.hasNextLevel = towerManager.hasNextLevel();
|
||||
this.nextFloorId = hasNextLevel ? 0 : towerManager.getNextFloorId();
|
||||
this.currentStars = currentStars;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onProto(DungeonSettleNotifyOuterClass.DungeonSettleNotify.Builder builder) {
|
||||
var continueStatus = ContinueStateType.CONTINUE_STATE_TYPE_CAN_NOT_CONTINUE_VALUE;
|
||||
if (challenge.isSuccess() && canJump) {
|
||||
continueStatus =
|
||||
hasNextLevel
|
||||
? ContinueStateType.CONTINUE_STATE_TYPE_CAN_ENTER_NEXT_LEVEL_VALUE
|
||||
: ContinueStateType.CONTINUE_STATE_TYPE_CAN_ENTER_NEXT_FLOOR_VALUE;
|
||||
if (challenge.isSuccess()) {
|
||||
if (hasNextLevel) {
|
||||
continueStatus = ContinueStateType.CONTINUE_STATE_TYPE_CAN_ENTER_NEXT_LEVEL_VALUE;
|
||||
} else if (canJump) {
|
||||
continueStatus = ContinueStateType.CONTINUE_STATE_TYPE_CAN_ENTER_NEXT_FLOOR_VALUE;
|
||||
}
|
||||
}
|
||||
|
||||
var towerLevelEndNotify =
|
||||
TowerLevelEndNotify.newBuilder()
|
||||
.setIsSuccess(challenge.isSuccess())
|
||||
.setContinueState(continueStatus)
|
||||
.addFinishedStarCondList(1)
|
||||
.addFinishedStarCondList(2)
|
||||
.addFinishedStarCondList(3)
|
||||
.addRewardItemList(
|
||||
ItemParamOuterClass.ItemParam.newBuilder().setItemId(201).setCount(1000).build());
|
||||
ItemParamOuterClass.ItemParam.newBuilder().setItemId(201).setCount(1000));
|
||||
|
||||
for (int i = 1; i <= currentStars; i++) {
|
||||
towerLevelEndNotify.addFinishedStarCondList(i);
|
||||
}
|
||||
|
||||
if (nextFloorId > 0 && canJump) {
|
||||
towerLevelEndNotify.setNextFloorId(nextFloorId);
|
||||
}
|
||||
builder.setTowerLevelEndNotify(towerLevelEndNotify);
|
||||
builder.setTowerLevelEndNotify(towerLevelEndNotify.build());
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,7 @@
|
||||
package emu.grasscutter.game.dungeons.enums;
|
||||
|
||||
public enum DungeonEntryCondCombType {
|
||||
DUNGEON_ENTRY_COND_COMB_NONE,
|
||||
DUNGEON_ENTRY_COND_COMB_LOGIC_OR,
|
||||
DUNGEON_ENTRY_COND_COMB_LOGIC_AND
|
||||
}
|
@ -67,6 +67,11 @@ public class EntityAvatar extends GameEntity {
|
||||
}
|
||||
|
||||
this.initAbilities();
|
||||
|
||||
// New EntityAvatar instances are created on every scene transition.
|
||||
// Ensure that isDead is properly carried over between scenes.
|
||||
// Otherwise avatars could have 0 HP but not considered dead.
|
||||
this.checkIfDead();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -70,6 +70,11 @@ public abstract class EntityBaseGadget extends GameEntity {
|
||||
.setSourceEntityId(getId())
|
||||
.setParam3((int) this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP))
|
||||
.setEventSource(getConfigId()));
|
||||
|
||||
var challenge = getScene().getChallenge();
|
||||
if (challenge != null && this instanceof EntityGadget gadget) {
|
||||
challenge.onGadgetDamage(gadget);
|
||||
}
|
||||
}
|
||||
|
||||
protected void fillFightProps(ConfigEntityGadget configGadget) {
|
||||
|
@ -5,6 +5,7 @@ import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.binout.config.ConfigEntityGadget;
|
||||
import emu.grasscutter.data.binout.config.fields.ConfigAbilityData;
|
||||
import emu.grasscutter.data.excels.GadgetData;
|
||||
import emu.grasscutter.data.excels.monster.MonsterCurveData;
|
||||
import emu.grasscutter.game.entity.gadget.*;
|
||||
import emu.grasscutter.game.entity.gadget.platform.*;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
@ -104,6 +105,25 @@ public class EntityGadget extends EntityBaseGadget {
|
||||
this.bornRot = this.getRotation().clone();
|
||||
this.fillFightProps(configGadget);
|
||||
|
||||
// Check if this gadget is the abyss defense objective's gadget.
|
||||
// That doesn't have a level and defaults to having 5000 hp, so it dies in like 2 hits on 11-1.
|
||||
// I'll forgive player skill issues and scale its hp up here.
|
||||
// TODO: find out how its fight props are actually scaled
|
||||
if (gadgetData.getJsonName().equals("SceneObj_Gear_Operator_Mamolu_Entity")) {
|
||||
MonsterCurveData curve = GameData.getMonsterCurveDataMap().get(11);
|
||||
if (curve != null) {
|
||||
FightProperty[] hpProps = {
|
||||
FightProperty.FIGHT_PROP_MAX_HP,
|
||||
FightProperty.FIGHT_PROP_BASE_HP,
|
||||
FightProperty.FIGHT_PROP_CUR_HP
|
||||
};
|
||||
for (var prop : hpProps) {
|
||||
setFightProperty(
|
||||
prop, this.getFightProperty(prop) * curve.getMultByProp("GROW_CURVE_HP_ENVIRONMENT"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (GameData.getGadgetMappingMap().containsKey(gadgetId)) {
|
||||
var controllerName = GameData.getGadgetMappingMap().get(gadgetId).getServerController();
|
||||
this.setEntityController(EntityControllerScriptManager.getGadgetController(controllerName));
|
||||
|
@ -18,8 +18,8 @@ public class EntityHomeAnimal extends EntityMonster implements Rebornable {
|
||||
@Getter private final int rebirthCD;
|
||||
private final AtomicBoolean disappeared = new AtomicBoolean();
|
||||
|
||||
public EntityHomeAnimal(Scene scene, HomeWorldAnimalData data, Position pos) {
|
||||
super(scene, GameData.getMonsterDataMap().get(data.getMonsterID()), pos, 1);
|
||||
public EntityHomeAnimal(Scene scene, HomeWorldAnimalData data, Position pos, Position rot) {
|
||||
super(scene, GameData.getMonsterDataMap().get(data.getMonsterID()), pos, rot, 1);
|
||||
|
||||
this.rebornPos = pos.clone();
|
||||
this.rebirth = data.getIsRebirth();
|
||||
|
@ -1,5 +1,7 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import static emu.grasscutter.scripts.constants.EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE;
|
||||
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.binout.config.ConfigEntityMonster;
|
||||
import emu.grasscutter.data.common.PropGrowCurve;
|
||||
@ -23,17 +25,15 @@ import emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo;
|
||||
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
|
||||
import emu.grasscutter.net.proto.SceneMonsterInfoOuterClass.SceneMonsterInfo;
|
||||
import emu.grasscutter.net.proto.SceneWeaponInfoOuterClass.SceneWeaponInfo;
|
||||
import emu.grasscutter.net.proto.ServantInfoOuterClass.ServantInfo;
|
||||
import emu.grasscutter.scripts.constants.EventType;
|
||||
import emu.grasscutter.scripts.data.*;
|
||||
import emu.grasscutter.server.event.entity.EntityDamageEvent;
|
||||
import emu.grasscutter.utils.helpers.ProtoHelper;
|
||||
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
|
||||
import lombok.*;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.*;
|
||||
|
||||
import static emu.grasscutter.scripts.constants.EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE;
|
||||
import javax.annotation.Nullable;
|
||||
import lombok.*;
|
||||
|
||||
public class EntityMonster extends GameEntity {
|
||||
@Getter(onMethod_ = @Override)
|
||||
@ -41,43 +41,64 @@ public class EntityMonster extends GameEntity {
|
||||
|
||||
@Getter(onMethod_ = @Override)
|
||||
private final Position position;
|
||||
|
||||
@Getter(onMethod_ = @Override)
|
||||
private final Position rotation;
|
||||
|
||||
@Getter private final MonsterData monsterData;
|
||||
@Getter private final ConfigEntityMonster configEntityMonster;
|
||||
@Getter private final Position bornPos;
|
||||
@Getter private final int level;
|
||||
@Getter private EntityWeapon weaponEntity;
|
||||
@Getter private Map<Integer, EntityMonster> summonTagMap;
|
||||
@Getter @Setter private int summonedTag;
|
||||
@Getter @Setter private int ownerEntityId;
|
||||
@Getter @Setter private int poseId;
|
||||
@Getter @Setter private int aiId = -1;
|
||||
|
||||
@Getter private List<Player> playerOnBattle;
|
||||
@Nullable @Getter @Setter private SceneMonster metaMonster;
|
||||
|
||||
public EntityMonster(Scene scene, MonsterData monsterData, Position pos, int level) {
|
||||
public EntityMonster(
|
||||
Scene scene, MonsterData monsterData, Position pos, Position rot, int level) {
|
||||
super(scene);
|
||||
|
||||
this.id = this.getWorld().getNextEntityId(EntityIdType.MONSTER);
|
||||
this.monsterData = monsterData;
|
||||
this.fightProperties = new Int2FloatOpenHashMap();
|
||||
this.position = new Position(pos);
|
||||
this.rotation = new Position();
|
||||
this.rotation = new Position(rot);
|
||||
this.bornPos = this.getPosition().clone();
|
||||
this.level = level;
|
||||
this.playerOnBattle = new ArrayList<>();
|
||||
this.summonTagMap = new HashMap<>();
|
||||
this.summonedTag = 0;
|
||||
this.ownerEntityId = 0;
|
||||
|
||||
if (GameData.getMonsterMappingMap().containsKey(this.getMonsterId())) {
|
||||
this.configEntityMonster = GameData.getMonsterConfigData().get(
|
||||
GameData.getMonsterMappingMap().get(this.getMonsterId()).getMonsterJson());
|
||||
this.configEntityMonster =
|
||||
GameData.getMonsterConfigData()
|
||||
.get(GameData.getMonsterMappingMap().get(this.getMonsterId()).getMonsterJson());
|
||||
} else {
|
||||
this.configEntityMonster = null;
|
||||
}
|
||||
|
||||
if (this.configEntityMonster != null
|
||||
&& this.configEntityMonster.getCombat() != null
|
||||
&& this.configEntityMonster.getCombat().getSummon() != null
|
||||
&& this.configEntityMonster.getCombat().getSummon().getSummonTags() != null) {
|
||||
this.configEntityMonster
|
||||
.getCombat()
|
||||
.getSummon()
|
||||
.getSummonTags()
|
||||
.forEach(t -> this.summonTagMap.put(t.getSummonTag(), null));
|
||||
}
|
||||
|
||||
// Monster weapon
|
||||
if (getMonsterWeaponId() > 0) {
|
||||
this.weaponEntity = new EntityWeapon(scene, getMonsterWeaponId());
|
||||
scene.getWeaponEntities().put(this.weaponEntity.getId(), this.weaponEntity);
|
||||
//this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
|
||||
// this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
|
||||
}
|
||||
|
||||
this.recalcStats();
|
||||
@ -87,18 +108,15 @@ public class EntityMonster extends GameEntity {
|
||||
private void addConfigAbility(String name) {
|
||||
var data = GameData.getAbilityData(name);
|
||||
if (data != null) {
|
||||
this.getWorld().getHost()
|
||||
.getAbilityManager()
|
||||
.addAbilityToEntity(this, data);
|
||||
this.getWorld().getHost().getAbilityManager().addAbilityToEntity(this, data);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initAbilities() {
|
||||
// Affix abilities
|
||||
var optionalGroup = this.getScene().getLoadedGroups().stream()
|
||||
.filter(g -> g.id == this.getGroupId())
|
||||
.findAny();
|
||||
var optionalGroup =
|
||||
this.getScene().getLoadedGroups().stream().filter(g -> g.id == this.getGroupId()).findAny();
|
||||
List<Integer> affixes = null;
|
||||
if (optionalGroup.isPresent()) {
|
||||
var group = optionalGroup.get();
|
||||
@ -118,7 +136,7 @@ public class EntityMonster extends GameEntity {
|
||||
var affix = GameData.getMonsterAffixDataMap().get(affixId.intValue());
|
||||
if (!affix.isPreAdd()) continue;
|
||||
|
||||
//Add the ability
|
||||
// Add the ability
|
||||
for (var name : affix.getAbilityName()) {
|
||||
this.addConfigAbility(name);
|
||||
}
|
||||
@ -126,14 +144,12 @@ public class EntityMonster extends GameEntity {
|
||||
}
|
||||
|
||||
// TODO: Research if any monster is non humanoid
|
||||
for(var ability : GameData.getConfigGlobalCombat()
|
||||
.getDefaultAbilities()
|
||||
.getNonHumanoidMoveAbilities()) {
|
||||
for (var ability :
|
||||
GameData.getConfigGlobalCombat().getDefaultAbilities().getNonHumanoidMoveAbilities()) {
|
||||
this.addConfigAbility(ability);
|
||||
}
|
||||
|
||||
if (this.configEntityMonster != null &&
|
||||
this.configEntityMonster.getAbilities() != null) {
|
||||
if (this.configEntityMonster != null && this.configEntityMonster.getAbilities() != null) {
|
||||
for (var configAbilityData : this.configEntityMonster.getAbilities()) {
|
||||
this.addConfigAbility(configAbilityData.abilityName);
|
||||
}
|
||||
@ -143,9 +159,8 @@ public class EntityMonster extends GameEntity {
|
||||
var group = optionalGroup.get();
|
||||
var monster = group.monsters.get(getConfigId());
|
||||
if (monster != null && monster.isElite) {
|
||||
this.addConfigAbility(GameData.getConfigGlobalCombat()
|
||||
.getDefaultAbilities()
|
||||
.getMonterEliteAbilityName());
|
||||
this.addConfigAbility(
|
||||
GameData.getConfigGlobalCombat().getDefaultAbilities().getMonterEliteAbilityName());
|
||||
}
|
||||
}
|
||||
|
||||
@ -154,8 +169,8 @@ public class EntityMonster extends GameEntity {
|
||||
var affix = GameData.getMonsterAffixDataMap().get(affixId.intValue());
|
||||
if (affix.isPreAdd()) continue;
|
||||
|
||||
//Add the ability
|
||||
for(var name : affix.getAbilityName()) {
|
||||
// Add the ability
|
||||
for (var name : affix.getAbilityName()) {
|
||||
this.addConfigAbility(name);
|
||||
}
|
||||
}
|
||||
@ -163,7 +178,7 @@ public class EntityMonster extends GameEntity {
|
||||
|
||||
var levelEntityConfig = getScene().getSceneData().getLevelEntityConfig();
|
||||
var config = GameData.getConfigLevelEntityDataMap().get(levelEntityConfig);
|
||||
if (config == null){
|
||||
if (config == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -194,7 +209,8 @@ public class EntityMonster extends GameEntity {
|
||||
|
||||
@Override
|
||||
public void onInteract(Player player, GadgetInteractReq interactReq) {
|
||||
EnvAnimalGatherConfigData gatherData = GameData.getEnvAnimalGatherConfigDataMap().get(this.getMonsterData().getId());
|
||||
EnvAnimalGatherConfigData gatherData =
|
||||
GameData.getEnvAnimalGatherConfigDataMap().get(this.getMonsterData().getId());
|
||||
|
||||
if (gatherData == null) {
|
||||
return;
|
||||
@ -206,9 +222,15 @@ public class EntityMonster extends GameEntity {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCreate() {
|
||||
public void onTick(int sceneTime) {
|
||||
super.onTick(sceneTime);
|
||||
|
||||
// Lua event
|
||||
getScene().getScriptManager().callEvent(new ScriptArgs(this.getGroupId(), EventType.EVENT_ANY_MONSTER_LIVE, this.getConfigId()));
|
||||
getScene()
|
||||
.getScriptManager()
|
||||
.callEvent(
|
||||
new ScriptArgs(
|
||||
this.getGroupId(), EventType.EVENT_ANY_MONSTER_LIVE, this.getConfigId()));
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -231,10 +253,17 @@ public class EntityMonster extends GameEntity {
|
||||
@Override
|
||||
public void runLuaCallbacks(EntityDamageEvent event) {
|
||||
super.runLuaCallbacks(event);
|
||||
getScene().getScriptManager().callEvent(new ScriptArgs(this.getGroupId(), EVENT_SPECIFIC_MONSTER_HP_CHANGE, getConfigId(), monsterData.getId())
|
||||
.setSourceEntityId(getId())
|
||||
.setParam3((int) this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP))
|
||||
.setEventSource(getConfigId()));
|
||||
getScene()
|
||||
.getScriptManager()
|
||||
.callEvent(
|
||||
new ScriptArgs(
|
||||
this.getGroupId(),
|
||||
EVENT_SPECIFIC_MONSTER_HP_CHANGE,
|
||||
getConfigId(),
|
||||
monsterData.getId())
|
||||
.setSourceEntityId(getId())
|
||||
.setParam3((int) this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP))
|
||||
.setEventSource(getConfigId()));
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -250,29 +279,68 @@ public class EntityMonster extends GameEntity {
|
||||
challenge.ifPresent(c -> c.onMonsterDeath(this));
|
||||
|
||||
if (scriptManager.isInit() && this.getGroupId() > 0) {
|
||||
Optional.ofNullable(scriptManager.getScriptMonsterSpawnService()).ifPresent(s -> s.onMonsterDead(this));
|
||||
Optional.ofNullable(scriptManager.getScriptMonsterSpawnService())
|
||||
.ifPresent(s -> s.onMonsterDead(this));
|
||||
|
||||
// prevent spawn monster after success
|
||||
/*if (challenge.map(c -> c.inProgress()).orElse(true)) {
|
||||
scriptManager.callEvent(new ScriptArgs(EventType.EVENT_ANY_MONSTER_DIE, this.getConfigId()).setGroupId(this.getGroupId()));
|
||||
} else if (getScene().getChallenge() == null) {
|
||||
}*/
|
||||
scriptManager.callEvent(new ScriptArgs(this.getGroupId(), EventType.EVENT_ANY_MONSTER_DIE, this.getConfigId()));
|
||||
// Ensure each EVENT_ANY_MONSTER_DIE runs to completion.
