支持1.1版本

This commit is contained in:
qwerdvd 2023-06-07 16:40:45 +08:00
parent ce91fe569b
commit 8455221da3
20 changed files with 128 additions and 176 deletions

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@ -4,63 +4,64 @@ from typing import List, Optional, TypedDict
class MihomoData(TypedDict): class MihomoData(TypedDict):
PlayerDetailInfo: PlayerDetailInfo detailInfo: PlayerDetailInfo
class Behavior(TypedDict): class Behavior(TypedDict):
BehaviorID: int pointId: int
Level: int level: int
class Equipment(TypedDict): class Equipment(TypedDict):
Level: int level: int
ID: int tid: int
Promotion: Optional[int] promotion: Optional[int]
Rank: Optional[int] rank: Optional[int]
class Relic(TypedDict): class Relic(TypedDict):
RelicSubAffix: List[RelicSubAffix] subAffixList: List[subAffixList]
ID: int tid: int
MainAffixID: int mainAffixId: int
Type: int type: int
class Avatar(TypedDict): class Avatar(TypedDict):
BehaviorList: List[Behavior] skillTreeList: List[Behavior]
Rank: Optional[int] rank: Optional[int]
Pos: Optional[int] pos: Optional[int]
AvatarID: int avatarId: int
Level: int level: int
EquipmentID: Optional[Equipment] equipment: Optional[Equipment]
RelicList: List[Relic] relicList: List[Relic]
Promotion: int promotion: int
class Challenge(TypedDict): class Challenge(TypedDict):
PreMazeGroupIndex: int scheduleMaxLevel: int
MazeGroupIndex: Optional[int] MazeGroupIndex: Optional[int]
PreMazeGroupIndex: Optional[int] PreMazeGroupIndex: Optional[int]
class PlayerSpaceInfo(TypedDict): class PlayerSpaceInfo(TypedDict):
ChallengeData: Challenge challengeInfo: Challenge
PassAreaProgress: int maxRogueChallengeScore: int
LightConeCount: int equipmentCount: int
AvatarCount: int avatarCount: int
AchievementCount: int achievementCount: int
class PlayerDetailInfo(TypedDict): class PlayerDetailInfo(TypedDict):
AssistAvatar: Avatar assistAvatarDetail: Avatar
IsDisplayAvatarList: bool platform: str
DisplayAvatarList: Optional[List[Avatar]] isDisplayAvatar: bool
UID: int avatarDetailList: Optional[List[Avatar]]
CurFriendCount: int uid: int
WorldLevel: int friendCount: int
NickName: str worldLevel: int
nickname: str
Birthday: Optional[int] Birthday: Optional[int]
Level: int level: int
PlayerSpaceInfo: Optional[PlayerSpaceInfo] recordInfo: Optional[PlayerSpaceInfo]
HeadIconID: int headIcon: int
Signature: Optional[str] signature: Optional[str]

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@ -31,6 +31,7 @@ async def api_to_card(
uid: str, enka_data: Optional[EnkaData] = None uid: str, enka_data: Optional[EnkaData] = None
) -> Union[str, bytes]: ) -> Union[str, bytes]:
char_data_list = await api_to_dict(uid, enka_data) char_data_list = await api_to_dict(uid, enka_data)
print(char_data_list)
if isinstance(char_data_list, str): if isinstance(char_data_list, str):
if ('服务器正在维护或者关闭中' in char_data_list) or ('网络不太稳定' in char_data_list): if ('服务器正在维护或者关闭中' in char_data_list) or ('网络不太稳定' in char_data_list):
return await convert_img(pic_500) return await convert_img(pic_500)

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@ -57,13 +57,14 @@ async def api_to_dict(
if isinstance(sr_data, str): if isinstance(sr_data, str):
return [] return []
if isinstance(sr_data, dict): if isinstance(sr_data, dict):
if 'PlayerDetailInfo' not in sr_data: print(sr_data)
if 'detailInfo' not in sr_data:
im = '服务器正在维护或者关闭中...\n检查Mihomo.me是否可以访问\n如可以访问,尝试上报Bug!' im = '服务器正在维护或者关闭中...\n检查Mihomo.me是否可以访问\n如可以访问,尝试上报Bug!'
