2348 Commits

Author SHA1 Message Date
e6895ca628 Merge remote-tracking branch 'origin/unstable' into unstable 2024-11-29 19:50:40 -05:00
5ad5bd3d48 feat(5.2): Update protocol definitions [BROKEN]
this is also the great proto import update !
2024-11-29 19:49:38 -05:00
1894305b94 misc(build.gradle): Bump version to 2.0.0-unstable
woo gc 2.0!
2024-11-29 19:48:31 -05:00
b087e1fb4f Format code [skip actions] 2024-10-03 15:31:53 +00:00
d11e13a005 fix(GameConstants.java): Remove extra period in VERSION 2024-10-03 11:30:43 -04:00
10423dbada fix(ActionServerLuaCall.java): Handle Lua function parameter passing 2024-09-28 20:18:22 -04:00
5b9d386e17 fix(AbilityModifier.java): Always parse param[1-3] as DynamicFloats 2024-09-28 19:51:29 -04:00
5167253136 fix(5.0): Update GameConstants.java with 5.0 changes 2024-09-28 18:48:51 -04:00
3c8d1263e5 fix: Re-add handbook_auth.html
its still used by handbook authenticator; i won't judge anyone if they're still loading the handbook
2024-09-28 18:47:43 -04:00
c663b60c1d misc(README.md): Put quick-start guide in a collapsable block 2024-09-28 18:39:39 -04:00
540c2e9c4b feat(5.0): Update README.md to include game download links
this is also a misc patch to update to java 21
2024-09-28 18:36:03 -04:00
b625d4e8ec misc(build.gradle): Bump version & Java target compatability
this also includes an update to the Dockerfile which bumps the Java version to 21
2024-09-28 18:31:17 -04:00
d5756f2559 feat(5.0): Update KCP library
taken from GC fork, don't want to name here tho
2024-09-28 18:14:29 -04:00
261319f348 misc(README.md): Add credits block
i want to credit ppl. but:
1. i don't want to get people in trouble
2. don't know who wants credit/not
2024-09-28 18:02:13 -04:00
5bdfc8770b misc(InfoCommand.java): Update credits 2024-09-28 17:58:08 -04:00
0999038e33 misc(build.gradle): Remove Ben4J repo publishing & Update the artifact license 2024-09-28 17:45:50 -04:00
70bb5ca5b5 misc: Remove the handbook from the main repository
sorry guys, i just wanted to do something cool...
2024-09-28 17:45:21 -04:00
ab0ec0a0e0 fix(Ability.java): Remove unsafe cast 2024-09-28 17:34:41 -04:00
abb3242e20 fix(GachaSystem.java): Remove use of deprecated code 2024-09-28 17:32:58 -04:00
255d0a041c feat(5.0): Remove field setters which aren't available
these have comments indicating why they were removed/unset
2024-09-28 17:30:01 -04:00
45a3cf0b8b feat(5.0): Update protocol definitions 2024-09-28 17:29:15 -04:00
f9d46ace7f misc(gradle): Update plugin versions 2024-07-06 23:09:12 -04:00
36346f87f9 Update languages [skip actions] 2024-07-07 03:04:15 +00:00
ea84789c47 Merge remote-tracking branch 'origin/unstable' into unstable 2024-07-06 23:04:06 -04:00
85719b9aeb fix(ci): Upgrade GitHub Actions to Java 21 2024-07-06 23:02:44 -04:00
e5b3d65916 fix(lang): Add language key for password crypto failure
this was copilot generated lmfao
2024-07-06 23:01:18 -04:00
93df2d0b0e Format code [skip actions] 2024-07-07 02:59:06 +00:00
e7ed66477f fix(networking): Prevent hanging the network loop if an exception occurs 2024-07-06 22:54:10 -04:00
af70de316e fix(SceneScriptManager.java): Catch Lua groups NPE
this is a weird issue; found it while testing networking stack and it also crashed the network thread
2024-07-06 22:47:37 -04:00
f29189be8f misc: Update package versions
this also moves some packages to a general number set in `gradle.properties`
2024-07-06 22:34:10 -04:00
4ced11d567 fix(auth): Skip further decryption if encrypted password fails to decrypt
this should only occur if the wrong RSA key is used on the client, otherwise the patch probably forgot to set `is_crypto` to false
2024-07-06 22:33:46 -04:00
446e994ff0 fix(handbook): Skip reading handbook from resources if it is disabled 2024-07-06 22:25:18 -04:00
655016c92e fix(Grasscutter.java): Exclude compiled protos package from being scanned by reflections 2024-07-06 22:24:56 -04:00
d0e3720748 feat(networking): Abstract game session networking
includes:
- abstracted form of session handling
- existing implementation using new abstracted system
- general clean-up of GameSession.java
2024-07-06 22:14:26 -04:00
db4542653a misc(gradle): Allow support with Java 21 2024-07-06 19:30:13 -04:00
76fd5b2e9c Update README_ja-JP.md (#2516) 2024-06-05 21:14:11 -04:00
4022267888 Configuration Update - Shown Email (#2509)
* This version will allow the private server owner to show a different email then "@grasscutter.io" if they want.

