mirror of
https://github.com/baiqwerdvd/StarRailUID.git
synced 2025-05-07 12:43:25 +08:00
✨支持1.1版本
This commit is contained in:
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@ -4,63 +4,64 @@ from typing import List, Optional, TypedDict
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class MihomoData(TypedDict):
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PlayerDetailInfo: PlayerDetailInfo
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detailInfo: PlayerDetailInfo
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class Behavior(TypedDict):
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BehaviorID: int
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Level: int
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pointId: int
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level: int
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class Equipment(TypedDict):
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Level: int
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ID: int
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Promotion: Optional[int]
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Rank: Optional[int]
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level: int
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tid: int
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promotion: Optional[int]
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rank: Optional[int]
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class Relic(TypedDict):
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RelicSubAffix: List[RelicSubAffix]
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ID: int
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MainAffixID: int
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Type: int
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subAffixList: List[subAffixList]
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tid: int
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mainAffixId: int
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type: int
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class Avatar(TypedDict):
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BehaviorList: List[Behavior]
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Rank: Optional[int]
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Pos: Optional[int]
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AvatarID: int
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Level: int
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EquipmentID: Optional[Equipment]
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RelicList: List[Relic]
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Promotion: int
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skillTreeList: List[Behavior]
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rank: Optional[int]
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pos: Optional[int]
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avatarId: int
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level: int
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equipment: Optional[Equipment]
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relicList: List[Relic]
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promotion: int
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class Challenge(TypedDict):
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PreMazeGroupIndex: int
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scheduleMaxLevel: int
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MazeGroupIndex: Optional[int]
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PreMazeGroupIndex: Optional[int]
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class PlayerSpaceInfo(TypedDict):
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ChallengeData: Challenge
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PassAreaProgress: int
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LightConeCount: int
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AvatarCount: int
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AchievementCount: int
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challengeInfo: Challenge
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maxRogueChallengeScore: int
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equipmentCount: int
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avatarCount: int
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achievementCount: int
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class PlayerDetailInfo(TypedDict):
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AssistAvatar: Avatar
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IsDisplayAvatarList: bool
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DisplayAvatarList: Optional[List[Avatar]]
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UID: int
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CurFriendCount: int
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WorldLevel: int
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NickName: str
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assistAvatarDetail: Avatar
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platform: str
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isDisplayAvatar: bool
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avatarDetailList: Optional[List[Avatar]]
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uid: int
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friendCount: int
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worldLevel: int
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nickname: str
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Birthday: Optional[int]
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Level: int
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PlayerSpaceInfo: Optional[PlayerSpaceInfo]
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HeadIconID: int
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Signature: Optional[str]
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level: int
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recordInfo: Optional[PlayerSpaceInfo]
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headIcon: int
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signature: Optional[str]
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@ -31,6 +31,7 @@ async def api_to_card(
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uid: str, enka_data: Optional[EnkaData] = None
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) -> Union[str, bytes]:
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char_data_list = await api_to_dict(uid, enka_data)
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print(char_data_list)
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if isinstance(char_data_list, str):
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if ('服务器正在维护或者关闭中' in char_data_list) or ('网络不太稳定' in char_data_list):
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return await convert_img(pic_500)
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@ -57,13 +57,14 @@ async def api_to_dict(
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if isinstance(sr_data, str):
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return []
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if isinstance(sr_data, dict):
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if 'PlayerDetailInfo' not in sr_data:
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print(sr_data)
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if 'detailInfo' not in sr_data:
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im = '服务器正在维护或者关闭中...\n检查Mihomo.me是否可以访问\n如可以访问,尝试上报Bug!'
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return im
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elif sr_data is None:
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return []
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PlayerDetailInfo = sr_data['PlayerDetailInfo']
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PlayerDetailInfo = sr_data['detailInfo']
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path = PLAYER_PATH / str(sr_uid)
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path.mkdir(parents=True, exist_ok=True)
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with open(
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@ -73,28 +74,33 @@ async def api_to_dict(
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with open(path / 'rawData.json', 'w', encoding='UTF-8') as file:
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json.dump(sr_data, file, ensure_ascii=False)
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if 'PlayerDetailInfo' not in sr_data:
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if 'detailInfo' not in sr_data:
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return f'SR_UID{sr_uid}刷新失败!未打开角色展柜!'