return im return im
elif sr_data is None: elif sr_data is None:
return [] return []
PlayerDetailInfo = sr_data['PlayerDetailInfo'] PlayerDetailInfo = sr_data['detailInfo']
path = PLAYER_PATH / str(sr_uid) path = PLAYER_PATH / str(sr_uid)
path.mkdir(parents=True, exist_ok=True) path.mkdir(parents=True, exist_ok=True)
with open( with open(
@ -73,28 +74,33 @@ async def api_to_dict(
with open(path / 'rawData.json', 'w', encoding='UTF-8') as file: with open(path / 'rawData.json', 'w', encoding='UTF-8') as file:
json.dump(sr_data, file, ensure_ascii=False) json.dump(sr_data, file, ensure_ascii=False)
if 'PlayerDetailInfo' not in sr_data: if 'detailInfo' not in sr_data:
return f'SR_UID{sr_uid}刷新失败!未打开角色展柜!' return f'SR_UID{sr_uid}刷新失败!未打开角色展柜!'
char_name_list = [] char_name_list = []
char_id_list = [] char_id_list = []
im = f'UID: {sr_uid} 的角色展柜刷新成功\n' im = f'UID: {sr_uid} 的角色展柜刷新成功\n'
if PlayerDetailInfo.get('AssistAvatar'): if PlayerDetailInfo.get('assistAvatarDetail'):
if PlayerDetailInfo['AssistAvatar']['AvatarID'] not in char_id_list: if (
PlayerDetailInfo['assistAvatarDetail']['avatarId']
not in char_id_list
):
char_dict, avatarName = await get_data( char_dict, avatarName = await get_data(
PlayerDetailInfo['AssistAvatar'], sr_data, sr_uid PlayerDetailInfo['assistAvatarDetail'], sr_data, sr_uid
) )
im += f'支援角色 {avatarName}\n' im += f'支援角色 {avatarName}\n'
char_name_list.append(avatarName) char_name_list.append(avatarName)
char_id_list.append(PlayerDetailInfo['AssistAvatar']['AvatarID']) char_id_list.append(
if PlayerDetailInfo.get('DisplayAvatarList'): PlayerDetailInfo['assistAvatarDetail']['avatarId']
)
if PlayerDetailInfo.get('avatarDetailList'):
im += '星海同行' im += '星海同行'
for char in PlayerDetailInfo['DisplayAvatarList']: for char in PlayerDetailInfo['avatarDetailList']:
if char['AvatarID'] not in char_id_list: if char['avatarId'] not in char_id_list:
char_dict, avatarName = await get_data(char, sr_data, sr_uid) char_dict, avatarName = await get_data(char, sr_data, sr_uid)
im += f' {avatarName}' im += f' {avatarName}'
char_name_list.append(avatarName) char_name_list.append(avatarName)
char_id_list.append(char['AvatarID']) char_id_list.append(char['avatarId'])
if not char_name_list: if not char_name_list:
im = f'UID: {sr_uid} 的角色展柜刷新失败!\n请检查UID是否正确或者角色展柜是否打开' im = f'UID: {sr_uid} 的角色展柜刷新失败!\n请检查UID是否正确或者角色展柜是否打开'
@ -104,32 +110,32 @@ async def api_to_dict(
async def get_data(char: dict, sr_data: dict, sr_uid: str): async def get_data(char: dict, sr_data: dict, sr_uid: str):
PlayerDetailInfo = sr_data['PlayerDetailInfo'] PlayerDetailInfo = sr_data['detailInfo']
path = PLAYER_PATH / str(sr_uid) path = PLAYER_PATH / str(sr_uid)
# 处理基本信息 # 处理基本信息
char_data = { char_data = {
'uid': str(sr_uid), 'uid': str(sr_uid),
'nickName': PlayerDetailInfo['NickName'], 'nickName': PlayerDetailInfo['nickname'],
'avatarId': char['AvatarID'], 'avatarId': char['avatarId'],
'avatarName': avatarId2Name[str(char['AvatarID'])], 'avatarName': avatarId2Name[str(char['avatarId'])],
'avatarElement': avatarId2DamageType[str(char['AvatarID'])], 'avatarElement': avatarId2DamageType[str(char['avatarId'])],
