40 Commits

Author SHA1 Message Date
205b79dc02 Merge remote-tracking branch 'origin/development' into development 2023-10-31 22:36:22 -04:00
0e033e3f77 Bump to version 1.7.3 2023-10-31 22:23:45 -04:00
583a41ab2c Format code [skip actions] 2023-11-01 01:54:08 +00:00
cf6fb275be Add events to support scene group substitution (#2413)
* Add events to support scene group substitution

* make event members private with getter/setter

* delete stray unused var
2023-10-31 21:52:01 -04:00
269f7b4fbf Fix typo in start.cmd (#2415)
enviroment -> environment
2023-10-31 19:50:31 -04:00
9b4ce34f4a Format code [skip actions] 2023-10-26 02:29:17 +00:00
f86259a430 Fix some revives; improve dungeon exit flow (#2409) 2023-10-25 22:27:48 -04:00
837e30e04b Format code [skip actions] 2023-10-19 13:19:46 +00:00
f5703e5964 Fix mirror tower stages; fix tower time challenge and star scoring (#2406) 2023-10-19 09:18:12 -04:00
bc8e7c21ce Format code [skip actions] 2023-10-17 05:42:17 +00:00
b7a9d28f02 Fix reset tag without notification (#2405) 2023-10-17 01:41:24 -04:00
770cd62370 Fix daily dungeon flow (#2398)
* Fix dungeon entry, daily changes, replay flow; fix Mond's weapon mats domain unlock

* add note to DungeonEntryToBeExploreNotify
2023-10-17 01:41:04 -04:00
6745d1126e Format code [skip actions] 2023-10-14 16:11:33 +00:00
0803618bf5 Format code [skip actions] 2023-10-14 16:10:31 +00:00
cfc8a4866f Add reset scene tag subcommand (#2403)
* Add reset scene tag subcommand

* Fix Control Flow
2023-10-14 12:10:16 -04:00
fd75ba7b9b Fix triggered Monster Tide spawn; fix Tower dungeon handoff (#2397)
* Abyss: Fix monster tide trigger; fix dungeon handoff

* back out unrelated changes
2023-10-14 12:08:49 -04:00
d32a75e980 Fix setPrevScene bug (#2396) 2023-10-07 00:40:36 -04:00
9a198bd231 Alphabetize and Format ScriptLib.java (#2395)
I deeply apologize to anyone who is trying to find the history of the code from before today.
2023-10-07 00:40:15 -04:00
453dc9717d Format code [skip actions] 2023-10-02 14:58:22 +00:00
582d7af9c4 Send QUEST_COND_STATE_NOT_EQUAL and QUEST_COND_STATE_EQUAL on login (#2394) 2023-10-02 10:56:09 -04:00
cab3bfb5a7 Fix bug in quest cond state not equal (#2393)
* Fix bug in ConditionStateNotEqual.java

* Do the same fix for ConditionStateEqual.java
2023-10-02 03:25:35 -04:00
cf574e99cb Format code [skip actions] 2023-10-01 05:41:41 +00:00
3094facb88 Bump to version 1.7.2 2023-09-30 23:16:35 -04:00
6e309b6fee Merge remote-tracking branch 'origin/development' into development 2023-09-30 23:15:50 -04:00
b5e35f5409 Add legacy documentation on Hide and Seek 2023-09-30 18:10:10 -04:00
a3fd10c3be Fix NullPointerException when refilling an avatar with no skill depot 2023-09-30 18:09:40 -04:00
b6e7d69949 Send QUEST_COND_NONE on every login (#2386)
For players that enabled questing late
2023-09-25 19:30:33 -04:00
5faf39d359 Format code [skip actions] 2023-09-23 17:45:57 +00:00
0dd95450b1 Bare-bones Hangouts implementation (#2384) 2023-09-23 13:44:31 -04:00
0f0e7aca68 use pretty_host in domain filtering (#2382) 2023-09-22 23:33:01 -04:00
5ee4812ac5 fix: login too slow (#2380) 2023-09-20 21:23:08 -04:00
ec2bfffdd1 Format code [skip actions] 2023-09-18 01:03:10 +00:00
7f5059cb8f Format code [skip actions] 2023-09-18 01:03:02 +00:00
43db7eba8f tp to move directly in the same scene (#2375) 2023-09-17 21:01:21 -04:00
ff6a51db30 Update position parameters to support rotation-based offsets (#2374) 2023-09-17 21:00:58 -04:00
047feaf4aa Format code [skip actions] 2023-09-17 02:57:50 +00:00
88315ec712 Format code [skip actions] 2023-09-17 02:57:38 +00:00
fdad4218e7 Fix freeze on startup (#2368)
* DON'T load resources in static init!!!

* Update src/main/java/emu/grasscutter/Grasscutter.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/tools/Tools.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
2023-09-16 22:55:46 -04:00
5f5e6c38b1 Add rotation to /spawn (#2372) 2023-09-16 22:55:25 -04:00
92bd09eeed Format code [skip actions] 2023-09-16 23:00:20 +00:00
81 changed files with 3279 additions and 1729 deletions

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@ -58,7 +58,7 @@ sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
group = 'io.grasscutter'
version = '1.7.1'
version = '1.7.3'
java {
withJavadocJar()

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@ -0,0 +1,188 @@
# Hide and Seek!
Documentation on how the **Hide and Seek** game works.\
Externally dubbed: `Windtrace`.
# Map IDs
TODO: Document the map IDs of Windtrace.
TODO: Investigate `ServerGlobalValueChangeNotify`
# Asking Players to Play in a Co-Op Game
1. The client will send `DraftOwnerStartInviteReq`
2. The server will send `DraftOwnerInviteNotify` to all clients.
3. The server will send `DraftOwnerStartInviteRsp`
# Matching in a Co-Op Game
1. World owner talks to Gygax and begins a Windtrace game.
2. The packet `DraftOwnerInviteNotify` is sent to clients.
3. Clients will respond with `DraftGuestReplyInviteReq` (client-side)
4. The server will respond with `DraftGuestReplyInviteRsp`
5. The server will respond with `DraftInviteResultNotify`
# Starting Windtrace
1. If `DraftInviteResultNotify` is a success, the server will send a series of packets.
1. A series of `SceneEntityAppearNotify` packets.
2. `NpcTalkStateNotify`
3. `PlayerEnterSceneNotify`
4. `MultistagePlayInfoNotify`
2. The players are then teleported to the Windtrace map in their locations.
3. Server will send packets to clients. (this is server boilerplate)
4. The server sends another `MultistagePlayInfoNotify` to clients.
# Changing Avatars - Others
1. The server will send a `AvatarEquipChangeNotify` packet to clients.
2. The server will send a `SceneTeamUpdateNotify` packet to clients.
3. The server will send a `HideAndSeekPlayerSetAvatarNotify` packet to clients.
# Getting Ready
1. The client will send `HideAndSeekSetReadyReq` to the server.
2. The server will reply with `HideAndSeekPlayerReadyNotify` to clients.
3. The server will send `MultistagePlayInfoNotify` to clients.
4. The server will reply with `HideAndSeekSetReadyRsp` to the client.
5. If all players are ready, the server will move on to start Windtrace.
# Starting Windtrace
1. When all players are ready, the server will send a series of packets to players.
1. `GalleryStartNotify`
2. `SceneGalleryInfoNotify`
3. `MultistagePlayInfoNotify`
4. `MultistagePlayStageEndNotify`
5. This will only get sent at the `1.` countdown.
### Notes:
- `GuestReplyInviteRsp` is sent **after** `DraftInviteResultNotify`.
## `DraftOwnerInviteNotify`
- `invite_deadline_time` - This is the time when the invite expires.
- `draft_id` - The value is always `3001` for Windtrace.
## `DraftOwnerStartInviteReq`
- `draft_id` - The value is always `3001` for Windtrace.
## `DraftOwnerStartInviteRsp`
- `draft_id` - The value is always `3001` for Windtrace.
- `invite_fail_info_list` - A list of players who weren't invited.
- `retcode` - The response code.
- `wrong_uid` - Always `0`. (undocumented)
## `DraftGuestReplyInviteReq`
- `draft_id` - The value is always `3001` for Windtrace.
- `is_agree` - A boolean value for whether the client accepts the invite.
## `DraftGuestReplyInviteRsp`
- `draft_id` - The value is always `3001` for Windtrace.
- `retcode` - Response code for the request.
- `is_agree` - A boolean value for whether the server acknowledges the client's invite acceptation.
## `DraftInviteResultNotify`
- `draft_id` - The value is always `3001` for Windtrace.
- `is_all_agree` - A boolean value for whether all clients accepted the invite.
## `NpcTalkStateNotify`
- `is_ban` - This value is always true when entering Windtrace.
## `PlayerEnterSceneNotify`
- `pos` - This is where the player will be teleported to.
- This value depends on if the player is a hunter or a runner.
- This value is set by the server and must be hardcoded/read from a JSON file.
## `MultistagePlayStageEndNotify`
- `play_index` - Value picked by the server. (use 1)
- `group_id` - This value is always `133002121` for Windtrace.
## `MultistagePlayInfoNotify` - Initial + PostEnterSceneReq
- Image Reference: ![img.png](images/multistageplayinfo.png)
- `info` - MultistagePlayInfo data.
- `group_id` - The value is always `133002121` for Windtrace.
- `play_index` - Value picked by the server. (use 1)
- `hide_and_seek_info` - Information about Windtrace.
- `hider_uid_list` - A list of UIDs (ints) of the hiders.
- `hunter_uid` - The UID (int) of the hunter.
- `map_id` - The ID of the Windtrace map.
- `stage_type` - Windtrace state.
- This will be `HIDE_AND_SEEK_STAGE_TYPE_PREPARE`.
- `battle_info_map` - Contains a dictionary of UID -> `HideAndSeekPlayerBattleInfo` objects.
- `skill_list` - Array of 3 values of skill IDs chosen by the player.
- `avatar_id` - The ID of the avatar the player wants to use.
- `is_ready` - The player's in-game ready state.
- `costume_id` - The costume the player's avatar is wearing.
## `MultistagePlayInfoNotify` - Picking Avatars
- Image Reference: ![img.png](images/pickavatar.png)
- **Note:** This packet matches the initial structure and data.
- `info.hide_and_seek_info.stage_type` - This will be `HIDE_AND_SEEK_STAGE_TYPE_PICK`.
## `MultistagePlayInfoNotify` - Starting Windtrace
- Image Reference: ![img.png](images/startwindtrace.png)
- **Note:** This packet matches the initial structure and data.
- `info.hide_and_seek_info.stage_type` - This will be `HIDE_AND_SEEK_STAGE_TYPE_HIDE`.
## `MultistagePlayInfoNotify` - Seeking Time
- Image Reference: ![img.png](images/seektime.png)
- **Note:** This packet matches the initial structure and data.
- `info.hide_and_seek_info.stage_type` - This will be `HIDE_AND_SEEK_STAGE_TYPE_SEEK`.
## `MultistagePlayInfoNotify` - Finish Windtrace
- Image Reference: ![img.png](images/seektime.png)
- **Note:** This packet matches the initial structure and data.
- `info.hide_and_seek_info.stage_type` - This will be `HIDE_AND_SEEK_STAGE_TYPE_SETTLE`.
## `HideAndSeekPlayerSetAvatarNotify`
- `avatar_id` - The ID of the new avatar the player wants to use.
- `uid` - The UID of the player who changed their avatar.
- `costume_id` - The costume the player's avatar is wearing.
## `HideAndSeekSetReadyRsp`
- `retcode` - Response code for the request.
## `HideAndSeekPlayerReadyNotify`
- `uid_list` - A list of UIDs (ints) of the players who are ready.
## `GalleryStartNotify`
- `gallery_id` - TODO: Check if this value is always `7056` for Windtrace.
- `start_time` - This value is always `2444` for Windtrace.
- This value is `200` when displaying game end statistics.
- `owner_uid` - The UID of the player who started the Windtrace game.
- `player_count` - The number of players in the Windtrace game.
- `end_time` - This value is always the same as `start_time`.
## `SceneGalleryInfoNotify` - Starting Windtrace
- `gallery_info` - SceneGalleryInfo data.
- `end_time` - This value is always the same as `start_time`.
- `start_time` - This value is always `2444` for Windtrace.
- This value is `200` when displaying game end statistics.
- `gallery_id` - This value is always the same as `gallery_id` from `GalleryStartNotify`.
- `stage` - The current stage of the gallery.
- This will be `GALLERY_STAGE_TYPE_START`.
- `owner_uid` - The UID of the player who started the Windtrace game.
- `hide_and_seek_info` - SceneGalleryHideAndSeekInfo
- `visible_uid_list` - List of UIDs (ints) of the players who were left alive.
- `caught_uid_list` - List of UIDs (ints) of the players who have been caught.
- `player_count` - The amount of players in the Windtrace game.
- `pre_start_end_time` - This value is always `0` for Windtrace.
## `HideAndSeekSettleNotify`
- `reason` - The reason for the game ending.
- `winner_list` - A list of UIDs (ints) of the players who won the game.
- `settle_info_list` - HideAndSeekSettleInfo data.
- This is a list of players who participated in the game.
## `HideAndSeekSettleInfo`
- `card_list` - A collection of `ExhibitionDisplayInfo`
- If unknown: hardcode the specified values. ![img.png](images/defaultexhibitioninfo.png)
- These values are repeated during testing.
- `uid` - The UID of the player who participated in the game.
- `nickname` - The player's nickname.
- `head_image` - This value is always `0`.
- `online_id` - This value is always blank.
- `profile_picture` - `ProfilePicture` object.
- `play_index` - Value picked by the server. (use 1)
- `stage_type` - The stage type. (inconclusive; TODO)
- `cost_time` - The amount of time the player took to complete the game.
- `score_list` - A list of player scores.
## `ExhibitionDisplayInfo`
- `id` - The ID of the reward.
- `param` - The amount of the reward given.
- `detail_param` - This value is *mostly* 0.
- This value **matches** param when the reward is of the amount of time spent playing. (participation reward)

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@ -68,7 +68,7 @@ class MlgmXyysd_Animation_Company_Proxy:
]
def request(self, flow: http.HTTPFlow) -> None:
if flow.request.host in self.LIST_DOMAINS:
if flow.request.pretty_host in self.LIST_DOMAINS:
if USE_SSL:
flow.request.scheme = "https"
else:

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@ -158,6 +158,8 @@ public final class Grasscutter {
// Generate handbooks.
Tools.createGmHandbooks(false);
// Generate gacha mappings.
Tools.generateGachaMappings();
}
// Start servers.