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char_name_list = []
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char_id_list = []
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im = f'UID: {sr_uid} 的角色展柜刷新成功\n'
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if PlayerDetailInfo.get('AssistAvatar'):
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if PlayerDetailInfo['AssistAvatar']['AvatarID'] not in char_id_list:
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if PlayerDetailInfo.get('assistAvatarDetail'):
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if (
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PlayerDetailInfo['assistAvatarDetail']['avatarId']
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not in char_id_list
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):
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char_dict, avatarName = await get_data(
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PlayerDetailInfo['AssistAvatar'], sr_data, sr_uid
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PlayerDetailInfo['assistAvatarDetail'], sr_data, sr_uid
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)
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im += f'支援角色 {avatarName}\n'
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char_name_list.append(avatarName)
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char_id_list.append(PlayerDetailInfo['AssistAvatar']['AvatarID'])
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if PlayerDetailInfo.get('DisplayAvatarList'):
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char_id_list.append(
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PlayerDetailInfo['assistAvatarDetail']['avatarId']
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)
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if PlayerDetailInfo.get('avatarDetailList'):
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im += '星海同行'
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for char in PlayerDetailInfo['DisplayAvatarList']:
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if char['AvatarID'] not in char_id_list:
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for char in PlayerDetailInfo['avatarDetailList']:
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if char['avatarId'] not in char_id_list:
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char_dict, avatarName = await get_data(char, sr_data, sr_uid)
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im += f' {avatarName}'
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char_name_list.append(avatarName)
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char_id_list.append(char['AvatarID'])
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char_id_list.append(char['avatarId'])
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if not char_name_list:
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im = f'UID: {sr_uid} 的角色展柜刷新失败!\n请检查UID是否正确或者角色展柜是否打开!'
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@ -104,32 +110,32 @@ async def api_to_dict(
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async def get_data(char: dict, sr_data: dict, sr_uid: str):
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PlayerDetailInfo = sr_data['PlayerDetailInfo']
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PlayerDetailInfo = sr_data['detailInfo']
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path = PLAYER_PATH / str(sr_uid)
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# 处理基本信息
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char_data = {
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'uid': str(sr_uid),
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'nickName': PlayerDetailInfo['NickName'],
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'avatarId': char['AvatarID'],
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'avatarName': avatarId2Name[str(char['AvatarID'])],
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'avatarElement': avatarId2DamageType[str(char['AvatarID'])],
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'avatarRarity': avatarId2Rarity[str(char['AvatarID'])],
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'avatarPromotion': char.get('Promotion', 0),
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'avatarLevel': char['Level'],
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'nickName': PlayerDetailInfo['nickname'],
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'avatarId': char['avatarId'],
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'avatarName': avatarId2Name[str(char['avatarId'])],
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'avatarElement': avatarId2DamageType[str(char['avatarId'])],
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'avatarRarity': avatarId2Rarity[str(char['avatarId'])],
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'avatarPromotion': char.get('promotion', 0),
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'avatarLevel': char['level'],
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'avatarSkill': [],
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'avatarExtraAbility': [],