'avatarRarity': avatarId2Rarity[str(char['AvatarID'])], 'avatarRarity': avatarId2Rarity[str(char['avatarId'])],
'avatarPromotion': char.get('Promotion', 0), 'avatarPromotion': char.get('promotion', 0),
'avatarLevel': char['Level'], 'avatarLevel': char['level'],
'avatarSkill': [], 'avatarSkill': [],
'avatarExtraAbility': [], 'avatarExtraAbility': [],
'avatarAttributeBonus': [], 'avatarAttributeBonus': [],
'RelicInfo': [], 'RelicInfo': [],
} }
avatarName = avatarId2Name[str(char['AvatarID'])] avatarName = avatarId2Name[str(char['avatarId'])]
char_data['avatarEnName'] = avatarId2EnName[str(char['AvatarID'])] char_data['avatarEnName'] = avatarId2EnName[str(char['avatarId'])]
# 处理技能 # 处理技能
for behavior in char['BehaviorList']: for behavior in char['skillTreeList']:
# 处理技能 # 处理技能
if f'{char["AvatarID"]}0' == str(behavior['BehaviorID'])[0:5]: if f'{char["avatarId"]}0' == str(behavior['pointId'])[0:5]:
skill_temp = {} skill_temp = {}
skill_temp['skillId'] = ( skill_temp['skillId'] = (
char['AvatarID'] * 100 + behavior['BehaviorID'] % 10 char['avatarId'] * 100 + behavior['pointId'] % 10
) )
skill_temp['skillName'] = skillId2Name[str(skill_temp['skillId'])] skill_temp['skillName'] = skillId2Name[str(skill_temp['skillId'])]
skill_temp['skillEffect'] = skillId2Effect[ skill_temp['skillEffect'] = skillId2Effect[
@ -138,17 +144,17 @@ async def get_data(char: dict, sr_data: dict, sr_uid: str):
skill_temp['skillAttackType'] = skillId2AttackType[ skill_temp['skillAttackType'] = skillId2AttackType[
str(skill_temp['skillId']) str(skill_temp['skillId'])
] ]
skill_temp['skillLevel'] = behavior['Level'] skill_temp['skillLevel'] = behavior['level']
char_data['avatarSkill'].append(skill_temp) char_data['avatarSkill'].append(skill_temp)
# 处理技能树中的额外能力 # 处理技能树中的额外能力
if f'{char["AvatarID"]}1' == str(behavior['BehaviorID'])[0:5]: if f'{char["avatarId"]}1' == str(behavior['pointId'])[0:5]:
extra_ability_temp = {} extra_ability_temp = {}
extra_ability_temp['extraAbilityId'] = behavior['BehaviorID'] extra_ability_temp['extraAbilityId'] = behavior['pointId']
extra_ability_temp['extraAbilityLevel'] = behavior['Level'] extra_ability_temp['extraAbilityLevel'] = behavior['level']
status_add = characterSkillTree[str(char['AvatarID'])][ status_add = characterSkillTree[str(char['avatarId'])][
str(behavior['BehaviorID']) str(behavior['pointId'])
]['levels'][str(behavior['Level'])]['status_add'] ]['levels'][str(behavior['level'])]['status_add']
extra_ability_temp['statusAdd'] = {} extra_ability_temp['statusAdd'] = {}
if status_add != {}: if status_add != {}:
extra_ability_temp['statusAdd']['property'] = status_add[ extra_ability_temp['statusAdd']['property'] = status_add[
@ -161,13 +167,13 @@ async def get_data(char: dict, sr_data: dict, sr_uid: str):
char_data['avatarExtraAbility'].append(extra_ability_temp) char_data['avatarExtraAbility'].append(extra_ability_temp)
# 处理技能树中的属性加成 # 处理技能树中的属性加成
if f'{char["AvatarID"]}2' == str(behavior['BehaviorID'])[0:5]: if f'{char["avatarId"]}2' == str(behavior['pointId'])[0:5]:
