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synced 2025-05-06 03:33:45 +08:00
🚨修复遗器主属性错误问题
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@ -47,6 +47,7 @@ class BaseAvatar:
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self.avatar_attribute_bonus = char['attribute_bonus']
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self.avatar_extra_ability = char['extra_ability']
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self.avatar_attribute = {}
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self.get_attribute()
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def get_attribute(self):
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promotion = AvatarPromotion[str(self.avatar_id)][
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@ -170,12 +170,12 @@ class RelicSet:
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self.set_id_counter: List = Counter(set_id_list).most_common()
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self.check_set()
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self.get_attribute()
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def get_attribute(self):
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for item in self.__dict__:
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if type(self.__dict__[item]) != SingleRelic:
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break
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self.__dict__[item].get_attribute_()
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if type(self.__dict__[item]) == SingleRelic:
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self.__dict__[item].get_attribute_()
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def check_set(self):
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for item in self.set_id_counter:
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@ -29,7 +29,6 @@ class RoleInstance:
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self.cal_weapon_attr_add()
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def cal_role_base_attr(self):
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self.avatar.get_attribute()
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avatar_attribute = self.avatar.__dict__['avatar_attribute']
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for attribute in avatar_attribute:
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if attribute in self.base_attr:
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@ -37,7 +36,6 @@ class RoleInstance:
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else:
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self.base_attr[attribute] = avatar_attribute[attribute]
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self.weapon.get_attribute()
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weapon_attribute = self.weapon.__dict__['weapon_base_attribute']
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for attribute in weapon_attribute:
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if attribute in self.base_attr:
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@ -47,20 +45,18 @@ class RoleInstance:
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def cal_relic_attr_add(self):
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# 单件属性
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self.relic_set.get_attribute()
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for relic_type in self.relic_set.__dict__:
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if type(self.relic_set.__dict__[relic_type]) != SingleRelic:
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break
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relic: SingleRelic = self.relic_set.__dict__[relic_type]
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for attribute in relic.relic_attribute_bonus:
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if attribute in self.attribute_bonus:
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self.attribute_bonus[
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attribute
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] += relic.relic_attribute_bonus[attribute]
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else:
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self.attribute_bonus[
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attribute
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] = relic.relic_attribute_bonus[attribute]
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if type(self.relic_set.__dict__[relic_type]) == SingleRelic:
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relic: SingleRelic = self.relic_set.__dict__[relic_type]
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for attribute in relic.relic_attribute_bonus:
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if attribute in self.attribute_bonus:
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self.attribute_bonus[
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attribute
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] += relic.relic_attribute_bonus[attribute]
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else:
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self.attribute_bonus[
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attribute
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] = relic.relic_attribute_bonus[attribute]
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# 套装面板加成属性
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for set_skill in self.relic_set.SetSkill:
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@ -17,6 +17,7 @@ class BaseWeapon:
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self.weapon_promotion = weapon['promotion']
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self.weapon_base_attribute = {}
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self.weapon_attribute = {}
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self.get_attribute()
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self.weapon_property_ability()
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@abstractmethod
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6
poetry.lock
generated
6
poetry.lock
generated
@ -2,14 +2,14 @@
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[[package]]
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name = "asgiref"
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version = "3.7.1"
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version = "3.7.2"
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description = "ASGI specs, helper code, and adapters"
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category = "dev"
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optional = false
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python-versions = ">=3.7"
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files = [
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{file = "asgiref-3.7.1-py3-none-any.whl", hash = "sha256:33958cb2e4b3cd8b1b06ef295bd8605cde65b11df51d3beab39e2e149a610ab3"},
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{file = "asgiref-3.7.1.tar.gz", hash = "sha256:8de379fcc383bcfe4507e229fc31209ea23d4831c850f74063b2c11639474dd2"},
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{file = "asgiref-3.7.2-py3-none-any.whl", hash = "sha256:89b2ef2247e3b562a16eef663bc0e2e703ec6468e2fa8a5cd61cd449786d4f6e"},
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{file = "asgiref-3.7.2.tar.gz", hash = "sha256:9e0ce3aa93a819ba5b45120216b23878cf6e8525eb3848653452b4192b92afed"},
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]
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[package.dependencies]
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