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@ -1,5 +1,6 @@
package emu.grasscutter.command;
import emu.grasscutter.game.world.Position;
import java.util.*;
import java.util.function.BiConsumer;
import java.util.regex.*;
@ -54,4 +55,78 @@ public class CommandHelpers {
});
return args;
}
public static float parseRelative(String input, Float current) {
if (input.contains("~")) { // Relative
if (!input.equals("~")) { // Relative with offset
current += Float.parseFloat(input.replace("~", ""));
} // Else no offset, no modification
} else { // Absolute
current = Float.parseFloat(input);
}
return current;
}
public static Position parsePosition(
String inputX, String inputY, String inputZ, Position curPos, Position curRot) {
Position offset = new Position();
Position target = new Position(curPos);
if (inputX.contains("~")) { // Relative
if (!inputX.equals("~")) { // Relative with offset
target.addX(Float.parseFloat(inputX.replace("~", "")));
}
} else if (inputX.contains("^")) {
if (!inputX.equals("^")) {
offset.setX(Float.parseFloat(inputX.replace("^", "")));
}
} else { // Absolute
target.setX(Float.parseFloat(inputX));
}
if (inputY.contains("~")) { // Relative
if (!inputY.equals("~")) { // Relative with offset
target.addY(Float.parseFloat(inputY.replace("~", "")));
}
} else if (inputY.contains("^")) {
if (!inputY.equals("^")) {
offset.setY(Float.parseFloat(inputY.replace("^", "")));
}
} else { // Absolute
target.setY(Float.parseFloat(inputY));
}
if (inputZ.contains("~")) { // Relative
if (!inputZ.equals("~")) { // Relative with offset
target.addZ(Float.parseFloat(inputZ.replace("~", "")));
}
} else if (inputZ.contains("^")) {
if (!inputZ.equals("^")) {
offset.setZ(Float.parseFloat(inputZ.replace("^", "")));
}
} else { // Absolute
target.setZ(Float.parseFloat(inputZ));
}
if (!offset.equal3d(Position.ZERO)) {
return calculateOffset(target, curRot, offset);
} else {
return target;
}
}
public static Position calculateOffset(Position pos, Position rot, Position offset) {
// Degrees to radians
float angleZ = (float) Math.toRadians(rot.getY());
float angleX = (float) Math.toRadians(rot.getY() + 90);
// Calculate offset based on current position and rotation
return new Position(
pos.getX()
+ offset.getZ() * (float) Math.sin(angleZ)
+ offset.getX() * (float) Math.sin(angleX),
pos.getY() + offset.getY(),
pos.getZ()
+ offset.getZ() * (float) Math.cos(angleZ)
+ offset.getX() * (float) Math.cos(angleX));
}
}

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@ -32,9 +32,12 @@ public final class DebugCommand implements CommandHandler {
var scene = sender.getScene();
var entityId = Integer.parseInt(args.get(0));
// TODO Might want to allow groupId specification,
// because there can be more than one entity with
// the given config ID.
var entity =
args.size() > 1 && args.get(1).equals("config")
? scene.getEntityByConfigId(entityId)
? scene.getFirstEntityByConfigId(entityId)
: scene.getEntityById(entityId);
if (entity == null) {
sender.dropMessage("Entity not found.");

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@ -51,7 +51,10 @@ public final class EntityCommand implements CommandHandler {
}
param.scene = targetPlayer.getScene();
var entity = param.scene.getEntityByConfigId(param.configId);
// TODO Might want to allow groupId specification,
// because there can be more than one entity with
// the given config ID.
var entity = param.scene.getFirstEntityByConfigId(param.configId);
if (entity == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.entity.not_found_error"));

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@ -12,7 +12,7 @@ import lombok.val;
@Command(
label = "setSceneTag",
aliases = {"tag"},
usage = {"<add|remove|unlockall> <sceneTagId>"},
usage = {"<add|remove|unlockall|reset> <sceneTagId>"},
permission = "player.setscenetag",
permissionTargeted = "player.setscenetag.others")
public final class SetSceneTagCommand implements CommandHandler {
@ -20,7 +20,7 @@ public final class SetSceneTagCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() == 0) {
if (args.isEmpty()) {
sendUsageMessage(sender);
return;
}
@ -39,6 +39,9 @@ public final class SetSceneTagCommand implements CommandHandler {
if (actionStr.equals("unlockall")) {
unlockAllSceneTags(targetPlayer);
return;
} else if (actionStr.equals("reset") || actionStr.equals("restore")) {
resetAllSceneTags(targetPlayer);
return;
} else {
CommandHandler.sendTranslatedMessage(sender, "commands.execution.argument_error");
return;
@ -49,7 +52,7 @@ public final class SetSceneTagCommand implements CommandHandler {
var sceneData =
sceneTagData.values().stream().filter(sceneTag -> sceneTag.getId() == userVal).findFirst();
if (sceneData == null) {
if (sceneData.isEmpty()) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.id");
return;
}
@ -80,15 +83,15 @@ public final class SetSceneTagCommand implements CommandHandler {
.toList()
.forEach(
sceneTag -> {
if (targetPlayer.getSceneTags().get(sceneTag.getSceneId()) == null) {
targetPlayer.getSceneTags().put(sceneTag.getSceneId(), new HashSet<>());
}
targetPlayer
.getSceneTags()
.computeIfAbsent(sceneTag.getSceneId(), k -> new HashSet<>());
targetPlayer.getSceneTags().get(sceneTag.getSceneId()).add(sceneTag.getId());
});
// Remove default SceneTags, as most are "before" or "locked" states
allData.stream()
.filter(sceneTag -> sceneTag.isDefaultValid())
.filter(SceneTagData::isDefaultValid)
// Only remove for big world as some other scenes only have defaults
.filter(sceneTag -> sceneTag.getSceneId() == 3)
.forEach(
@ -99,6 +102,22 @@ public final class SetSceneTagCommand implements CommandHandler {
this.setSceneTags(targetPlayer);
}
private void resetAllSceneTags(Player targetPlayer) {
targetPlayer.getSceneTags().clear();
// targetPlayer.applyStartingSceneTags(); // private
GameData.getSceneTagDataMap().values().stream()
.filter(SceneTagData::isDefaultValid)
.forEach(
sceneTag -> {
targetPlayer
.getSceneTags()
.computeIfAbsent(sceneTag.getSceneId(), k -> new HashSet<>());
targetPlayer.getSceneTags().get(sceneTag.getSceneId()).add(sceneTag.getId());
});
this.setSceneTags(targetPlayer);
}
private void setSceneTags(Player targetPlayer) {
targetPlayer.sendPacket(new PacketPlayerWorldSceneInfoListNotify(targetPlayer));
}

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@ -21,9 +21,9 @@ import lombok.Setter;
label = "spawn",
aliases = {"drop", "s"},
usage = {
"<itemId> [x<amount>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>",
"<gadgetId> [x<amount>] [state<state>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>",
"<monsterId> [x<amount>] [lv<level>] [ai<aiId>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>"
"<itemId> [x<amount>] [blk<blockId>] [grp<groupId>] [cfg<configId>] [<x> <y> <z>] [<rotX> <rotY> <rotZ>]",
"<gadgetId> [x<amount>] [state<state>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] [<x> <y> <z>] [<rotX> <rotY> <rotZ>]",
"<monsterId> [x<amount>] [lv<level>] [ai<aiId>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] [<x> <y> <z>] [<rotX> <rotY> <rotZ>]"
},
permission = "server.spawn",
permissionTargeted = "server.spawn.others")
@ -53,14 +53,23 @@ public final class SpawnCommand implements CommandHandler {
sendUsageMessage(sender); // Reachable if someone does `/give lv90` or similar
throw new IllegalArgumentException();
}
Position pos = new Position(targetPlayer.getPosition());
Position rot = new Position(targetPlayer.getRotation());
switch (args.size()) {
case 7:
try {
rot.setX(CommandHelpers.parseRelative(args.get(4), rot.getX()));
rot.setY(CommandHelpers.parseRelative(args.get(5), rot.getY()));
rot.setZ(CommandHelpers.parseRelative(args.get(6), rot.getZ()));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.execution.argument_error"));
} // Fallthrough
case 4:
try {
float x, y, z;
x = Float.parseFloat(args.get(1));
y = Float.parseFloat(args.get(2));
z = Float.parseFloat(args.get(3));
param.pos = new Position(x, y, z);
pos = CommandHelpers.parsePosition(args.get(1), args.get(2), args.get(3), pos, rot);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.execution.argument_error"));
@ -77,6 +86,8 @@ public final class SpawnCommand implements CommandHandler {
sendUsageMessage(sender);
return;
}
param.pos = pos;
param.rot = rot;
MonsterData monsterData = GameData.getMonsterDataMap().get(param.id);
GadgetData gadgetData = GameData.getGadgetDataMap().get(param.id);
@ -102,12 +113,8 @@ public final class SpawnCommand implements CommandHandler {
}
double maxRadius = Math.sqrt(param.amount * 0.2 / Math.PI);
if (param.pos == null) {
param.pos = targetPlayer.getPosition();
}
for (int i = 0; i < param.amount; i++) {
Position pos = GetRandomPositionInCircle(param.pos, maxRadius).addY(3);
pos = GetRandomPositionInCircle(param.pos, maxRadius).addY(3);
GameEntity entity = null;
if (itemData != null) {
entity = createItem(itemData, param, pos);
@ -128,12 +135,12 @@ public final class SpawnCommand implements CommandHandler {
}
private EntityItem createItem(ItemData itemData, SpawnParameters param, Position pos) {
return new EntityItem(param.scene, null, itemData, pos, 1, true);
return new EntityItem(param.scene, null, itemData, pos, param.rot, 1, true);
}
private EntityMonster createMonster(
MonsterData monsterData, SpawnParameters param, Position pos) {
var entity = new EntityMonster(param.scene, monsterData, pos, param.lvl);
var entity = new EntityMonster(param.scene, monsterData, pos, param.rot, param.lvl);
if (param.ai != -1) {
entity.setAiId(param.ai);
}
@ -144,16 +151,13 @@ public final class SpawnCommand implements CommandHandler {
GadgetData gadgetData, SpawnParameters param, Position pos, Player targetPlayer) {
EntityBaseGadget entity;
if (gadgetData.getType() == EntityType.Vehicle) {
entity =
new EntityVehicle(
param.scene, targetPlayer, param.id, 0, pos, targetPlayer.getRotation());
entity = new EntityVehicle(param.scene, targetPlayer, param.id, 0, pos, param.rot);
} else {
entity = new EntityGadget(param.scene, param.id, pos, targetPlayer.getRotation());
entity = new EntityGadget(param.scene, param.id, pos, param.rot);
if (param.state != -1) {
((EntityGadget) entity).setState(param.state);
}
}
return entity;
}
@ -207,6 +211,7 @@ public final class SpawnCommand implements CommandHandler {
@Setter public int def = -1;
@Setter public int ai = -1;
@Setter public Position pos = null;
@Setter public Position rot = null;
public Scene scene = null;
}
}

View File

@ -16,24 +16,10 @@ import java.util.List;
permissionTargeted = "player.teleport.others")
public final class TeleportCommand implements CommandHandler {
private float parseRelative(
String input, Float current) { // TODO: Maybe this will be useful elsewhere later
if (input.contains("~")) { // Relative
if (!input.equals("~")) { // Relative with offset
current += Float.parseFloat(input.replace("~", ""));
} // Else no offset, no modification
} else { // Absolute
current = Float.parseFloat(input);
}
return current;
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Position pos = targetPlayer.getPosition();
float x = pos.getX();
float y = pos.getY();
float z = pos.getZ();
Position pos = new Position(targetPlayer.getPosition());
Position rot = new Position(targetPlayer.getRotation());
int sceneId = targetPlayer.getSceneId();
switch (args.size()) {
@ -46,9 +32,7 @@ public final class TeleportCommand implements CommandHandler {
} // Fallthrough
case 3:
try {
x = this.parseRelative(args.get(0), x);
y = this.parseRelative(args.get(1), y);
z = this.parseRelative(args.get(2), z);
pos = CommandHelpers.parsePosition(args.get(0), args.get(1), args.get(2), pos, rot);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.teleport.invalid_position"));
@ -59,11 +43,10 @@ public final class TeleportCommand implements CommandHandler {
return;
}
Position target_pos = new Position(x, y, z);
boolean result =
targetPlayer
.getWorld()
.transferPlayerToScene(targetPlayer, sceneId, TeleportType.COMMAND, target_pos);
.transferPlayerToScene(targetPlayer, sceneId, TeleportType.COMMAND, pos);
if (!result) {
CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.exists_error"));
@ -71,7 +54,13 @@ public final class TeleportCommand implements CommandHandler {
CommandHandler.sendMessage(
sender,
translate(
sender, "commands.teleport.success", targetPlayer.getNickname(), x, y, z, sceneId));
sender,
"commands.teleport.success",
targetPlayer.getNickname(),
pos.getX(),
pos.getY(),
pos.getZ(),
sceneId));
}
}
}

View File

@ -1,8 +1,6 @@
package emu.grasscutter.data;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.server.http.handlers.GachaHandler;
import emu.grasscutter.tools.Tools;
import emu.grasscutter.utils.*;
import java.io.*;
import java.nio.file.*;
@ -114,8 +112,6 @@ public class DataLoader {
} catch (Exception e) {
Grasscutter.getLogger().error("An error occurred while trying to check the data folder.", e);
}
generateGachaMappings();
}
private static void checkAndCopyData(String name) {
@ -131,16 +127,4 @@ public class DataLoader {
FileUtils.copyResource("/defaults/data/" + name, filePath.toString());
}
}
private static void generateGachaMappings() {
var path = GachaHandler.getGachaMappingsPath();
if (!Files.exists(path)) {
try {
Grasscutter.getLogger().debug("Creating default '" + path + "' data");
Tools.createGachaMappings(path);
} catch (Exception exception) {
Grasscutter.getLogger().warn("Failed to create gacha mappings. \n" + exception);
}
}
}
}

View File

@ -214,6 +214,14 @@ public final class GameData {
private static final Int2ObjectMap<CookRecipeData> cookRecipeDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<CoopChapterData> coopChapterDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<CoopPointData> coopPointDataMap =
new Int2ObjectOpenHashMap<>();
@Getter
private static final Int2ObjectMap<CompoundData> compoundDataMap = new Int2ObjectOpenHashMap<>();

View File

@ -19,6 +19,7 @@ public final class PointData {
@Getter private Position size;
@Getter private boolean forbidSimpleUnlock;
@Getter private boolean unlocked;
@Getter private boolean groupLimit;
@SerializedName(
value = "dungeonIds",
@ -28,7 +29,7 @@ public final class PointData {
@SerializedName(
value = "dungeonRandomList",
alternate = {"OIBKFJNBLHO"})
alternate = {"GLEKJMEEOMH"})
@Getter
private int[] dungeonRandomList;