attribute_bonus_temp = {} attribute_bonus_temp = {}
attribute_bonus_temp['attributeBonusId'] = behavior['BehaviorID'] attribute_bonus_temp['attributeBonusId'] = behavior['pointId']
attribute_bonus_temp['attributeBonusLevel'] = behavior['Level'] attribute_bonus_temp['attributeBonusLevel'] = behavior['level']
status_add = characterSkillTree[str(char['AvatarID'])][ status_add = characterSkillTree[str(char['avatarId'])][
str(behavior['BehaviorID']) str(behavior['pointId'])
]['levels'][str(behavior['Level'])]['status_add'] ]['levels'][str(behavior['level'])]['status_add']
attribute_bonus_temp['statusAdd'] = {} attribute_bonus_temp['statusAdd'] = {}
if status_add != {}: if status_add != {}:
attribute_bonus_temp['statusAdd']['property'] = status_add[ attribute_bonus_temp['statusAdd']['property'] = status_add[
@ -182,23 +188,23 @@ async def get_data(char: dict, sr_data: dict, sr_uid: str):
char_data['avatarAttributeBonus'].append(attribute_bonus_temp) char_data['avatarAttributeBonus'].append(attribute_bonus_temp)
# 处理遗器 # 处理遗器
if char.get('RelicList'): if char.get('relicList'):
for relic in char['RelicList']: for relic in char['relicList']:
relic_temp = {} relic_temp = {}
relic_temp['relicId'] = relic['ID'] relic_temp['relicId'] = relic['tid']
relic_temp['relicName'] = ItemId2Name[str(relic['ID'])] relic_temp['relicName'] = ItemId2Name[str(relic['tid'])]
relic_temp['SetId'] = int(RelicId2SetId[str(relic['ID'])]) relic_temp['SetId'] = int(RelicId2SetId[str(relic['tid'])])
relic_temp['SetName'] = SetId2Name[str(relic_temp['SetId'])] relic_temp['SetName'] = SetId2Name[str(relic_temp['SetId'])]
relic_temp['Level'] = relic['Level'] if 'Level' in relic else 0 relic_temp['Level'] = relic['level'] if 'level' in relic else 0
relic_temp['Type'] = relic['Type'] relic_temp['Type'] = relic['type']
relic_temp['MainAffix'] = {} relic_temp['MainAffix'] = {}
relic_temp['MainAffix']['AffixID'] = relic['MainAffixID'] relic_temp['MainAffix']['AffixID'] = relic['mainAffixId']
affix_property, value = await cal_relic_main_affix( affix_property, value = await cal_relic_main_affix(
relic_id=relic['ID'], relic_id=relic['tid'],
set_id=str(relic_temp['SetId']), set_id=str(relic_temp['SetId']),
affix_id=relic['MainAffixID'], affix_id=relic['mainAffixId'],
relic_type=relic['Type'], relic_type=relic['type'],
relic_level=relic_temp['Level'], relic_level=relic_temp['Level'],
) )
relic_temp['MainAffix']['Property'] = affix_property relic_temp['MainAffix']['Property'] = affix_property
@ -206,21 +212,21 @@ async def get_data(char: dict, sr_data: dict, sr_uid: str):
relic_temp['MainAffix']['Value'] = value relic_temp['MainAffix']['Value'] = value
relic_temp['SubAffixList'] = [] relic_temp['SubAffixList'] = []
if relic.get('RelicSubAffix'): if relic.get('subAffixList'):
for sub_affix in relic['RelicSubAffix']: for sub_affix in relic['subAffixList']:
sub_affix_temp = {} sub_affix_temp = {}
sub_affix_temp['SubAffixID'] = sub_affix['SubAffixID'] sub_affix_temp['SubAffixID'] = sub_affix['affixId']
sub_affix_property, value = await cal_relic_sub_affix( sub_affix_property, value = await cal_relic_sub_affix(