|
||||
// Multiple such events firing at the same time may cause
|
||||
// the same lua trigger to fire multiple times, when it
|
||||
// should happen only once.
|
||||
var future =
|
||||
scriptManager.callEvent(
|
||||
new ScriptArgs(
|
||||
this.getGroupId(), EventType.EVENT_ANY_MONSTER_DIE, this.getConfigId()));
|
||||
try {
|
||||
future.get();
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
// Battle Pass trigger
|
||||
scene.getPlayers().forEach(p -> p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_MONSTER_DIE, this.getMonsterId(), 1));
|
||||
scene
|
||||
.getPlayers()
|
||||
.forEach(
|
||||
p ->
|
||||
p.getBattlePassManager()
|
||||
.triggerMission(
|
||||
WatcherTriggerType.TRIGGER_MONSTER_DIE, this.getMonsterId(), 1));
|
||||
|
||||
scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_MONSTER_DIE, this.getMonsterId()));
|
||||
scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_KILL_MONSTER, this.getMonsterId()));
|
||||
scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_CLEAR_GROUP_MONSTER, this.getGroupId()));
|
||||
scene
|
||||
.getPlayers()
|
||||
.forEach(
|
||||
p ->
|
||||
p.getQuestManager()
|
||||
.queueEvent(QuestContent.QUEST_CONTENT_MONSTER_DIE, this.getMonsterId()));
|
||||
scene
|
||||
.getPlayers()
|
||||
.forEach(
|
||||
p ->
|
||||
p.getQuestManager()
|
||||
.queueEvent(QuestContent.QUEST_CONTENT_KILL_MONSTER, this.getMonsterId()));
|
||||
scene
|
||||
.getPlayers()
|
||||
.forEach(
|
||||
p ->
|
||||
p.getQuestManager()
|
||||
.queueEvent(QuestContent.QUEST_CONTENT_CLEAR_GROUP_MONSTER, this.getGroupId()));
|
||||
|
||||
SceneGroupInstance groupInstance = scene.getScriptManager().getGroupInstanceById(this.getGroupId());
|
||||
if(groupInstance != null && metaMonster != null)
|
||||
SceneGroupInstance groupInstance =
|
||||
scene.getScriptManager().getGroupInstanceById(this.getGroupId());
|
||||
if (groupInstance != null && metaMonster != null)
|
||||
groupInstance.getDeadEntities().add(metaMonster.config_id);
|
||||
|
||||
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_GROUP_MONSTER, this.getGroupId());
|
||||
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_TYPE_MONSTER, this.getMonsterData().getType().getValue());
|
||||
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_MONSTER, this.getMonsterId());
|
||||
scene.triggerDungeonEvent(
|
||||
DungeonPassConditionType.DUNGEON_COND_KILL_GROUP_MONSTER, this.getGroupId());
|
||||
scene.triggerDungeonEvent(
|
||||
DungeonPassConditionType.DUNGEON_COND_KILL_TYPE_MONSTER,
|
||||
this.getMonsterData().getType().getValue());
|
||||
scene.triggerDungeonEvent(
|
||||
DungeonPassConditionType.DUNGEON_COND_KILL_MONSTER, this.getMonsterId());
|
||||
|
||||
// If this entity spawned servants, kill those too.
|
||||
summonTagMap.values().stream()
|
||||
.filter(Objects::nonNull)
|
||||
.forEach(entity -> scene.killEntity(entity, killerId));
|
||||
}
|
||||
|
||||
public void recalcStats() {
|
||||
@ -280,86 +348,135 @@ public class EntityMonster extends GameEntity {
|
||||
MonsterData data = this.getMonsterData();
|
||||
|
||||
// Get hp percent, set to 100% if none
|
||||
float hpPercent = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0 ? 1f : this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) / this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
|
||||
float hpPercent =
|
||||
this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0
|
||||
? 1f
|
||||
: this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP)
|
||||
/ this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
|
||||
|
||||
// Clear properties
|
||||
this.getFightProperties().clear();
|
||||
|
||||
// Base stats
|
||||
MonsterData.definedFightProperties.forEach(prop -> this.setFightProperty(prop, data.getFightProperty(prop)));
|
||||
MonsterData.definedFightProperties.forEach(
|
||||
prop -> this.setFightProperty(prop, data.getFightProperty(prop)));
|
||||
|
||||
// Level curve
|
||||
MonsterCurveData curve = GameData.getMonsterCurveDataMap().get(this.getLevel());
|
||||
if (curve != null) {
|
||||
for (PropGrowCurve growCurve : data.getPropGrowCurves()) {
|
||||
FightProperty prop = FightProperty.getPropByName(growCurve.getType());
|
||||
this.setFightProperty(prop, this.getFightProperty(prop) * curve.getMultByProp(growCurve.getGrowCurve()));
|
||||
this.setFightProperty(
|
||||
prop, this.getFightProperty(prop) * curve.getMultByProp(growCurve.getGrowCurve()));
|
||||
}
|
||||
}
|
||||
|
||||
// Set % stats
|
||||
FightProperty.forEachCompoundProperty(c -> this.setFightProperty(c.getResult(),
|
||||
this.getFightProperty(c.getFlat()) + (this.getFightProperty(c.getBase()) * (1f + this.getFightProperty(c.getPercent())))));
|
||||
FightProperty.forEachCompoundProperty(
|
||||
c ->
|
||||
this.setFightProperty(
|
||||
c.getResult(),
|
||||
this.getFightProperty(c.getFlat())
|
||||
+ (this.getFightProperty(c.getBase())
|
||||
* (1f + this.getFightProperty(c.getPercent())))));
|
||||
|
||||
// If in tower, scale max hp by
|
||||
// +50%: Floors 3 – 7
|
||||
// +100%: Floors 8 – 11
|
||||
// +150%: Floor 12
|
||||
var dungeonManager = getScene().getDungeonManager();
|
||||
var towerManager = getScene().getPlayers().get(0).getTowerManager();
|
||||
if (dungeonManager != null && dungeonManager.isTowerDungeon() && towerManager != null) {
|
||||
var floor = towerManager.getCurrentFloorNumber();
|
||||
float additionalScaleFactor = 0f;
|
||||
if (floor >= 12) {
|
||||
additionalScaleFactor = 1.5f;
|
||||
} else if (floor >= 8) {
|
||||
additionalScaleFactor = 1.f;
|
||||
} else if (floor >= 3) {
|
||||
additionalScaleFactor = .5f;
|
||||
}
|
||||
|
||||
this.setFightProperty(
|
||||
FightProperty.FIGHT_PROP_MAX_HP,
|
||||
this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * (1 + additionalScaleFactor));
|
||||
}
|
||||
|
||||
// Set current hp
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
|
||||
this.setFightProperty(
|
||||
FightProperty.FIGHT_PROP_CUR_HP,
|
||||
this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
|
||||
}
|
||||
|
||||
@Override
|
||||
public SceneEntityInfo toProto() {
|
||||
var data = this.getMonsterData();
|
||||
|
||||
var authority = EntityAuthorityInfo.newBuilder()
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
|
||||
.setAiInfo(SceneEntityAiInfo.newBuilder()
|
||||
.setIsAiOpen(true)
|
||||
.setBornPos(this.getBornPos().toProto()))
|
||||
.setBornPos(this.getBornPos().toProto())
|
||||
.build();
|
||||
var aiInfo =
|
||||
SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(this.getBornPos().toProto());
|
||||
if (ownerEntityId != 0) {
|
||||
aiInfo.setServantInfo(ServantInfo.newBuilder().setMasterEntityId(ownerEntityId));
|
||||
}
|
||||
|
||||
var entityInfo = SceneEntityInfo.newBuilder()
|
||||
.setEntityId(this.getId())
|
||||
.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_MONSTER)
|
||||
.setMotionInfo(this.getMotionInfo())
|
||||
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
|
||||
.setEntityClientData(EntityClientData.newBuilder())
|
||||
.setEntityAuthorityInfo(authority)
|
||||
.setLifeState(this.getLifeState().getValue());
|
||||
var authority =
|
||||
EntityAuthorityInfo.newBuilder()
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
|
||||
.setAiInfo(aiInfo)
|
||||
.setBornPos(this.getBornPos().toProto())
|
||||
.build();
|
||||
|
||||
var entityInfo =
|
||||
SceneEntityInfo.newBuilder()
|
||||
.setEntityId(this.getId())
|
||||
.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_MONSTER)
|
||||
.setMotionInfo(this.getMotionInfo())
|
||||
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
|
||||
.setEntityClientData(EntityClientData.newBuilder())
|
||||
.setEntityAuthorityInfo(authority)
|
||||
.setLifeState(this.getLifeState().getValue());
|
||||
|
||||
this.addAllFightPropsToEntityInfo(entityInfo);
|
||||
|
||||
entityInfo.addPropList(PropPair.newBuilder()
|
||||
.setType(PlayerProperty.PROP_LEVEL.getId())
|
||||
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()))
|
||||
.build());
|
||||
entityInfo.addPropList(
|
||||
PropPair.newBuilder()
|
||||
.setType(PlayerProperty.PROP_LEVEL.getId())
|
||||
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()))
|
||||
.build());
|
||||
|
||||
var monsterInfo = SceneMonsterInfo.newBuilder()
|
||||
.setMonsterId(getMonsterId())
|
||||
.setGroupId(this.getGroupId())
|
||||
.setConfigId(this.getConfigId())
|
||||
.addAllAffixList(data.getAffix())
|
||||
.setAuthorityPeerId(this.getWorld().getHostPeerId())
|
||||
.setPoseId(this.getPoseId())
|
||||
.setBlockId(this.getScene().getId())
|
||||
.setBornType(MonsterBornType.MONSTER_BORN_TYPE_DEFAULT);
|
||||
var monsterInfo =
|
||||
SceneMonsterInfo.newBuilder()
|
||||
.setMonsterId(getMonsterId())
|
||||
.setGroupId(this.getGroupId())
|
||||
.setConfigId(this.getConfigId())
|
||||
.addAllAffixList(data.getAffix())
|
||||
.setAuthorityPeerId(this.getWorld().getHostPeerId())
|
||||
.setPoseId(this.getPoseId())
|
||||
.setBlockId(this.getScene().getId())
|
||||
.setSummonedTag(this.summonedTag)
|
||||
.setOwnerEntityId(this.ownerEntityId)
|
||||
.setBornType(MonsterBornType.MONSTER_BORN_TYPE_DEFAULT);
|
||||
summonTagMap.forEach((k, v) -> monsterInfo.putSummonTagMap(k, v == null ? 0 : 1));
|
||||
|
||||
if (this.metaMonster != null) {
|
||||
if (this.metaMonster.special_name_id != 0) {
|
||||
monsterInfo.setTitleId(this.metaMonster.title_id)
|
||||
.setSpecialNameId(this.metaMonster.special_name_id);
|
||||
monsterInfo
|
||||
.setTitleId(this.metaMonster.title_id)
|
||||
.setSpecialNameId(this.metaMonster.special_name_id);
|
||||
} else if (data.getDescribeData() != null) {
|
||||
monsterInfo.setTitleId(data.getDescribeData().getTitleId())
|
||||
.setSpecialNameId(data.getSpecialNameId());
|
||||
monsterInfo
|
||||
.setTitleId(data.getDescribeData().getTitleId())
|
||||
.setSpecialNameId(data.getSpecialNameId());
|
||||
}
|
||||
}
|
||||
|
||||
if (this.getMonsterWeaponId() > 0) {
|
||||
SceneWeaponInfo weaponInfo = SceneWeaponInfo.newBuilder()
|
||||
.setEntityId(this.getWeaponEntity() != null ? this.getWeaponEntity().getId() : 0)
|
||||
.setGadgetId(this.getMonsterWeaponId())
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.build();
|
||||
SceneWeaponInfo weaponInfo =
|
||||
SceneWeaponInfo.newBuilder()
|
||||
.setEntityId(this.getWeaponEntity() != null ? this.getWeaponEntity().getId() : 0)
|
||||
.setGadgetId(this.getMonsterWeaponId())
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.build();
|
||||
|
||||
monsterInfo.addWeaponList(weaponInfo);
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.binout.*;
|
||||
import emu.grasscutter.game.ability.*;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.*;
|
||||
@ -15,9 +16,8 @@ import emu.grasscutter.scripts.data.controller.EntityController;
|
||||
import emu.grasscutter.server.event.entity.*;
|
||||
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
|
||||
import it.unimi.dsi.fastutil.ints.*;
|
||||
import lombok.*;
|
||||
|
||||
import java.util.*;
|
||||
import lombok.*;
|
||||
|
||||
public abstract class GameEntity {
|
||||
@Getter private final Scene scene;
|
||||
@ -33,9 +33,12 @@ public abstract class GameEntity {
|
||||
@Getter @Setter private int lastMoveReliableSeq;
|
||||
|
||||
@Getter @Setter private boolean lockHP;
|
||||
private boolean limbo;
|
||||
private float limboHpThreshold;
|
||||
|
||||
@Setter(AccessLevel.PROTECTED)
|
||||
@Getter private boolean isDead = false;
|
||||
@Getter
|
||||
private boolean isDead = false;
|
||||
|
||||
// Lua controller for specific actions
|
||||
@Getter @Setter private EntityController entityController;
|
||||
@ -110,6 +113,21 @@ public abstract class GameEntity {
|
||||
});
|
||||
}
|
||||
|
||||
protected void setLimbo(float hpThreshold) {
|
||||
limbo = true;
|
||||
limboHpThreshold = hpThreshold;
|
||||
}
|
||||
|
||||
public void onAddAbilityModifier(AbilityModifier data) {
|
||||
// Set limbo state (invulnerability at a certain HP threshold)
|
||||
// if ability modifier calls for it
|
||||
if (data.state == AbilityModifier.State.Limbo
|
||||
&& data.properties != null
|
||||
&& data.properties.Actor_HpThresholdRatio > .0f) {
|
||||
this.setLimbo(data.properties.Actor_HpThresholdRatio);
|
||||
}
|
||||
}
|
||||
|
||||
protected MotionInfo getMotionInfo() {
|
||||
return MotionInfo.newBuilder()
|
||||
.setPos(this.getPosition().toProto())
|
||||
@ -167,20 +185,29 @@ public abstract class GameEntity {
|
||||
return; // If the event is canceled, do not damage the entity.