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'avatarAttributeBonus': [],
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'RelicInfo': [],
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}
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avatarName = avatarId2Name[str(char['AvatarID'])]
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char_data['avatarEnName'] = avatarId2EnName[str(char['AvatarID'])]
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avatarName = avatarId2Name[str(char['avatarId'])]
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char_data['avatarEnName'] = avatarId2EnName[str(char['avatarId'])]
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# 处理技能
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for behavior in char['BehaviorList']:
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for behavior in char['skillTreeList']:
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# 处理技能
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if f'{char["AvatarID"]}0' == str(behavior['BehaviorID'])[0:5]:
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if f'{char["avatarId"]}0' == str(behavior['pointId'])[0:5]:
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skill_temp = {}
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skill_temp['skillId'] = (
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char['AvatarID'] * 100 + behavior['BehaviorID'] % 10
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char['avatarId'] * 100 + behavior['pointId'] % 10
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)
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skill_temp['skillName'] = skillId2Name[str(skill_temp['skillId'])]
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skill_temp['skillEffect'] = skillId2Effect[
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@ -138,17 +144,17 @@ async def get_data(char: dict, sr_data: dict, sr_uid: str):
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skill_temp['skillAttackType'] = skillId2AttackType[
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str(skill_temp['skillId'])
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]
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skill_temp['skillLevel'] = behavior['Level']
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skill_temp['skillLevel'] = behavior['level']
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char_data['avatarSkill'].append(skill_temp)
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# 处理技能树中的额外能力
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if f'{char["AvatarID"]}1' == str(behavior['BehaviorID'])[0:5]:
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if f'{char["avatarId"]}1' == str(behavior['pointId'])[0:5]:
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extra_ability_temp = {}
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extra_ability_temp['extraAbilityId'] = behavior['BehaviorID']
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extra_ability_temp['extraAbilityLevel'] = behavior['Level']
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status_add = characterSkillTree[str(char['AvatarID'])][
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str(behavior['BehaviorID'])
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]['levels'][str(behavior['Level'])]['status_add']
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extra_ability_temp['extraAbilityId'] = behavior['pointId']
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extra_ability_temp['extraAbilityLevel'] = behavior['level']
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status_add = characterSkillTree[str(char['avatarId'])][
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str(behavior['pointId'])
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]['levels'][str(behavior['level'])]['status_add']
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extra_ability_temp['statusAdd'] = {}
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if status_add != {}:
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extra_ability_temp['statusAdd']['property'] = status_add[
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@ -161,13 +167,13 @@ async def get_data(char: dict, sr_data: dict, sr_uid: str):
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char_data['avatarExtraAbility'].append(extra_ability_temp)
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# 处理技能树中的属性加成
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if f'{char["AvatarID"]}2' == str(behavior['BehaviorID'])[0:5]:
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if f'{char["avatarId"]}2' == str(behavior['pointId'])[0:5]:
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attribute_bonus_temp = {}
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attribute_bonus_temp['attributeBonusId'] = behavior['BehaviorID']
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attribute_bonus_temp['attributeBonusLevel'] = behavior['Level']
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status_add = characterSkillTree[str(char['AvatarID'])][
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str(behavior['BehaviorID'])
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]['levels'][str(behavior['Level'])]['status_add']