relic_id=relic['ID'], relic_id=relic['tid'],
affix_id=sub_affix['SubAffixID'], affix_id=sub_affix['affixId'],
cnt=sub_affix['Cnt'], cnt=sub_affix['cnt'],
step=sub_affix['Step'] if 'Step' in sub_affix else 0, step=sub_affix['step'] if 'step' in sub_affix else 0,
) )
sub_affix_temp['Property'] = sub_affix_property sub_affix_temp['Property'] = sub_affix_property
sub_affix_temp['Name'] = Property2Name[sub_affix_property] sub_affix_temp['Name'] = Property2Name[sub_affix_property]
sub_affix_temp['Cnt'] = sub_affix['Cnt'] sub_affix_temp['Cnt'] = sub_affix['cnt']
sub_affix_temp['Step'] = ( sub_affix_temp['Step'] = (
sub_affix['Step'] if 'Step' in sub_affix else 0 sub_affix['step'] if 'step' in sub_affix else 0
) )
sub_affix_temp['Value'] = value sub_affix_temp['Value'] = value
relic_temp['SubAffixList'].append(sub_affix_temp) relic_temp['SubAffixList'].append(sub_affix_temp)
@ -228,11 +234,11 @@ async def get_data(char: dict, sr_data: dict, sr_uid: str):
# 处理命座 # 处理命座
rank_temp = [] rank_temp = []
if 'Rank' in char: if 'rank' in char:
char_data['rank'] = char['Rank'] char_data['rank'] = char['rank']
for index in range(char['Rank']): for index in range(char['rank']):
rankTemp = {} rankTemp = {}
rank_id = int(str(char['AvatarID']) + '0' + str(index + 1)) rank_id = int(str(char['avatarId']) + '0' + str(index + 1))
rankTemp['rankId'] = rank_id rankTemp['rankId'] = rank_id
rankTemp['rankName'] = rankId2Name[str(rank_id)] rankTemp['rankName'] = rankId2Name[str(rank_id)]
rank_temp.append(rankTemp) rank_temp.append(rankTemp)
@ -240,26 +246,26 @@ async def get_data(char: dict, sr_data: dict, sr_uid: str):
# 处理基础属性 # 处理基础属性
base_attributes = {} base_attributes = {}
avatar_promotion_base = AvatarPromotion[str(char['AvatarID'])][ avatar_promotion_base = AvatarPromotion[str(char['avatarId'])][
str(char.get('Promotion', 0)) str(char.get('promotion', 0))
] ]
# 攻击力 # 攻击力
base_attributes['attack'] = str( base_attributes['attack'] = str(
mp.mpf(avatar_promotion_base["AttackBase"]['Value']) mp.mpf(avatar_promotion_base["AttackBase"]['Value'])
+ mp.mpf(avatar_promotion_base["AttackAdd"]['Value']) + mp.mpf(avatar_promotion_base["AttackAdd"]['Value'])
* (char['Level'] - 1) * (char['level'] - 1)
) )
# 防御力 # 防御力
base_attributes['defence'] = str( base_attributes['defence'] = str(
mp.mpf(avatar_promotion_base["DefenceBase"]['Value']) mp.mpf(avatar_promotion_base["DefenceBase"]['Value'])
+ mp.mpf(avatar_promotion_base["DefenceAdd"]['Value']) + mp.mpf(avatar_promotion_base["DefenceAdd"]['Value'])
* (char['Level'] - 1) * (char['level'] - 1)
) )
# 血量 # 血量
base_attributes['hp'] = str( base_attributes['hp'] = str(
mp.mpf(avatar_promotion_base["HPBase"]['Value']) mp.mpf(avatar_promotion_base["HPBase"]['Value'])
+ mp.mpf(avatar_promotion_base["HPAdd"]['Value']) * (char['Level'] - 1) + mp.mpf(avatar_promotion_base["HPAdd"]['Value']) * (char['level'] - 1)
) )
# 速度 # 速度
base_attributes['speed'] = str( base_attributes['speed'] = str(
@ -283,42 +289,42 @@ async def get_data(char: dict, sr_data: dict, sr_uid: str):
# 处理武器 # 处理武器
equipment_info = {} equipment_info = {}