|
||||
}
|
||||
|
||||
float effectiveDamage = 0;
|
||||
float curHp = getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
|
||||
if (curHp != Float.POSITIVE_INFINITY && !lockHP || lockHP && curHp <= event.getDamage()) {
|
||||
// Add negative HP to the current HP property.
|
||||
this.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -(event.getDamage()));
|
||||
if (limbo) {
|
||||
float maxHp = getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
|
||||
float curRatio = curHp / maxHp;
|
||||
if (curRatio > limboHpThreshold) {
|
||||
// OK if this hit takes HP below threshold.
|
||||
effectiveDamage = event.getDamage();
|
||||
}
|
||||
if (effectiveDamage >= curHp && limboHpThreshold > .0f) {
|
||||
// Don't let entity die while in limbo.
|
||||
effectiveDamage = curHp - 1;
|
||||
}
|
||||
} else if (curHp != Float.POSITIVE_INFINITY && !lockHP
|
||||
|| lockHP && curHp <= event.getDamage()) {
|
||||
effectiveDamage = event.getDamage();
|
||||
}
|
||||
|
||||
// Add negative HP to the current HP property.
|
||||
this.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -effectiveDamage);
|
||||
|
||||
this.lastAttackType = attackType;
|
||||
|
||||
// Check if dead
|
||||
if (this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
|
||||
this.isDead = true;
|
||||
}
|
||||
|
||||
this.checkIfDead();
|
||||
this.runLuaCallbacks(event);
|
||||
|
||||
// Packets
|
||||
@ -194,6 +221,17 @@ public abstract class GameEntity {
|
||||
}
|
||||
}
|
||||
|
||||
public void checkIfDead() {
|
||||
if (this.getFightProperties() == null || !hasFightProperty(FightProperty.FIGHT_PROP_CUR_HP)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
|
||||
this.isDead = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs the Lua callbacks for {@link EntityDamageEvent}.
|
||||
*
|
||||
@ -333,6 +371,8 @@ public abstract class GameEntity {
|
||||
if (entityController != null) {
|
||||
entityController.onDie(this, getLastAttackType());
|
||||
}
|
||||
|
||||
this.isDead = true;
|
||||
}
|
||||
|
||||
/** Invoked when a global ability value is updated. */
|
||||
|
@ -1,6 +1,6 @@
|
||||
package emu.grasscutter.game.entity.gadget;
|
||||
|
||||
import emu.grasscutter.game.dungeons.challenge.DungeonChallenge;
|
||||
import emu.grasscutter.game.dungeons.challenge.WorldChallenge;
|
||||
import emu.grasscutter.game.entity.EntityGadget;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
|
||||
@ -18,7 +18,7 @@ public final class GadgetRewardStatue extends GadgetContent {
|
||||
public boolean onInteract(Player player, GadgetInteractReq req) {
|
||||
var dungeonManager = player.getScene().getDungeonManager();
|
||||
|
||||
if (player.getScene().getChallenge() instanceof DungeonChallenge) {
|
||||
if (player.getScene().getChallenge() instanceof WorldChallenge) {
|
||||
var useCondensed =
|
||||
req.getResinCostType() == ResinCostTypeOuterClass.ResinCostType.RESIN_COST_TYPE_CONDENSE;
|
||||
dungeonManager.getStatueDrops(player, useCondensed, getGadget().getGroupId());
|
||||
|
@ -9,9 +9,10 @@ import emu.grasscutter.database.DatabaseHelper;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.SceneType;
|
||||
import emu.grasscutter.net.proto.HomeAvatarTalkFinishInfoOuterClass;
|
||||
import emu.grasscutter.net.proto.HomeAvatarTalkFinishInfoOuterClass.HomeAvatarTalkFinishInfo;
|
||||
import emu.grasscutter.server.packet.send.*;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.IntSets;
|
||||
import java.time.ZonedDateTime;
|
||||
import java.time.temporal.ChronoUnit;
|
||||
import java.util.*;
|
||||
@ -36,6 +37,10 @@ public class GameHome {
|
||||
|| sceneData.getSceneType() == SceneType.SCENE_HOME_ROOM)
|
||||
.map(SceneData::getId)
|
||||
.collect(Collectors.toUnmodifiableSet());
|
||||
public static final Set<Integer> HOME_MODULE_IDS =
|
||||
GameData.getHomeWorldModuleDataMap().isEmpty()
|
||||
? IntSets.fromTo(1, 6)
|
||||
: GameData.getHomeWorldModuleDataMap().keySet();
|
||||
|
||||
@Id String id;
|
||||
|
||||
@ -181,6 +186,7 @@ public class GameHome {
|
||||
|
||||
public void onOwnerLogin(Player player) {
|
||||
this.player = player; // update player pointer. (prevent offline player from sending packet)
|
||||
this.fixModuleIdIfInvalid();
|
||||
player.getSession().send(new PacketHomeBasicInfoNotify(player, false));
|
||||
player.getSession().send(new PacketPlayerHomeCompInfoNotify(player));
|
||||
player.getSession().send(new PacketHomeComfortInfoNotify(player));
|
||||
@ -194,6 +200,35 @@ public class GameHome {
|
||||
player.getSession().send(new PacketHomeResourceNotify(player));
|
||||
}
|
||||
|
||||
private void fixModuleIdIfInvalid() {
|
||||
if (this.player.hasSentLoginPackets() || this.player.getRealmList() == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.player
|
||||
.getRealmList()
|
||||
.removeIf(integer -> !HOME_MODULE_IDS.contains(integer)); // Delete invalid module ids.
|
||||
|
||||
if (this.player.getRealmList().isEmpty()) {
|
||||
this.player.setRealmList(null);
|
||||
this.player.save();
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.player.getCurrentRealmId() <= 0 || !this.player.getCurHomeWorld().isRealmIdValid()) {
|
||||
int firstRId = this.player.getRealmList().iterator().next();
|
||||
this.player.setCurrentRealmId(firstRId);
|
||||
this.player.save();
|
||||
Grasscutter.getLogger()
|
||||
.info(
|
||||
"Set player {}'s current realm id to {} cuz the id is invalid.",
|
||||
this.player.getUid(),
|
||||
firstRId);
|
||||
}
|
||||
|
||||
this.player.getCurHomeWorld().refreshModuleManager(); // Apply module id fix.
|
||||
}
|
||||
|
||||
public void onPlayerChangedAvatarCostume(Avatar avatar) {
|
||||
var world = this.player.getServer().getHomeWorldOrCreate(this.player);
|
||||
world.broadcastPacket(
|
||||
@ -239,8 +274,7 @@ public class GameHome {
|
||||
return this.finishedTalkIdMap.get(avatarId);
|
||||
}
|
||||
|
||||
public List<HomeAvatarTalkFinishInfoOuterClass.HomeAvatarTalkFinishInfo>
|
||||
toAvatarTalkFinishInfoProto() {
|
||||
public List<HomeAvatarTalkFinishInfo> toAvatarTalkFinishInfoProto() {
|
||||
if (this.finishedTalkIdMap == null) {
|
||||
this.finishedTalkIdMap = new HashMap<>();
|
||||
}
|
||||
@ -248,7 +282,7 @@ public class GameHome {
|
||||
return this.finishedTalkIdMap.entrySet().stream()
|
||||
.map(
|
||||
e -> {
|
||||
return HomeAvatarTalkFinishInfoOuterClass.HomeAvatarTalkFinishInfo.newBuilder()
|
||||
return HomeAvatarTalkFinishInfo.newBuilder()
|
||||
.setAvatarId(e.getKey())
|
||||
.addAllFinishTalkIdList(e.getValue())
|
||||
.build();
|
||||
|
@ -1,18 +1,20 @@
|
||||
package emu.grasscutter.game.home;
|
||||
|
||||
import com.github.davidmoten.guavamini.Lists;
|
||||
import emu.grasscutter.game.home.suite.HomeSuiteItem;
|
||||
import emu.grasscutter.game.home.suite.event.HomeAvatarRewardEvent;
|
||||
import emu.grasscutter.game.home.suite.event.HomeAvatarSummonEvent;
|
||||
import emu.grasscutter.game.home.suite.event.SuiteEventType;
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.net.proto.HomeAvatarRewardEventNotifyOuterClass;
|
||||
import emu.grasscutter.net.proto.HomeAvatarSummonAllEventNotifyOuterClass;
|
||||
import emu.grasscutter.net.proto.RetcodeOuterClass;
|
||||
import emu.grasscutter.net.proto.HomeAvatarRewardEventNotifyOuterClass.HomeAvatarRewardEventNotify;
|
||||
import emu.grasscutter.net.proto.HomeAvatarSummonAllEventNotifyOuterClass.HomeAvatarSummonAllEventNotify;
|
||||
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
|
||||
import emu.grasscutter.server.packet.send.PacketHomeAvatarSummonAllEventNotify;
|
||||
import emu.grasscutter.utils.Either;
|
||||
import java.util.*;
|
||||
import java.util.stream.Stream;
|
||||
import javax.annotation.Nullable;
|
||||
import lombok.AccessLevel;
|
||||
import lombok.Getter;
|
||||
import lombok.experimental.FieldDefaults;
|
||||
@ -24,8 +26,8 @@ public class HomeModuleManager {
|
||||
final HomeWorld homeWorld;
|
||||
final GameHome home;
|
||||
final int moduleId;
|
||||
final HomeScene outdoor;
|
||||
HomeScene indoor;
|
||||
@Nullable final HomeScene outdoor;
|
||||
@Nullable HomeScene indoor;
|
||||
final List<HomeAvatarRewardEvent> rewardEvents;
|
||||
final List<HomeAvatarSummonEvent> summonEvents;
|
||||
|
||||
@ -45,8 +47,14 @@ public class HomeModuleManager {
|
||||
return;
|
||||
}
|
||||
|
||||
this.outdoor.onTick();
|
||||
this.indoor.onTick();
|
||||
if (this.outdoor != null) {
|
||||
this.outdoor.onTick();
|
||||
}
|
||||
|
||||
if (this.indoor != null) {
|
||||
this.indoor.onTick();
|
||||
}
|
||||
|
||||
this.summonEvents.removeIf(HomeAvatarSummonEvent::isTimeOver);
|
||||
}
|
||||
|
||||
@ -67,6 +75,7 @@ public class HomeModuleManager {
|
||||
this.rewardEvents.clear();
|
||||
var allBlockItems =
|
||||
Stream.of(this.getOutdoorSceneItem(), this.getIndoorSceneItem())
|
||||
.filter(Objects::nonNull)
|
||||
.map(HomeSceneItem::getBlockItems)
|
||||
.map(Map::values)
|
||||
.flatMap(Collection::stream)
|
||||
@ -114,6 +123,7 @@ public class HomeModuleManager {
|
||||
private void cancelSummonEventsIfAvatarLeave() {
|
||||
var avatars =
|
||||
Stream.of(this.getOutdoorSceneItem(), this.getIndoorSceneItem())
|
||||
.filter(Objects::nonNull)
|
||||
.map(HomeSceneItem::getBlockItems)
|
||||
.map(Map::values)
|
||||
.flatMap(Collection::stream)
|
||||
@ -127,16 +137,16 @@ public class HomeModuleManager {
|
||||
|
||||
public Either<List<GameItem>, Integer> claimAvatarRewards(int eventId) {
|
||||
if (this.rewardEvents.isEmpty()) {
|
||||
return Either.right(RetcodeOuterClass.Retcode.RET_FAIL_VALUE);
|
||||
return Either.right(Retcode.RET_FAIL_VALUE);
|
||||
}
|
||||
|
||||
var event = this.rewardEvents.remove(0);
|
||||
if (event.getEventId() != eventId) {
|
||||
return Either.right(RetcodeOuterClass.Retcode.RET_FAIL_VALUE);
|
||||
return Either.right(Retcode.RET_FAIL_VALUE);
|
||||
}
|
||||
|
||||
if (!this.homeOwner.getHome().onClaimAvatarRewards(eventId)) {
|
||||
return Either.right(RetcodeOuterClass.Retcode.RET_FAIL_VALUE);
|
||||
return Either.right(Retcode.RET_FAIL_VALUE);
|
||||
}
|
||||
|
||||
return Either.left(event.giveRewards());
|
||||
@ -144,32 +154,34 @@ public class HomeModuleManager {
|
||||
|
||||
public Either<HomeAvatarSummonEvent, Integer> fireAvatarSummonEvent(
|
||||
Player owner, int avatarId, int guid, int suiteId) {
|
||||
var targetSuite =
|
||||
((HomeScene) owner.getScene())
|
||||
.getSceneItem().getBlockItems().values().stream()
|
||||
.map(HomeBlockItem::getSuiteList)
|
||||
.flatMap(Collection::stream)
|
||||
.filter(suite -> suite.getGuid() == guid)
|
||||
.findFirst()
|
||||
.orElse(null);
|
||||
HomeSuiteItem targetSuite = null;
|
||||
if (owner.getScene() instanceof HomeScene homeScene) {
|
||||
targetSuite =
|
||||
homeScene.getSceneItem().getBlockItems().values().stream()
|
||||
.map(HomeBlockItem::getSuiteList)
|
||||
.flatMap(Collection::stream)
|
||||
.filter(suite -> suite.getGuid() == guid)
|
||||
.findFirst()
|
||||
.orElse(null);
|
||||
}
|
||||
|
||||
if (this.isInRewardEvent(avatarId)) {
|
||||
return Either.right(RetcodeOuterClass.Retcode.RET_DUPLICATE_AVATAR_VALUE);
|
||||
return Either.right(Retcode.RET_DUPLICATE_AVATAR_VALUE);
|
||||
}
|
||||
|
||||
if (this.rewardEvents.stream().anyMatch(event -> event.getGuid() == guid)) {
|
||||
return Either.right(RetcodeOuterClass.Retcode.RET_HOME_FURNITURE_GUID_ERROR_VALUE);
|
||||
return Either.right(Retcode.RET_HOME_FURNITURE_GUID_ERROR_VALUE);
|
||||
}
|
||||
|
||||
this.summonEvents.removeIf(event -> event.getGuid() == guid || event.getAvatarId() == avatarId);
|
||||
|
||||
if (targetSuite == null) {
|
||||
return Either.right(RetcodeOuterClass.Retcode.RET_HOME_CLIENT_PARAM_INVALID_VALUE);
|
||||
return Either.right(Retcode.RET_HOME_CLIENT_PARAM_INVALID_VALUE);
|
||||
}
|
||||
|
||||
var eventData = SuiteEventType.HOME_AVATAR_SUMMON_EVENT.getEventDataFrom(avatarId, suiteId);
|
||||
if (eventData == null) {
|
||||
return Either.right(RetcodeOuterClass.Retcode.RET_HOME_CLIENT_PARAM_INVALID_VALUE);
|
||||
return Either.right(Retcode.RET_HOME_CLIENT_PARAM_INVALID_VALUE);
|
||||
}
|
||||
|
||||
var event =
|
||||
@ -184,8 +196,8 @@ public class HomeModuleManager {
|
||||
this.summonEvents.removeIf(event -> event.getEventId() == eventId);
|
||||
}
|
||||
|
||||
public HomeAvatarRewardEventNotifyOuterClass.HomeAvatarRewardEventNotify toRewardEventProto() {
|
||||
var notify = HomeAvatarRewardEventNotifyOuterClass.HomeAvatarRewardEventNotify.newBuilder();
|
||||
public HomeAvatarRewardEventNotify toRewardEventProto() {
|
||||
var notify = HomeAvatarRewardEventNotify.newBuilder();
|
||||
if (!this.rewardEvents.isEmpty()) {
|
||||
notify.setRewardEvent(this.rewardEvents.get(0).toProto()).setIsEventTrigger(true);
|
||||
|
||||
@ -198,9 +210,8 @@ public class HomeModuleManager {
|
||||
return notify.build();
|
||||
}
