* Add realm switching
Fix realm unlock items
* Implement exiting teapot
* Implement home level rewards
* Fix small issues
* Fix call issue
* Add 'seen unlock' packets
* Fix Sumeru Main House bricking accounts
This is only for the house, not the full realm
* Fixed realm 5
Main house needs to be placed manually for Sumeru realm (module 5) as the resources for defaults in Sumeru realm are missing. Sumeru main house cannot be exited from the door, issue due to the same missing res.
* Fix Grass main house bricking accounts
* Remove references
* Formatting change (web editor)
* Whitespace & Formatting
* Whitespace
* Make 'seen' status persistent
* Fix misnamed field
* Revert "Fix misnamed field"
This reverts commit 21ef404e14b3111db47c25a15ba86bbd2eaab6db.
* Implement gaining trust (realm exp)
Add gaining trust by crafting
Add gaining trust via `/give`
Show trust in djinn menu
* Interior check for prevScene
* Correct positions & rotations
Return to front of main house when exiting from inside
* Update HandlerBackMyWorldReq.java
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com>
* replace the deprecated api
* update proto
* delete music game
* fixed codes
* fix costume switch
* fix mail bug
* Bump version number.
* Re-add max boss chest number
Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com>
* feat:cooking food ingredient(aka:compound) implementation
Implement food ingredient(compound) feature.Need a thorough test and still has some work to do.
* small bug fix;implement fish processing
* Update src/main/java/emu/grasscutter/server/packet/send/PacketItemAddHintNotify.java
Co-authored-by: Luke H-W <Birdulon@users.noreply.github.com>
* Update Inventory.java
* Update Inventory.java
Co-authored-by: Luke H-W <Birdulon@users.noreply.github.com>
* will be able to change home bgm.
* feat: unlock homeworld bgm and set homeworld bgm.
* Update src/main/java/emu/grasscutter/game/home/GameHome.java
* Update GameHome.java
* Get default unlocked home bgms from HomeWorldBgmData
* fix: duplicate home items by sending packet
* Update 3.0 protos
* Update classes to match protos
* Fix RegionHandler versions
* 3.0 Opcodes
* Fixed Gadget Spawning
Original Commit Message: fixed gadget spawning ty MJDerp
Gitea Author: yh0Nathan
Co-authored-by: yh0Nathan <yhonathancaleb@gmail.com>
* Make PointData compatible with alternative PointData
Original Commit Message: Make PointData compatible with windied scene points.
Gitea Author: GanyusLeftHorn
Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com>
* Add scene tag for Vanarana.
Original Commit Message: Add scene tag for Vanarana.
Gitea Author: GanyusLeftHorn
Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com>
* Add Sumeru expeditions.
Original Commit Message: Add Sumeru expeditions.
Gitea Author: GanyusLeftHorn
Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com>
* Update game version to 3.0.0
* versionFix must be >= 50 not == 50 in RegionHandler
* Add new 3.0 Reliquary and SkillParticleGeneration data
Original Commit Message: Repair 3.0 added Reliquary 3-in-1 on the crafting table. Add skill particle generation info for Tighnari,Collei and Dori
Gitea Author: Roly
* Actually fix RegionHandler
* Remove asset names from json and comments
* Add scene areas for Sumeru desert to /prop um
* Added New MaterialType
* Change version to 3.1.0
* funny welcome message back
* Fix pyramid skill issue.
* Fix pyramid and event scene tags without ugly bruteforce.
* Remove backrooms chat welcome message.
* Incorporate suggestions.
* RoomSceneId and empty list checking.
Co-authored-by: Benj <benjamin7006@gmail.com>
Co-authored-by: yh0Nathan <yhonathancaleb@gmail.com>
Co-authored-by: Kokoboy <anushkumar222001@gmail.com>
Co-authored-by: nitro <31241699+nitrog0d@users.noreply.github.com>
Co-authored-by: Vexeone <vexeone@gmail.com>
Original Commit Message: Add scene tag for Vanarana.
Gitea Author: GanyusLeftHorn
Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com>
Ensures Traveler retains talent levels and constellations on inactive elements when switching elements.
Relevant for any other skillDepot-changing activities like Windtrace too, though keeping those in the db might not be as useful.
Refactor avatar talent upgrade and access
Refactor skillExtraCharges
* Refactor a couple of iterators
* Use side-effect instead of second iterator
* Make World::onTick return shouldDelete instead of success
* Replace Shop iterator with side effects
* Scene
* Clean up Expeditions
* Refactor Expeditions
* Clean up Expeditions, Player
* Limit Expeditions by AR
* Lombokify props
Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
Original commits:
* Add necessary protos for scene point/area unlocking.
* Rename PlayerOpenStateManager to PlayerProgressManager and move data to Player.
* Handle unlocking of waypoints.
* Add primo rewards for waypoint unlock.
* Statue unlocking.
* Add statue quest on player login.
* I forgor to add an unlock command.
* Give EXP as reward, fire quest trigger, make EXP UI show up.
* Make sure we never access PlayerOpenStateManager::map directly.
* Read OpenStates from excels.
* Add defaultState
* Replace hardcoded open states with the ones read from excels.
* Don't send change notify when unlocking on login.
* Add open state blacklist for default unlocks.
* Add a way to temporarily set open states for dev
* Remove old OpenState.java
* Fix UnlockAllCommand
* Change condType to an enum.
* Added more server debug options
* made server debug code prettier
* fixed initialization bug
* Enables logging of packets contained in UnionCmdNotify, when debug level is WHITELIST or BLACKLIST
* Fully Implement OpenState Framework
* added devOpenStates
* Commented out newPlayerOpenStates
* Removed OPEN_STATE_NONE from devOpenStates