View File

@ -0,0 +1,46 @@
package emu.grasscutter.data.excels;
import com.google.gson.annotations.SerializedName;
import emu.grasscutter.data.*;
import java.util.List;
import lombok.*;
import lombok.experimental.FieldDefaults;
@ResourceType(name = "CoopChapterExcelConfigData.json")
@Getter
@Setter // TODO: remove setters next API break
@FieldDefaults(level = AccessLevel.PRIVATE)
public class CoopChapterData extends GameResource {
@Getter(onMethod_ = @Override)
int id;
int avatarId;
// int chapterNameTextMapHash;
// int coopPageTitleTextMapHash;
// int chapterSortId;
// int avatarSortId;
// String chapterIcon;
List<CoopCondition> unlockCond;
// int [] unlockCondTips;
// int openMaterialId;
// int openMaterialNum;
// String beginTimeStr;
// int confidenceValue;
// String pointGraphPath;
// Double graphXRatio;
// Double graphYRatio;
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
private static class CoopCondition {
@SerializedName(
value = "_condType",
alternate = {"condType"})
String type = "COOP_COND_NONE";
@SerializedName(
value = "_args",
alternate = {"args"})
int[] args;
}
}

View File

@ -0,0 +1,24 @@
package emu.grasscutter.data.excels;
import emu.grasscutter.data.*;
import lombok.*;
import lombok.experimental.FieldDefaults;
@ResourceType(name = "CoopPointExcelConfigData.json")
@Getter
@Setter // TODO: remove setters next API break
@FieldDefaults(level = AccessLevel.PRIVATE)
public class CoopPointData extends GameResource {
@Getter(onMethod_ = @Override)
int id;
int chapterId;
String type;
int acceptQuest;
int[] postPointList;
// int pointNameTextMapHash;
// int pointDecTextMapHash;
int pointPosId;
// long photoMaleHash;
// long photoFemaleHash;
}

View File

@ -1,6 +1,8 @@
package emu.grasscutter.data.excels.dungeon;
import emu.grasscutter.data.*;
import emu.grasscutter.game.dungeons.enums.*;
import java.util.List;
import lombok.*;
@ResourceType(name = "DungeonEntryExcelConfigData.json")
@ -12,4 +14,46 @@ public class DungeonEntryData extends GameResource {
private int dungeonEntryId;
private int sceneId;
private DungunEntryType type;
private DungeonEntryCondCombType condComb;
private List<DungeonEntryCondition> satisfiedCond;
public static class DungeonEntryCondition {
private DungeonEntrySatisfiedConditionType type;
private int param1;
}
public DungunEntryType getType() {
if (type == null) {
return DungunEntryType.DUNGEN_ENTRY_TYPE_NONE;
}
return type;
}
public DungeonEntryCondCombType getCondComb() {
if (condComb == null) {
return DungeonEntryCondCombType.DUNGEON_ENTRY_COND_COMB_NONE;
}
return condComb;
}
public int getLevelCondition() {
for (var cond : satisfiedCond) {
if (cond.type != null
&& cond.type.equals(DungeonEntrySatisfiedConditionType.DUNGEON_ENTRY_CONDITION_LEVEL)) {
return cond.param1;
}
}
return 0;
}
public int getQuestCondition() {
for (var cond : satisfiedCond) {
if (cond.type != null
&& cond.type.equals(DungeonEntrySatisfiedConditionType.DUNGEON_ENTRY_CONDITION_QUEST)) {
return cond.param1;
}
}
return 0;
}
}

View File

@ -1,33 +1,82 @@
package emu.grasscutter.data.excels.tower;
import emu.grasscutter.data.*;
import java.util.List;
import lombok.*;
@ResourceType(name = "TowerLevelExcelConfigData.json")
@Getter
public class TowerLevelData extends GameResource {
private int levelId;
private int levelIndex;
private int levelGroupId;
private int dungeonId;
private List<TowerLevelCond> conds;
public static class TowerLevelCond {
private TowerCondType towerCondType;
private List<Integer> argumentList;
}
public enum TowerCondType {
TOWER_COND_NONE,
TOWER_COND_CHALLENGE_LEFT_TIME_MORE_THAN,
TOWER_COND_LEFT_HP_GREATER_THAN
}
// Not actual data in TowerLevelExcelConfigData.
// Just packaging condition parameters for convenience.
@Getter
public class TowerCondTimeParams {
private int param1;
private int minimumTimeInSeconds;
public TowerCondTimeParams(int param1, int minimumTimeInSeconds) {
this.param1 = param1;
this.minimumTimeInSeconds = minimumTimeInSeconds;
}
}
@Getter
public class TowerCondHpParams {
private int sceneId;
private int configId;
private int minimumHpPercentage;
public TowerCondHpParams(int sceneId, int configId, int minimumHpPercentage) {
this.sceneId = sceneId;
this.configId = configId;
this.minimumHpPercentage = minimumHpPercentage;
}
}
@Override
public int getId() {
return this.getLevelId();
}
public int getLevelId() {
return levelId;
public TowerCondType getCondType(int star) {
if (star < 0 || conds == null || star >= conds.size()) {
return TowerCondType.TOWER_COND_NONE;
}
var condType = conds.get(star).towerCondType;
return condType == null ? TowerCondType.TOWER_COND_NONE : condType;
}
public int getLevelGroupId() {
return levelGroupId;
public TowerCondTimeParams getTimeCond(int star) {
if (star < 0 || conds == null || star >= conds.size()) {
return null;
}
var params = conds.get(star).argumentList;
return new TowerCondTimeParams(params.get(0), params.get(1));
}
public int getLevelIndex() {
return levelIndex;
public TowerCondHpParams getHpCond(int star) {
if (star < 0 || conds == null || star >= conds.size()) {
return null;
}
public int getDungeonId() {
return dungeonId;
var params = conds.get(star).argumentList;
return new TowerCondHpParams(params.get(0), params.get(1), params.get(2));
}
}

View File

@ -241,7 +241,8 @@ public interface HandbookActions {
// Create the entity.
for (var i = 1; i <= request.getAmount(); i++) {
var entity = new EntityMonster(scene, entityData, player.getPosition(), level);
var entity =
new EntityMonster(scene, entityData, player.getPosition(), player.getRotation(), level);
scene.addEntity(entity);
}

View File

@ -7,6 +7,7 @@ import emu.grasscutter.data.binout.*;
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
import emu.grasscutter.game.ability.actions.*;
import emu.grasscutter.game.ability.mixins.*;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.*;
import emu.grasscutter.game.props.FightProperty;
@ -562,6 +563,14 @@ public final class AbilityManager extends BasePlayerManager {
if (killState.getKilled()) {
scene.killEntity(entity);
} else if (!entity.isAlive()) {
if (entity instanceof EntityAvatar) {
// TODO Should EntityAvatar act on this invocation?
// It bugs revival due to resetting HP to max when
// the avatar should just stay dead.
Grasscutter.getLogger()
.trace("Entity of ID {} is EntityAvatar. Ignoring", invoke.getEntityId());
return;
}
entity.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP,
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP));

View File

@ -38,6 +38,7 @@ public final class DungeonManager {
private boolean ended = false;
private int newestWayPoint = 0;
@Getter private int startSceneTime = 0;
@Setter @Getter private boolean towerDungeon = false;
DungeonTrialTeam trialTeam = null;
@ -323,15 +324,31 @@ public final class DungeonManager {
p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_FINISH_DUNGEON);
}
});
var future =
scene
.getScriptManager()
.callEvent(new ScriptArgs(0, EventType.EVENT_DUNGEON_SETTLE, successfully ? 1 : 0));
// Note: There is a possible race condition with calling
// EVENT_DUNGEON_SETTLE here asynchronously:
// 1. EVENT_DUNGEON_SETTLE triggers some Lua-side logic,
// which may happen after 2 (below) finishes.
// 2. Some DungeonSettleListener could be comparing some
// Lua variable before its setting in 1 (above) finishes.
// For safety, ensure all events have finished before returning.
try {
future.get();
} catch (Exception e) {
e.printStackTrace();
}
}
public void endDungeon(BaseDungeonResult.DungeonEndReason endReason) {
if (scene.getDungeonSettleListeners() != null) {
scene.getDungeonSettleListeners().forEach(o -> o.onDungeonSettle(this, endReason));
}
if (isTowerDungeon()) {
scene.getPlayers().get(0).getTowerManager().onEnd();
}
ended = true;
}

View File

@ -131,7 +131,11 @@ public final class DungeonSystem extends BaseGameSystem {
dungeonId);
if (player.getWorld().transferPlayerToScene(player, data.getSceneId(), data)) {
dungeonSettleListeners.forEach(player.getScene()::addDungeonSettleObserver);
var scene = player.getScene();
var dungeonManager = new DungeonManager(scene, data);
dungeonManager.setTowerDungeon(true);
scene.setDungeonManager(dungeonManager);
dungeonSettleListeners.forEach(scene::addDungeonSettleObserver);
}
return true;
}
@ -164,11 +168,40 @@ public final class DungeonSystem extends BaseGameSystem {
dungeonManager.unsetTrialTeam(player);
}
// clean temp team if it has
player.getTeamManager().cleanTemporaryTeam();
if (!player.getTeamManager().cleanTemporaryTeam()) {
// no temp team. Will use real current team, but check
// for any dead avatar to prevent switching into them.
player.getTeamManager().checkCurrentAvatarIsAlive(null);
}
player.getTowerManager().clearEntry();
dungeonManager.setTowerDungeon(false);
// Transfer player back to world
player.getWorld().transferPlayerToScene(player, prevScene, prevPos);
player.sendPacket(new BasePacket(PacketOpcodes.PlayerQuitDungeonRsp));
// Transfer player back to world after a small delay.
// This wait is important for avoiding double teleports,
// which specifically happen when player quits a dungeon
// by teleporting to map waypoints.
// From testing, 200ms seem reasonable.
player.getWorld().queueTransferPlayerToScene(player, prevScene, prevPos, 200);
}
public void restartDungeon(Player player) {
var scene = player.getScene();
var dungeonManager = scene.getDungeonManager();
var dungeonData = dungeonManager.getDungeonData();
var sceneId = dungeonData.getSceneId();
// Forward over previous scene and scene point
var prevScene = scene.getPrevScene();
var pointId = scene.getPrevScenePoint();
// Destroy then create scene again to reinitialize script state
scene.getPlayers().forEach(scene::removePlayer);
if (player.getWorld().transferPlayerToScene(player, sceneId, dungeonData)) {
scene = player.getScene();
scene.setPrevScene(prevScene);
scene.setPrevScenePoint(pointId);
scene.setDungeonManager(new DungeonManager(scene, dungeonData));
scene.addDungeonSettleObserver(basicDungeonSettleObserver);
}
}
}

View File

@ -9,6 +9,7 @@ public class TowerDungeonSettleListener implements DungeonSettleListener {
@Override
public void onDungeonSettle(DungeonManager dungeonManager, DungeonEndReason endReason) {
var scene = dungeonManager.getScene();
var dungeonData = dungeonManager.getDungeonData();
if (scene.getLoadedGroups().stream()
.anyMatch(
@ -22,17 +23,18 @@ public class TowerDungeonSettleListener implements DungeonSettleListener {
}
var towerManager = scene.getPlayers().get(0).getTowerManager();
var stars = towerManager.getCurLevelStars();
towerManager.notifyCurLevelRecordChangeWhenDone(3);
towerManager.notifyCurLevelRecordChangeWhenDone(stars);
scene.broadcastPacket(
new PacketTowerFloorRecordChangeNotify(
towerManager.getCurrentFloorId(), 3, towerManager.canEnterScheduleFloor()));
towerManager.getCurrentFloorId(), stars, towerManager.canEnterScheduleFloor()));
var challenge = scene.getChallenge();
var dungeonStats =
new DungeonEndStats(
scene.getKilledMonsterCount(), challenge.getFinishedTime(), 0, endReason);
var result = new TowerResult(dungeonData, dungeonStats, towerManager, challenge);
var result = new TowerResult(dungeonData, dungeonStats, towerManager, challenge, stars);
scene.broadcastPacket(new PacketDungeonSettleNotify(result));
}

View File

@ -80,9 +80,16 @@ public class WorldChallenge {
return;
}
this.progress = true;
this.startedAt = System.currentTimeMillis();
this.startedAt = getScene().getSceneTimeSeconds();
getScene().broadcastPacket(new PacketDungeonChallengeBeginNotify(this));
challengeTriggers.forEach(t -> t.onBegin(this));
var player = scene.getPlayers().get(0);
var dungeonManager = scene.getDungeonManager();
var towerManager = player.getTowerManager();
if (dungeonManager != null && dungeonManager.isTowerDungeon() && towerManager != null) {
towerManager.onBegin();
}
}
public void done() {

View File

@ -1,10 +1,29 @@
package emu.grasscutter.game.dungeons.challenge.trigger;
import emu.grasscutter.game.dungeons.challenge.WorldChallenge;
import emu.grasscutter.server.packet.send.PacketChallengeDataNotify;
public class InTimeTrigger extends ChallengeTrigger {
@Override
public void onBegin(WorldChallenge challenge) {
// Show time remaining UI
var scene = challenge.getScene();
scene.broadcastPacket(
new PacketChallengeDataNotify(
challenge,
2,
// Compensate for time passed so far in scene.
challenge.getTimeLimit() + scene.getSceneTimeSeconds()));
}
@Override
public void onCheckTimeout(WorldChallenge challenge) {
// In Tower challenges, time can run out without
// causing the challenge to fail. (Player just
// gets 0 stars when they ultimately finish.)
var dungeonManager = challenge.getScene().getDungeonManager();
if (dungeonManager != null && dungeonManager.isTowerDungeon()) return;
var current = challenge.getScene().getSceneTimeSeconds();
if (current - challenge.getStartedAt() > challenge.getTimeLimit()) {
challenge.fail();

View File

@ -13,17 +13,20 @@ public class TowerResult extends BaseDungeonResult {
boolean canJump;
boolean hasNextLevel;
int nextFloorId;
int currentStars;
public TowerResult(
DungeonData dungeonData,
DungeonEndStats dungeonStats,
TowerManager towerManager,
WorldChallenge challenge) {
WorldChallenge challenge,
int currentStars) {
super(dungeonData, dungeonStats);
this.challenge = challenge;
this.canJump = towerManager.hasNextFloor();
this.hasNextLevel = towerManager.hasNextLevel();
this.nextFloorId = hasNextLevel ? 0 : towerManager.getNextFloorId();
this.currentStars = currentStars;
}
@Override
@ -40,14 +43,16 @@ public class TowerResult extends BaseDungeonResult {
TowerLevelEndNotify.newBuilder()
.setIsSuccess(challenge.isSuccess())
.setContinueState(continueStatus)
.addFinishedStarCondList(1)
.addFinishedStarCondList(2)
.addFinishedStarCondList(3)
.addRewardItemList(
ItemParamOuterClass.ItemParam.newBuilder().setItemId(201).setCount(1000).build());
ItemParamOuterClass.ItemParam.newBuilder().setItemId(201).setCount(1000));
for (int i = 1; i <= currentStars; i++) {
towerLevelEndNotify.addFinishedStarCondList(i);
}
if (nextFloorId > 0 && canJump) {
towerLevelEndNotify.setNextFloorId(nextFloorId);
}
builder.setTowerLevelEndNotify(towerLevelEndNotify);
builder.setTowerLevelEndNotify(towerLevelEndNotify.build());
}
}