|
||||
|
||||
public HomeAvatarSummonAllEventNotifyOuterClass.HomeAvatarSummonAllEventNotify
|
||||
toSummonEventProto() {
|
||||
return HomeAvatarSummonAllEventNotifyOuterClass.HomeAvatarSummonAllEventNotify.newBuilder()
|
||||
public HomeAvatarSummonAllEventNotify toSummonEventProto() {
|
||||
return HomeAvatarSummonAllEventNotify.newBuilder()
|
||||
.addAllSummonEventList(
|
||||
this.summonEvents.stream().map(HomeAvatarSummonEvent::toProto).toList())
|
||||
.build();
|
||||
@ -210,12 +221,12 @@ public class HomeModuleManager {
|
||||
return this.rewardEvents.stream().anyMatch(e -> e.getAvatarId() == avatarId);
|
||||
}
|
||||
|
||||
public HomeSceneItem getOutdoorSceneItem() {
|
||||
return this.outdoor.getSceneItem();
|
||||
@Nullable public HomeSceneItem getOutdoorSceneItem() {
|
||||
return this.outdoor == null ? null : this.outdoor.getSceneItem();
|
||||
}
|
||||
|
||||
public HomeSceneItem getIndoorSceneItem() {
|
||||
return this.indoor.getSceneItem();
|
||||
@Nullable public HomeSceneItem getIndoorSceneItem() {
|
||||
return this.indoor == null ? null : this.indoor.getSceneItem();
|
||||
}
|
||||
|
||||
public void onSetModule() {
|
||||
@ -223,8 +234,14 @@ public class HomeModuleManager {
|
||||
return;
|
||||
}
|
||||
|
||||
this.outdoor.addEntities(this.getOutdoorSceneItem().getAnimals(this.outdoor));
|
||||
this.indoor.addEntities(this.getIndoorSceneItem().getAnimals(this.indoor));
|
||||
if (this.outdoor != null) {
|
||||
this.outdoor.addEntities(this.getOutdoorSceneItem().getAnimals(this.outdoor));
|
||||
}
|
||||
|
||||
if (this.indoor != null) {
|
||||
this.indoor.addEntities(this.getIndoorSceneItem().getAnimals(this.indoor));
|
||||
}
|
||||
|
||||
this.fireAllAvatarRewardEvents();
|
||||
}
|
||||
|
||||
@ -233,7 +250,12 @@ public class HomeModuleManager {
|
||||
return;
|
||||
}
|
||||
|
||||
this.outdoor.getEntities().clear();
|
||||
this.indoor.getEntities().clear();
|
||||
if (this.outdoor != null) {
|
||||
this.outdoor.getEntities().clear();
|
||||
}
|
||||
|
||||
if (this.indoor != null) {
|
||||
this.indoor.getEntities().clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -107,7 +107,8 @@ public class HomeSceneItem {
|
||||
return new EntityHomeAnimal(
|
||||
scene,
|
||||
GameData.getHomeWorldAnimalDataMap().get(homeAnimalItem.getFurnitureId()),
|
||||
homeAnimalItem.getSpawnPos());
|
||||
homeAnimalItem.getSpawnPos(),
|
||||
homeAnimalItem.getSpawnRot());
|
||||
})
|
||||
.toList();
|
||||
}
|
||||
|
@ -3,7 +3,6 @@ package emu.grasscutter.game.home;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.game.entity.EntityTeam;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.world.Scene;
|
||||
import emu.grasscutter.game.world.World;
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.proto.ChatInfoOuterClass;
|
||||
@ -13,6 +12,7 @@ import emu.grasscutter.server.packet.send.PacketPlayerChatNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketPlayerGameTimeNotify;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
import javax.annotation.Nullable;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ -25,7 +25,6 @@ public class HomeWorld extends World {
|
||||
|
||||
this.home = owner.isOnline() ? owner.getHome() : GameHome.getByUid(owner.getUid());
|
||||
this.refreshModuleManager();
|
||||
server.registerHomeWorld(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -67,7 +66,7 @@ public class HomeWorld extends World {
|
||||
}
|
||||
|
||||
public boolean isRealmIdValid() {
|
||||
return this.getHost().getCurrentRealmId() > 0;
|
||||
return this.getSceneById(this.getHost().getCurrentRealmId() + 2000) != null;
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -148,11 +147,13 @@ public class HomeWorld extends World {
|
||||
player.setWorld(null);
|
||||
|
||||
// Remove from scene
|
||||
Scene scene = this.getSceneById(player.getSceneId());
|
||||
scene.removePlayer(player);
|
||||
var scene = this.getSceneById(player.getSceneId());
|
||||
if (scene != null) {
|
||||
scene.removePlayer(player);
|
||||
}
|
||||
|
||||
// Info packet for other players
|
||||
if (this.getPlayers().size() > 0) {
|
||||
if (!this.getPlayers().isEmpty()) {
|
||||
this.updatePlayerInfos(player);
|
||||
}
|
||||
|
||||
@ -168,7 +169,7 @@ public class HomeWorld extends World {
|
||||
}
|
||||
|
||||
@Override
|
||||
public HomeScene getSceneById(int sceneId) {
|
||||
@Nullable public HomeScene getSceneById(int sceneId) {
|
||||
var scene = this.getScenes().get(sceneId);
|
||||
if (scene instanceof HomeScene homeScene) {
|
||||
return homeScene;
|
||||
|
@ -139,11 +139,15 @@ public class HomeWorldMPSystem extends BaseGameSystem {
|
||||
|
||||
int realmId = 2000 + owner.getCurrentRealmId();
|
||||
var item = targetHome.getHomeSceneItem(realmId);
|
||||
var scene = world.getSceneById(realmId);
|
||||
targetHome.save();
|
||||
var pos =
|
||||
toSafe
|
||||
? world.getSceneById(realmId).getScriptManager().getConfig().born_pos
|
||||
: item.getBornPos();
|
||||
|
||||
Position pos;
|
||||
if (scene != null) {
|
||||
pos = toSafe ? scene.getScriptManager().getConfig().born_pos : item.getBornPos();
|
||||
} else {
|
||||
pos = item.getBornPos();
|
||||
}
|
||||
|
||||
if (teleportPoint != 0) {
|
||||
var target = item.getTeleportPointPos(teleportPoint);
|
||||
|
@ -104,7 +104,8 @@ public final class BlossomActivity {
|
||||
|
||||
var monsterData = GameData.getMonsterDataMap().get((int) entry);
|
||||
var level = scene.getEntityLevel(1, worldLevelOverride);
|
||||
var entity = new EntityMonster(scene, monsterData, pos.nearby2d(4f), level);
|
||||
var entity =
|
||||
new EntityMonster(scene, monsterData, pos.nearby2d(4f), Position.ZERO, level);
|
||||
scene.addEntity(entity);
|
||||
newMonsters.add(entity);
|
||||
}
|
||||
|
@ -259,8 +259,14 @@ public class EnergyManager extends BasePlayerManager {
|
||||
return;
|
||||
}
|
||||
|
||||
// Also reference AvatarSkillData in case the burst gets a different skill ID
|
||||
// when the avatar is in a different state. For example, Wanderer's burst is
|
||||
// 10755 usually but when he floats, it becomes 10753.
|
||||
var skillData = GameData.getAvatarSkillDataMap().get(skillId);
|
||||
|
||||
// If the cast skill was a burst, consume energy.
|
||||
if (avatar.getSkillDepot() != null && skillId == avatar.getSkillDepot().getEnergySkill()) {
|
||||
if ((avatar.getSkillDepot() != null && skillId == avatar.getSkillDepot().getEnergySkill())
|
||||
|| (skillData != null && skillData.getCostElemVal() > 0)) {
|
||||
avatar.getAsEntity().clearEnergy(ChangeEnergyReason.CHANGE_ENERGY_REASON_SKILL_START);
|
||||
}
|
||||
}
|
||||
@ -394,10 +400,11 @@ public class EnergyManager extends BasePlayerManager {
|
||||
public void refillTeamEnergy(PropChangeReason changeReason, boolean isFlat) {
|
||||
for (var entityAvatar : this.player.getTeamManager().getActiveTeam()) {
|
||||
// giving the exact amount read off the AvatarSkillData.json
|
||||
entityAvatar.addEnergy(
|
||||
entityAvatar.getAvatar().getSkillDepot().getEnergySkillData().getCostElemVal(),
|
||||
changeReason,
|
||||
isFlat);
|
||||
var skillDepot = entityAvatar.getAvatar().getSkillDepot();
|
||||
if (skillDepot != null) {
|
||||
entityAvatar.addEnergy(
|
||||
skillDepot.getEnergySkillData().getCostElemVal(), changeReason, isFlat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -176,6 +176,7 @@ public class Player implements PlayerHook, FieldFetch {
|
||||
@Getter @Setter private Set<Date> moonCardGetTimes;
|
||||
|
||||
@Transient @Getter private boolean paused;
|
||||
@Transient @Getter @Setter private Future<?> queuedTeleport;
|
||||
@Transient @Getter @Setter private int enterSceneToken;
|
||||
@Transient @Getter @Setter private SceneLoadState sceneLoadState = SceneLoadState.NONE;
|
||||
@Transient private boolean hasSentLoginPackets;
|
||||
@ -1378,14 +1379,6 @@ public class Player implements PlayerHook, FieldFetch {
|
||||
this.getPlayerProgress().setPlayer(this); // Add reference to the player.
|
||||
}
|
||||
|
||||
/**
|
||||
* Invoked when the player selects their avatar.
|
||||
*/
|
||||
public void onPlayerBorn() {
|
||||
Grasscutter.getThreadPool().submit(
|
||||
this.getQuestManager()::onPlayerBorn);
|
||||
}
|
||||
|
||||
public void onLogin() {
|
||||
// Quest - Commented out because a problem is caused if you log out while this quest is active
|
||||
/*
|
||||
@ -1538,6 +1531,31 @@ public class Player implements PlayerHook, FieldFetch {
|
||||
getServer().getPlayers().values().removeIf(player1 -> player1 == this);
|
||||
}
|
||||
|
||||
public void unfreezeUnlockedScenePoints(int sceneId) {
|
||||
// Unfreeze previously unlocked scene points. For example,
|
||||
// the first weapon mats domain needs some script interaction
|
||||
// to unlock. It needs to be unfrozen when GetScenePointReq
|
||||
// comes in to be interactable again.
|
||||
GameData.getScenePointEntryMap().values().stream()
|
||||
.filter(scenePointEntry ->
|
||||
// Note: Only DungeonEntry scene points need to be unfrozen
|
||||
scenePointEntry.getPointData().getType().equals("DungeonEntry")
|
||||
// groupLimit says this scene point needs to be unfrozen
|
||||
&& scenePointEntry.getPointData().isGroupLimit())
|
||||
.forEach(scenePointEntry -> {
|
||||
// If this is a previously unlocked scene point,
|
||||
// send unfreeze packet.
|
||||
val pointId = scenePointEntry.getPointData().getId();
|
||||
if (unlockedScenePoints.get(sceneId).contains(pointId)) {
|
||||
this.sendPacket(new PacketUnfreezeGroupLimitNotify(pointId, sceneId));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void unfreezeUnlockedScenePoints() {
|
||||
unlockedScenePoints.keySet().forEach(sceneId -> unfreezeUnlockedScenePoints(sceneId));
|
||||
}
|
||||
|
||||
public int getLegendaryKey() {
|
||||
return this.getProperty(PlayerProperty.PROP_PLAYER_LEGENDARY_KEY);
|
||||
}
|
||||
|
@ -33,12 +33,9 @@ public final class PlayerProgressManager extends BasePlayerDataManager {
|
||||
|
||||
public static final Set<Integer> IGNORED_OPEN_STATES =
|
||||
Set.of(
|
||||
1404, // OPEN_STATE_MENGDE_INFUSEDCRYSTAL, causes quest 'Mine Craft' to be given to the
|
||||
1404 // OPEN_STATE_MENGDE_INFUSEDCRYSTAL, causes quest 'Mine Craft' to be given to the
|
||||
// player at the start of the game.
|
||||
// This should be removed when city reputation is implemented.
|
||||
57 // OPEN_STATE_PERSONAL_LINE, causes the prompt for showing character hangout quests to
|
||||
// be permanently shown.
|
||||
// This should be removed when character story quests are implemented.
|
||||
);
|
||||
// Set of open states that are set per default for all accounts. Can be overwritten by an entry in
|
||||
// `map`.
|
||||
@ -103,7 +100,7 @@ public final class PlayerProgressManager extends BasePlayerDataManager {
|
||||
}
|
||||
|
||||
private void setOpenState(int openState, int value, boolean sendNotify) {
|
||||
int previousValue = this.player.getOpenStates().getOrDefault(openState, 0);
|
||||
int previousValue = this.player.getOpenStates().getOrDefault(openState, -1 /* non-existent */);
|
||||
|
||||
if (value != previousValue) {
|
||||
this.player.getOpenStates().put(openState, value);
|
||||
|
@ -1,5 +1,7 @@
|
||||
package emu.grasscutter.game.player;
|
||||
|
||||
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
|
||||
|
||||
import dev.morphia.annotations.*;
|
||||
import emu.grasscutter.*;
|
||||
import emu.grasscutter.data.GameData;
|
||||
@ -21,12 +23,9 @@ import emu.grasscutter.server.packet.send.*;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
import it.unimi.dsi.fastutil.ints.*;
|
||||
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
|
||||
import lombok.*;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
|
||||
import lombok.*;
|
||||
|
||||
@Entity
|
||||
public final class TeamManager extends BasePlayerDataManager {
|
||||
@ -426,6 +425,30 @@ public final class TeamManager extends BasePlayerDataManager {
|
||||
this.getPlayer().sendPacket(responsePacket);
|
||||
}
|
||||
|
||||
// Ensure new selected character index is alive.
|
||||
// If not, change to another alive one or revive.
|
||||
checkCurrentAvatarIsAlive(currentEntity);
|
||||
}
|
||||
|
||||
public void checkCurrentAvatarIsAlive(EntityAvatar currentEntity) {
|
||||
if (currentEntity == null) {
|
||||
currentEntity = this.getCurrentAvatarEntity();
|
||||
}
|
||||
|
||||
// Ensure currently selected character is still alive
|
||||
if (!this.getActiveTeam().get(this.currentCharacterIndex).isAlive()) {
|
||||
// Character died in a dungeon challenge...
|
||||
int replaceIndex = getDeadAvatarReplacement();
|
||||
if (0 <= replaceIndex && replaceIndex < this.getActiveTeam().size()) {
|
||||
this.currentCharacterIndex = replaceIndex;
|
||||
} else {
|
||||
// Team wiped in dungeon...
|
||||
// Revive and change to first avatar.