if char['EquipmentID'] != {}: if char.get('equipment'):
equipment_info['equipmentID'] = char['EquipmentID']['ID'] equipment_info['equipmentID'] = char['equipment']['tid']
equipment_info['equipmentName'] = EquipmentID2Name[ equipment_info['equipmentName'] = EquipmentID2Name[
str(equipment_info['equipmentID']) str(char['equipment']['tid'])
] ]
equipment_info['equipmentLevel'] = char['EquipmentID']['Level'] equipment_info['equipmentLevel'] = char['equipment']['level']
equipment_info['equipmentPromotion'] = char['EquipmentID'].get( equipment_info['equipmentPromotion'] = char['equipment'].get(
'Promotion', 0 'promotion', 0
) )
equipment_info['equipmentRank'] = char['EquipmentID']['Rank'] equipment_info['equipmentRank'] = char['equipment']['rank']
equipment_info['equipmentRarity'] = EquipmentID2Rarity[ equipment_info['equipmentRarity'] = EquipmentID2Rarity[
str(equipment_info['equipmentID']) str(char['equipment']['tid'])
] ]
equipment_base_attributes = {} equipment_base_attributes = {}
equipment_promotion_base = EquipmentPromotion[ equipment_promotion_base = EquipmentPromotion[
str(equipment_info['equipmentID']) str(char['equipment']['tid'])
][str(equipment_info['equipmentPromotion'])] ][str(equipment_info['equipmentPromotion'])]
# 生命值 # 生命值
equipment_base_attributes['hp'] = str( equipment_base_attributes['hp'] = str(
mp.mpf(equipment_promotion_base["BaseHP"]['Value']) mp.mpf(equipment_promotion_base["BaseHP"]['Value'])
+ mp.mpf(equipment_promotion_base["BaseHPAdd"]['Value']) + mp.mpf(equipment_promotion_base["BaseHPAdd"]['Value'])
* (equipment_info['equipmentLevel'] - 1) * (char['equipment']['level'] - 1)
) )
# 攻击力 # 攻击力
equipment_base_attributes['attack'] = str( equipment_base_attributes['attack'] = str(
mp.mpf(equipment_promotion_base["BaseAttack"]['Value']) mp.mpf(equipment_promotion_base["BaseAttack"]['Value'])
+ mp.mpf(equipment_promotion_base["BaseAttackAdd"]['Value']) + mp.mpf(equipment_promotion_base["BaseAttackAdd"]['Value'])
* (equipment_info['equipmentLevel'] - 1) * (char['equipment']['level'] - 1)
) )
# 防御力 # 防御力
equipment_base_attributes['defence'] = str( equipment_base_attributes['defence'] = str(
mp.mpf(equipment_promotion_base["BaseDefence"]['Value']) mp.mpf(equipment_promotion_base["BaseDefence"]['Value'])
+ mp.mpf(equipment_promotion_base["BaseDefenceAdd"]['Value']) + mp.mpf(equipment_promotion_base["BaseDefenceAdd"]['Value'])
* (equipment_info['equipmentLevel'] - 1) * (char['equipment']['level'] - 1)
) )
equipment_info['baseAttributes'] = equipment_base_attributes equipment_info['baseAttributes'] = equipment_base_attributes

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@ -1,57 +1 @@