View File

@ -0,0 +1,7 @@
package emu.grasscutter.game.dungeons.enums;
public enum DungeonEntryCondCombType {
DUNGEON_ENTRY_COND_COMB_NONE,
DUNGEON_ENTRY_COND_COMB_LOGIC_OR,
DUNGEON_ENTRY_COND_COMB_LOGIC_AND
}

View File

@ -67,6 +67,11 @@ public class EntityAvatar extends GameEntity {
}
this.initAbilities();
// New EntityAvatar instances are created on every scene transition.
// Ensure that isDead is properly carried over between scenes.
// Otherwise avatars could have 0 HP but not considered dead.
this.checkIfDead();
}
@Override

View File

@ -18,8 +18,8 @@ public class EntityHomeAnimal extends EntityMonster implements Rebornable {
@Getter private final int rebirthCD;
private final AtomicBoolean disappeared = new AtomicBoolean();
public EntityHomeAnimal(Scene scene, HomeWorldAnimalData data, Position pos) {
super(scene, GameData.getMonsterDataMap().get(data.getMonsterID()), pos, 1);
public EntityHomeAnimal(Scene scene, HomeWorldAnimalData data, Position pos, Position rot) {
super(scene, GameData.getMonsterDataMap().get(data.getMonsterID()), pos, rot, 1);
this.rebornPos = pos.clone();
this.rebirth = data.getIsRebirth();

View File

@ -1,5 +1,7 @@
package emu.grasscutter.game.entity;
import static emu.grasscutter.scripts.constants.EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.config.ConfigEntityMonster;
import emu.grasscutter.data.common.PropGrowCurve;
@ -28,12 +30,9 @@ import emu.grasscutter.scripts.data.*;
import emu.grasscutter.server.event.entity.EntityDamageEvent;
import emu.grasscutter.utils.helpers.ProtoHelper;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
import lombok.*;
import javax.annotation.Nullable;
import java.util.*;
import static emu.grasscutter.scripts.constants.EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE;
import javax.annotation.Nullable;
import lombok.*;
public class EntityMonster extends GameEntity {
@Getter(onMethod_ = @Override)
@ -41,8 +40,10 @@ public class EntityMonster extends GameEntity {
@Getter(onMethod_ = @Override)
private final Position position;
@Getter(onMethod_ = @Override)
private final Position rotation;
@Getter private final MonsterData monsterData;
@Getter private final ConfigEntityMonster configEntityMonster;
@Getter private final Position bornPos;
@ -54,21 +55,23 @@ public class EntityMonster extends GameEntity {
@Getter private List<Player> playerOnBattle;
@Nullable @Getter @Setter private SceneMonster metaMonster;
public EntityMonster(Scene scene, MonsterData monsterData, Position pos, int level) {
public EntityMonster(
Scene scene, MonsterData monsterData, Position pos, Position rot, int level) {
super(scene);
this.id = this.getWorld().getNextEntityId(EntityIdType.MONSTER);
this.monsterData = monsterData;
this.fightProperties = new Int2FloatOpenHashMap();
this.position = new Position(pos);
this.rotation = new Position();
this.rotation = new Position(rot);
this.bornPos = this.getPosition().clone();
this.level = level;
this.playerOnBattle = new ArrayList<>();
if (GameData.getMonsterMappingMap().containsKey(this.getMonsterId())) {
this.configEntityMonster = GameData.getMonsterConfigData().get(
GameData.getMonsterMappingMap().get(this.getMonsterId()).getMonsterJson());
this.configEntityMonster =
GameData.getMonsterConfigData()
.get(GameData.getMonsterMappingMap().get(this.getMonsterId()).getMonsterJson());
} else {
this.configEntityMonster = null;
}
@ -77,7 +80,7 @@ public class EntityMonster extends GameEntity {
if (getMonsterWeaponId() > 0) {
this.weaponEntity = new EntityWeapon(scene, getMonsterWeaponId());
scene.getWeaponEntities().put(this.weaponEntity.getId(), this.weaponEntity);
//this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
// this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
}
this.recalcStats();
@ -87,18 +90,15 @@ public class EntityMonster extends GameEntity {
private void addConfigAbility(String name) {
var data = GameData.getAbilityData(name);
if (data != null) {
this.getWorld().getHost()
.getAbilityManager()
.addAbilityToEntity(this, data);
this.getWorld().getHost().getAbilityManager().addAbilityToEntity(this, data);
}
}
@Override
public void initAbilities() {
// Affix abilities
var optionalGroup = this.getScene().getLoadedGroups().stream()
.filter(g -> g.id == this.getGroupId())
.findAny();
var optionalGroup =
this.getScene().getLoadedGroups().stream().filter(g -> g.id == this.getGroupId()).findAny();
List<Integer> affixes = null;
if (optionalGroup.isPresent()) {
var group = optionalGroup.get();
@ -118,7 +118,7 @@ public class EntityMonster extends GameEntity {
var affix = GameData.getMonsterAffixDataMap().get(affixId.intValue());
if (!affix.isPreAdd()) continue;
//Add the ability
// Add the ability
for (var name : affix.getAbilityName()) {
this.addConfigAbility(name);
}
@ -126,14 +126,12 @@ public class EntityMonster extends GameEntity {
}
// TODO: Research if any monster is non humanoid
for(var ability : GameData.getConfigGlobalCombat()
.getDefaultAbilities()
.getNonHumanoidMoveAbilities()) {
for (var ability :
GameData.getConfigGlobalCombat().getDefaultAbilities().getNonHumanoidMoveAbilities()) {
this.addConfigAbility(ability);
}
if (this.configEntityMonster != null &&
this.configEntityMonster.getAbilities() != null) {
if (this.configEntityMonster != null && this.configEntityMonster.getAbilities() != null) {
for (var configAbilityData : this.configEntityMonster.getAbilities()) {
this.addConfigAbility(configAbilityData.abilityName);
}
@ -143,9 +141,8 @@ public class EntityMonster extends GameEntity {
var group = optionalGroup.get();
var monster = group.monsters.get(getConfigId());
if (monster != null && monster.isElite) {
this.addConfigAbility(GameData.getConfigGlobalCombat()
.getDefaultAbilities()
.getMonterEliteAbilityName());
this.addConfigAbility(
GameData.getConfigGlobalCombat().getDefaultAbilities().getMonterEliteAbilityName());
}
}
@ -154,8 +151,8 @@ public class EntityMonster extends GameEntity {
var affix = GameData.getMonsterAffixDataMap().get(affixId.intValue());
if (affix.isPreAdd()) continue;
//Add the ability
for(var name : affix.getAbilityName()) {
// Add the ability
for (var name : affix.getAbilityName()) {
this.addConfigAbility(name);
}
}
@ -163,7 +160,7 @@ public class EntityMonster extends GameEntity {
var levelEntityConfig = getScene().getSceneData().getLevelEntityConfig();
var config = GameData.getConfigLevelEntityDataMap().get(levelEntityConfig);
if (config == null){
if (config == null) {
return;
}
@ -194,7 +191,8 @@ public class EntityMonster extends GameEntity {
@Override
public void onInteract(Player player, GadgetInteractReq interactReq) {
EnvAnimalGatherConfigData gatherData = GameData.getEnvAnimalGatherConfigDataMap().get(this.getMonsterData().getId());
EnvAnimalGatherConfigData gatherData =
GameData.getEnvAnimalGatherConfigDataMap().get(this.getMonsterData().getId());
if (gatherData == null) {
return;
@ -208,7 +206,11 @@ public class EntityMonster extends GameEntity {
@Override
public void onCreate() {
// Lua event
getScene().getScriptManager().callEvent(new ScriptArgs(this.getGroupId(), EventType.EVENT_ANY_MONSTER_LIVE, this.getConfigId()));
getScene()
.getScriptManager()
.callEvent(
new ScriptArgs(
this.getGroupId(), EventType.EVENT_ANY_MONSTER_LIVE, this.getConfigId()));
}
@Override
@ -231,7 +233,14 @@ public class EntityMonster extends GameEntity {
@Override
public void runLuaCallbacks(EntityDamageEvent event) {
super.runLuaCallbacks(event);
getScene().getScriptManager().callEvent(new ScriptArgs(this.getGroupId(), EVENT_SPECIFIC_MONSTER_HP_CHANGE, getConfigId(), monsterData.getId())
getScene()
.getScriptManager()
.callEvent(
new ScriptArgs(
this.getGroupId(),
EVENT_SPECIFIC_MONSTER_HP_CHANGE,
getConfigId(),
monsterData.getId())
.setSourceEntityId(getId())
.setParam3((int) this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP))
.setEventSource(getConfigId()));
@ -250,29 +259,63 @@ public class EntityMonster extends GameEntity {
challenge.ifPresent(c -> c.onMonsterDeath(this));
if (scriptManager.isInit() && this.getGroupId() > 0) {
Optional.ofNullable(scriptManager.getScriptMonsterSpawnService()).ifPresent(s -> s.onMonsterDead(this));
Optional.ofNullable(scriptManager.getScriptMonsterSpawnService())
.ifPresent(s -> s.onMonsterDead(this));
// prevent spawn monster after success
/*if (challenge.map(c -> c.inProgress()).orElse(true)) {
scriptManager.callEvent(new ScriptArgs(EventType.EVENT_ANY_MONSTER_DIE, this.getConfigId()).setGroupId(this.getGroupId()));
} else if (getScene().getChallenge() == null) {
}*/
scriptManager.callEvent(new ScriptArgs(this.getGroupId(), EventType.EVENT_ANY_MONSTER_DIE, this.getConfigId()));
// Ensure each EVENT_ANY_MONSTER_DIE runs to completion.
// Multiple such events firing at the same time may cause
// the same lua trigger to fire multiple times, when it
// should happen only once.
var future =
scriptManager.callEvent(
new ScriptArgs(
this.getGroupId(), EventType.EVENT_ANY_MONSTER_DIE, this.getConfigId()));
try {
future.get();
} catch (Exception e) {
e.printStackTrace();
}
}
// Battle Pass trigger
scene.getPlayers().forEach(p -> p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_MONSTER_DIE, this.getMonsterId(), 1));
scene
.getPlayers()
.forEach(
p ->
p.getBattlePassManager()
.triggerMission(
WatcherTriggerType.TRIGGER_MONSTER_DIE, this.getMonsterId(), 1));
scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_MONSTER_DIE, this.getMonsterId()));
scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_KILL_MONSTER, this.getMonsterId()));
scene.getPlayers().forEach(p -> p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_CLEAR_GROUP_MONSTER, this.getGroupId()));
scene
.getPlayers()
.forEach(
p ->
p.getQuestManager()
.queueEvent(QuestContent.QUEST_CONTENT_MONSTER_DIE, this.getMonsterId()));
scene
.getPlayers()
.forEach(
p ->
p.getQuestManager()
.queueEvent(QuestContent.QUEST_CONTENT_KILL_MONSTER, this.getMonsterId()));
scene
.getPlayers()
.forEach(
p ->
p.getQuestManager()
.queueEvent(QuestContent.QUEST_CONTENT_CLEAR_GROUP_MONSTER, this.getGroupId()));
SceneGroupInstance groupInstance = scene.getScriptManager().getGroupInstanceById(this.getGroupId());
if(groupInstance != null && metaMonster != null)
SceneGroupInstance groupInstance =
scene.getScriptManager().getGroupInstanceById(this.getGroupId());
if (groupInstance != null && metaMonster != null)
groupInstance.getDeadEntities().add(metaMonster.config_id);
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_GROUP_MONSTER, this.getGroupId());
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_TYPE_MONSTER, this.getMonsterData().getType().getValue());
scene.triggerDungeonEvent(DungeonPassConditionType.DUNGEON_COND_KILL_MONSTER, this.getMonsterId());
scene.triggerDungeonEvent(
DungeonPassConditionType.DUNGEON_COND_KILL_GROUP_MONSTER, this.getGroupId());
scene.triggerDungeonEvent(
DungeonPassConditionType.DUNGEON_COND_KILL_TYPE_MONSTER,
this.getMonsterData().getType().getValue());
scene.triggerDungeonEvent(
DungeonPassConditionType.DUNGEON_COND_KILL_MONSTER, this.getMonsterId());
}
public void recalcStats() {
@ -280,45 +323,61 @@ public class EntityMonster extends GameEntity {
MonsterData data = this.getMonsterData();
// Get hp percent, set to 100% if none
float hpPercent = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0 ? 1f : this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) / this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
float hpPercent =
this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0
? 1f
: this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP)
/ this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
// Clear properties
this.getFightProperties().clear();
// Base stats
MonsterData.definedFightProperties.forEach(prop -> this.setFightProperty(prop, data.getFightProperty(prop)));
MonsterData.definedFightProperties.forEach(
prop -> this.setFightProperty(prop, data.getFightProperty(prop)));
// Level curve
MonsterCurveData curve = GameData.getMonsterCurveDataMap().get(this.getLevel());
if (curve != null) {
for (PropGrowCurve growCurve : data.getPropGrowCurves()) {
FightProperty prop = FightProperty.getPropByName(growCurve.getType());
this.setFightProperty(prop, this.getFightProperty(prop) * curve.getMultByProp(growCurve.getGrowCurve()));
this.setFightProperty(
prop, this.getFightProperty(prop) * curve.getMultByProp(growCurve.getGrowCurve()));
}
}
// Set % stats
FightProperty.forEachCompoundProperty(c -> this.setFightProperty(c.getResult(),
this.getFightProperty(c.getFlat()) + (this.getFightProperty(c.getBase()) * (1f + this.getFightProperty(c.getPercent())))));
FightProperty.forEachCompoundProperty(
c ->
this.setFightProperty(
c.getResult(),
this.getFightProperty(c.getFlat())
+ (this.getFightProperty(c.getBase())
* (1f + this.getFightProperty(c.getPercent())))));
// Set current hp
this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
this.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP,
this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
}
@Override
public SceneEntityInfo toProto() {
var data = this.getMonsterData();
var authority = EntityAuthorityInfo.newBuilder()
var authority =
EntityAuthorityInfo.newBuilder()
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
.setAiInfo(SceneEntityAiInfo.newBuilder()
.setAiInfo(
SceneEntityAiInfo.newBuilder()
.setIsAiOpen(true)
.setBornPos(this.getBornPos().toProto()))
.setBornPos(this.getBornPos().toProto())
.build();
var entityInfo = SceneEntityInfo.newBuilder()
var entityInfo =
SceneEntityInfo.newBuilder()
.setEntityId(this.getId())
.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_MONSTER)
.setMotionInfo(this.getMotionInfo())
@ -329,12 +388,14 @@ public class EntityMonster extends GameEntity {
this.addAllFightPropsToEntityInfo(entityInfo);
entityInfo.addPropList(PropPair.newBuilder()
entityInfo.addPropList(
PropPair.newBuilder()
.setType(PlayerProperty.PROP_LEVEL.getId())
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()))
.build());
var monsterInfo = SceneMonsterInfo.newBuilder()
var monsterInfo =
SceneMonsterInfo.newBuilder()
.setMonsterId(getMonsterId())
.setGroupId(this.getGroupId())
.setConfigId(this.getConfigId())
@ -346,16 +407,19 @@ public class EntityMonster extends GameEntity {
if (this.metaMonster != null) {
if (this.metaMonster.special_name_id != 0) {
monsterInfo.setTitleId(this.metaMonster.title_id)
monsterInfo
.setTitleId(this.metaMonster.title_id)
.setSpecialNameId(this.metaMonster.special_name_id);
} else if (data.getDescribeData() != null) {
monsterInfo.setTitleId(data.getDescribeData().getTitleId())
monsterInfo
.setTitleId(data.getDescribeData().getTitleId())
.setSpecialNameId(data.getSpecialNameId());
}
}
if (this.getMonsterWeaponId() > 0) {
SceneWeaponInfo weaponInfo = SceneWeaponInfo.newBuilder()
SceneWeaponInfo weaponInfo =
SceneWeaponInfo.newBuilder()
.setEntityId(this.getWeaponEntity() != null ? this.getWeaponEntity().getId() : 0)
.setGadgetId(this.getMonsterWeaponId())
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())

