use crate::core::handle; use crate::{config::Config, feat, log_err}; use crate::utils::resolve; use anyhow::{bail, Result}; use once_cell::sync::OnceCell; use parking_lot::Mutex; use std::{collections::HashMap, sync::Arc}; use tauri::Manager; use tauri_plugin_global_shortcut::{Code, GlobalShortcutExt, ShortcutState}; use tauri::async_runtime; pub struct Hotkey { current: Arc>>, // 保存当前的热键设置 } impl Hotkey { pub fn global() -> &'static Hotkey { static HOTKEY: OnceCell = OnceCell::new(); HOTKEY.get_or_init(|| Hotkey { current: Arc::new(Mutex::new(Vec::new())), }) } pub fn init(&self) -> Result<()> { let verge = Config::verge(); let enable_global_hotkey = verge.latest().enable_global_hotkey.unwrap_or(true); println!("Initializing hotkeys, global hotkey enabled: {}", enable_global_hotkey); log::info!(target: "app", "Initializing hotkeys, global hotkey enabled: {}", enable_global_hotkey); // 如果全局热键被禁用,则不注册热键 if !enable_global_hotkey { println!("Global hotkey is disabled, skipping registration"); log::info!(target: "app", "Global hotkey is disabled, skipping registration"); return Ok(()); } if let Some(hotkeys) = verge.latest().hotkeys.as_ref() { println!("Found {} hotkeys to register", hotkeys.len()); log::info!(target: "app", "Found {} hotkeys to register", hotkeys.len()); for hotkey in hotkeys.iter() { let mut iter = hotkey.split(','); let func = iter.next(); let key = iter.next(); match (key, func) { (Some(key), Some(func)) => { println!("Registering hotkey: {} -> {}", key, func); log::info!(target: "app", "Registering hotkey: {} -> {}", key, func); if let Err(e) = self.register(key, func) { println!("Failed to register hotkey {} -> {}: {:?}", key, func, e); log::error!(target: "app", "Failed to register hotkey {} -> {}: {:?}", key, func, e); } else { println!("Successfully registered hotkey {} -> {}", key, func); log::info!(target: "app", "Successfully registered hotkey {} -> {}", key, func); } } _ => { let key = key.unwrap_or("None"); let func = func.unwrap_or("None"); println!("Invalid hotkey configuration: `{key}`:`{func}`"); log::error!(target: "app", "Invalid hotkey configuration: `{key}`:`{func}`"); } } } self.current.lock().clone_from(hotkeys); } else { println!("No hotkeys configured"); log::info!(target: "app", "No hotkeys configured"); } Ok(()) } pub fn reset(&self) -> Result<()> { let app_handle = handle::Handle::global().app_handle().unwrap(); let manager = app_handle.global_shortcut(); manager.unregister_all()?; Ok(()) } pub fn register(&self, hotkey: &str, func: &str) -> Result<()> { let app_handle = handle::Handle::global().app_handle().unwrap(); let manager = app_handle.global_shortcut(); println!("Attempting to register hotkey: {} for function: {}", hotkey, func); log::info!(target: "app", "Attempting to register hotkey: {} for function: {}", hotkey, func); if manager.is_registered(hotkey) { println!("Hotkey {} was already registered, unregistering first", hotkey); log::info!(target: "app", "Hotkey {} was already registered, unregistering first", hotkey); manager.unregister(hotkey)?; } let f = match func.trim() { "open_or_close_dashboard" => { println!("Registering open_or_close_dashboard function"); log::info!(target: "app", "Registering open_or_close_dashboard function"); || { println!("=== Hotkey Dashboard Window Operation Start ==="); log::info!(target: "app", "=== Hotkey Dashboard Window Operation Start ==="); // 使用 spawn_blocking 来确保在正确的线程上执行 async_runtime::spawn_blocking(|| { println!("Toggle dashboard window visibility"); log::info!(target: "app", "Toggle dashboard window visibility"); // 检查窗口是否存在 if let Some(window) = handle::Handle::global().get_window() { // 如果窗口可见,则隐藏它 if window.is_visible().unwrap_or(false) { println!("Window is visible, hiding it"); log::info!(target: "app", "Window is visible, hiding it"); let _ = window.hide(); } else { // 如果窗口不可见,则显示它 println!("Window is hidden, showing it"); log::info!