|
||||
this.currentCharacterIndex = 0;
|
||||
this.reviveAvatar(this.getCurrentAvatarEntity().getAvatar());
|
||||
}
|
||||
}
|
||||
|
||||
// Check if character changed
|
||||
var newAvatarEntity = this.getCurrentAvatarEntity();
|
||||
if (currentEntity != null && newAvatarEntity != null && currentEntity != newAvatarEntity) {
|
||||
@ -701,15 +724,16 @@ public final class TeamManager extends BasePlayerDataManager {
|
||||
this.updateTeamEntities(null);
|
||||
}
|
||||
|
||||
public void cleanTemporaryTeam() {
|
||||
public boolean cleanTemporaryTeam() {
|
||||
// check if using temporary team
|
||||
if (useTemporarilyTeamIndex < 0) {
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
this.useTemporarilyTeamIndex = -1;
|
||||
this.temporaryTeam = null;
|
||||
this.updateTeamEntities(null);
|
||||
return true;
|
||||
}
|
||||
|
||||
public synchronized void setCurrentTeam(int teamId) {
|
||||
@ -811,20 +835,13 @@ public final class TeamManager extends BasePlayerDataManager {
|
||||
// TODO: Perhaps find a way to get vanilla experience?
|
||||
this.getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
|
||||
} else {
|
||||
// Replacement avatar
|
||||
EntityAvatar replacement = null;
|
||||
int replaceIndex = -1;
|
||||
|
||||
for (int i = 0; i < this.getActiveTeam().size(); i++) {
|
||||
EntityAvatar entity = this.getActiveTeam().get(i);
|
||||
if (entity.isAlive()) {
|
||||
replaceIndex = i;
|
||||
replacement = entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (replacement == null) {
|
||||
// Find replacement avatar
|
||||
int replaceIndex = getDeadAvatarReplacement();
|
||||
if (0 <= replaceIndex && replaceIndex < this.getActiveTeam().size()) {
|
||||
// Set index and spawn replacement member
|
||||
this.setCurrentCharacterIndex(replaceIndex);
|
||||
this.getPlayer().getScene().addEntity(this.getActiveTeam().get(replaceIndex));
|
||||
} else {
|
||||
// No more living team members...
|
||||
this.getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
|
||||
// Invoke player team death event.
|
||||
@ -832,10 +849,6 @@ public final class TeamManager extends BasePlayerDataManager {
|
||||
new PlayerTeamDeathEvent(
|
||||
this.getPlayer(), this.getActiveTeam().get(this.getCurrentCharacterIndex()));
|
||||
event.call();
|
||||
} else {
|
||||
// Set index and spawn replacement member
|
||||
this.setCurrentCharacterIndex(replaceIndex);
|
||||
this.getPlayer().getScene().addEntity(replacement);
|
||||
}
|
||||
}
|
||||
|
||||
@ -843,6 +856,20 @@ public final class TeamManager extends BasePlayerDataManager {
|
||||
this.getPlayer().sendPacket(new PacketAvatarDieAnimationEndRsp(deadAvatar.getId(), 0));
|
||||
}
|
||||
|
||||
public int getDeadAvatarReplacement() {
|
||||
int replaceIndex = -1;
|
||||
|
||||
for (int i = 0; i < this.getActiveTeam().size(); i++) {
|
||||
EntityAvatar entity = this.getActiveTeam().get(i);
|
||||
if (entity.isAlive()) {
|
||||
replaceIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return replaceIndex;
|
||||
}
|
||||
|
||||
public boolean reviveAvatar(Avatar avatar) {
|
||||
for (EntityAvatar entity : this.getActiveTeam()) {
|
||||
if (entity.getAvatar() == avatar) {
|
||||
|
@ -221,14 +221,11 @@ public final class QuestManager extends BasePlayerManager {
|
||||
this.player.sendPacket(new PacketGivingRecordNotify(this.getGivingRecords()));
|
||||
}
|
||||
|
||||
public void onPlayerBorn() {
|
||||
public void onLogin() {
|
||||
if (this.isQuestingEnabled()) {
|
||||
this.enableQuests();
|
||||
this.sendGivingRecords();
|
||||
}
|
||||
}
|
||||
|
||||
public void onLogin() {
|
||||
|
||||
List<GameMainQuest> activeQuests = getActiveMainQuests();
|
||||
List<GameQuest> activeSubs = new ArrayList<>(activeQuests.size());
|
||||
@ -298,6 +295,17 @@ public final class QuestManager extends BasePlayerManager {
|
||||
}
|
||||
|
||||
public void enableQuests() {
|
||||
GameData.getBeginCondQuestMap()
|
||||
.keySet()
|
||||
.forEach(
|
||||
x -> {
|
||||
if (x.contains("QUEST_COND_STATE_NOT_EQUAL"))
|
||||
this.triggerEvent(
|
||||
QuestCond.QUEST_COND_STATE_NOT_EQUAL, null, Integer.parseInt(x.substring(26)));
|
||||
if (x.contains("QUEST_COND_STATE_EQUAL"))
|
||||
this.triggerEvent(
|
||||
QuestCond.QUEST_COND_STATE_EQUAL, null, Integer.parseInt(x.substring(22)));
|
||||
});
|
||||
this.triggerEvent(QuestCond.QUEST_COND_NONE, null, 0);
|
||||
this.triggerEvent(QuestCond.QUEST_COND_PLAYER_LEVEL_EQUAL_GREATER, null, 1);
|
||||
}
|
||||
|
@ -0,0 +1,21 @@
|
||||
package emu.grasscutter.game.quest.conditions;
|
||||
|
||||
import emu.grasscutter.data.excels.quest.QuestData;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.quest.QuestValueCond;
|
||||
import emu.grasscutter.game.quest.enums.QuestCond;
|
||||
|
||||
@QuestValueCond(QuestCond.QUEST_COND_MAIN_COOP_START)
|
||||
public class ConditionMainCoopStart extends BaseCondition {
|
||||
|
||||
@Override
|
||||
public boolean execute(
|
||||
Player owner,
|
||||
QuestData questData,
|
||||
QuestData.QuestAcceptCondition condition,
|
||||
String paramStr,
|
||||
int... params) {
|
||||
return condition.getParam()[0] == params[0]
|
||||
&& (condition.getParam()[1] == 0 || condition.getParam()[1] == params[1]);
|
||||
}
|
||||
}
|
@ -20,6 +20,9 @@ public class ConditionStateEqual extends BaseCondition {
|
||||
var questStateValue = condition.getParam()[1];
|
||||
var checkQuest = owner.getQuestManager().getQuestById(questId);
|
||||
|
||||
return checkQuest != null && checkQuest.getState().getValue() == questStateValue;
|
||||
if (checkQuest == null) {
|
||||
return questStateValue == 0;
|
||||
}
|
||||
return checkQuest.getState().getValue() == questStateValue;
|
||||
}
|
||||
}
|
||||
|
@ -20,6 +20,9 @@ public class ConditionStateNotEqual extends BaseCondition {
|
||||
var questStateValue = condition.getParam()[1];
|
||||
var checkQuest = owner.getQuestManager().getQuestById(questId);
|
||||
|
||||
return checkQuest != null && checkQuest.getState().getValue() != questStateValue;
|
||||
if (checkQuest == null) {
|
||||
return questStateValue != 0;
|
||||
}
|
||||
return checkQuest.getState().getValue() != questStateValue;
|
||||
}
|
||||
}
|
||||
|
@ -54,7 +54,7 @@ public enum QuestCond implements QuestTrigger {
|
||||
QUEST_COND_QUEST_GLOBAL_VAR_LESS(46),
|
||||
QUEST_COND_PERSONAL_LINE_UNLOCK(47),
|
||||
QUEST_COND_CITY_REPUTATION_REQUEST(48), // missing
|
||||
QUEST_COND_MAIN_COOP_START(49), // missing
|
||||
QUEST_COND_MAIN_COOP_START(49),
|
||||
QUEST_COND_MAIN_COOP_ENTER_SAVE_POINT(50), // missing
|
||||
QUEST_COND_CITY_REPUTATION_LEVEL(51), // missing, only NPC groups
|
||||
QUEST_COND_CITY_REPUTATION_UNLOCK(52), // missing, currently unused
|
||||
|
@ -25,6 +25,10 @@ public class TowerLevelRecord {
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getLevelStars(int levelId) {
|
||||
return passedLevelMap.get(levelId);
|
||||
}
|
||||
|
||||
public int getStarCount() {
|
||||
return passedLevelMap.values().stream().mapToInt(Integer::intValue).sum();
|
||||
}
|
||||
|
@ -1,16 +1,22 @@
|
||||
package emu.grasscutter.game.tower;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.excels.tower.TowerLevelData;
|
||||
import emu.grasscutter.game.dungeons.*;
|
||||
import emu.grasscutter.game.player.*;
|
||||
import emu.grasscutter.server.packet.send.*;
|
||||
import java.util.*;
|
||||
import lombok.*;
|
||||
|
||||
public class TowerManager extends BasePlayerManager {
|
||||
private static final List<DungeonSettleListener> towerDungeonSettleListener =
|
||||
List.of(new TowerDungeonSettleListener());
|
||||
|
||||
private int currentPossibleStars = 0;
|
||||
@Getter private boolean inProgress;
|
||||
@Getter private int currentTimeLimit;
|
||||
|
||||
public TowerManager(Player player) {
|
||||
super(player);
|
||||
}
|
||||
@ -23,6 +29,11 @@ public class TowerManager extends BasePlayerManager {
|
||||
return this.getTowerData().currentFloorId;
|
||||
}
|
||||
|
||||
/** floor number: 1 - 12 * */
|
||||
public int getCurrentFloorNumber() {
|
||||
return GameData.getTowerFloorDataMap().get(getCurrentFloorId()).getFloorIndex();
|
||||
}
|
||||
|
||||
public int getCurrentLevelId() {
|
||||
return this.getTowerData().currentLevelId + this.getTowerData().currentLevel;
|
||||
}
|
||||
@ -32,6 +43,32 @@ public class TowerManager extends BasePlayerManager {
|
||||
return this.getTowerData().currentLevel + 1;
|
||||
}
|
||||
|
||||
public void onTick() {
|
||||
var challenge = player.getScene().getChallenge();
|
||||
if (!inProgress || challenge == null || !challenge.inProgress()) return;
|
||||
|
||||
// Check star conditions and notify client if any failed.
|
||||
int stars = getCurLevelStars();
|
||||
while (stars < currentPossibleStars) {
|
||||
player
|
||||
.getSession()
|
||||
.send(
|
||||
new PacketTowerLevelStarCondNotify(
|
||||
getTowerData().currentFloorId, getCurrentLevel(), currentPossibleStars));
|
||||
currentPossibleStars--;
|
||||
}
|
||||
}
|
||||
|
||||
public void onBegin() {
|
||||
var challenge = player.getScene().getChallenge();
|
||||
inProgress = true;
|
||||
currentTimeLimit = challenge.getTimeLimit();
|
||||
}
|
||||
|
||||
public void onEnd() {
|
||||
inProgress = false;
|
||||
}
|
||||
|
||||
public Map<Integer, TowerLevelRecord> getRecordMap() {
|
||||
Map<Integer, TowerLevelRecord> recordMap = getTowerData().recordMap;
|
||||
if (recordMap == null || recordMap.size() == 0) {
|
||||
@ -61,8 +98,17 @@ public class TowerManager extends BasePlayerManager {
|
||||
player.getTeamManager().setupTemporaryTeam(towerTeams);
|
||||
}
|
||||
|
||||
public TowerLevelData getCurrentTowerLevelDataMap() {
|
||||
return GameData.getTowerLevelDataMap().get(getCurrentLevelId());
|
||||
}
|
||||
|
||||
public int getCurrentMonsterLevel() {
|
||||
// monsterLevel given in TowerLevelExcelConfigData.json is off by one.
|
||||
return getCurrentTowerLevelDataMap().getMonsterLevel() + 1;
|
||||
}
|
||||
|
||||
public void enterLevel(int enterPointId) {
|
||||
var levelData = GameData.getTowerLevelDataMap().get(getCurrentLevelId());
|
||||
var levelData = getCurrentTowerLevelDataMap();
|
||||
|
||||
var dungeonId = levelData.getDungeonId();
|
||||
|
||||
@ -84,9 +130,12 @@ public class TowerManager extends BasePlayerManager {
|
||||
// stop using skill
|
||||
player.getSession().send(new PacketCanUseSkillNotify(false));
|
||||
// notify the cond of stars
|
||||
currentPossibleStars = 3;
|
||||
player
|
||||
.getSession()
|
||||
.send(new PacketTowerLevelStarCondNotify(getTowerData().currentFloorId, getCurrentLevel()));
|
||||
.send(
|
||||
new PacketTowerLevelStarCondNotify(
|
||||
getTowerData().currentFloorId, getCurrentLevel(), currentPossibleStars + 1));
|
||||
}
|
||||
|
||||
public void notifyCurLevelRecordChange() {
|
||||
@ -97,6 +146,44 @@ public class TowerManager extends BasePlayerManager {
|
||||
getTowerData().currentFloorId, getCurrentLevel()));
|
||||
}
|
||||
|
||||
public int getCurLevelStars() {
|
||||
var scene = player.getScene();
|
||||
var challenge = scene.getChallenge();
|
||||
if (challenge == null) {
|
||||
Grasscutter.getLogger().error("getCurLevelStars: no challenge registered!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
var levelData = getCurrentTowerLevelDataMap();
|
||||
// 0-based indexing. "star" = 0 means checking for 1-star conditions.