View File

@ -15,9 +15,8 @@ import emu.grasscutter.scripts.data.controller.EntityController;
import emu.grasscutter.server.event.entity.*;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import it.unimi.dsi.fastutil.ints.*;
import lombok.*;
import java.util.*;
import lombok.*;
public abstract class GameEntity {
@Getter private final Scene scene;
@ -35,7 +34,8 @@ public abstract class GameEntity {
@Getter @Setter private boolean lockHP;
@Setter(AccessLevel.PROTECTED)
@Getter private boolean isDead = false;
@Getter
private boolean isDead = false;
// Lua controller for specific actions
@Getter @Setter private EntityController entityController;
@ -174,13 +174,7 @@ public abstract class GameEntity {
}
this.lastAttackType = attackType;
// Check if dead
if (this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
this.isDead = true;
}
this.checkIfDead();
this.runLuaCallbacks(event);
// Packets
@ -194,6 +188,17 @@ public abstract class GameEntity {
}
}
public void checkIfDead() {
if (this.getFightProperties() == null || !hasFightProperty(FightProperty.FIGHT_PROP_CUR_HP)) {
return;
}
if (this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
this.isDead = true;
}
}
/**
* Runs the Lua callbacks for {@link EntityDamageEvent}.
*
@ -333,6 +338,8 @@ public abstract class GameEntity {
if (entityController != null) {
entityController.onDie(this, getLastAttackType());
}
this.isDead = true;
}
/** Invoked when a global ability value is updated. */

View File

@ -1,6 +1,6 @@
package emu.grasscutter.game.entity.gadget;
import emu.grasscutter.game.dungeons.challenge.DungeonChallenge;
import emu.grasscutter.game.dungeons.challenge.WorldChallenge;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
@ -18,7 +18,7 @@ public final class GadgetRewardStatue extends GadgetContent {
public boolean onInteract(Player player, GadgetInteractReq req) {
var dungeonManager = player.getScene().getDungeonManager();
if (player.getScene().getChallenge() instanceof DungeonChallenge) {
if (player.getScene().getChallenge() instanceof WorldChallenge) {
var useCondensed =
req.getResinCostType() == ResinCostTypeOuterClass.ResinCostType.RESIN_COST_TYPE_CONDENSE;
dungeonManager.getStatueDrops(player, useCondensed, getGadget().getGroupId());

View File

@ -107,7 +107,8 @@ public class HomeSceneItem {
return new EntityHomeAnimal(
scene,
GameData.getHomeWorldAnimalDataMap().get(homeAnimalItem.getFurnitureId()),
homeAnimalItem.getSpawnPos());
homeAnimalItem.getSpawnPos(),
homeAnimalItem.getSpawnRot());
})
.toList();
}

View File

@ -25,7 +25,6 @@ public class HomeWorld extends World {
this.home = owner.isOnline() ? owner.getHome() : GameHome.getByUid(owner.getUid());
this.refreshModuleManager();
server.registerHomeWorld(this);
}
@Override

View File

@ -104,7 +104,8 @@ public final class BlossomActivity {
var monsterData = GameData.getMonsterDataMap().get((int) entry);
var level = scene.getEntityLevel(1, worldLevelOverride);
var entity = new EntityMonster(scene, monsterData, pos.nearby2d(4f), level);
var entity =
new EntityMonster(scene, monsterData, pos.nearby2d(4f), Position.ZERO, level);
scene.addEntity(entity);
newMonsters.add(entity);
}

View File

@ -394,10 +394,11 @@ public class EnergyManager extends BasePlayerManager {
public void refillTeamEnergy(PropChangeReason changeReason, boolean isFlat) {
for (var entityAvatar : this.player.getTeamManager().getActiveTeam()) {
// giving the exact amount read off the AvatarSkillData.json
var skillDepot = entityAvatar.getAvatar().getSkillDepot();
if (skillDepot != null) {
entityAvatar.addEnergy(
entityAvatar.getAvatar().getSkillDepot().getEnergySkillData().getCostElemVal(),
changeReason,
isFlat);
skillDepot.getEnergySkillData().getCostElemVal(), changeReason, isFlat);
}
}
}

View File

@ -176,6 +176,7 @@ public class Player implements PlayerHook, FieldFetch {
@Getter @Setter private Set<Date> moonCardGetTimes;
@Transient @Getter private boolean paused;
@Transient @Getter @Setter private Future<?> queuedTeleport;
@Transient @Getter @Setter private int enterSceneToken;
@Transient @Getter @Setter private SceneLoadState sceneLoadState = SceneLoadState.NONE;
@Transient private boolean hasSentLoginPackets;
@ -1378,14 +1379,6 @@ public class Player implements PlayerHook, FieldFetch {
this.getPlayerProgress().setPlayer(this); // Add reference to the player.
}
/**
* Invoked when the player selects their avatar.
*/
public void onPlayerBorn() {
Grasscutter.getThreadPool().submit(
this.getQuestManager()::onPlayerBorn);
}
public void onLogin() {
// Quest - Commented out because a problem is caused if you log out while this quest is active
/*
@ -1538,6 +1531,31 @@ public class Player implements PlayerHook, FieldFetch {
getServer().getPlayers().values().removeIf(player1 -> player1 == this);
}
public void unfreezeUnlockedScenePoints(int sceneId) {
// Unfreeze previously unlocked scene points. For example,
// the first weapon mats domain needs some script interaction
// to unlock. It needs to be unfrozen when GetScenePointReq
// comes in to be interactable again.
GameData.getScenePointEntryMap().values().stream()
.filter(scenePointEntry ->
// Note: Only DungeonEntry scene points need to be unfrozen
scenePointEntry.getPointData().getType().equals("DungeonEntry")
// groupLimit says this scene point needs to be unfrozen
&& scenePointEntry.getPointData().isGroupLimit())
.forEach(scenePointEntry -> {
// If this is a previously unlocked scene point,
// send unfreeze packet.
val pointId = scenePointEntry.getPointData().getId();
if (unlockedScenePoints.get(sceneId).contains(pointId)) {
this.sendPacket(new PacketUnfreezeGroupLimitNotify(pointId, sceneId));
}
});
}
public void unfreezeUnlockedScenePoints() {
unlockedScenePoints.keySet().forEach(sceneId -> unfreezeUnlockedScenePoints(sceneId));
}
public int getLegendaryKey() {
return this.getProperty(PlayerProperty.PROP_PLAYER_LEGENDARY_KEY);
}

View File

@ -33,12 +33,9 @@ public final class PlayerProgressManager extends BasePlayerDataManager {
public static final Set<Integer> IGNORED_OPEN_STATES =
Set.of(
1404, // OPEN_STATE_MENGDE_INFUSEDCRYSTAL, causes quest 'Mine Craft' to be given to the
1404 // OPEN_STATE_MENGDE_INFUSEDCRYSTAL, causes quest 'Mine Craft' to be given to the
// player at the start of the game.
// This should be removed when city reputation is implemented.
57 // OPEN_STATE_PERSONAL_LINE, causes the prompt for showing character hangout quests to
// be permanently shown.
// This should be removed when character story quests are implemented.
);
// Set of open states that are set per default for all accounts. Can be overwritten by an entry in
// `map`.

View File

@ -1,5 +1,7 @@
package emu.grasscutter.game.player;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import dev.morphia.annotations.*;
import emu.grasscutter.*;
import emu.grasscutter.data.GameData;
@ -21,12 +23,9 @@ import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.*;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import lombok.*;
import java.util.*;
import java.util.stream.Stream;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import lombok.*;
@Entity
public final class TeamManager extends BasePlayerDataManager {
@ -426,6 +425,30 @@ public final class TeamManager extends BasePlayerDataManager {
this.getPlayer().sendPacket(responsePacket);
}
// Ensure new selected character index is alive.
// If not, change to another alive one or revive.
checkCurrentAvatarIsAlive(currentEntity);
}
public void checkCurrentAvatarIsAlive(EntityAvatar currentEntity) {
if (currentEntity == null) {
currentEntity = this.getCurrentAvatarEntity();
}
// Ensure currently selected character is still alive
if (!this.getActiveTeam().get(this.currentCharacterIndex).isAlive()) {
// Character died in a dungeon challenge...
int replaceIndex = getDeadAvatarReplacement();
if (0 <= replaceIndex && replaceIndex < this.getActiveTeam().size()) {
this.currentCharacterIndex = replaceIndex;
} else {
// Team wiped in dungeon...
// Revive and change to first avatar.
this.currentCharacterIndex = 0;
this.reviveAvatar(this.getCurrentAvatarEntity().getAvatar());
}
}
// Check if character changed
var newAvatarEntity = this.getCurrentAvatarEntity();
if (currentEntity != null && newAvatarEntity != null && currentEntity != newAvatarEntity) {
@ -701,15 +724,16 @@ public final class TeamManager extends BasePlayerDataManager {
this.updateTeamEntities(null);
}
public void cleanTemporaryTeam() {
public boolean cleanTemporaryTeam() {
// check if using temporary team
if (useTemporarilyTeamIndex < 0) {
return;
return false;
}
this.useTemporarilyTeamIndex = -1;
this.temporaryTeam = null;
this.updateTeamEntities(null);
return true;
}
public synchronized void setCurrentTeam(int teamId) {
@ -811,20 +835,13 @@ public final class TeamManager extends BasePlayerDataManager {
// TODO: Perhaps find a way to get vanilla experience?
this.getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
} else {
// Replacement avatar
EntityAvatar replacement = null;
int replaceIndex = -1;
for (int i = 0; i < this.getActiveTeam().size(); i++) {
EntityAvatar entity = this.getActiveTeam().get(i);
if (entity.isAlive()) {
replaceIndex = i;
replacement = entity;
break;
}
}
if (replacement == null) {
// Find replacement avatar
int replaceIndex = getDeadAvatarReplacement();
if (0 <= replaceIndex && replaceIndex < this.getActiveTeam().size()) {
// Set index and spawn replacement member
this.setCurrentCharacterIndex(replaceIndex);
this.getPlayer().getScene().addEntity(this.getActiveTeam().get(replaceIndex));
} else {
// No more living team members...
this.getPlayer().sendPacket(new PacketWorldPlayerDieNotify(dieType, killedBy));
// Invoke player team death event.
@ -832,10 +849,6 @@ public final class TeamManager extends BasePlayerDataManager {
new PlayerTeamDeathEvent(
this.getPlayer(), this.getActiveTeam().get(this.getCurrentCharacterIndex()));
event.call();
} else {
// Set index and spawn replacement member
this.setCurrentCharacterIndex(replaceIndex);
this.getPlayer().getScene().addEntity(replacement);
}
}
@ -843,6 +856,20 @@ public final class TeamManager extends BasePlayerDataManager {
this.getPlayer().sendPacket(new PacketAvatarDieAnimationEndRsp(deadAvatar.getId(), 0));
}
public int getDeadAvatarReplacement() {
int replaceIndex = -1;
for (int i = 0; i < this.getActiveTeam().size(); i++) {
EntityAvatar entity = this.getActiveTeam().get(i);
if (entity.isAlive()) {
replaceIndex = i;
break;
}
}
return replaceIndex;
}
public boolean reviveAvatar(Avatar avatar) {
for (EntityAvatar entity : this.getActiveTeam()) {
if (entity.getAvatar() == avatar) {

View File

@ -221,14 +221,11 @@ public final class QuestManager extends BasePlayerManager {
this.player.sendPacket(new PacketGivingRecordNotify(this.getGivingRecords()));
}
public void onPlayerBorn() {
public void onLogin() {
if (this.isQuestingEnabled()) {
this.enableQuests();
this.sendGivingRecords();
}
}
public void onLogin() {
List<GameMainQuest> activeQuests = getActiveMainQuests();
List<GameQuest> activeSubs = new ArrayList<>(activeQuests.size());
@ -298,6 +295,17 @@ public final class QuestManager extends BasePlayerManager {
}
public void enableQuests() {
GameData.getBeginCondQuestMap()
.keySet()
.forEach(
x -> {
if (x.contains("QUEST_COND_STATE_NOT_EQUAL"))
this.triggerEvent(
QuestCond.QUEST_COND_STATE_NOT_EQUAL, null, Integer.parseInt(x.substring(26)));
if (x.contains("QUEST_COND_STATE_EQUAL"))
this.triggerEvent(
QuestCond.QUEST_COND_STATE_EQUAL, null, Integer.parseInt(x.substring(22)));
});
this.triggerEvent(QuestCond.QUEST_COND_NONE, null, 0);
this.triggerEvent(QuestCond.QUEST_COND_PLAYER_LEVEL_EQUAL_GREATER, null, 1);
}