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attribute_bonus_temp['attributeBonusId'] = behavior['pointId']
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attribute_bonus_temp['attributeBonusLevel'] = behavior['level']
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status_add = characterSkillTree[str(char['avatarId'])][
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str(behavior['pointId'])
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]['levels'][str(behavior['level'])]['status_add']
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attribute_bonus_temp['statusAdd'] = {}
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if status_add != {}:
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attribute_bonus_temp['statusAdd']['property'] = status_add[
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@ -182,23 +188,23 @@ async def get_data(char: dict, sr_data: dict, sr_uid: str):
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char_data['avatarAttributeBonus'].append(attribute_bonus_temp)
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# 处理遗器
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if char.get('RelicList'):
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for relic in char['RelicList']:
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if char.get('relicList'):
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for relic in char['relicList']:
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relic_temp = {}
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relic_temp['relicId'] = relic['ID']
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relic_temp['relicName'] = ItemId2Name[str(relic['ID'])]
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relic_temp['SetId'] = int(RelicId2SetId[str(relic['ID'])])
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relic_temp['relicId'] = relic['tid']
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relic_temp['relicName'] = ItemId2Name[str(relic['tid'])]
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relic_temp['SetId'] = int(RelicId2SetId[str(relic['tid'])])
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relic_temp['SetName'] = SetId2Name[str(relic_temp['SetId'])]
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relic_temp['Level'] = relic['Level'] if 'Level' in relic else 0
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relic_temp['Type'] = relic['Type']
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relic_temp['Level'] = relic['level'] if 'level' in relic else 0
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relic_temp['Type'] = relic['type']
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relic_temp['MainAffix'] = {}
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relic_temp['MainAffix']['AffixID'] = relic['MainAffixID']
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relic_temp['MainAffix']['AffixID'] = relic['mainAffixId']
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affix_property, value = await cal_relic_main_affix(
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relic_id=relic['ID'],
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relic_id=relic['tid'],
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set_id=str(relic_temp['SetId']),
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affix_id=relic['MainAffixID'],
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relic_type=relic['Type'],
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affix_id=relic['mainAffixId'],
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relic_type=relic['type'],
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relic_level=relic_temp['Level'],
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)
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relic_temp['MainAffix']['Property'] = affix_property
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@ -206,21 +212,21 @@ async def get_data(char: dict, sr_data: dict, sr_uid: str):
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relic_temp['MainAffix']['Value'] = value
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relic_temp['SubAffixList'] = []
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if relic.get('RelicSubAffix'):
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for sub_affix in relic['RelicSubAffix']:
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if relic.get('subAffixList'):
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for sub_affix in relic['subAffixList']:
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sub_affix_temp = {}
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sub_affix_temp['SubAffixID'] = sub_affix['SubAffixID']
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sub_affix_temp['SubAffixID'] = sub_affix['affixId']
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sub_affix_property, value = await cal_relic_sub_affix(
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relic_id=relic['ID'],
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affix_id=sub_affix['SubAffixID'],
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cnt=sub_affix['Cnt'],
