package proto import "google.golang.org/protobuf/proto" type Message = proto.Message func Marshal(m Message) ([]byte, error) { return proto.Marshal(m) } func Unmarshal(b []byte, m Message) error { return proto.Unmarshal(b, m) } // Bool stores v in a new bool value and returns a pointer to it. func Bool(v bool) *bool { return &v } // Int32 stores v in a new int32 value and returns a pointer to it. func Int32(v int32) *int32 { return &v } // Int64 stores v in a new int64 value and returns a pointer to it. func Int64(v int64) *int64 { return &v } // Float32 stores v in a new float32 value and returns a pointer to it. func Float32(v float32) *float32 { return &v } // Float64 stores v in a new float64 value and returns a pointer to it. func Float64(v float64) *float64 { return &v } // Uint32 stores v in a new uint32 value and returns a pointer to it. func Uint32(v uint32) *uint32 { return &v } // Uint64 stores v in a new uint64 value and returns a pointer to it. func Uint64(v uint64) *uint64 { return &v } // String stores v in a new string value and returns a pointer to it. func String(v string) *string { return &v }