View File

@ -0,0 +1,21 @@
package emu.grasscutter.game.quest.conditions;
import emu.grasscutter.data.excels.quest.QuestData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.quest.QuestValueCond;
import emu.grasscutter.game.quest.enums.QuestCond;
@QuestValueCond(QuestCond.QUEST_COND_MAIN_COOP_START)
public class ConditionMainCoopStart extends BaseCondition {
@Override
public boolean execute(
Player owner,
QuestData questData,
QuestData.QuestAcceptCondition condition,
String paramStr,
int... params) {
return condition.getParam()[0] == params[0]
&& (condition.getParam()[1] == 0 || condition.getParam()[1] == params[1]);
}
}

View File

@ -20,6 +20,9 @@ public class ConditionStateEqual extends BaseCondition {
var questStateValue = condition.getParam()[1];
var checkQuest = owner.getQuestManager().getQuestById(questId);
return checkQuest != null && checkQuest.getState().getValue() == questStateValue;
if (checkQuest == null) {
return questStateValue == 0;
}
return checkQuest.getState().getValue() == questStateValue;
}
}

View File

@ -20,6 +20,9 @@ public class ConditionStateNotEqual extends BaseCondition {
var questStateValue = condition.getParam()[1];
var checkQuest = owner.getQuestManager().getQuestById(questId);
return checkQuest != null && checkQuest.getState().getValue() != questStateValue;
if (checkQuest == null) {
return questStateValue != 0;
}
return checkQuest.getState().getValue() != questStateValue;
}
}

View File

@ -54,7 +54,7 @@ public enum QuestCond implements QuestTrigger {
QUEST_COND_QUEST_GLOBAL_VAR_LESS(46),
QUEST_COND_PERSONAL_LINE_UNLOCK(47),
QUEST_COND_CITY_REPUTATION_REQUEST(48), // missing
QUEST_COND_MAIN_COOP_START(49), // missing
QUEST_COND_MAIN_COOP_START(49),
QUEST_COND_MAIN_COOP_ENTER_SAVE_POINT(50), // missing
QUEST_COND_CITY_REPUTATION_LEVEL(51), // missing, only NPC groups
QUEST_COND_CITY_REPUTATION_UNLOCK(52), // missing, currently unused

View File

@ -25,6 +25,10 @@ public class TowerLevelRecord {
return this;
}
public int getLevelStars(int levelId) {
return passedLevelMap.get(levelId);
}
public int getStarCount() {
return passedLevelMap.values().stream().mapToInt(Integer::intValue).sum();
}

View File

@ -1,16 +1,22 @@
package emu.grasscutter.game.tower;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.tower.TowerLevelData;
import emu.grasscutter.game.dungeons.*;
import emu.grasscutter.game.player.*;
import emu.grasscutter.server.packet.send.*;
import java.util.*;
import lombok.*;
public class TowerManager extends BasePlayerManager {
private static final List<DungeonSettleListener> towerDungeonSettleListener =
List.of(new TowerDungeonSettleListener());
private int currentPossibleStars = 0;
@Getter private boolean inProgress;
@Getter private int currentTimeLimit;
public TowerManager(Player player) {
super(player);
}
@ -32,6 +38,32 @@ public class TowerManager extends BasePlayerManager {
return this.getTowerData().currentLevel + 1;
}
public void onTick() {
var challenge = player.getScene().getChallenge();
if (challenge == null || !challenge.inProgress()) return;
// Check star conditions and notify client if any failed.
int stars = getCurLevelStars();
while (stars < currentPossibleStars) {
player
.getSession()
.send(
new PacketTowerLevelStarCondNotify(
getTowerData().currentFloorId, getCurrentLevel(), currentPossibleStars));
currentPossibleStars--;
}
}
public void onBegin() {
var challenge = player.getScene().getChallenge();
inProgress = true;
currentTimeLimit = challenge.getTimeLimit();
}
public void onEnd() {
inProgress = false;
}
public Map<Integer, TowerLevelRecord> getRecordMap() {
Map<Integer, TowerLevelRecord> recordMap = getTowerData().recordMap;
if (recordMap == null || recordMap.size() == 0) {
@ -84,9 +116,12 @@ public class TowerManager extends BasePlayerManager {
// stop using skill
player.getSession().send(new PacketCanUseSkillNotify(false));
// notify the cond of stars
currentPossibleStars = 3;
player
.getSession()
.send(new PacketTowerLevelStarCondNotify(getTowerData().currentFloorId, getCurrentLevel()));
.send(
new PacketTowerLevelStarCondNotify(
getTowerData().currentFloorId, getCurrentLevel(), currentPossibleStars + 1));
}
public void notifyCurLevelRecordChange() {
@ -97,6 +132,41 @@ public class TowerManager extends BasePlayerManager {
getTowerData().currentFloorId, getCurrentLevel()));
}
public int getCurLevelStars() {
var scene = player.getScene();
var challenge = scene.getChallenge();
if (challenge == null) {
Grasscutter.getLogger().error("getCurLevelStars: no challenge registered!");
return 0;
}
var levelData = GameData.getTowerLevelDataMap().get(getCurrentLevelId());
// 0-based indexing. "star" = 0 means checking for 1-star conditions.
int star;
for (star = 2; star >= 0; star--) {
var cond = levelData.getCondType(star);
if (cond == TowerLevelData.TowerCondType.TOWER_COND_CHALLENGE_LEFT_TIME_MORE_THAN) {
var params = levelData.getTimeCond(star);
var timeRemaining =
challenge.getTimeLimit() - (scene.getSceneTimeSeconds() - challenge.getStartedAt());
if (timeRemaining >= params.getMinimumTimeInSeconds()) {
break;
}
} else if (cond == TowerLevelData.TowerCondType.TOWER_COND_LEFT_HP_GREATER_THAN) {
// TODO: Check monolith health
break;
} else {
Grasscutter.getLogger()
.error(
"getCurLevelStars: Tower level {} has no or unknown condition defined for {} stars",
getCurrentLevelId(),
star + 1);
continue;
}
}
return star + 1;
}
public void notifyCurLevelRecordChangeWhenDone(int stars) {
Map<Integer, TowerLevelRecord> recordMap = this.getRecordMap();
int currentFloorId = getTowerData().currentFloorId;
@ -105,8 +175,16 @@ public class TowerManager extends BasePlayerManager {
currentFloorId,
new TowerLevelRecord(currentFloorId).setLevelStars(getCurrentLevelId(), stars));
} else {
recordMap.put(
currentFloorId, recordMap.get(currentFloorId).setLevelStars(getCurrentLevelId(), stars));
// Only update record if better than previous
var prevRecord = recordMap.get(currentFloorId);
var passedLevelMap = prevRecord.getPassedLevelMap();
int prevStars = 0;
if (passedLevelMap.containsKey(getCurrentLevelId())) {
prevStars = prevRecord.getLevelStars(getCurrentLevelId());
}
if (stars > prevStars) {
recordMap.put(currentFloorId, prevRecord.setLevelStars(getCurrentLevelId(), stars));
}
}
this.getTowerData().currentLevel++;

View File

@ -5,6 +5,13 @@ import lombok.Data;
@Data
public class GroupReplacementData {
int id;
List<Integer> replace_groups;
public int id;
public List<Integer> replace_groups;
public GroupReplacementData() {}
public GroupReplacementData(int id, List<Integer> replace_groups) {
this.id = id;
this.replace_groups = replace_groups;
}
}

View File

@ -158,7 +158,7 @@ public class Scene {
return entity;
}
public GameEntity getEntityByConfigId(int configId) {
public GameEntity getFirstEntityByConfigId(int configId) {
return this.entities.values().stream()
.filter(x -> x.getConfigId() == configId)
.findFirst()
@ -597,6 +597,13 @@ public class Scene {
blossomManager.onTick();
// Should be OK to check only player 0,
// as no other players could enter Tower
var towerManager = getPlayers().get(0).getTowerManager();
if (towerManager != null) {
towerManager.onTick();
}
this.checkNpcGroup();
this.finishLoading();
@ -816,8 +823,8 @@ public class Scene {
int level = this.getEntityLevel(entry.getLevel(), worldLevelOverride);
EntityMonster monster = new EntityMonster(this, data, entry.getPos(), level);
monster.getRotation().set(entry.getRot());
EntityMonster monster =
new EntityMonster(this, data, entry.getPos(), entry.getRot(), level);
monster.setGroupId(entry.getGroup().getGroupId());
monster.setPoseId(entry.getPoseId());
monster.setConfigId(entry.getConfigId());
@ -1103,6 +1110,9 @@ public class Scene {
if (group.regions != null) {
group.regions.values().forEach(getScriptManager()::deregisterRegion);
}
if (challenge != null && group.id == challenge.getGroup().id) {
challenge.fail();
}
scriptManager.getLoadedGroupSetPerBlock().get(block.id).remove(group);
this.loadedGroups.remove(group);

View File

@ -2,6 +2,7 @@ package emu.grasscutter.game.world;
import static emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType.SCRIPT;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.dungeon.DungeonData;
import emu.grasscutter.game.entity.*;
@ -19,8 +20,10 @@ import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.ConversionUtils;
import io.netty.util.concurrent.FastThreadLocalThread;
import it.unimi.dsi.fastutil.ints.*;
import java.util.*;
import java.util.concurrent.*;
import lombok.*;
import org.jetbrains.annotations.NotNull;
@ -43,6 +46,16 @@ public class World implements Iterable<Player> {
@Getter private boolean isPaused = false;
@Getter private long currentWorldTime;
private static final ExecutorService eventExecutor =
new ThreadPoolExecutor(
4,
4,
60,
TimeUnit.SECONDS,
new LinkedBlockingDeque<>(1000),
FastThreadLocalThread::new,
new ThreadPoolExecutor.AbortPolicy());
public World(Player player) {
this(player, false);
}
@ -72,6 +85,8 @@ public class World implements Iterable<Player> {
this.scenes = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
this.entity = new EntityWorld(this);
this.lastUpdateTime = System.currentTimeMillis();
server.registerWorld(this);
}
public int getLevelEntityId() {
@ -309,6 +324,21 @@ public class World implements Iterable<Player> {
this.getScenes().values().forEach(Scene::saveGroups);
}
public void queueTransferPlayerToScene(Player player, int sceneId, Position pos, int delayMs) {
player.setQueuedTeleport(
eventExecutor.submit(
() -> {
try {
Thread.sleep(delayMs);
transferPlayerToScene(player, sceneId, pos);
} catch (InterruptedException e) {
Grasscutter.getLogger()
.trace(
"queueTransferPlayerToScene: teleport to scene {} is interrupted", sceneId);
}
}));
}
public boolean transferPlayerToScene(Player player, int sceneId, Position pos) {
return this.transferPlayerToScene(player, sceneId, TeleportType.INTERNAL, null, pos);
}
@ -379,6 +409,16 @@ public class World implements Iterable<Player> {
}
public boolean transferPlayerToScene(Player player, TeleportProperties teleportProperties) {
// If a queued teleport already exists, cancel it. This prevents the player from
// becoming stranded in a dungeon due to quitting it by teleporting to a map waypoint.
synchronized (player) {
var queuedTeleport = player.getQueuedTeleport();
if (queuedTeleport != null) {
player.setQueuedTeleport(null);
queuedTeleport.cancel(true);
}
}
// Check if the teleport properties are valid.
if (teleportProperties.getTeleportTo() == null)
teleportProperties.setTeleportTo(player.getPosition());
@ -396,19 +436,31 @@ public class World implements Iterable<Player> {
return false;
}
Scene oldScene = null;
if (player.getScene() != null) {
oldScene = player.getScene();
Scene oldScene = player.getScene();
var newScene = this.getSceneById(teleportProperties.getSceneId());
// Don't deregister scenes if the player is going to tp back into them
if (oldScene.getId() == teleportProperties.getSceneId()) {
oldScene.setDontDestroyWhenEmpty(true);
// Move directly in the same scene.
if (newScene == oldScene && teleportProperties.getTeleportType() == TeleportType.COMMAND) {
// Set player position and rotation
if (teleportProperties.getTeleportTo() != null) {
player.getPosition().set(teleportProperties.getTeleportTo());
}
if (teleportProperties.getTeleportRot() != null) {
player.getRotation().set(teleportProperties.getTeleportRot());
}
player.sendPacket(new PacketSceneEntityAppearNotify(player));
return true;
}
if (oldScene != null) {
// Don't deregister scenes if the player is going to tp back into them
if (oldScene == newScene) {
oldScene.setDontDestroyWhenEmpty(true);
}
oldScene.removePlayer(player);
}
var newScene = this.getSceneById(teleportProperties.getSceneId());
if (newScene != null) {
newScene.addPlayer(player);
player.getTeamManager().applyAbilities(newScene);
@ -429,6 +481,7 @@ public class World implements Iterable<Player> {
teleportProperties.setTeleportRot(config.born_rot);
}
}
}
// Set player position and rotation
if (teleportProperties.getTeleportTo() != null) {
@ -438,7 +491,7 @@ public class World implements Iterable<Player> {
player.getRotation().set(teleportProperties.getTeleportRot());
}
if (oldScene != null && newScene != oldScene) {
if (oldScene != null && newScene != null && newScene != oldScene) {
newScene.setPrevScenePoint(oldScene.getPrevScenePoint());
oldScene.setDontDestroyWhenEmpty(false);
}