* Update src/main/java/emu/grasscutter/config/ConfigContainer.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/game/Account.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/game/Account.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
2024-05-13 21:58:46 -04:00
f1f5b54939 (fix:docker) Fix uploading to container registry 2024-03-16 23:09:40 -07:00
f871f261e1 Add Docker Support (#2486)
* chore(docker): add build workflow

* chore(docker): update gradle image

* chore(docker): this really shouldnt be running on raspberry pi's right now.

* chore(docker): not sure why we need unzip here

* chore(docker): attempt to add nodejs to allow the handbook to build

* chore(docker): whoops, needs to be done during build

* chore(docker): i dont know if this is going to work

* chore(docker): replace my username with repo org as I am no longer testing this

* chore(docker): version will change in the future, so fix it now.
2024-03-17 01:57:39 -04:00
eeaccf32c4 add some client download link and fix readme (#2475)
* Update README.md

* Update README_zh-CN.md

* Update README_hn-IN.md
2024-03-17 01:14:10 -04:00
6e1913aacb Add documentation on 404 error page. (#2463)
* Update HttpServer.java

* Update HttpServer.java

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
2024-01-18 23:30:03 -05:00
9e17e4aacb Update client link (#2470) 2024-01-18 23:15:13 -05:00
770a793c69 Format code [skip actions] 2023-12-14 05:36:30 +00:00
c4402cc287 Fix some more dungeons (#2449)
* Monds weapon mats domain: Fix time between kill not refreshing
* Inaz husk domain: Fix broken domain challenge
    * `EVENT_ANY_MONSTER_LIVE` is likely sent on tick, not on create. See scene40801_group240801001.lua:
        1. `condition_EVENT_ANY_MONSTER_LIVE_1023` checks for mob 1008 to spawn AND for variable `challenge` to be 1
        2. Mob 1008 spawns during `action_EVENT_SELECT_OPTION_1003`, at `ScriptLib.AddExtraGroupSuite(context, 240801001, 2)`
        3. This spawn triggers `EVENT_ANY_MONSTER_LIVE` for mob 1008 but still fails the condition because `challenge` is still 0.
        4. `challenge` is set to 1 at the end of `action_EVENT_SELECT_OPTION_1003`. By now, `EVENT_ANY_MONSTER_LIVE` for mob 1008 no longer fires, causing the domain challenge to fail to start.
2023-12-14 00:34:50 -05:00
5ebad71e9d Bump to version 1.7.4 v1.7.4 2023-11-30 23:41:55 -05:00
564b609028 Update README_ja-JP.md (#2438)
* Update README_ja-JP.md

* fix sentences correctly
2023-11-19 19:34:14 -05:00
cdb0dc560a Format code [skip actions] 2023-11-17 04:58:02 +00:00
d8c3da8fcd Handle mob summon and limbo state (#2432)
Mob summon: Something like Monster_Apparatus_Perpetual can summon helper mobs. Ensure these helpers actually get summoned and, on their defeat, possibly change the summoner's mob state. Like, temporarily enter weak state.
* Take summon tags from BinOutput/Monster/ConfigMonster_*.json and put them in SceneMonsterInfo
* Handle Summon action in ability modifiers from BinOutput/Ability/Temp/MonsterAbilities/ConfigAbility_Monster_*.json
* On summoner's kill, also kill the summoned mobs

Limbo state: Something like Monster_Invoker_Herald_Water should be invulnerable at a certain HP threshold. Like, shouldn't die when creating their elemental shield. Or, Monster_Apparatus_Perpetual's helper mobs shouldn't die before their summoner.
* Look through ConfigAbility (AbilityData in GC) like Invoker_Herald_Water_StateControl. If any AbilityModifier within specifies state Limbo and properties.Actor_HpThresholdRatio, account for this threshold in GameEntity::damage.
* Don't let the entity die while in limbo. They will be killed by other events.
2023-11-16 23:56:37 -05:00
13c40b53a7 Format code [skip actions] 2023-11-10 02:57:50 +00:00
f1c1a84683 fix: NPE related to teapot when player logs in. (#2429)
* fix: NPE related to home when player logs in.

* fix: NPE related to home when player logs in.

* forgot to save player after fixing module id
2023-11-09 21:56:21 -05:00