{ {"MaxHP": "生命值", "Attack": "攻击力", "Defence": "防御力", "Speed": "速度", "CriticalChance": "暴击率", "CriticalDamage": "暴击伤害", "BreakDamageAddedRatio": "击破特攻", "BreakDamageAddedRatioBase": "击破特攻", "HealRatio": "治疗量加成", "MaxSP": "能量上限", "SPRatio": "能量恢复效率", "StatusProbability": "效果命中", "StatusResistance": "效果抵抗", "CriticalChanceBase": "暴击率", "CriticalDamageBase": "暴击伤害", "HealRatioBase": "治疗量加成", "StanceBreakAddedRatio": "dev_失效字段", "SPRatioBase": "能量恢复效率", "StatusProbabilityBase": "效果命中", "StatusResistanceBase": "效果抵抗", "PhysicalAddedRatio": "物理属性伤害提高", "PhysicalResistance": "物理属性抗性提高", "FireAddedRatio": "火属性伤害提高", "FireResistance": "火属性抗性提高", "IceAddedRatio": "冰属性伤害提高", "IceResistance": "冰属性抗性提高", "ThunderAddedRatio": "雷属性伤害提高", "ThunderResistance": "雷属性抗性提高", "WindAddedRatio": "风属性伤害提高", "WindResistance": "风属性抗性提高", "QuantumAddedRatio": "量子属性伤害提高", "QuantumResistance": "量子属性抗性提高", "ImaginaryAddedRatio": "虚数属性伤害提高", "ImaginaryResistance": "虚数属性抗性提高", "BaseHP": "基础生命值提高<unbreak>#1[i]</unbreak>", "HPDelta": "生命值", "HPAddedRatio": "生命值百分比", "BaseAttack": "基础攻击力提高<unbreak>#1[i]</unbreak>", "AttackDelta": "攻击力", "AttackAddedRatio": "攻击力百分比", "BaseDefence": "基础防御力提高<unbreak>#1[i]</unbreak>", "DefenceDelta": "防御力", "DefenceAddedRatio": "防御力百分比", "BaseSpeed": "速度", "HealTakenRatio": "治疗量加成", "PhysicalResistanceDelta": "物理属性抗性提高", "FireResistanceDelta": "火属性抗性提高", "IceResistanceDelta": "冰属性抗性提高", "ThunderResistanceDelta": "雷属性抗性提高", "WindResistanceDelta": "风属性抗性提高", "QuantumResistanceDelta": "量子属性抗性提高", "ImaginaryResistanceDelta": "虚数属性抗性提高", "SpeedDelta": "速度"}
"MaxHP": "生命值",
"Attack": "攻击力",
"Defence": "防御力",
"Speed": "速度",
"CriticalChance": "暴击率",
"CriticalDamage": "暴击伤害",
"BreakDamageAddedRatio": "击破特攻",
"BreakDamageAddedRatioBase": "击破特攻",
"HealRatio": "治疗量加成",
"MaxSP": "能量上限",
"SPRatio": "能量恢复效率",
"StatusProbability": "效果命中",
"StatusResistance": "效果抵抗",
"CriticalChanceBase": "暴击率",
"CriticalDamageBase": "暴击伤害",
"HealRatioBase": "治疗量加成",
"StanceBreakAddedRatio": "dev_失效字段",
"SPRatioBase": "能量恢复效率",
"StatusProbabilityBase": "效果命中",
"StatusResistanceBase": "效果抵抗",
"PhysicalAddedRatio": "物理属性伤害提高",
"PhysicalResistance": "物理属性抗性提高",
"FireAddedRatio": "火属性伤害提高",
"FireResistance": "火属性抗性提高",
"IceAddedRatio": "冰属性伤害提高",
"IceResistance": "冰属性抗性提高",
"ThunderAddedRatio": "雷属性伤害提高",
"ThunderResistance": "雷属性抗性提高",
"WindAddedRatio": "风属性伤害提高",
"WindResistance": "风属性抗性提高",
"QuantumAddedRatio": "量子属性伤害提高",
"QuantumResistance": "量子属性抗性提高",
"ImaginaryAddedRatio": "虚数属性伤害提高",
"ImaginaryResistance": "虚数属性抗性提高",
"BaseHP": "基础生命值提高<unbreak>#1[i]</unbreak>",
"HPDelta": "生命值",
"HPAddedRatio": "生命值百分比",
"BaseAttack": "基础攻击力提高<unbreak>#1[i]</unbreak>",
"AttackDelta": "攻击力",
"AttackAddedRatio": "攻击力百分比",
"BaseDefence": "基础防御力提高<unbreak>#1[i]</unbreak>",
"DefenceDelta": "防御力",
"DefenceAddedRatio": "防御力百分比",
"BaseSpeed": "速度",
"HealTakenRatio": "治疗量加成",
"PhysicalResistanceDelta": "物理属性抗性提高",
"FireResistanceDelta": "火属性抗性提高",
"IceResistanceDelta": "冰属性抗性提高",
"ThunderResistanceDelta": "雷属性抗性提高",
"WindResistanceDelta": "风属性抗性提高",
"QuantumResistanceDelta": "量子属性抗性提高",
"ImaginaryResistanceDelta": "虚数属性抗性提高",
"SpeedDelta": "速度",
"SpeedAddedRatio": "速度百分比",
"AllDamageTypeAddedRatio": "所有属性伤害提高"
}

