// Code generated by protoc-gen-golite. DO NOT EDIT. // source: pb/channel/MsgResponsesSvr.proto package channel type BatchGetMsgRspCountReq struct { GuildMsgList []*GuildMsg `protobuf:"bytes,1,rep"` } type BatchGetMsgRspCountRsp struct { GuildMsgInfoList []*GuildMsgInfo `protobuf:"bytes,1,rep"` } type SvrChannelMsg struct { ChannelId *uint64 `protobuf:"varint,1,opt"` Id []*MsgId `protobuf:"bytes,2,rep"` } func (x *SvrChannelMsg) GetChannelId() uint64 { if x != nil && x.ChannelId != nil { return *x.ChannelId } return 0 } type ChannelMsgInfo struct { ChannelId *uint64 `protobuf:"varint,1,opt"` RespData []*MsgRespData `protobuf:"bytes,2,rep"` } func (x *ChannelMsgInfo) GetChannelId() uint64 { if x != nil && x.ChannelId != nil { return *x.ChannelId } return 0 } type EmojiReaction struct { EmojiId *string `protobuf:"bytes,1,opt"` EmojiType *uint64 `protobuf:"varint,2,opt"` Cnt *uint64 `protobuf:"varint,3,opt"` IsClicked *bool `protobuf:"varint,4,opt"` IsDefaultEmoji *bool `protobuf:"varint,10001,opt"` } func (x *EmojiReaction) GetEmojiId() string { if x != nil && x.EmojiId != nil { return *x.EmojiId } return "" } func (x *EmojiReaction) GetEmojiType() uint64 { if x != nil && x.EmojiType != nil { return *x.EmojiType } return 0 } func (x *EmojiReaction) GetCnt() uint64 { if x != nil && x.Cnt != nil { return *x.Cnt } return 0 } func (x *EmojiReaction) GetIsClicked() bool { if x != nil && x.IsClicked != nil { return *x.IsClicked } return false } func (x *EmojiReaction) GetIsDefaultEmoji() bool { if x != nil && x.IsDefaultEmoji != nil { return *x.IsDefaultEmoji } return false } type GuildMsg struct { GuildId *uint64 `protobuf:"varint,1,opt"` ChannelMsgList []*SvrChannelMsg `protobuf:"bytes,2,rep"` } func (x *GuildMsg) GetGuildId() uint64 { if x != nil && x.GuildId != nil { return *x.GuildId } return 0 } type GuildMsgInfo struct { GuildId *uint64 `protobuf:"varint,1,opt"` ChannelMsgInfoList []*ChannelMsgInfo `protobuf:"bytes,2,rep"` } func (x *GuildMsgInfo) GetGuildId() uint64 { if x != nil && x.GuildId != nil { return *x.GuildId } return 0 } type MsgCnt struct { Id *MsgId `protobuf:"bytes,1,opt"` EmojiReaction []*EmojiReaction `protobuf:"bytes,2,rep"` } type MsgId struct { Version *uint64 `protobuf:"varint,1,opt"` Seq *uint64 `protobuf:"varint,2,opt"` } func (x *MsgId) GetVersion() uint64 { if x != nil && x.Version != nil { return *x.Version } return 0 } func (x *MsgId) GetSeq() uint64 { if x != nil && x.Seq != nil { return *x.Seq } return 0 } type MsgRespData struct { Id *MsgId `protobuf:"bytes,1,opt"` Cnt []byte `protobuf:"bytes,2,opt"` }