|
||||
int star;
|
||||
for (star = 2; star >= 0; star--) {
|
||||
var cond = levelData.getCondType(star);
|
||||
if (cond == TowerLevelData.TowerCondType.TOWER_COND_CHALLENGE_LEFT_TIME_MORE_THAN) {
|
||||
var params = levelData.getTimeCond(star);
|
||||
var timeRemaining =
|
||||
challenge.getTimeLimit() - (scene.getSceneTimeSeconds() - challenge.getStartedAt());
|
||||
if (timeRemaining >= params.getMinimumTimeInSeconds()) {
|
||||
break;
|
||||
}
|
||||
} else if (cond == TowerLevelData.TowerCondType.TOWER_COND_LEFT_HP_GREATER_THAN) {
|
||||
var params = levelData.getHpCond(star);
|
||||
var hpPercent = challenge.getGuardEntityHpPercent();
|
||||
if (hpPercent >= params.getMinimumHpPercentage()) {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
Grasscutter.getLogger()
|
||||
.error(
|
||||
"getCurLevelStars: Tower level {} has no or unknown condition defined for {} stars",
|
||||
getCurrentLevelId(),
|
||||
star + 1);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
return star + 1;
|
||||
}
|
||||
|
||||
public void notifyCurLevelRecordChangeWhenDone(int stars) {
|
||||
Map<Integer, TowerLevelRecord> recordMap = this.getRecordMap();
|
||||
int currentFloorId = getTowerData().currentFloorId;
|
||||
@ -105,8 +192,16 @@ public class TowerManager extends BasePlayerManager {
|
||||
currentFloorId,
|
||||
new TowerLevelRecord(currentFloorId).setLevelStars(getCurrentLevelId(), stars));
|
||||
} else {
|
||||
recordMap.put(
|
||||
currentFloorId, recordMap.get(currentFloorId).setLevelStars(getCurrentLevelId(), stars));
|
||||
// Only update record if better than previous
|
||||
var prevRecord = recordMap.get(currentFloorId);
|
||||
var passedLevelMap = prevRecord.getPassedLevelMap();
|
||||
int prevStars = 0;
|
||||
if (passedLevelMap.containsKey(getCurrentLevelId())) {
|
||||
prevStars = prevRecord.getLevelStars(getCurrentLevelId());
|
||||
}
|
||||
if (stars > prevStars) {
|
||||
recordMap.put(currentFloorId, prevRecord.setLevelStars(getCurrentLevelId(), stars));
|
||||
}
|
||||
}
|
||||
|
||||
this.getTowerData().currentLevel++;
|
||||
|
@ -5,6 +5,13 @@ import lombok.Data;
|
||||
|
||||
@Data
|
||||
public class GroupReplacementData {
|
||||
int id;
|
||||
List<Integer> replace_groups;
|
||||
public int id;
|
||||
public List<Integer> replace_groups;
|
||||
|
||||
public GroupReplacementData() {}
|
||||
|
||||
public GroupReplacementData(int id, List<Integer> replace_groups) {
|
||||
this.id = id;
|
||||
this.replace_groups = replace_groups;
|
||||
}
|
||||
}
|
||||
|
@ -158,7 +158,7 @@ public class Scene {
|
||||
return entity;
|
||||
}
|
||||
|
||||
public GameEntity getEntityByConfigId(int configId) {
|
||||
public GameEntity getFirstEntityByConfigId(int configId) {
|
||||
return this.entities.values().stream()
|
||||
.filter(x -> x.getConfigId() == configId)
|
||||
.findFirst()
|
||||
@ -597,6 +597,13 @@ public class Scene {
|
||||
|
||||
blossomManager.onTick();
|
||||
|
||||
// Should be OK to check only player 0,
|
||||
// as no other players could enter Tower
|
||||
var towerManager = getPlayers().get(0).getTowerManager();
|
||||
if (towerManager != null && towerManager.isInProgress()) {
|
||||
towerManager.onTick();
|
||||
}
|
||||
|
||||
this.checkNpcGroup();
|
||||
|
||||
this.finishLoading();
|
||||
@ -760,6 +767,19 @@ public class Scene {
|
||||
return level;
|
||||
}
|
||||
|
||||
public int getLevelForMonster(int configId, int defaultLevel) {
|
||||
if (getDungeonManager() != null) {
|
||||
return getDungeonManager().getLevelForMonster(configId);
|
||||
} else if (getWorld().getWorldLevel() > 0) {
|
||||
var worldLevelData = GameData.getWorldLevelDataMap().get(getWorld().getWorldLevel());
|
||||
|
||||
if (worldLevelData != null) {
|
||||
return worldLevelData.getMonsterLevel();
|
||||
}
|
||||
}
|
||||
return defaultLevel;
|
||||
}
|
||||
|
||||
public void checkNpcGroup() {
|
||||
Set<SceneNpcBornEntry> npcBornEntries = ConcurrentHashMap.newKeySet();
|
||||
for (Player player : this.getPlayers()) {
|
||||
@ -816,8 +836,8 @@ public class Scene {
|
||||
|
||||
int level = this.getEntityLevel(entry.getLevel(), worldLevelOverride);
|
||||
|
||||
EntityMonster monster = new EntityMonster(this, data, entry.getPos(), level);
|
||||
monster.getRotation().set(entry.getRot());
|
||||
EntityMonster monster =
|
||||
new EntityMonster(this, data, entry.getPos(), entry.getRot(), level);
|
||||
monster.setGroupId(entry.getGroup().getGroupId());
|
||||
monster.setPoseId(entry.getPoseId());
|
||||
monster.setConfigId(entry.getConfigId());
|
||||
@ -1103,6 +1123,9 @@ public class Scene {
|
||||
if (group.regions != null) {
|
||||
group.regions.values().forEach(getScriptManager()::deregisterRegion);
|
||||
}
|
||||
if (challenge != null && group.id == challenge.getGroup().id) {
|
||||
challenge.fail();
|
||||
}
|
||||
|
||||
scriptManager.getLoadedGroupSetPerBlock().get(block.id).remove(group);
|
||||
this.loadedGroups.remove(group);
|
||||
|
@ -2,16 +2,22 @@ package emu.grasscutter.game.world;
|
||||
|
||||
import static emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType.SCRIPT;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.excels.dungeon.DungeonData;
|
||||
import emu.grasscutter.game.entity.*;
|
||||
import emu.grasscutter.game.entity.EntityTeam;
|
||||
import emu.grasscutter.game.entity.EntityWorld;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.player.Player.SceneLoadState;
|
||||
import emu.grasscutter.game.props.*;
|
||||
import emu.grasscutter.game.props.EnterReason;
|
||||
import emu.grasscutter.game.props.EntityIdType;
|
||||
import emu.grasscutter.game.props.PlayerProperty;
|
||||
import emu.grasscutter.game.props.SceneType;
|
||||
import emu.grasscutter.game.quest.enums.QuestContent;
|
||||
import emu.grasscutter.game.world.data.TeleportProperties;
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.proto.ChatInfoOuterClass.ChatInfo.*;
|
||||
import emu.grasscutter.net.proto.ChatInfoOuterClass.ChatInfo.SystemHint;
|
||||
import emu.grasscutter.net.proto.ChatInfoOuterClass.ChatInfo.SystemHintType;
|
||||
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
|
||||
import emu.grasscutter.scripts.data.SceneConfig;
|
||||
import emu.grasscutter.server.event.player.PlayerTeleportEvent;
|
||||
@ -19,9 +25,21 @@ import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
|
||||
import emu.grasscutter.server.game.GameServer;
|
||||
import emu.grasscutter.server.packet.send.*;
|
||||
import emu.grasscutter.utils.ConversionUtils;
|
||||
import it.unimi.dsi.fastutil.ints.*;
|
||||
import java.util.*;
|
||||
import lombok.*;
|
||||
import io.netty.util.concurrent.FastThreadLocalThread;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.LinkedBlockingDeque;
|
||||
import java.util.concurrent.ThreadPoolExecutor;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
import javax.annotation.Nullable;
|
||||
import lombok.Getter;
|
||||
import lombok.val;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
public class World implements Iterable<Player> {
|
||||
@ -43,6 +61,16 @@ public class World implements Iterable<Player> {
|
||||
@Getter private boolean isPaused = false;
|
||||
@Getter private long currentWorldTime;
|
||||
|
||||
private static final ExecutorService eventExecutor =
|
||||
new ThreadPoolExecutor(
|
||||
4,
|
||||
4,
|
||||
60,
|
||||
TimeUnit.SECONDS,
|
||||
new LinkedBlockingDeque<>(1000),
|
||||
FastThreadLocalThread::new,
|
||||
new ThreadPoolExecutor.AbortPolicy());
|
||||
|
||||
public World(Player player) {
|
||||
this(player, false);
|
||||
}
|
||||
@ -72,6 +100,8 @@ public class World implements Iterable<Player> {
|
||||
this.scenes = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
|
||||
this.entity = new EntityWorld(this);
|
||||
this.lastUpdateTime = System.currentTimeMillis();
|
||||
|
||||
server.registerWorld(this);
|
||||
}
|
||||
|
||||
public int getLevelEntityId() {
|
||||
@ -109,7 +139,7 @@ public class World implements Iterable<Player> {
|
||||
* @param sceneId The scene ID.
|
||||
* @return The scene.
|
||||
*/
|
||||
public Scene getSceneById(int sceneId) {
|
||||
@Nullable public Scene getSceneById(int sceneId) {
|
||||
// Get scene normally
|
||||
var scene = this.getScenes().get(sceneId);
|
||||
if (scene != null) {
|
||||
@ -137,7 +167,7 @@ public class World implements Iterable<Player> {
|
||||
* @param idType The entity type.
|
||||
* @return The next entity ID.
|
||||
*/
|
||||
public int getNextEntityId(EntityIdType idType) {
|
||||
public synchronized int getNextEntityId(EntityIdType idType) {
|
||||
return (idType.getId() << 24) + ++this.nextEntityId;
|
||||
}
|
||||
|
||||
@ -309,6 +339,21 @@ public class World implements Iterable<Player> {
|
||||
this.getScenes().values().forEach(Scene::saveGroups);
|
||||
}
|
||||
|
||||
public void queueTransferPlayerToScene(Player player, int sceneId, Position pos, int delayMs) {
|
||||
player.setQueuedTeleport(
|
||||
eventExecutor.submit(
|
||||
() -> {
|
||||
try {
|
||||
Thread.sleep(delayMs);
|
||||
transferPlayerToScene(player, sceneId, pos);
|
||||
} catch (InterruptedException e) {
|
||||
Grasscutter.getLogger()
|
||||
.trace(
|
||||
"queueTransferPlayerToScene: teleport to scene {} is interrupted", sceneId);
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
public boolean transferPlayerToScene(Player player, int sceneId, Position pos) {
|
||||
return this.transferPlayerToScene(player, sceneId, TeleportType.INTERNAL, null, pos);
|
||||
}
|
||||
@ -379,6 +424,16 @@ public class World implements Iterable<Player> {
|
||||
}
|
||||
|
||||
public boolean transferPlayerToScene(Player player, TeleportProperties teleportProperties) {
|
||||
// If a queued teleport already exists, cancel it. This prevents the player from
|
||||
// becoming stranded in a dungeon due to quitting it by teleporting to a map waypoint.
|
||||
synchronized (player) {
|
||||
var queuedTeleport = player.getQueuedTeleport();
|
||||
if (queuedTeleport != null) {
|
||||
player.setQueuedTeleport(null);
|
||||
queuedTeleport.cancel(true);
|
||||
}
|
||||
}
|
||||
|
||||
// Check if the teleport properties are valid.
|
||||
if (teleportProperties.getTeleportTo() == null)
|
||||
teleportProperties.setTeleportTo(player.getPosition());
|
||||
@ -396,37 +451,50 @@ public class World implements Iterable<Player> {
|
||||
return false;
|
||||
}
|
||||
|
||||
Scene oldScene = null;
|
||||
if (player.getScene() != null) {
|
||||
oldScene = player.getScene();
|
||||
Scene oldScene = player.getScene();
|
||||
var newScene = this.getSceneById(teleportProperties.getSceneId());
|
||||
|
||||
// Move directly in the same scene.
|
||||
if (newScene == oldScene && teleportProperties.getTeleportType() == TeleportType.COMMAND) {
|
||||
// Set player position and rotation
|
||||
if (teleportProperties.getTeleportTo() != null) {
|
||||
player.getPosition().set(teleportProperties.getTeleportTo());
|
||||
}
|
||||
if (teleportProperties.getTeleportRot() != null) {
|
||||
player.getRotation().set(teleportProperties.getTeleportRot());
|
||||
}
|
||||
player.sendPacket(new PacketSceneEntityAppearNotify(player));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (oldScene != null) {
|
||||
// Don't deregister scenes if the player is going to tp back into them
|
||||
if (oldScene.getId() == teleportProperties.getSceneId()) {
|
||||
if (oldScene == newScene) {
|
||||
oldScene.setDontDestroyWhenEmpty(true);
|
||||
}
|
||||
|
||||
oldScene.removePlayer(player);
|
||||
}
|
||||
|
||||
var newScene = this.getSceneById(teleportProperties.getSceneId());
|
||||
newScene.addPlayer(player);
|
||||
if (newScene != null) {
|
||||
newScene.addPlayer(player);
|
||||
|
||||
player.getTeamManager().applyAbilities(newScene);
|
||||
player.getTeamManager().applyAbilities(newScene);
|
||||
|
||||
// Dungeon
|
||||
// Dungeon system is handling this already
|
||||
// if(dungeonData!=null){
|
||||
// var dungeonManager = new DungeonManager(newScene, dungeonData);
|
||||
// dungeonManager.startDungeon();
|
||||
// }
|
||||
// Dungeon
|
||||
// Dungeon system is handling this already
|
||||
// if(dungeonData!=null){
|
||||
// var dungeonManager = new DungeonManager(newScene, dungeonData);
|
||||
// dungeonManager.startDungeon();
|
||||
// }
|
||||
|
||||
SceneConfig config = newScene.getScriptManager().getConfig();
|
||||
if (teleportProperties.getTeleportTo() == null && config != null) {
|
||||
if (config.born_pos != null) {
|
||||
teleportProperties.setTeleportTo(config.born_pos);
|
||||
}
|
||||
if (config.born_rot != null) {
|
||||
teleportProperties.setTeleportRot(config.born_rot);
|
||||
SceneConfig config = newScene.getScriptManager().getConfig();
|
||||
if (teleportProperties.getTeleportTo() == null && config != null) {
|
||||
if (config.born_pos != null) {
|
||||
teleportProperties.setTeleportTo(config.born_pos);
|
||||
}
|
||||
if (config.born_rot != null) {
|
||||
teleportProperties.setTeleportRot(config.born_rot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -438,7 +506,7 @@ public class World implements Iterable<Player> {
|
||||
player.getRotation().set(teleportProperties.getTeleportRot());
|
||||
}
|
||||
|
||||
if (oldScene != null && newScene != oldScene) {
|
||||
if (oldScene != null && newScene != null && newScene != oldScene) {
|
||||
newScene.setPrevScenePoint(oldScene.getPrevScenePoint());
|
||||
oldScene.setDontDestroyWhenEmpty(false);
|
||||
}
|
||||
|
@ -17,6 +17,7 @@ import emu.grasscutter.net.proto.VisionTypeOuterClass;
|
||||
import emu.grasscutter.scripts.constants.EventType;
|
||||
import emu.grasscutter.scripts.data.*;
|
||||
import emu.grasscutter.scripts.service.*;
|
||||
import emu.grasscutter.server.event.game.SceneMetaLoadEvent;
|
||||
import emu.grasscutter.server.packet.send.PacketGroupSuiteNotify;
|
||||
import emu.grasscutter.utils.*;
|
||||
import io.netty.util.concurrent.FastThreadLocalThread;
|
||||
@ -38,12 +39,14 @@ public class SceneScriptManager {
|
||||
private final Map<String, Integer> variables;
|
||||
private SceneMeta meta;
|
||||
private boolean isInit;
|
||||
private boolean noCacheGroupGridsToDisk;
|
||||
|
||||
private final Map<String, SceneTimeAxis> timeAxis = new ConcurrentHashMap<>();
|
||||
|
||||
/** current triggers controlled by RefreshGroup */
|
||||
private final Map<Integer, Set<SceneTrigger>> currentTriggers;
|
||||
|
||||
private final Set<SceneTrigger> ongoingTriggers;
|
||||
private final Map<String, Set<SceneTrigger>> triggersByGroupScene;
|
||||
private final Map<Integer, Set<Pair<String, Integer>>> activeGroupTimers;
|
||||
private final Map<String, AtomicInteger> triggerInvocations;
|
||||
@ -74,6 +77,7 @@ public class SceneScriptManager {
|
||||
public SceneScriptManager(Scene scene) {
|
||||
this.scene = scene;
|
||||
this.currentTriggers = new ConcurrentHashMap<>();
|
||||
this.ongoingTriggers = ConcurrentHashMap.newKeySet();
|
||||
this.triggersByGroupScene = new ConcurrentHashMap<>();
|
||||
this.activeGroupTimers = new ConcurrentHashMap<>();
|
||||
this.triggerInvocations = new ConcurrentHashMap<>();
|
||||
@ -134,7 +138,9 @@ public class SceneScriptManager {
|
||||
public void registerTrigger(SceneTrigger trigger) {
|
||||
this.triggerInvocations.put(trigger.getName(), new AtomicInteger(0));
|
||||
this.getTriggersByEvent(trigger.getEvent()).add(trigger);
|
||||
Grasscutter.getLogger().trace("Registered trigger {}", trigger.getName());
|
||||
Grasscutter.getLogger()
|
||||
.trace(
|
||||
"Registered trigger {} from group {}", trigger.getName(), trigger.getCurrentGroup().id);
|
||||
}
|
||||
|
||||
public void deregisterTrigger(List<SceneTrigger> triggers) {
|
||||
@ -143,7 +149,11 @@ public class SceneScriptManager {
|
||||
|
||||
public void deregisterTrigger(SceneTrigger trigger) {
|
||||
this.getTriggersByEvent(trigger.getEvent()).remove(trigger);
|
||||
Grasscutter.getLogger().trace("deregistered trigger {}", trigger.getName());
|
||||
Grasscutter.getLogger()
|
||||
.trace(
|
||||
"deregistered trigger {} from group {}",
|
||||
trigger.getName(),
|
||||
trigger.getCurrentGroup().id);
|
||||
}
|
||||
|
||||
public void resetTriggers(int eventId) {
|
||||
@ -256,6 +266,15 @@ public class SceneScriptManager {
|
||||
|
||||
this.addGroupSuite(groupInstance, suiteData, entitiesAdded);
|
||||
|
||||
// refreshGroup may be called by a trigger.