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{"1001": "Ice", "1002": "Wind", "1003": "Fire", "1004": "Imaginary", "1005": "Thunder", "1006": "Quantum", "1008": "Thunder", "1009": "Fire", "1013": "Ice", "1101": "Wind", "1102": "Quantum", "1103": "Thunder", "1104": "Ice", "1105": "Physical", "1106": "Ice", "1107": "Physical", "1108": "Wind", "1109": "Fire", "1201": "Quantum", "1202": "Thunder", "1203": "Imaginary", "1204": "Thunder", "1206": "Physical", "1209": "Ice", "1211": "Thunder", "8001": "Physical", "8002": "Physical", "8003": "Fire", "8004": "Fire", "9100": "Physical"} {"1001": "Ice", "1002": "Wind", "1003": "Fire", "1004": "Imaginary", "1005": "Thunder", "1006": "Quantum", "1008": "Thunder", "1009": "Fire", "1013": "Ice", "1101": "Wind", "1102": "Quantum", "1103": "Thunder", "1104": "Ice", "1105": "Physical", "1106": "Ice", "1107": "Physical", "1108": "Wind", "1109": "Fire", "1201": "Quantum", "1202": "Thunder", "1203": "Imaginary", "1204": "Thunder", "1206": "Physical", "1207": "Imaginary", "1209": "Ice", "1211": "Thunder", "8001": "Physical", "8002": "Physical", "8003": "Fire", "8004": "Fire"}

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{"1001": "March7th", "1002": "DanHeng", "1003": "Himeko", "1004": "Welt", "1005": "Kafka", "1006": "SilverWolf", "1008": "Arlan", "1009": "Asta", "1013": "Herta", "1101": "Bronya", "1102": "Seele", "1103": "Serval", "1104": "Gepard", "1105": "Natasha", "1106": "Pela", "1107": "Clara", "1108": "Sampo", "1109": "Hook", "1201": "Qingque", "1202": "Tingyun", "1203": "Luocha", "1204": "JingYuan", "1206": "Sushang", "1209": "Yanqing", "1211": "Bailu", "8001": "{NICKNAME}", "8002": "{NICKNAME}", "8003": "{NICKNAME}", "8004": "{NICKNAME}", "9100": "{NICKNAME}"} {"1001": "March7th", "1002": "DanHeng", "1003": "Himeko", "1004": "Welt", "1005": "Kafka", "1006": "SilverWolf", "1008": "Arlan", "1009": "Asta", "1013": "Herta", "1101": "Bronya", "1102": "Seele", "1103": "Serval", "1104": "Gepard", "1105": "Natasha", "1106": "Pela", "1107": "Clara", "1108": "Sampo", "1109": "Hook", "1201": "Qingque", "1202": "Tingyun", "1203": "Luocha", "1204": "JingYuan", "1206": "Sushang", "1207": "Yukong", "1209": "Yanqing", "1211": "Bailu", "8001": "{NICKNAME}", "8002": "{NICKNAME}", "8003": "{NICKNAME}", "8004": "{NICKNAME}"}

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{"1001": "三月七", "1002": "丹恒", "1003": "姬子", "1004": "瓦尔特", "1005": "卡芙卡", "1006": "银狼", "1008": "阿兰", "1009": "艾丝妲", "1013": "黑塔", "1101": "布洛妮娅", "1102": "希儿", "1103": "希露瓦", "1104": "杰帕德", "1105": "娜塔莎", "1106": "佩拉", "1107": "克拉拉", "1108": "桑博", "1109": "虎克", "1201": "青雀", "1202": "停云", "1203": "罗刹", "1204": "景元", "1206": "素裳", "1209": "彦卿", "1211": "白露", "8001": "开拓者", "8002": "开拓者", "8003": "开拓者", "8004": "开拓者", "9100": "dev_测试用白板"} {"1001": "三月七", "1002": "丹恒", "1003": "姬子", "1004": "瓦尔特", "1005": "卡芙卡", "1006": "银狼", "1008": "阿兰", "1009": "艾丝妲", "1013": "黑塔", "1101": "布洛妮娅", "1102": "希儿", "1103": "希露瓦", "1104": "杰帕德", "1105": "娜塔莎", "1106": "佩拉", "1107": "克拉拉", "1108": "桑博", "1109": "虎克", "1201": "青雀", "1202": "停云", "1203": "罗刹", "1204": "景元", "1206": "素裳", "1207": "驭空", "1209": "彦卿", "1211": "白露", "8001": "开拓者", "8002": "开拓者", "8003": "开拓者", "8004": "开拓者"}

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StarRailUID_version = '0.1.0' StarRailUID_version = '0.1.0'
StarRail_version = '1.0.5' StarRail_version = '1.1.0'