2023-05-28 14:47:49 +08:00

190 lines
6.4 KiB
Python

from typing import Dict, List
from abc import abstractmethod
from collections import Counter
from mpmath import mp
from gsuid_core.logger import logger
from .utils import merge_attribute
from ....utils.map.SR_MAP_PATH import RelicSetSkill
mp.dps = 14
class SingleRelic:
def __init__(self, relic: Dict):
self.raw_relic = relic
self.relic_id = relic['relicId']
self.set_id = relic['SetId']
self.relic_type = relic['Type']
self.relic_level = relic.get('Level', 0)
self.relic_attribute_bonus = {}
def get_attribute_(self):
# MainAffix
if (
self.raw_relic['MainAffix']['Property']
in self.relic_attribute_bonus
):
self.relic_attribute_bonus[
self.raw_relic['MainAffix']['Property']
] += mp.mpf(self.raw_relic['MainAffix']['Value'])
else:
self.relic_attribute_bonus[
self.raw_relic['MainAffix']['Property']
] = mp.mpf(self.raw_relic['MainAffix']['Value'])
# SubAffix
if self.raw_relic.get('SubAffixList'):
for sub_affix in self.raw_relic['SubAffixList']:
sub_affix_property = sub_affix['Property']
value = mp.mpf(sub_affix['Value'])
if sub_affix_property in self.relic_attribute_bonus:
self.relic_attribute_bonus[sub_affix_property] += value
else:
self.relic_attribute_bonus[sub_affix_property] = value
class BaseRelicSetSkill:
setId: int
pieces2: bool = False
pieces4: bool = False
def __init__(self, set_id: int, count: int):
self.setId = set_id
if count >= 2:
self.pieces2 = True
logger.info(f'Relic {set_id} 2 pieces set activated')
if count == 4:
self.pieces4 = True
logger.info(f'Relic {set_id} 4 pieces set activated')
self.relicSetAttribute = {}
self.set_skill_property_ability()
@abstractmethod
async def check(self, base_attr: Dict, attribute_bonus: Dict):
...
@abstractmethod
async def set_skill_ability(self, base_attr: Dict, attribute_bonus: Dict):
'''
战斗加成属性, 与 set_skill_property() 互斥
'''
...
def set_skill_property_ability(self):
set_property = ''
set_value = mp.mpf(0)
if self.pieces2 and RelicSetSkill[str(self.setId)]['2'] != {}:
set_property = RelicSetSkill[str(self.setId)]['2']['Property']
set_value = mp.mpf(RelicSetSkill[str(self.setId)]['2']['Value'])
if self.pieces4 and RelicSetSkill[str(self.setId)]['4'] != {}:
set_property = RelicSetSkill[str(self.setId)]['4']['Property']
set_value = mp.mpf(RelicSetSkill[str(self.setId)]['4']['Value'])
if set_property != '':
if set_property in self.relicSetAttribute:
self.relicSetAttribute[set_property] = (
self.relicSetAttribute[set_property] + set_value
)
else:
self.relicSetAttribute[set_property] = set_value
class Relic108(BaseRelicSetSkill):
def __init__(self, set_id: int, count: int):
super().__init__(set_id, count)
async def check(self, base_attr: Dict, attribute_bonus: Dict):
'''
装备者对敌方目标造成伤害
目标拥有量子属性弱点
'''
logger.info('Relic108 check success')
return True
async def set_skill_ability(self, base_attr: Dict, attribute_bonus: Dict):
if self.pieces4 and await self.check(base_attr, attribute_bonus):
ignore_defence = attribute_bonus.get('ignore_defence', 0)
attribute_bonus['ignore_defence'] = (
ignore_defence + mp.mpf(0.10000000009313226) * 2
)
return attribute_bonus
class Relic306(BaseRelicSetSkill):
def __init__(self, set_id: int, count: int):
super().__init__(set_id, count)
async def check(self, base_attr: Dict, attribute_bonus: Dict):
'''
装备者当前暴击率大于等于50%
'''
merged_attr = await merge_attribute(base_attr, attribute_bonus)
if merged_attr['CriticalChance'] >= mp.mpf(0.5):
logger.info('Relic306 check success')
return True
async def set_skill_ability(self, base_attr: Dict, attribute_bonus: Dict):
if self.pieces2 and await self.check(base_attr, attribute_bonus):
q_dmg = attribute_bonus.get('UltraDmgAdd', 0)
attribute_bonus['UltraDmgAdd'] = q_dmg + mp.mpf(0.1500000001396984)
a3_dmg = attribute_bonus.get('Follow-UpAttackDmgAdd', 0)
attribute_bonus['Follow-UpDmgAdd'] = a3_dmg + mp.mpf(
0.1500000001396984
)
return attribute_bonus
class RelicSet:
HEAD: SingleRelic
HAND: SingleRelic
BODY: SingleRelic
FOOT: SingleRelic
NECK: SingleRelic
OBJECT: SingleRelic
Unknow: SingleRelic
set_id_counter: List = []
SetSkill: List
def __init__(self, relic_list: List):
self.SetSkill = []
set_id_list = []
for relic in relic_list:
set_id_list.append(relic['SetId'])
if relic['Type'] == 1:
self.HEAD = SingleRelic(relic)
elif relic['Type'] == 2:
self.HAND = SingleRelic(relic)
elif relic['Type'] == 3:
self.BODY = SingleRelic(relic)
elif relic['Type'] == 4:
self.FOOT = SingleRelic(relic)
elif relic['Type'] == 5:
self.NECK = SingleRelic(relic)
elif relic['Type'] == 6:
self.OBJECT = SingleRelic(relic)
else:
self.Unknow = SingleRelic(relic)
self.set_id_counter: List = Counter(set_id_list).most_common()
self.check_set()
self.get_attribute()
def get_attribute(self):
for item in self.__dict__:
if type(self.__dict__[item]) == SingleRelic:
self.__dict__[item].get_attribute_()
def check_set(self):
for item in self.set_id_counter:
set_id = item[0]
count = item[1]
if count == 1:
break
if set_id == 108:
self.SetSkill.append(Relic108(set_id, count))
if set_id == 306:
self.SetSkill.append(Relic306(set_id, count))