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step=sub_affix['Step'] if 'Step' in sub_affix else 0,
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relic_id=relic['tid'],
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affix_id=sub_affix['affixId'],
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cnt=sub_affix['cnt'],
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step=sub_affix['step'] if 'step' in sub_affix else 0,
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)
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sub_affix_temp['Property'] = sub_affix_property
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sub_affix_temp['Name'] = Property2Name[sub_affix_property]
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sub_affix_temp['Cnt'] = sub_affix['Cnt']
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sub_affix_temp['Cnt'] = sub_affix['cnt']
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sub_affix_temp['Step'] = (
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sub_affix['Step'] if 'Step' in sub_affix else 0
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sub_affix['step'] if 'step' in sub_affix else 0
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)
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sub_affix_temp['Value'] = value
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relic_temp['SubAffixList'].append(sub_affix_temp)
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@ -228,11 +234,11 @@ async def get_data(char: dict, sr_data: dict, sr_uid: str):
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# 处理命座
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rank_temp = []
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if 'Rank' in char:
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char_data['rank'] = char['Rank']
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for index in range(char['Rank']):
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if 'rank' in char:
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char_data['rank'] = char['rank']
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for index in range(char['rank']):
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rankTemp = {}
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rank_id = int(str(char['AvatarID']) + '0' + str(index + 1))
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rank_id = int(str(char['avatarId']) + '0' + str(index + 1))
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rankTemp['rankId'] = rank_id
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rankTemp['rankName'] = rankId2Name[str(rank_id)]
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rank_temp.append(rankTemp)
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@ -240,26 +246,26 @@ async def get_data(char: dict, sr_data: dict, sr_uid: str):
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# 处理基础属性
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base_attributes = {}
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avatar_promotion_base = AvatarPromotion[str(char['AvatarID'])][
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str(char.get('Promotion', 0))
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avatar_promotion_base = AvatarPromotion[str(char['avatarId'])][
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str(char.get('promotion', 0))
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]
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# 攻击力
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base_attributes['attack'] = str(
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mp.mpf(avatar_promotion_base["AttackBase"]['Value'])
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+ mp.mpf(avatar_promotion_base["AttackAdd"]['Value'])
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* (char['Level'] - 1)
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* (char['level'] - 1)
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)
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# 防御力
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base_attributes['defence'] = str(
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mp.mpf(avatar_promotion_base["DefenceBase"]['Value'])
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+ mp.mpf(avatar_promotion_base["DefenceAdd"]['Value'])
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* (char['Level'] - 1)
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* (char['level'] - 1)
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)
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# 血量
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base_attributes['hp'] = str(
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mp.mpf(avatar_promotion_base["HPBase"]['Value'])
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+ mp.mpf(avatar_promotion_base["HPAdd"]['Value']) * (char['Level'] - 1)
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+ mp.mpf(avatar_promotion_base["HPAdd"]['Value']) * (char['level'] - 1)
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)
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# 速度
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base_attributes['speed'] = str(