|
||||
// If that trigger has been refreshed, ensure it does not get
|
||||
// deregistered anyway when the trigger completes its invocation.
|
||||
for (var triggerSet : currentTriggers.values()) {
|
||||
var toSave = new HashSet<SceneTrigger>(triggerSet);
|
||||
toSave.retainAll(ongoingTriggers);
|
||||
toSave.forEach(t -> t.setPreserved(true));
|
||||
}
|
||||
|
||||
// Refesh variables here
|
||||
group.variables.forEach(
|
||||
variable -> {
|
||||
@ -265,6 +284,10 @@ public class SceneScriptManager {
|
||||
|
||||
groupInstance.setActiveSuiteId(suiteIndex);
|
||||
groupInstance.setLastTimeRefreshed(getScene().getWorld().getGameTime());
|
||||
|
||||
// Call EVENT_GROUP_REFRESH for any action trigger waiting for it
|
||||
callEvent(new ScriptArgs(groupInstance.getGroupId(), EventType.EVENT_GROUP_REFRESH));
|
||||
|
||||
return suiteIndex;
|
||||
}
|
||||
|
||||
@ -323,7 +346,7 @@ public class SceneScriptManager {
|
||||
group.monsters.values().stream()
|
||||
.filter(
|
||||
m -> {
|
||||
var entity = scene.getEntityByConfigId(m.config_id);
|
||||
var entity = scene.getEntityByConfigId(m.config_id, groupId);
|
||||
return (entity == null
|
||||
|| entity.getGroupId()
|
||||
!= group
|
||||
@ -434,6 +457,17 @@ public class SceneScriptManager {
|
||||
}
|
||||
|
||||
private void init() {
|
||||
var event = new SceneMetaLoadEvent(getScene());
|
||||
event.call();
|
||||
|
||||
if (event.isOverride()) {
|
||||
// Group grids should not be cached to disk when a scene
|
||||
// group override is in effect. Otherwise, when the server
|
||||
// next runs without that override, the cached content
|
||||
// will not make sense.
|
||||
noCacheGroupGridsToDisk = true;
|
||||
}
|
||||
|
||||
var meta = ScriptLoader.getSceneMeta(getScene().getId());
|
||||
if (meta == null) {
|
||||
return;
|
||||
@ -451,7 +485,9 @@ public class SceneScriptManager {
|
||||
return groupGridsCache.get(sceneId);
|
||||
} else {
|
||||
var path = FileUtils.getCachePath("scene" + sceneId + "_grid.json");
|
||||
if (path.toFile().isFile() && !Grasscutter.config.server.game.cacheSceneEntitiesEveryRun) {
|
||||
if (path.toFile().isFile()
|
||||
&& !Grasscutter.config.server.game.cacheSceneEntitiesEveryRun
|
||||
&& !noCacheGroupGridsToDisk) {
|
||||
try {
|
||||
var groupGrids = JsonUtils.loadToList(path, Grid.class);
|
||||
groupGridsCache.put(sceneId, groupGrids);
|
||||
@ -581,15 +617,18 @@ public class SceneScriptManager {
|
||||
}
|
||||
groupGridsCache.put(scene.getId(), groupGrids);
|
||||
|
||||
try {
|
||||
Files.createDirectories(path.getParent());
|
||||
} catch (IOException ignored) {
|
||||
}
|
||||
try (var file = new FileWriter(path.toFile())) {
|
||||
file.write(JsonUtils.encode(groupGrids));
|
||||
Grasscutter.getLogger().info("Scene {} saved grid file.", getScene().getId());
|
||||
} catch (Exception e) {
|
||||
Grasscutter.getLogger().error("Scene {} unable to save grid file.", getScene().getId(), e);
|
||||
if (!noCacheGroupGridsToDisk) {
|
||||
try {
|
||||
Files.createDirectories(path.getParent());
|
||||
} catch (IOException ignored) {
|
||||
}
|
||||
try (var file = new FileWriter(path.toFile())) {
|
||||
file.write(JsonUtils.encode(groupGrids));
|
||||
Grasscutter.getLogger().info("Scene {} saved grid file.", getScene().getId());
|
||||
} catch (Exception e) {
|
||||
Grasscutter.getLogger()
|
||||
.error("Scene {} unable to save grid file.", getScene().getId(), e);
|
||||
}
|
||||
}
|
||||
return groupGrids;
|
||||
}
|
||||
@ -694,7 +733,7 @@ public class SceneScriptManager {
|
||||
return suite.sceneGadgets.stream()
|
||||
.filter(
|
||||
m -> {
|
||||
var entity = scene.getEntityByConfigId(m.config_id);
|
||||
var entity = scene.getEntityByConfigId(m.config_id, group.id);
|
||||
return (entity == null || entity.getGroupId() != group.id)
|
||||
&& (!m.isOneoff
|
||||
|| !m.persistent
|
||||
@ -712,7 +751,7 @@ public class SceneScriptManager {
|
||||
return suite.sceneMonsters.stream()
|
||||
.filter(
|
||||
m -> {
|
||||
var entity = scene.getEntityByConfigId(m.config_id);
|
||||
var entity = scene.getEntityByConfigId(m.config_id, group.id);
|
||||
return (entity == null
|
||||
|| entity.getGroupId()
|
||||
!= group
|
||||
@ -774,9 +813,9 @@ public class SceneScriptManager {
|
||||
}
|
||||
|
||||
public void startMonsterTideInGroup(
|
||||
SceneGroup group, Integer[] ordersConfigId, int tideCount, int sceneLimit) {
|
||||
String source, SceneGroup group, Integer[] ordersConfigId, int tideCount, int sceneLimit) {
|
||||
this.scriptMonsterTideService =
|
||||
new ScriptMonsterTideService(this, group, tideCount, sceneLimit, ordersConfigId);
|
||||
new ScriptMonsterTideService(this, source, group, tideCount, sceneLimit, ordersConfigId);
|
||||
}
|
||||
|
||||
public void unloadCurrentMonsterTide() {
|
||||
@ -788,7 +827,7 @@ public class SceneScriptManager {
|
||||
|
||||
public void spawnMonstersByConfigId(SceneGroup group, int configId, int delayTime) {
|
||||
// TODO delay
|
||||
var entity = scene.getEntityByConfigId(configId);
|
||||
var entity = scene.getEntityByConfigId(configId, group.id);
|
||||
if (entity != null && entity.getGroupId() == group.id) {
|
||||
Grasscutter.getLogger()
|
||||
.debug("entity already exists failed in group {} with config {}", group.id, configId);
|
||||
@ -803,11 +842,11 @@ public class SceneScriptManager {
|
||||
}
|
||||
}
|
||||
// Events
|
||||
public void callEvent(int groupId, int eventType) {
|
||||
callEvent(new ScriptArgs(groupId, eventType));
|
||||
public Future<?> callEvent(int groupId, int eventType) {
|
||||
return callEvent(new ScriptArgs(groupId, eventType));
|
||||
}
|
||||
|
||||
public void callEvent(@Nonnull ScriptArgs params) {
|
||||
public Future<?> callEvent(@Nonnull ScriptArgs params) {
|
||||
/**
|
||||
* We use ThreadLocal to trans SceneScriptManager context to ScriptLib, to avoid eval script for
|
||||
* every groups' trigger in every scene instances. But when callEvent is called in a ScriptLib
|
||||
@ -815,7 +854,7 @@ public class SceneScriptManager {
|
||||
* not get it. e.g. CallEvent -> set -> ScriptLib.xxx -> CallEvent -> set -> remove -> NPE ->
|
||||
* (remove) So we use thread pool to clean the stack to avoid this new issue.
|
||||
*/
|
||||
eventExecutor.submit(() -> this.realCallEvent(params));
|
||||
return eventExecutor.submit(() -> this.realCallEvent(params));
|
||||
}
|
||||
|
||||
private void realCallEvent(@Nonnull ScriptArgs params) {
|
||||
@ -884,9 +923,11 @@ public class SceneScriptManager {
|
||||
private boolean evaluateTriggerCondition(SceneTrigger trigger, ScriptArgs params) {
|
||||
Grasscutter.getLogger()
|
||||
.trace(
|
||||
"Call Condition Trigger {}, [{},{},{}]",
|
||||
"Call Condition Trigger {}, [{},{},{}], source_eid {}, target_eid {}",
|
||||
trigger.getCondition(),
|
||||
params.param1,
|
||||
params.param2,
|
||||
params.param3,
|
||||
params.source_eid,
|
||||
params.target_eid);
|
||||
LuaValue ret = this.callScriptFunc(trigger.getCondition(), trigger.currentGroup, params);
|
||||
@ -895,6 +936,7 @@ public class SceneScriptManager {
|
||||
|
||||
private void callTrigger(SceneTrigger trigger, ScriptArgs params) {
|
||||
// the SetGroupVariableValueByGroup in tower need the param to record the first stage time
|
||||
ongoingTriggers.add(trigger);
|
||||
var ret = this.callScriptFunc(trigger.getAction(), trigger.currentGroup, params);
|
||||
var invocationsCounter = triggerInvocations.get(trigger.getName());
|
||||
var invocations = invocationsCounter.incrementAndGet();
|
||||
@ -926,11 +968,15 @@ public class SceneScriptManager {
|
||||
}
|
||||
|
||||
// always deregister on error, otherwise only if the count is reached
|
||||
if (ret.isboolean() && !ret.checkboolean()
|
||||
// or the trigger should be preserved after a RefreshGroup call
|
||||
if (trigger.isPreserved()) {
|
||||
trigger.setPreserved(false);
|
||||
} else if (ret.isboolean() && !ret.checkboolean()
|
||||
|| ret.isint() && ret.checkint() != 0
|
||||
|| trigger.getTrigger_count() > 0 && invocations >= trigger.getTrigger_count()) {
|
||||
deregisterTrigger(trigger);
|
||||
}
|
||||
ongoingTriggers.remove(trigger);
|
||||
}
|
||||
|
||||
private LuaValue callScriptFunc(String funcName, SceneGroup group, ScriptArgs params) {
|
||||
@ -1023,22 +1069,10 @@ public class SceneScriptManager {
|
||||
}
|
||||
|
||||
// Calculate level
|
||||
int level = monster.level;
|
||||
|
||||
if (getScene().getDungeonManager() != null) {
|
||||
level = getScene().getDungeonManager().getLevelForMonster(monster.config_id);
|
||||
} else if (getScene().getWorld().getWorldLevel() > 0) {
|
||||
var worldLevelData =
|
||||
GameData.getWorldLevelDataMap().get(getScene().getWorld().getWorldLevel());
|
||||
|
||||
if (worldLevelData != null) {
|
||||
level = worldLevelData.getMonsterLevel();
|
||||
}
|
||||
}
|
||||
int level = getScene().getLevelForMonster(monster.config_id, monster.level);
|
||||
|
||||
// Spawn mob
|
||||
EntityMonster entity = new EntityMonster(getScene(), data, monster.pos, level);
|
||||
entity.getRotation().set(monster.rot);
|
||||
EntityMonster entity = new EntityMonster(getScene(), data, monster.pos, monster.rot, level);
|
||||
entity.setGroupId(groupId);
|
||||
entity.setBlockId(blockId);
|
||||
entity.setConfigId(monster.config_id);
|
||||
@ -1075,6 +1109,19 @@ public class SceneScriptManager {
|
||||
return meta.sceneBlockIndex;
|
||||
}
|
||||
|
||||
public void removeMonstersInGroup(SceneGroup group) {
|
||||
var configSet =
|
||||
group.monsters.values().stream().map(m -> m.config_id).collect(Collectors.toSet());
|
||||
var toRemove =
|
||||
getScene().getEntities().values().stream()
|
||||
.filter(e -> e instanceof EntityMonster)
|
||||
.filter(e -> e.getGroupId() == group.id)
|
||||
.filter(e -> configSet.contains(e.getConfigId()))
|
||||
.toList();
|
||||
|
||||
getScene().removeEntities(toRemove, VisionTypeOuterClass.VisionType.VISION_TYPE_MISS);
|
||||
}
|
||||
|
||||
public void removeMonstersInGroup(SceneGroup group, SceneSuite suite) {
|
||||
var configSet = suite.sceneMonsters.stream().map(m -> m.config_id).collect(Collectors.toSet());
|
||||
var toRemove =
|
||||
@ -1195,7 +1242,7 @@ public class SceneScriptManager {
|
||||
return monsters.values().stream()
|
||||
.noneMatch(
|
||||
m -> {
|
||||
val entity = scene.getEntityByConfigId(m.config_id);
|
||||
val entity = scene.getEntityByConfigId(m.config_id, groupId);
|
||||
return entity != null && entity.getGroupId() == groupId;
|
||||
});
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -11,7 +11,7 @@ import emu.grasscutter.scripts.serializer.*;
|
||||
import emu.grasscutter.utils.FileUtils;
|
||||
import java.io.IOException;
|
||||
import java.lang.ref.SoftReference;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.*;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.atomic.AtomicReference;
|
||||
@ -172,6 +172,17 @@ public class ScriptLoader {
|
||||
* @return The sources of the script.
|
||||
*/
|
||||
public static String readScript(String path) {
|
||||
return readScript(path, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads the sources of a script.
|
||||
*
|
||||
* @param path The path of the script.
|
||||
* @param useAbsPath Use path as-is; don't look under Scripts resources.
|
||||
* @return The sources of the script.
|
||||
*/
|
||||
public static String readScript(String path, boolean useAbsPath) {
|
||||
// Check if the path is cached.
|
||||
var cached = ScriptLoader.tryGet(ScriptLoader.scriptSources.get(path));
|
||||
if (cached.isPresent()) {
|
||||
@ -179,8 +190,11 @@ public class ScriptLoader {
|
||||
}
|
||||
|
||||
// Attempt to load the script.
|
||||
var scriptPath = FileUtils.getScriptPath(path);
|
||||
if (!Files.exists(scriptPath)) return null;
|
||||
var scriptPath = useAbsPath ? Paths.get(path) : FileUtils.getScriptPath(path);
|
||||
if (!Files.exists(scriptPath)) {
|
||||
Grasscutter.getLogger().error("Could not find script at path {}", path);
|
||||
return null;
|
||||
}
|
||||
|
||||
try {
|
||||
var source = Files.readString(scriptPath);
|
||||
@ -201,6 +215,17 @@ public class ScriptLoader {
|
||||
* @return The compiled script.
|
||||
*/
|
||||
public static CompiledScript getScript(String path) {
|
||||
return getScript(path, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetches a script and compiles it, or uses the cached varient.
|
||||
*
|
||||
* @param path The path of the script.
|
||||
* @param useAbsPath Use path as-is; don't look under Scripts resources.
|
||||
* @return The compiled script.
|
||||
*/
|
||||
public static CompiledScript getScript(String path, boolean useAbsPath) {
|
||||
// Check if the script is cached.
|
||||
var sc = ScriptLoader.tryGet(ScriptLoader.scriptsCache.get(path));
|
||||
if (sc.isPresent()) {
|
||||
@ -211,15 +236,18 @@ public class ScriptLoader {
|
||||
CompiledScript script;
|
||||
if (Configuration.FAST_REQUIRE) {
|
||||
// Attempt to load the script.
|
||||
var scriptPath = FileUtils.getScriptPath(path);
|
||||
if (!Files.exists(scriptPath)) return null;
|
||||
var scriptPath = useAbsPath ? Paths.get(path) : FileUtils.getScriptPath(path);
|
||||
if (!Files.exists(scriptPath)) {
|
||||
Grasscutter.getLogger().error("Could not find script at path {}", path);
|
||||
return null;
|
||||
}
|
||||
|
||||
// Compile the script from the file.