(target: "app", "Window is hidden, showing it"); if window.is_minimized().unwrap_or(false) { let _ = window.unminimize(); } let _ = window.show(); let _ = window.set_focus(); } } else { // 如果窗口不存在,创建一个新窗口 println!("Window does not exist, creating a new one"); log::info!(target: "app", "Window does not exist, creating a new one"); resolve::create_window(); } }); println!("=== Hotkey Dashboard Window Operation End ==="); log::info!(target: "app", "=== Hotkey Dashboard Window Operation End ==="); } }, "clash_mode_rule" => || feat::change_clash_mode("rule".into()), "clash_mode_global" => || feat::change_clash_mode("global".into()), "clash_mode_direct" => || feat::change_clash_mode("direct".into()), "toggle_system_proxy" => || feat::toggle_system_proxy(), "toggle_tun_mode" => || feat::toggle_tun_mode(None), "quit" => || feat::quit(Some(0)), _ => { println!("Invalid function: {}", func); log::error!(target: "app", "Invalid function: {}", func); bail!("invalid function \"{func}\""); } }; let is_quit = func.trim() == "quit"; let _ = manager.on_shortcut(hotkey, move |app_handle, hotkey, event| { if event.state == ShortcutState::Pressed { println!("Hotkey pressed: {:?}", hotkey); log::info!(target: "app", "Hotkey pressed: {:?}", hotkey); if hotkey.key == Code::KeyQ && is_quit { if let Some(window) = app_handle.get_webview_window("main") { if window.is_focused().unwrap_or(false) { println!("Executing quit function"); log::info!(target: "app", "Executing quit function"); f(); } } } else { // 直接执行函数,不做任何状态检查 println!("Executing function directly"); log::info!(target: "app", "Executing function directly"); // 获取轻量模式状态和全局热键状态 let is_lite_mode = Config::verge().latest().enable_lite_mode.unwrap_or(false); let is_enable_global_hotkey = Config::verge().latest().enable_global_hotkey.unwrap_or(true); // 在轻量模式下或配置了全局热键时,始终执行热键功能 if is_lite_mode || is_enable_global_hotkey { f(); } else if let Some(window) = app_handle.get_webview_window("main") { // 非轻量模式且未启用全局热键时,只在窗口可见且有焦点的情况下响应热键 let is_visible = window.is_visible().unwrap_or(false); let is_focused = window.is_focused().unwrap_or(false); if is_focused && is_visible { f(); } } } } }); println!("Successfully registered hotkey {} for {}", hotkey, func); log::info!(target: "app", "Successfully registered hotkey {} for {}", hotkey, func); Ok(()) } pub fn unregister(&self, hotkey: &str) -> Result<()> { let app_handle = handle::Handle::global().app_handle().unwrap(); let manager = app_handle.global_shortcut(); manager.unregister(hotkey)?; log::debug!(target: "app", "unregister hotkey {hotkey}"); Ok(()) } pub fn update(&self, new_hotkeys: Vec) -> Result<()> { let mut current = self.current.lock(); let old_map = Self::get_map_from_vec(¤t); let new_map = Self::get_map_from_vec(&new_hotkeys); let (del, add) = Self::get_diff(old_map, new_map); del.iter().for_each(|key| { let _ = self.unregister(key); }); add.iter().for_each(|(key, func)| { log_err!(self.register(key, func)); }); *current = new_hotkeys; Ok(()) } fn get_map_from_vec(hotkeys: &[String]) -> HashMap<&str, &str> { let mut map = HashMap::new(); hotkeys.iter().for_each(|hotkey| { let mut iter = hotkey.split(','); let func = iter.next(); let key = iter.next(); if func.is_some() && key.is_some() { let func = func.unwrap().trim(); let key = key.unwrap().trim(); map.insert(key, func); } }); map } fn get_diff<'a>( old_map: HashMap<&'a str, &'a str>, new_map: HashMap<&'a str, &'a str>, ) -> (Vec<&'a str>, Vec<(&'a str, &'a str)>) { let mut del_list = vec![]; let mut add_list = vec![]; old_map.iter().for_each(|(&key, func)| { match new_map.get(key) { Some(new_func) => { if new_func != func { del_list.push(key); add_list.push((key, *new_func)); } } None => del_list.push(key), }; }); new_map.iter().for_each(|(&key, &func)| { if !old_map.contains_key(key) { add_list.push((key, func)); } }); (del_list, add_list) } } impl Drop for Hotkey { fn drop(&mut self) { let app_handle = handle::Handle::global().app_handle().unwrap(); if let Err(e) = app_handle.global_shortcut().unregister_all() { log::error!(target:"app", "Error unregistering all hotkeys: {:?}", e); } } }