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@ -283,42 +289,42 @@ async def get_data(char: dict, sr_data: dict, sr_uid: str):
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# 处理武器
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equipment_info = {}
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if char['EquipmentID'] != {}:
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equipment_info['equipmentID'] = char['EquipmentID']['ID']
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if char.get('equipment'):
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equipment_info['equipmentID'] = char['equipment']['tid']
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equipment_info['equipmentName'] = EquipmentID2Name[
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str(equipment_info['equipmentID'])
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str(char['equipment']['tid'])
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]
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equipment_info['equipmentLevel'] = char['EquipmentID']['Level']
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equipment_info['equipmentPromotion'] = char['EquipmentID'].get(
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'Promotion', 0
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equipment_info['equipmentLevel'] = char['equipment']['level']
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equipment_info['equipmentPromotion'] = char['equipment'].get(
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'promotion', 0
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)
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equipment_info['equipmentRank'] = char['EquipmentID']['Rank']
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equipment_info['equipmentRank'] = char['equipment']['rank']
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equipment_info['equipmentRarity'] = EquipmentID2Rarity[
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str(equipment_info['equipmentID'])
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str(char['equipment']['tid'])
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]
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equipment_base_attributes = {}
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equipment_promotion_base = EquipmentPromotion[
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str(equipment_info['equipmentID'])
|
||||
str(char['equipment']['tid'])
|
||||
][str(equipment_info['equipmentPromotion'])]
|
||||
|
||||
# 生命值
|
||||
equipment_base_attributes['hp'] = str(
|
||||
mp.mpf(equipment_promotion_base["BaseHP"]['Value'])
|
||||
+ mp.mpf(equipment_promotion_base["BaseHPAdd"]['Value'])
|
||||
* (equipment_info['equipmentLevel'] - 1)
|
||||
* (char['equipment']['level'] - 1)
|
||||
)
|
||||
# 攻击力
|
||||
equipment_base_attributes['attack'] = str(
|
||||
mp.mpf(equipment_promotion_base["BaseAttack"]['Value'])
|
||||
+ mp.mpf(equipment_promotion_base["BaseAttackAdd"]['Value'])
|
||||
* (equipment_info['equipmentLevel'] - 1)
|
||||
* (char['equipment']['level'] - 1)
|
||||
)
|
||||
# 防御力
|
||||
equipment_base_attributes['defence'] = str(
|
||||
mp.mpf(equipment_promotion_base["BaseDefence"]['Value'])
|
||||
+ mp.mpf(equipment_promotion_base["BaseDefenceAdd"]['Value'])
|
||||
* (equipment_info['equipmentLevel'] - 1)
|
||||
* (char['equipment']['level'] - 1)
|
||||
)
|
||||
equipment_info['baseAttributes'] = equipment_base_attributes
|
||||
|
||||
|
@ -1,57 +1 @@
|
||||
{
|
||||
"MaxHP": "生命值",
|
||||
"Attack": "攻击力",
|
||||
"Defence": "防御力",
|
||||
"Speed": "速度",
|
||||
"CriticalChance": "暴击率",
|
||||
"CriticalDamage": "暴击伤害",
|
||||
"BreakDamageAddedRatio": "击破特攻",
|
||||
"BreakDamageAddedRatioBase": "击破特攻",
|
||||
"HealRatio": "治疗量加成",
|
||||
"MaxSP": "能量上限",
|
||||
"SPRatio": "能量恢复效率",
|
||||
"StatusProbability": "效果命中",
|
||||
"StatusResistance": "效果抵抗",
|
||||
"CriticalChanceBase": "暴击率",
|
||||
"CriticalDamageBase": "暴击伤害",
|
||||
"HealRatioBase": "治疗量加成",
|
||||
"StanceBreakAddedRatio": "dev_失效字段",
|
||||
"SPRatioBase": "能量恢复效率",
|
||||
"StatusProbabilityBase": "效果命中",
|
||||
"StatusResistanceBase": "效果抵抗",
|
||||
"PhysicalAddedRatio": "物理属性伤害提高",
|
||||
"PhysicalResistance": "物理属性抗性提高",
|
||||
"FireAddedRatio": "火属性伤害提高",
|
||||
"FireResistance": "火属性抗性提高",
|
||||
"IceAddedRatio": "冰属性伤害提高",
|
||||
"IceResistance": "冰属性抗性提高",
|
||||
"ThunderAddedRatio": "雷属性伤害提高",
|
||||
"ThunderResistance": "雷属性抗性提高",
|
||||
"WindAddedRatio": "风属性伤害提高",
|
||||
"WindResistance": "风属性抗性提高",
|
||||
"QuantumAddedRatio": "量子属性伤害提高",
|
||||
"QuantumResistance": "量子属性抗性提高",
|
||||
"ImaginaryAddedRatio": "虚数属性伤害提高",
|
||||
"ImaginaryResistance": "虚数属性抗性提高",
|
||||
"BaseHP": "基础生命值提高<unbreak>#1[i]</unbreak>",
|
||||
"HPDelta": "生命值",
|
||||
"HPAddedRatio": "生命值百分比",
|
||||
"BaseAttack": "基础攻击力提高<unbreak>#1[i]</unbreak>",
|
||||
"AttackDelta": "攻击力",
|
||||
"AttackAddedRatio": "攻击力百分比",
|
||||
"BaseDefence": "基础防御力提高<unbreak>#1[i]</unbreak>",
|
||||
"DefenceDelta": "防御力",
|
||||
"DefenceAddedRatio": "防御力百分比",
|
||||
"BaseSpeed": "速度",
|
||||
"HealTakenRatio": "治疗量加成",
|
||||
"PhysicalResistanceDelta": "物理属性抗性提高",
|
||||
"FireResistanceDelta": "火属性抗性提高",
|
||||
"IceResistanceDelta": "冰属性抗性提高",
