mirror of
https://github.com/clash-verge-rev/clash-verge-rev
synced 2025-05-04 23:53:45 +08:00
fix: add recovery lock to prevent concurrency issues during lightweight mode exit
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parent
824ad9fa29
commit
dc46eb9d21
@ -1,6 +1,6 @@
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use crate::{
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config::Config,
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core::{handle, timer::Timer, tray::Tray},
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core::{handle, timer::Timer},
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log_err, logging, logging_error,
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utils::logging::Type,
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AppHandleManager,
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@ -9,8 +9,9 @@ use crate::{
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use anyhow::{Context, Result};
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use delay_timer::prelude::TaskBuilder;
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use once_cell::sync::OnceCell;
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use parking_lot::RwLock;
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use parking_lot::{Mutex, RwLock};
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use std::sync::Arc;
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use std::time::{Duration, Instant};
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use tauri::{Listener, Manager};
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pub static AUTO_LIGHT_WEIGHT_MODE_INIT: OnceCell<()> = OnceCell::new();
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@ -20,10 +21,17 @@ const LIGHT_WEIGHT_TASK_UID: &str = "light_weight_task";
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// 轻量模式状态标志
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static IS_LIGHTWEIGHT_MODE: OnceCell<Arc<RwLock<bool>>> = OnceCell::new();
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// 添加一个锁来防止并发退出轻量模式
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static EXIT_LOCK: OnceCell<Mutex<(bool, Instant)>> = OnceCell::new();
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fn get_lightweight_mode() -> &'static Arc<RwLock<bool>> {
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IS_LIGHTWEIGHT_MODE.get_or_init(|| Arc::new(RwLock::new(false)))
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}
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fn get_exit_lock() -> &'static Mutex<(bool, Instant)> {
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EXIT_LOCK.get_or_init(|| Mutex::new((false, Instant::now())))
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}
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// 检查是否处于轻量模式
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pub fn is_in_lightweight_mode() -> bool {
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*get_lightweight_mode().read()
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@ -64,12 +72,35 @@ pub fn entry_lightweight_mode() {
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// 标记已进入轻量模式
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set_lightweight_mode(true);
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let _ = cancel_light_weight_timer();
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logging_error!(Type::Tray, true, Tray::global().update_menu());
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}
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// 从轻量模式恢复
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// 添加从轻量模式恢复的函数
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pub fn exit_lightweight_mode() {
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// 获取锁,检查是否已经有退出操作在进行中
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let mut exit_lock = get_exit_lock().lock();
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let (is_exiting, last_exit_time) = *exit_lock;
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let now = Instant::now();
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// 如果已经有一个退出操作在进行,并且距离上次退出时间不超过2秒,跳过本次退出
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if is_exiting && now.duration_since(last_exit_time) < Duration::from_secs(2) {
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logging!(
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warn,
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Type::Lightweight,
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true,
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"已有退出轻量模式操作正在进行中,跳过本次请求"
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);
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return;
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}
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*exit_lock = (true, now);
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// 确保当前确实处于轻量模式才执行退出操作
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if !is_in_lightweight_mode() {
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logging!(info, Type::Lightweight, true, "当前不在轻量模式,无需退出");
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exit_lock.0 = false;
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return;
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}
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// 标记退出轻量模式
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set_lightweight_mode(false);
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logging!(info, Type::Lightweight, true, "正在退出轻量模式");
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@ -77,7 +108,8 @@ pub fn exit_lightweight_mode() {
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// 重置UI就绪状态
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crate::utils::resolve::reset_ui_ready();
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logging_error!(Type::Tray, true, Tray::global().update_menu());
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// 释放锁
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exit_lock.0 = false;
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}
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pub fn add_light_weight_timer() {
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@ -11,11 +11,15 @@ use crate::{
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};
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use anyhow::{bail, Result};
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use once_cell::sync::OnceCell;
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use parking_lot::RwLock;
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use parking_lot::{Mutex, RwLock};
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use percent_encoding::percent_decode_str;
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use serde_json;
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use serde_yaml::Mapping;
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use std::{net::TcpListener, sync::Arc};
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use std::{
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net::TcpListener,
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sync::Arc,
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time::{Duration, Instant},
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};
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use tauri::{App, Emitter, Manager};
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use tauri::Url;
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@ -31,6 +35,13 @@ static STATE_HEIGHT: OnceCell<u32> = OnceCell::new();
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// 添加全局UI准备就绪标志
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static UI_READY: OnceCell<Arc<RwLock<bool>>> = OnceCell::new();
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// 窗口创建锁,防止并发创建窗口
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static WINDOW_CREATING: OnceCell<Mutex<(bool, Instant)>> = OnceCell::new();
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fn get_window_creating_lock() -> &'static Mutex<(bool, Instant)> {
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WINDOW_CREATING.get_or_init(|| Mutex::new((false, Instant::now())))
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}
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fn get_ui_ready() -> &'static Arc<RwLock<bool>> {
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UI_READY.get_or_init(|| Arc::new(RwLock::new(false)))
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}
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@ -148,8 +159,41 @@ pub async fn resolve_reset_async() {
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}
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}
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/// 窗口创建锁守卫
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struct WindowCreateGuard;
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impl Drop for WindowCreateGuard {
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fn drop(&mut self) {
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let mut lock = get_window_creating_lock().lock();
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lock.0 = false;
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logging!(info, Type::Window, true, "窗口创建过程已完成,释放锁");
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}
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}
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/// create main window
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pub fn create_window(is_showup: bool) {
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// 尝试获取窗口创建锁
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let mut creating_lock = get_window_creating_lock().lock();
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let (is_creating, last_create_time) = *creating_lock;
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let now = Instant::now();
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// 检查是否有其他线程正在创建窗口,防止短时间内多次创建窗口导致竞态条件
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if is_creating && now.duration_since(last_create_time) < Duration::from_secs(2) {
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logging!(
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warn,
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Type::Window,
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true,
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"另一个窗口创建过程正在进行中,跳过本次创建请求"
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);
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return;
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}
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*creating_lock = (true, now);
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drop(creating_lock);
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// 创建窗口锁守卫结束时自动释放锁
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let _guard = WindowCreateGuard;
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// 打印 .window-state.json 文件路径
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if let Ok(app_dir) = crate::utils::dirs::app_home_dir() {
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let window_state_path = app_dir.join(".window-state.json");
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@ -244,6 +288,9 @@ pub fn create_window(is_showup: bool) {
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// 从轻量模式恢复需要销毁旧窗口以重建
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logging!(info, Type::Window, true, "销毁旧窗口以重建新窗口");
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let _ = window.close();
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// 添加短暂延迟确保窗口正确关闭
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std::thread::sleep(std::time::Duration::from_millis(100));
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} else {
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// 普通情况直接显示窗口
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let _ = window.show();
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@ -214,9 +214,6 @@ const Layout = () => {
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useEffect(() => {
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const notifyUiReady = async () => {
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try {
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await invoke("reset_ui_ready_state");
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console.log("已重置UI就绪状态");
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await new Promise(resolve => setTimeout(resolve, 200));
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await invoke("notify_ui_ready");
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console.log("已通知后端UI准备就绪");
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} catch (err) {
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@ -238,6 +235,7 @@ const Layout = () => {
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}
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};
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// 初始加载时也通知一次
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console.log("页面初始加载,通知UI就绪");
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notifyUiReady();
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const unlistenPromise = listenStartupCompleted();
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