View File

@ -17,6 +17,7 @@ import emu.grasscutter.net.proto.VisionTypeOuterClass;
import emu.grasscutter.scripts.constants.EventType;
import emu.grasscutter.scripts.data.*;
import emu.grasscutter.scripts.service.*;
import emu.grasscutter.server.event.game.SceneMetaLoadEvent;
import emu.grasscutter.server.packet.send.PacketGroupSuiteNotify;
import emu.grasscutter.utils.*;
import io.netty.util.concurrent.FastThreadLocalThread;
@ -38,6 +39,7 @@ public class SceneScriptManager {
private final Map<String, Integer> variables;
private SceneMeta meta;
private boolean isInit;
private boolean noCacheGroupGridsToDisk;
private final Map<String, SceneTimeAxis> timeAxis = new ConcurrentHashMap<>();
@ -134,7 +136,9 @@ public class SceneScriptManager {
public void registerTrigger(SceneTrigger trigger) {
this.triggerInvocations.put(trigger.getName(), new AtomicInteger(0));
this.getTriggersByEvent(trigger.getEvent()).add(trigger);
Grasscutter.getLogger().trace("Registered trigger {}", trigger.getName());
Grasscutter.getLogger()
.trace(
"Registered trigger {} from group {}", trigger.getName(), trigger.getCurrentGroup().id);
}
public void deregisterTrigger(List<SceneTrigger> triggers) {
@ -143,7 +147,11 @@ public class SceneScriptManager {
public void deregisterTrigger(SceneTrigger trigger) {
this.getTriggersByEvent(trigger.getEvent()).remove(trigger);
Grasscutter.getLogger().trace("deregistered trigger {}", trigger.getName());
Grasscutter.getLogger()
.trace(
"deregistered trigger {} from group {}",
trigger.getName(),
trigger.getCurrentGroup().id);
}
public void resetTriggers(int eventId) {
@ -265,6 +273,10 @@ public class SceneScriptManager {
groupInstance.setActiveSuiteId(suiteIndex);
groupInstance.setLastTimeRefreshed(getScene().getWorld().getGameTime());
// Call EVENT_GROUP_REFRESH for any action trigger waiting for it
callEvent(new ScriptArgs(groupInstance.getGroupId(), EventType.EVENT_GROUP_REFRESH));
return suiteIndex;
}
@ -323,7 +335,7 @@ public class SceneScriptManager {
group.monsters.values().stream()
.filter(
m -> {
var entity = scene.getEntityByConfigId(m.config_id);
var entity = scene.getEntityByConfigId(m.config_id, groupId);
return (entity == null
|| entity.getGroupId()
!= group
@ -434,6 +446,17 @@ public class SceneScriptManager {
}
private void init() {
var event = new SceneMetaLoadEvent(getScene());
event.call();
if (event.isOverride()) {
// Group grids should not be cached to disk when a scene
// group override is in effect. Otherwise, when the server
// next runs without that override, the cached content
// will not make sense.
noCacheGroupGridsToDisk = true;
}
var meta = ScriptLoader.getSceneMeta(getScene().getId());
if (meta == null) {
return;
@ -451,7 +474,9 @@ public class SceneScriptManager {
return groupGridsCache.get(sceneId);
} else {
var path = FileUtils.getCachePath("scene" + sceneId + "_grid.json");
if (path.toFile().isFile() && !Grasscutter.config.server.game.cacheSceneEntitiesEveryRun) {
if (path.toFile().isFile()
&& !Grasscutter.config.server.game.cacheSceneEntitiesEveryRun
&& !noCacheGroupGridsToDisk) {
try {
var groupGrids = JsonUtils.loadToList(path, Grid.class);
groupGridsCache.put(sceneId, groupGrids);
@ -581,6 +606,7 @@ public class SceneScriptManager {
}
groupGridsCache.put(scene.getId(), groupGrids);
if (!noCacheGroupGridsToDisk) {
try {
Files.createDirectories(path.getParent());
} catch (IOException ignored) {
@ -589,7 +615,9 @@ public class SceneScriptManager {
file.write(JsonUtils.encode(groupGrids));
Grasscutter.getLogger().info("Scene {} saved grid file.", getScene().getId());
} catch (Exception e) {
Grasscutter.getLogger().error("Scene {} unable to save grid file.", getScene().getId(), e);
Grasscutter.getLogger()
.error("Scene {} unable to save grid file.", getScene().getId(), e);
}
}
return groupGrids;
}
@ -694,7 +722,7 @@ public class SceneScriptManager {
return suite.sceneGadgets.stream()
.filter(
m -> {
var entity = scene.getEntityByConfigId(m.config_id);
var entity = scene.getEntityByConfigId(m.config_id, group.id);
return (entity == null || entity.getGroupId() != group.id)
&& (!m.isOneoff
|| !m.persistent
@ -712,7 +740,7 @@ public class SceneScriptManager {
return suite.sceneMonsters.stream()
.filter(
m -> {
var entity = scene.getEntityByConfigId(m.config_id);
var entity = scene.getEntityByConfigId(m.config_id, group.id);
return (entity == null
|| entity.getGroupId()
!= group
@ -774,9 +802,9 @@ public class SceneScriptManager {
}
public void startMonsterTideInGroup(
SceneGroup group, Integer[] ordersConfigId, int tideCount, int sceneLimit) {
String source, SceneGroup group, Integer[] ordersConfigId, int tideCount, int sceneLimit) {
this.scriptMonsterTideService =
new ScriptMonsterTideService(this, group, tideCount, sceneLimit, ordersConfigId);
new ScriptMonsterTideService(this, source, group, tideCount, sceneLimit, ordersConfigId);
}
public void unloadCurrentMonsterTide() {
@ -788,7 +816,7 @@ public class SceneScriptManager {
public void spawnMonstersByConfigId(SceneGroup group, int configId, int delayTime) {
// TODO delay
var entity = scene.getEntityByConfigId(configId);
var entity = scene.getEntityByConfigId(configId, group.id);
if (entity != null && entity.getGroupId() == group.id) {
Grasscutter.getLogger()
.debug("entity already exists failed in group {} with config {}", group.id, configId);
@ -803,11 +831,11 @@ public class SceneScriptManager {
}
}
// Events
public void callEvent(int groupId, int eventType) {
callEvent(new ScriptArgs(groupId, eventType));
public Future<?> callEvent(int groupId, int eventType) {
return callEvent(new ScriptArgs(groupId, eventType));
}
public void callEvent(@Nonnull ScriptArgs params) {
public Future<?> callEvent(@Nonnull ScriptArgs params) {
/**
* We use ThreadLocal to trans SceneScriptManager context to ScriptLib, to avoid eval script for
* every groups' trigger in every scene instances. But when callEvent is called in a ScriptLib
@ -815,7 +843,7 @@ public class SceneScriptManager {
* not get it. e.g. CallEvent -> set -> ScriptLib.xxx -> CallEvent -> set -> remove -> NPE ->
* (remove) So we use thread pool to clean the stack to avoid this new issue.
*/
eventExecutor.submit(() -> this.realCallEvent(params));
return eventExecutor.submit(() -> this.realCallEvent(params));
}
private void realCallEvent(@Nonnull ScriptArgs params) {
@ -884,9 +912,11 @@ public class SceneScriptManager {
private boolean evaluateTriggerCondition(SceneTrigger trigger, ScriptArgs params) {
Grasscutter.getLogger()
.trace(
"Call Condition Trigger {}, [{},{},{}]",
"Call Condition Trigger {}, [{},{},{}], source_eid {}, target_eid {}",
trigger.getCondition(),
params.param1,
params.param2,
params.param3,
params.source_eid,
params.target_eid);
LuaValue ret = this.callScriptFunc(trigger.getCondition(), trigger.currentGroup, params);
@ -1037,8 +1067,7 @@ public class SceneScriptManager {
}
// Spawn mob
EntityMonster entity = new EntityMonster(getScene(), data, monster.pos, level);
entity.getRotation().set(monster.rot);
EntityMonster entity = new EntityMonster(getScene(), data, monster.pos, monster.rot, level);
entity.setGroupId(groupId);
entity.setBlockId(blockId);
entity.setConfigId(monster.config_id);
@ -1195,7 +1224,7 @@ public class SceneScriptManager {
return monsters.values().stream()
.noneMatch(
m -> {
val entity = scene.getEntityByConfigId(m.config_id);
val entity = scene.getEntityByConfigId(m.config_id, groupId);
return entity != null && entity.getGroupId() == groupId;
});
}

File diff suppressed because it is too large Load Diff

View File

@ -11,7 +11,7 @@ import emu.grasscutter.scripts.serializer.*;
import emu.grasscutter.utils.FileUtils;
import java.io.IOException;
import java.lang.ref.SoftReference;
import java.nio.file.Files;
import java.nio.file.*;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.atomic.AtomicReference;
@ -172,6 +172,17 @@ public class ScriptLoader {
* @return The sources of the script.
*/
public static String readScript(String path) {
return readScript(path, false);
}
/**
* Loads the sources of a script.
*
* @param path The path of the script.
* @param useAbsPath Use path as-is; don't look under Scripts resources.
* @return The sources of the script.
*/
public static String readScript(String path, boolean useAbsPath) {
// Check if the path is cached.
var cached = ScriptLoader.tryGet(ScriptLoader.scriptSources.get(path));
if (cached.isPresent()) {
@ -179,8 +190,11 @@ public class ScriptLoader {
}
// Attempt to load the script.
var scriptPath = FileUtils.getScriptPath(path);
if (!Files.exists(scriptPath)) return null;
var scriptPath = useAbsPath ? Paths.get(path) : FileUtils.getScriptPath(path);
if (!Files.exists(scriptPath)) {
Grasscutter.getLogger().error("Could not find script at path {}", path);
return null;
}
try {
var source = Files.readString(scriptPath);
@ -201,6 +215,17 @@ public class ScriptLoader {
* @return The compiled script.
*/
public static CompiledScript getScript(String path) {
return getScript(path, false);
}
/**
* Fetches a script and compiles it, or uses the cached varient.
*
* @param path The path of the script.
* @param useAbsPath Use path as-is; don't look under Scripts resources.
* @return The compiled script.
*/
public static CompiledScript getScript(String path, boolean useAbsPath) {
// Check if the script is cached.
var sc = ScriptLoader.tryGet(ScriptLoader.scriptsCache.get(path));
if (sc.isPresent()) {
@ -211,15 +236,18 @@ public class ScriptLoader {
CompiledScript script;
if (Configuration.FAST_REQUIRE) {
// Attempt to load the script.
var scriptPath = FileUtils.getScriptPath(path);
if (!Files.exists(scriptPath)) return null;
var scriptPath = useAbsPath ? Paths.get(path) : FileUtils.getScriptPath(path);
if (!Files.exists(scriptPath)) {
Grasscutter.getLogger().error("Could not find script at path {}", path);
return null;
}
// Compile the script from the file.
var source = Files.newBufferedReader(scriptPath);
script = ScriptLoader.getEngine().compile(source);
} else {
// Load the script sources.
var sources = ScriptLoader.readScript(path);
var sources = ScriptLoader.readScript(path, useAbsPath);
if (sources == null) return null;
// Check to see if the script references other scripts.
@ -237,7 +265,7 @@ public class ScriptLoader {
var scriptName = line.substring(9, line.length() - 1);
// Resolve the script path.
var scriptPath = "Common/" + scriptName + ".lua";
var scriptSource = ScriptLoader.readScript(scriptPath);
var scriptSource = ScriptLoader.readScript(scriptPath, useAbsPath);
if (scriptSource == null) continue;
// Append the script source.

View File

@ -5,6 +5,7 @@ import com.github.davidmoten.rtreemulti.geometry.*;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.scripts.*;
import emu.grasscutter.server.event.game.SceneBlockLoadedEvent;
import java.util.Map;
import java.util.stream.Collectors;
import javax.script.*;
@ -64,6 +65,10 @@ public class SceneBlock {
.collect(Collectors.toMap(x -> x.id, y -> y, (a, b) -> a));
this.groups.values().forEach(g -> g.block_id = this.id);
var event = new SceneBlockLoadedEvent(this);
event.call();
this.sceneGroupIndex =
SceneIndexManager.buildIndex(3, this.groups.values(), g -> g.pos.toPoint());
} catch (ScriptException exception) {

View File

@ -3,6 +3,7 @@ package emu.grasscutter.scripts.data;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.scripts.ScriptLoader;
import java.io.*;
import java.util.*;
import java.util.stream.Collectors;
import javax.script.*;
@ -39,6 +40,7 @@ public final class SceneGroup {
private transient boolean loaded;
private transient CompiledScript script;
private transient Bindings bindings;
public String overrideScriptPath;
public static SceneGroup of(int groupId) {
var group = new SceneGroup();
@ -86,8 +88,14 @@ public final class SceneGroup {
// Create the bindings.
this.bindings = ScriptLoader.getEngine().createBindings();
var cs =
ScriptLoader.getScript("Scene/%s/scene%s_group%s.lua".formatted(sceneId, sceneId, this.id));
CompiledScript cs;
if (overrideScriptPath != null && !overrideScriptPath.equals("")) {
cs = ScriptLoader.getScript(overrideScriptPath, true);
} else {
cs =
ScriptLoader.getScript(
"Scene/%s/scene%s_group%s.lua".formatted(sceneId, sceneId, this.id));
}
if (cs == null) {
return this;

View File

@ -20,9 +20,11 @@ public final class ScriptMonsterTideService {
private final List<Integer> monsterConfigIds;
private final OnMonsterCreated onMonsterCreated = new OnMonsterCreated();
private final OnMonsterDead onMonsterDead = new OnMonsterDead();
private final String source;
public ScriptMonsterTideService(
SceneScriptManager sceneScriptManager,
String source,
SceneGroup group,
int tideCount,
int monsterSceneLimit,
@ -35,6 +37,7 @@ public final class ScriptMonsterTideService {
this.monsterAlive = new AtomicInteger(0);
this.monsterConfigOrders = new ConcurrentLinkedQueue<>(List.of(ordersConfigId));
this.monsterConfigIds = List.of(ordersConfigId);
this.source = source;
this.sceneScriptManager
.getScriptMonsterSpawnService()
@ -83,11 +86,11 @@ public final class ScriptMonsterTideService {
sceneScriptManager.createMonster(
currentGroup.id, currentGroup.block_id, getNextMonster()));
}
// spawn the last turn of monsters
// fix the 5-2
sceneScriptManager.callEvent(
new ScriptArgs(
currentGroup.id, EventType.EVENT_MONSTER_TIDE_DIE, monsterKillCount.get()));
// call registered events that may spawn in more monsters
var scriptArgs =
new ScriptArgs(currentGroup.id, EventType.EVENT_MONSTER_TIDE_DIE, monsterKillCount.get());
scriptArgs.setEventSource(source);
sceneScriptManager.callEvent(scriptArgs);
}
}

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@ -0,0 +1,16 @@
package emu.grasscutter.server.event.game;
import emu.grasscutter.scripts.data.SceneBlock;
import emu.grasscutter.server.event.types.ServerEvent;
import lombok.*;
@Getter
public final class SceneBlockLoadedEvent extends ServerEvent {
private SceneBlock block;
public SceneBlockLoadedEvent(SceneBlock block) {
super(Type.GAME);
this.block = block;
}
}

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@ -0,0 +1,17 @@
package emu.grasscutter.server.event.game;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.server.event.types.ServerEvent;
import lombok.*;
@Getter
public final class SceneMetaLoadEvent extends ServerEvent {
private Scene scene;
@Setter private boolean override;
public SceneMetaLoadEvent(Scene scene) {
super(Type.GAME);
this.scene = scene;
}
}

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@ -311,11 +311,6 @@ public final class GameServer extends KcpServer implements Iterable<Player> {
world.save(); // Save the player's world
}
public void registerHomeWorld(HomeWorld homeWorld) {
this.getHomeWorlds().put(homeWorld.getOwnerUid(), homeWorld);
this.registerWorld(homeWorld);
}
public HomeWorld getHomeWorldOrCreate(Player owner) {
return this.getHomeWorlds()
.computeIfAbsent(owner.getUid(), (uid) -> new HomeWorld(this, owner));