|
||||
"ThunderResistanceDelta": "雷属性抗性提高",
|
||||
"WindResistanceDelta": "风属性抗性提高",
|
||||
"QuantumResistanceDelta": "量子属性抗性提高",
|
||||
"ImaginaryResistanceDelta": "虚数属性抗性提高",
|
||||
"SpeedDelta": "速度",
|
||||
"SpeedAddedRatio": "速度百分比",
|
||||
"AllDamageTypeAddedRatio": "所有属性伤害提高"
|
||||
}
|
||||
{"MaxHP": "生命值", "Attack": "攻击力", "Defence": "防御力", "Speed": "速度", "CriticalChance": "暴击率", "CriticalDamage": "暴击伤害", "BreakDamageAddedRatio": "击破特攻", "BreakDamageAddedRatioBase": "击破特攻", "HealRatio": "治疗量加成", "MaxSP": "能量上限", "SPRatio": "能量恢复效率", "StatusProbability": "效果命中", "StatusResistance": "效果抵抗", "CriticalChanceBase": "暴击率", "CriticalDamageBase": "暴击伤害", "HealRatioBase": "治疗量加成", "StanceBreakAddedRatio": "dev_失效字段", "SPRatioBase": "能量恢复效率", "StatusProbabilityBase": "效果命中", "StatusResistanceBase": "效果抵抗", "PhysicalAddedRatio": "物理属性伤害提高", "PhysicalResistance": "物理属性抗性提高", "FireAddedRatio": "火属性伤害提高", "FireResistance": "火属性抗性提高", "IceAddedRatio": "冰属性伤害提高", "IceResistance": "冰属性抗性提高", "ThunderAddedRatio": "雷属性伤害提高", "ThunderResistance": "雷属性抗性提高", "WindAddedRatio": "风属性伤害提高", "WindResistance": "风属性抗性提高", "QuantumAddedRatio": "量子属性伤害提高", "QuantumResistance": "量子属性抗性提高", "ImaginaryAddedRatio": "虚数属性伤害提高", "ImaginaryResistance": "虚数属性抗性提高", "BaseHP": "基础生命值提高<unbreak>#1[i]</unbreak>", "HPDelta": "生命值", "HPAddedRatio": "生命值百分比", "BaseAttack": "基础攻击力提高<unbreak>#1[i]</unbreak>", "AttackDelta": "攻击力", "AttackAddedRatio": "攻击力百分比", "BaseDefence": "基础防御力提高<unbreak>#1[i]</unbreak>", "DefenceDelta": "防御力", "DefenceAddedRatio": "防御力百分比", "BaseSpeed": "速度", "HealTakenRatio": "治疗量加成", "PhysicalResistanceDelta": "物理属性抗性提高", "FireResistanceDelta": "火属性抗性提高", "IceResistanceDelta": "冰属性抗性提高", "ThunderResistanceDelta": "雷属性抗性提高", "WindResistanceDelta": "风属性抗性提高", "QuantumResistanceDelta": "量子属性抗性提高", "ImaginaryResistanceDelta": "虚数属性抗性提高", "SpeedDelta": "速度"}
|
||||
|
@ -1 +1 @@
|
||||
{"1001": "Ice", "1002": "Wind", "1003": "Fire", "1004": "Imaginary", "1005": "Thunder", "1006": "Quantum", "1008": "Thunder", "1009": "Fire", "1013": "Ice", "1101": "Wind", "1102": "Quantum", "1103": "Thunder", "1104": "Ice", "1105": "Physical", "1106": "Ice", "1107": "Physical", "1108": "Wind", "1109": "Fire", "1201": "Quantum", "1202": "Thunder", "1203": "Imaginary", "1204": "Thunder", "1206": "Physical", "1209": "Ice", "1211": "Thunder", "8001": "Physical", "8002": "Physical", "8003": "Fire", "8004": "Fire", "9100": "Physical"}
|
||||
{"1001": "Ice", "1002": "Wind", "1003": "Fire", "1004": "Imaginary", "1005": "Thunder", "1006": "Quantum", "1008": "Thunder", "1009": "Fire", "1013": "Ice", "1101": "Wind", "1102": "Quantum", "1103": "Thunder", "1104": "Ice", "1105": "Physical", "1106": "Ice", "1107": "Physical", "1108": "Wind", "1109": "Fire", "1201": "Quantum", "1202": "Thunder", "1203": "Imaginary", "1204": "Thunder", "1206": "Physical", "1207": "Imaginary", "1209": "Ice", "1211": "Thunder", "8001": "Physical", "8002": "Physical", "8003": "Fire", "8004": "Fire"}
|
@ -1 +1 @@
|
||||
{"1001": "March7th", "1002": "DanHeng", "1003": "Himeko", "1004": "Welt", "1005": "Kafka", "1006": "SilverWolf", "1008": "Arlan", "1009": "Asta", "1013": "Herta", "1101": "Bronya", "1102": "Seele", "1103": "Serval", "1104": "Gepard", "1105": "Natasha", "1106": "Pela", "1107": "Clara", "1108": "Sampo", "1109": "Hook", "1201": "Qingque", "1202": "Tingyun", "1203": "Luocha", "1204": "JingYuan", "1206": "Sushang", "1209": "Yanqing", "1211": "Bailu", "8001": "{NICKNAME}", "8002": "{NICKNAME}", "8003": "{NICKNAME}", "8004": "{NICKNAME}", "9100": "{NICKNAME}"}
|
||||
{"1001": "March7th", "1002": "DanHeng", "1003": "Himeko", "1004": "Welt", "1005": "Kafka", "1006": "SilverWolf", "1008": "Arlan", "1009": "Asta", "1013": "Herta", "1101": "Bronya", "1102": "Seele", "1103": "Serval", "1104": "Gepard", "1105": "Natasha", "1106": "Pela", "1107": "Clara", "1108": "Sampo", "1109": "Hook", "1201": "Qingque", "1202": "Tingyun", "1203": "Luocha", "1204": "JingYuan", "1206": "Sushang", "1207": "Yukong", "1209": "Yanqing", "1211": "Bailu", "8001": "{NICKNAME}", "8002": "{NICKNAME}", "8003": "{NICKNAME}", "8004": "{NICKNAME}"}
|
@ -1 +1 @@
|
||||
{"1001": "三月七", "1002": "丹恒", "1003": "姬子", "1004": "瓦尔特", "1005": "卡芙卡", "1006": "银狼", "1008": "阿兰", "1009": "艾丝妲", "1013": "黑塔", "1101": "布洛妮娅", "1102": "希儿", "1103": "希露瓦", "1104": "杰帕德", "1105": "娜塔莎", "1106": "佩拉", "1107": "克拉拉", "1108": "桑博", "1109": "虎克", "1201": "青雀", "1202": "停云", "1203": "罗刹", "1204": "景元", "1206": "素裳", "1209": "彦卿", "1211": "白露", "8001": "开拓者", "8002": "开拓者", "8003": "开拓者", "8004": "开拓者", "9100": "dev_测试用白板"}
|
||||
{"1001": "三月七", "1002": "丹恒", "1003": "姬子", "1004": "瓦尔特", "1005": "卡芙卡", "1006": "银狼", "1008": "阿兰", "1009": "艾丝妲", "1013": "黑塔", "1101": "布洛妮娅", "1102": "希儿", "1103": "希露瓦", "1104": "杰帕德", "1105": "娜塔莎", "1106": "佩拉", "1107": "克拉拉", "1108": "桑博", "1109": "虎克", "1201": "青雀", "1202": "停云", "1203": "罗刹", "1204": "景元", "1206": "素裳", "1207": "驭空", "1209": "彦卿", "1211": "白露", "8001": "开拓者", "8002": "开拓者", "8003": "开拓者", "8004": "开拓者"}
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -1,2 +1,2 @@
|
||||
StarRailUID_version = '0.1.0'
|
||||
StarRail_version = '1.0.5'
|
||||
StarRail_version = '1.1.0'
|
||||
|
Loading…
x
Reference in New Issue
Block a user