|
||||
var source = Files.newBufferedReader(scriptPath);
|
||||
script = ScriptLoader.getEngine().compile(source);
|
||||
} else {
|
||||
// Load the script sources.
|
||||
var sources = ScriptLoader.readScript(path);
|
||||
var sources = ScriptLoader.readScript(path, useAbsPath);
|
||||
if (sources == null) return null;
|
||||
|
||||
// Check to see if the script references other scripts.
|
||||
@ -237,7 +265,7 @@ public class ScriptLoader {
|
||||
var scriptName = line.substring(9, line.length() - 1);
|
||||
// Resolve the script path.
|
||||
var scriptPath = "Common/" + scriptName + ".lua";
|
||||
var scriptSource = ScriptLoader.readScript(scriptPath);
|
||||
var scriptSource = ScriptLoader.readScript(scriptPath, useAbsPath);
|
||||
if (scriptSource == null) continue;
|
||||
|
||||
// Append the script source.
|
||||
|
@ -5,6 +5,7 @@ import com.github.davidmoten.rtreemulti.geometry.*;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import emu.grasscutter.scripts.*;
|
||||
import emu.grasscutter.server.event.game.SceneBlockLoadedEvent;
|
||||
import java.util.Map;
|
||||
import java.util.stream.Collectors;
|
||||
import javax.script.*;
|
||||
@ -64,6 +65,10 @@ public class SceneBlock {
|
||||
.collect(Collectors.toMap(x -> x.id, y -> y, (a, b) -> a));
|
||||
|
||||
this.groups.values().forEach(g -> g.block_id = this.id);
|
||||
|
||||
var event = new SceneBlockLoadedEvent(this);
|
||||
event.call();
|
||||
|
||||
this.sceneGroupIndex =
|
||||
SceneIndexManager.buildIndex(3, this.groups.values(), g -> g.pos.toPoint());
|
||||
} catch (ScriptException exception) {
|
||||
|
@ -3,6 +3,7 @@ package emu.grasscutter.scripts.data;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import emu.grasscutter.scripts.ScriptLoader;
|
||||
import java.io.*;
|
||||
import java.util.*;
|
||||
import java.util.stream.Collectors;
|
||||
import javax.script.*;
|
||||
@ -39,6 +40,7 @@ public final class SceneGroup {
|
||||
private transient boolean loaded;
|
||||
private transient CompiledScript script;
|
||||
private transient Bindings bindings;
|
||||
public String overrideScriptPath;
|
||||
|
||||
public static SceneGroup of(int groupId) {
|
||||
var group = new SceneGroup();
|
||||
@ -86,8 +88,14 @@ public final class SceneGroup {
|
||||
// Create the bindings.
|
||||
this.bindings = ScriptLoader.getEngine().createBindings();
|
||||
|
||||
var cs =
|
||||
ScriptLoader.getScript("Scene/%s/scene%s_group%s.lua".formatted(sceneId, sceneId, this.id));
|
||||
CompiledScript cs;
|
||||
if (overrideScriptPath != null && !overrideScriptPath.equals("")) {
|
||||
cs = ScriptLoader.getScript(overrideScriptPath, true);
|
||||
} else {
|
||||
cs =
|
||||
ScriptLoader.getScript(
|
||||
"Scene/%s/scene%s_group%s.lua".formatted(sceneId, sceneId, this.id));
|
||||
}
|
||||
|
||||
if (cs == null) {
|
||||
return this;
|
||||
|
@ -17,6 +17,7 @@ public final class SceneTrigger {
|
||||
private String tag;
|
||||
|
||||
public transient SceneGroup currentGroup;
|
||||
private boolean preserved;
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
|
@ -20,9 +20,11 @@ public final class ScriptMonsterTideService {
|
||||
private final List<Integer> monsterConfigIds;
|
||||
private final OnMonsterCreated onMonsterCreated = new OnMonsterCreated();
|
||||
private final OnMonsterDead onMonsterDead = new OnMonsterDead();
|
||||
private final String source;
|
||||
|
||||
public ScriptMonsterTideService(
|
||||
SceneScriptManager sceneScriptManager,
|
||||
String source,
|
||||
SceneGroup group,
|
||||
int tideCount,
|
||||
int monsterSceneLimit,
|
||||
@ -35,6 +37,7 @@ public final class ScriptMonsterTideService {
|
||||
this.monsterAlive = new AtomicInteger(0);
|
||||
this.monsterConfigOrders = new ConcurrentLinkedQueue<>(List.of(ordersConfigId));
|
||||
this.monsterConfigIds = List.of(ordersConfigId);
|
||||
this.source = source;
|
||||
|
||||
this.sceneScriptManager
|
||||
.getScriptMonsterSpawnService()
|
||||
@ -59,7 +62,11 @@ public final class ScriptMonsterTideService {
|
||||
|
||||
public SceneMonster getNextMonster() {
|
||||
var nextId = this.monsterConfigOrders.poll();
|
||||
if (currentGroup.monsters.containsKey(nextId)) {
|
||||
if (nextId == null) {
|
||||
// AutoMonsterTide has been called with fewer monster config IDs than the total tide count.
|
||||
// Get last config ID from the list, then.
|
||||
return currentGroup.monsters.get(monsterConfigIds.get(monsterConfigIds.size() - 1));
|
||||
} else if (currentGroup.monsters.containsKey(nextId)) {
|
||||
return currentGroup.monsters.get(nextId);
|
||||
}
|
||||
// TODO some monster config_id do not exist in groups, so temporarily set it to the first
|
||||
@ -83,11 +90,11 @@ public final class ScriptMonsterTideService {
|
||||
sceneScriptManager.createMonster(
|
||||
currentGroup.id, currentGroup.block_id, getNextMonster()));
|
||||
}
|
||||
// spawn the last turn of monsters
|
||||
// fix the 5-2
|
||||
sceneScriptManager.callEvent(
|
||||
new ScriptArgs(
|
||||
currentGroup.id, EventType.EVENT_MONSTER_TIDE_DIE, monsterKillCount.get()));
|
||||
// call registered events that may spawn in more monsters
|
||||
var scriptArgs =
|
||||
new ScriptArgs(currentGroup.id, EventType.EVENT_MONSTER_TIDE_DIE, monsterKillCount.get());
|
||||
scriptArgs.setEventSource(source);
|
||||
sceneScriptManager.callEvent(scriptArgs);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,16 @@
|
||||
package emu.grasscutter.server.event.game;
|
||||
|
||||
import emu.grasscutter.scripts.data.SceneBlock;
|
||||
import emu.grasscutter.server.event.types.ServerEvent;
|
||||
import lombok.*;
|
||||
|
||||
@Getter
|
||||
public final class SceneBlockLoadedEvent extends ServerEvent {
|
||||
private SceneBlock block;
|
||||
|
||||
public SceneBlockLoadedEvent(SceneBlock block) {
|
||||
super(Type.GAME);
|
||||
|
||||
this.block = block;
|
||||
}
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
package emu.grasscutter.server.event.game;
|
||||
|
||||
import emu.grasscutter.game.world.Scene;
|
||||
import emu.grasscutter.server.event.types.ServerEvent;
|
||||
import lombok.*;
|
||||
|
||||
@Getter
|
||||
public final class SceneMetaLoadEvent extends ServerEvent {
|
||||
private Scene scene;
|
||||
@Setter private boolean override;
|
||||
|
||||
public SceneMetaLoadEvent(Scene scene) {
|
||||
super(Type.GAME);
|
||||
|
||||
this.scene = scene;
|
||||
}
|
||||
}
|
@ -311,11 +311,6 @@ public final class GameServer extends KcpServer implements Iterable<Player> {
|
||||
world.save(); // Save the player's world
|
||||
}
|
||||
|
||||
public void registerHomeWorld(HomeWorld homeWorld) {
|
||||
this.getHomeWorlds().put(homeWorld.getOwnerUid(), homeWorld);
|
||||
this.registerWorld(homeWorld);
|
||||
}
|
||||
|
||||
public HomeWorld getHomeWorldOrCreate(Player owner) {
|
||||
return this.getHomeWorlds()
|
||||
.computeIfAbsent(owner.getUid(), (uid) -> new HomeWorld(this, owner));
|
||||
|
@ -218,6 +218,8 @@ public final class HttpServer {
|
||||
|
||||
<body>
|
||||
<img src="https://http.cat/404" />
|
||||
<h1>Grasscutter cannot find the route you're trying to access.</h1>
|
||||
<p>Your proxy is active, so if you're trying to download something close the game/stop the proxy.</p>
|
||||
</body>
|
||||
</html>
|
||||
""");
|
||||
|
@ -0,0 +1,21 @@
|
||||
package emu.grasscutter.server.packet.recv;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.net.packet.*;
|
||||
import emu.grasscutter.net.proto.CancelCoopTaskReqOuterClass;
|
||||
import emu.grasscutter.server.game.GameSession;
|
||||
import emu.grasscutter.server.packet.send.PacketCancelCoopTaskRsp;
|
||||
|
||||
@Opcodes(PacketOpcodes.CancelCoopTaskReq)
|
||||
public class HandlerCancelCoopTaskReq extends PacketHandler {
|
||||
|
||||
@Override
|
||||
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
|
||||
CancelCoopTaskReqOuterClass.CancelCoopTaskReq req =
|
||||
CancelCoopTaskReqOuterClass.CancelCoopTaskReq.parseFrom(payload);
|
||||
var chapterId = req.getChapterId();
|
||||
Grasscutter.getLogger().warn("Call to unimplemented packet CancelCoopTaskReq");
|
||||
// TODO: Actually cancel the quests.
|
||||
session.send(new PacketCancelCoopTaskRsp(chapterId));
|
||||
}
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
package emu.grasscutter.server.packet.recv;
|
||||
|
||||
import emu.grasscutter.net.packet.*;
|
||||
import emu.grasscutter.net.proto.DungeonDieOptionReqOuterClass.DungeonDieOptionReq;
|
||||
import emu.grasscutter.server.game.GameSession;
|
||||
|
||||
@Opcodes(PacketOpcodes.DungeonDieOptionReq)
|
||||
public class HandlerDungeonDieOptionReq extends PacketHandler {
|
||||
|
||||
@Override
|
||||
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
|
||||
DungeonDieOptionReq req = DungeonDieOptionReq.parseFrom(payload);
|
||||
var dieOption = req.getDieOption();
|
||||
// TODO Handle other die options
|
||||
if (req.getIsQuitImmediately()) {
|
||||
session.getPlayer().getServer().getDungeonSystem().exitDungeon(session.getPlayer());
|
||||
}
|
||||
session.getPlayer().sendPacket(new BasePacket(PacketOpcodes.DungeonDieOptionRsp));
|
||||
}
|
||||
}
|
@ -0,0 +1,13 @@
|
||||
package emu.grasscutter.server.packet.recv;
|
||||
|
||||
import emu.grasscutter.net.packet.*;
|
||||
import emu.grasscutter.server.game.GameSession;
|
||||
|
||||
@Opcodes(PacketOpcodes.DungeonRestartReq)
|
||||
public class HandlerDungeonRestartReq extends PacketHandler {
|
||||
@Override
|
||||
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
|
||||
session.getPlayer().getServer().getDungeonSystem().restartDungeon(session.getPlayer());
|
||||
session.getPlayer().sendPacket(new BasePacket(PacketOpcodes.DungeonRestartRsp));
|
||||
}
|
||||
}
|
@ -21,7 +21,6 @@ public class HandlerEvtDoSkillSuccNotify extends PacketHandler {
|
||||
|
||||
// Handle skill notify in other managers.
|
||||
player.getStaminaManager().handleEvtDoSkillSuccNotify(session, skillId, casterId);
|
||||
player.getEnergyManager().handleEvtDoSkillSuccNotify(session, skillId, casterId);
|
||||
player.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_SKILL, skillId);
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,24 @@
|
||||
package emu.grasscutter.server.packet.recv;
|
||||
|
||||
import emu.grasscutter.net.packet.*;
|
||||
import emu.grasscutter.net.proto.GetDungeonEntryExploreConditionReqOuterClass.GetDungeonEntryExploreConditionReq;
|
||||
import emu.grasscutter.server.game.GameSession;
|
||||
import emu.grasscutter.server.packet.send.PacketDungeonEntryToBeExploreNotify;
|
||||
|
||||
@Opcodes(PacketOpcodes.GetDungeonEntryExploreConditionReq)
|
||||
public class HandlerGetDungeonEntryExploreConditionReq extends PacketHandler {
|
||||
@Override
|
||||
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
|
||||
var req = GetDungeonEntryExploreConditionReq.parseFrom(payload);
|
||||
|
||||
// TODO Send GetDungeonEntryExploreConditionRsp if condition
|
||||
// (adventurer rank or quest completion) is not met. Parse
|
||||
// dungeon entry conditions from DungeonEntryExcelConfigData.json.
|
||||
// session.send(new PacketGetDungeonEntryExploreConditionRsp(req.getDungeonEntryConfigId()));
|
||||
|
||||
// For now, just unlock any domain the player touches.
|
||||
session.send(
|
||||
new PacketDungeonEntryToBeExploreNotify(
|
||||
req.getDungeonEntryScenePointId(), req.getSceneId(), req.getDungeonEntryConfigId()));
|
||||
}
|
||||
}
|
@ -1,9 +1,11 @@
|
||||
package emu.grasscutter.server.packet.recv;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.net.packet.Opcodes;
|
||||
import emu.grasscutter.net.packet.PacketHandler;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.HomeChangeModuleReqOuterClass;
|
||||
import emu.grasscutter.net.proto.HomeChangeModuleReqOuterClass.HomeChangeModuleReq;
|
||||
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
|
||||
import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
|
||||
import emu.grasscutter.server.game.GameSession;
|
||||
import emu.grasscutter.server.packet.send.PacketHomeAvatarTalkFinishInfoNotify;
|
||||
@ -16,12 +18,20 @@ public class HandlerHomeChangeModuleReq extends PacketHandler {
|
||||
|
||||
@Override
|
||||
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
|
||||
HomeChangeModuleReqOuterClass.HomeChangeModuleReq req =
|
||||
HomeChangeModuleReqOuterClass.HomeChangeModuleReq.parseFrom(payload);
|
||||
var req = HomeChangeModuleReq.parseFrom(payload);
|
||||
|
||||
var homeWorld = session.getPlayer().getCurHomeWorld();
|
||||
if (!homeWorld.getGuests().isEmpty()) {
|
||||
session.send(new PacketHomeChangeModuleRsp());
|
||||
session.send(new PacketHomeChangeModuleRsp(Retcode.RET_HOME_HAS_GUEST));
|
||||
return;
|
||||
}
|
||||
|
||||
int realmId = 2000 + req.getTargetModuleId();
|
||||
var scene = homeWorld.getSceneById(realmId);
|
||||
|
||||
if (scene == null) {
|
||||
Grasscutter.getLogger().warn("scene == null! Changing module will fail.");
|
||||
session.send(new PacketHomeChangeModuleRsp(Retcode.RET_INVALID_SCENE_ID));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -31,8 +41,6 @@ public class HandlerHomeChangeModuleReq extends PacketHandler {
|
||||
session.send(new PacketPlayerHomeCompInfoNotify(session.getPlayer()));
|
||||
session.send(new PacketHomeComfortInfoNotify(session.getPlayer()));
|
||||
|
||||
int realmId = 2000 + req.getTargetModuleId();
|
||||
var scene = homeWorld.getSceneById(realmId);
|
||||
var pos = scene.getScriptManager().getConfig().born_pos;
|
||||
|
||||
homeWorld.transferPlayerToScene(session.getPlayer(), realmId, TeleportType.WAYPOINT, pos);
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user