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@ -0,0 +1,21 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.net.proto.CancelCoopTaskReqOuterClass;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketCancelCoopTaskRsp;
@Opcodes(PacketOpcodes.CancelCoopTaskReq)
public class HandlerCancelCoopTaskReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
CancelCoopTaskReqOuterClass.CancelCoopTaskReq req =
CancelCoopTaskReqOuterClass.CancelCoopTaskReq.parseFrom(payload);
var chapterId = req.getChapterId();
Grasscutter.getLogger().warn("Call to unimplemented packet CancelCoopTaskReq");
// TODO: Actually cancel the quests.
session.send(new PacketCancelCoopTaskRsp(chapterId));
}
}

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@ -0,0 +1,20 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.net.proto.DungeonDieOptionReqOuterClass.DungeonDieOptionReq;
import emu.grasscutter.server.game.GameSession;
@Opcodes(PacketOpcodes.DungeonDieOptionReq)
public class HandlerDungeonDieOptionReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
DungeonDieOptionReq req = DungeonDieOptionReq.parseFrom(payload);
var dieOption = req.getDieOption();
// TODO Handle other die options
if (req.getIsQuitImmediately()) {
session.getPlayer().getServer().getDungeonSystem().exitDungeon(session.getPlayer());
}
session.getPlayer().sendPacket(new BasePacket(PacketOpcodes.DungeonDieOptionRsp));
}
}

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@ -0,0 +1,13 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.server.game.GameSession;
@Opcodes(PacketOpcodes.DungeonRestartReq)
public class HandlerDungeonRestartReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
session.getPlayer().getServer().getDungeonSystem().restartDungeon(session.getPlayer());
session.getPlayer().sendPacket(new BasePacket(PacketOpcodes.DungeonRestartRsp));
}
}

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@ -0,0 +1,24 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.net.proto.GetDungeonEntryExploreConditionReqOuterClass.GetDungeonEntryExploreConditionReq;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketDungeonEntryToBeExploreNotify;
@Opcodes(PacketOpcodes.GetDungeonEntryExploreConditionReq)
public class HandlerGetDungeonEntryExploreConditionReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
var req = GetDungeonEntryExploreConditionReq.parseFrom(payload);
// TODO Send GetDungeonEntryExploreConditionRsp if condition
// (adventurer rank or quest completion) is not met. Parse
// dungeon entry conditions from DungeonEntryExcelConfigData.json.
// session.send(new PacketGetDungeonEntryExploreConditionRsp(req.getDungeonEntryConfigId()));
// For now, just unlock any domain the player touches.
session.send(
new PacketDungeonEntryToBeExploreNotify(
req.getDungeonEntryScenePointId(), req.getSceneId(), req.getDungeonEntryConfigId()));
}
}

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@ -2,6 +2,7 @@ package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketCoopDataNotify;
import emu.grasscutter.server.packet.send.PacketPersonalLineAllDataRsp;
@Opcodes(PacketOpcodes.PersonalLineAllDataReq)
@ -12,5 +13,7 @@ public class HandlerPersonalLineAllDataReq extends PacketHandler {
session.send(
new PacketPersonalLineAllDataRsp(
session.getPlayer().getQuestManager().getMainQuests().values()));
// TODO: this should maybe be at player login?
session.send(new PacketCoopDataNotify());
}
}

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@ -15,10 +15,11 @@ public class HandlerPersonalSceneJumpReq extends PacketHandler {
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
PersonalSceneJumpReq req = PersonalSceneJumpReq.parseFrom(payload);
var player = session.getPlayer();
var prevSceneId = player.getSceneId();
// get the scene point
ScenePointEntry scenePointEntry =
GameData.getScenePointEntryById(player.getSceneId(), req.getPointId());
GameData.getScenePointEntryById(prevSceneId, req.getPointId());
if (scenePointEntry != null) {
Position pos =
@ -26,6 +27,7 @@ public class HandlerPersonalSceneJumpReq extends PacketHandler {
int sceneId = scenePointEntry.getPointData().getTranSceneId();
player.getWorld().transferPlayerToScene(player, sceneId, pos);
player.getScene().setPrevScene(prevSceneId);
session.send(new PacketPersonalSceneJumpRsp(sceneId, pos));
}
}

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@ -61,7 +61,7 @@ public class HandlerQuestCreateEntityReq extends PacketHandler {
val monsterId = entity.getMonsterId();
val level = entity.getLevel();
MonsterData monsterData = GameData.getMonsterDataMap().get(monsterId);
gameEntity = new EntityMonster(scene, monsterData, pos, level);
gameEntity = new EntityMonster(scene, monsterData, pos, rot, level);
}
case NPC_ID -> {}
}

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@ -69,7 +69,6 @@ public class HandlerSetPlayerBornDataReq extends PacketHandler {
// Login done
session.getPlayer().onLogin();
session.getPlayer().onPlayerBorn();
// Born resp packet
session.send(new BasePacket(PacketOpcodes.SetPlayerBornDataRsp));

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@ -0,0 +1,31 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.quest.enums.QuestCond;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.net.proto.StartCoopPointReqOuterClass;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketStartCoopPointRsp;
@Opcodes(PacketOpcodes.StartCoopPointReq)
public class HandlerStartCoopPointReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
StartCoopPointReqOuterClass.StartCoopPointReq req =
StartCoopPointReqOuterClass.StartCoopPointReq.parseFrom(payload);
var coopPoint = req.getCoopPoint();
var coopPointData =
GameData.getCoopPointDataMap().values().stream()
.filter(i -> i.getId() == coopPoint)
.toList();
if (!coopPointData.isEmpty()) {
var player = session.getPlayer();
var questManager = player.getQuestManager();
questManager.queueEvent(
QuestCond.QUEST_COND_MAIN_COOP_START, coopPointData.get(0).getChapterId(), 0);
}
session.send(new PacketStartCoopPointRsp(coopPoint));
}
}

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@ -0,0 +1,16 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.net.proto.CancelCoopTaskRspOuterClass;
public class PacketCancelCoopTaskRsp extends BasePacket {
public PacketCancelCoopTaskRsp(int chapterId) {
super(PacketOpcodes.SetCoopChapterViewedRsp);
CancelCoopTaskRspOuterClass.CancelCoopTaskRsp proto =
CancelCoopTaskRspOuterClass.CancelCoopTaskRsp.newBuilder().setChapterId(chapterId).build();
this.setData(proto);
}
}

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@ -0,0 +1,49 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.data.GameData;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.net.proto.CoopChapterOuterClass;
import emu.grasscutter.net.proto.CoopDataNotifyOuterClass;
import emu.grasscutter.net.proto.CoopPointOuterClass;
public class PacketCoopDataNotify extends BasePacket {
public PacketCoopDataNotify() {
super(PacketOpcodes.CoopDataNotify);
var proto = CoopDataNotifyOuterClass.CoopDataNotify.newBuilder();
proto.setIsHaveProgress(false);
// TODO: implement: determine the actual current progress point.
// Add every chapter and add the start point to each chapter regardless of actual progress.
GameData.getCoopChapterDataMap()
.values()
.forEach(
i -> {
var chapter = CoopChapterOuterClass.CoopChapter.newBuilder();
chapter.setId(i.getId());
// TODO: implement: look at unlockCond to determine what state each chapter should be
// in.
// Set every chapter to "Accept" regardless of accept conditions.
chapter.setStateValue(3); // 3 == STATE_ACCEPT
var point = CoopPointOuterClass.CoopPoint.newBuilder();
var pointList =
GameData.getCoopPointDataMap().values().stream()
.filter(
j -> j.getChapterId() == i.getId() && j.getType().equals("POINT_START"))
.toList();
if (!pointList.isEmpty()) {
int pointId = pointList.get(0).getId();
point.setId(pointId);
chapter.addCoopPointList(point);
}
proto.addChapterList(chapter);
});
this.setData(proto);
}
}

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@ -0,0 +1,21 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.net.proto.DungeonEntryToBeExploreNotifyOuterClass.DungeonEntryToBeExploreNotify;
public class PacketDungeonEntryToBeExploreNotify extends BasePacket {
/**
* Marks the dungeon as pending exploration. This creates the "Unknown" text bubble above the
* dungeon entry in the world map.
*/
public PacketDungeonEntryToBeExploreNotify(
int dungeonEntryScenePointId, int sceneId, int dungeonEntryConfigId) {
super(PacketOpcodes.DungeonEntryToBeExploreNotify);
this.setData(
DungeonEntryToBeExploreNotify.newBuilder()
.setDungeonEntryScenePointId(dungeonEntryScenePointId)
.setSceneId(sceneId)
.setDungeonEntryConfigId(dungeonEntryConfigId));
}
}

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@ -0,0 +1,34 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.data.GameData;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.net.proto.DungeonEntryBlockReasonOuterClass.DungeonEntryBlockReason;
import emu.grasscutter.net.proto.DungeonEntryCondOuterClass.DungeonEntryCond;
import emu.grasscutter.net.proto.GetDungeonEntryExploreConditionRspOuterClass.GetDungeonEntryExploreConditionRsp;
public class PacketGetDungeonEntryExploreConditionRsp extends BasePacket {
public PacketGetDungeonEntryExploreConditionRsp(int dungeonId) {
super(PacketOpcodes.GetDungeonEntryExploreConditionRsp);
var data =
GameData.getDungeonEntryDataMap().values().stream()
.filter(d -> d.getId() == dungeonId)
.toList()
.get(0);
var level = data.getLevelCondition();
var quest = data.getQuestCondition();
var proto =
GetDungeonEntryExploreConditionRsp.newBuilder()
.setRetcode(0)
.setDungeonEntryCond(
DungeonEntryCond.newBuilder()
// There is also a DUNGEON_ENTRY_REASON_MULIPLE but only one param1
// field to put values in. Only report the required level for now, then.
.setCondReason(DungeonEntryBlockReason.DUNGEON_ENTRY_REASON_LEVEL)
.setParam1(level))
.build();
this.setData(proto);
}
}

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@ -12,6 +12,11 @@ public class PacketPostEnterSceneRsp extends BasePacket {
PostEnterSceneRsp p =
PostEnterSceneRsp.newBuilder().setEnterSceneToken(player.getEnterSceneToken()).build();
//
// On moving to new scene:
// Unfreeze dungeon entry points that have already been unlocked in this scene.
player.unfreezeUnlockedScenePoints();
this.setData(p);
}
}

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@ -0,0 +1,16 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.net.proto.StartCoopPointRspOuterClass;
public class PacketStartCoopPointRsp extends BasePacket {
public PacketStartCoopPointRsp(int coopPoint) {
super(PacketOpcodes.StartCoopPointRsp);
StartCoopPointRspOuterClass.StartCoopPointRsp proto =
StartCoopPointRspOuterClass.StartCoopPointRsp.newBuilder().setCoopPoint(coopPoint).build();
this.setData(proto);
}
}

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@ -6,27 +6,29 @@ import emu.grasscutter.net.proto.TowerLevelStarCondNotifyOuterClass.TowerLevelSt
public class PacketTowerLevelStarCondNotify extends BasePacket {
public PacketTowerLevelStarCondNotify(int floorId, int levelIndex) {
public PacketTowerLevelStarCondNotify(int floorId, int levelIndex, int lostStar) {
super(PacketOpcodes.TowerLevelStarCondNotify);
TowerLevelStarCondNotify proto =
TowerLevelStarCondNotify.newBuilder()
.setFloorId(floorId)
.setLevelIndex(levelIndex)
.addCondDataList(
TowerLevelStarCondData.newBuilder()
// .setCondValue(1)
.build())
.addCondDataList(
TowerLevelStarCondData.newBuilder()
// .setCondValue(2)
.build())
.addCondDataList(
TowerLevelStarCondData.newBuilder()
// .setCondValue(3)
.build())
.build();
var proto = TowerLevelStarCondNotify.newBuilder().setFloorId(floorId).setLevelIndex(levelIndex);
this.setData(proto);
if (1 <= lostStar && lostStar <= 3) {
proto.addCondDataList(
TowerLevelStarCondData.newBuilder()
// If these are still obfuscated in the next client version,
// just set all int fields to the star (1 <= star <= 3)
// that failed and set all boolean fields to true.
.setNGHNFHCLFBH(lostStar)
.setIBGHBFANCBK(true)
.setOILLLBMMABH(true)
.setOMOECEGOALC(lostStar)
.build());
} else {
proto
.addCondDataList(TowerLevelStarCondData.newBuilder().build())
.addCondDataList(TowerLevelStarCondData.newBuilder().build())
.addCondDataList(TowerLevelStarCondData.newBuilder().build());
}
this.setData(proto.build());
}
}

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@ -0,0 +1,11 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.net.proto.UnfreezeGroupLimitNotifyOuterClass.UnfreezeGroupLimitNotify;
public class PacketUnfreezeGroupLimitNotify extends BasePacket {
public PacketUnfreezeGroupLimitNotify(int pointId, int sceneId) {
super(PacketOpcodes.UnfreezeGroupLimitNotify);
this.setData(UnfreezeGroupLimitNotify.newBuilder().setPointId(pointId).setSceneId(sceneId));
}
}

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@ -10,6 +10,7 @@ import emu.grasscutter.data.common.ItemUseData;
import emu.grasscutter.data.excels.*;
import emu.grasscutter.data.excels.achievement.AchievementData;
import emu.grasscutter.data.excels.avatar.AvatarData;
import emu.grasscutter.server.http.handlers.GachaHandler;
import emu.grasscutter.utils.*;
import emu.grasscutter.utils.lang.Language;
import emu.grasscutter.utils.lang.Language.TextStrings;
@ -311,8 +312,19 @@ public final class Tools {
return sbs.stream().map(StringBuilder::toString).toList();
}
public static void generateGachaMappings() {
var path = GachaHandler.getGachaMappingsPath();
if (!Files.exists(path)) {
try {
Grasscutter.getLogger().debug("Creating default '" + path + "' data");
Tools.createGachaMappings(path);
} catch (Exception exception) {
Grasscutter.getLogger().warn("Failed to create gacha mappings. \n" + exception);
}
}
}
public static void createGachaMappings(Path location) throws IOException {
ResourceLoader.loadResources();
List<String> jsons = createGachaMappingJsons();
var usedLocales = new HashSet<String>();
StringBuilder sb = new StringBuilder("mappings = {\n");

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@ -29,7 +29,7 @@ if exist "%CUR_PATH%%CONFIG%.cmd" (
if not "%JAVA_PATH%" == "DO_NOT_CHECK_PATH" (
if "%JAVA_PATH%" == "\bin\" (
call :LOG [ERROR] JAVA_HOME not found, please setup your windows enviroment for installed java.
call :LOG [ERROR] JAVA_HOME not found, please setup your windows environment for installed java.
goto :EXIT
)
if not exist "%JAVA_PATH%java.exe" (