// Code generated by protoc-gen-golite. DO NOT EDIT. // source: TextMsgExt.proto package msg type ExtChannelInfo struct { GuildId *uint64 `protobuf:"varint,1,opt"` ChannelId *uint64 `protobuf:"varint,2,opt"` } func (x *ExtChannelInfo) GetGuildId() uint64 { if x != nil && x.GuildId != nil { return *x.GuildId } return 0 } func (x *ExtChannelInfo) GetChannelId() uint64 { if x != nil && x.ChannelId != nil { return *x.ChannelId } return 0 } type TextResvAttr struct { Wording []byte `protobuf:"bytes,1,opt"` TextAnalysisResult *uint32 `protobuf:"varint,2,opt"` AtType *uint32 `protobuf:"varint,3,opt"` AtMemberUin *uint64 `protobuf:"varint,4,opt"` AtMemberTinyid *uint64 `protobuf:"varint,5,opt"` AtMemberRoleInfo *ExtRoleInfo `protobuf:"bytes,6,opt"` AtRoleInfo *ExtRoleInfo `protobuf:"bytes,7,opt"` AtChannelInfo *ExtChannelInfo `protobuf:"bytes,8,opt"` } func (x *TextResvAttr) GetWording() []byte { if x != nil { return x.Wording } return nil } func (x *TextResvAttr) GetTextAnalysisResult() uint32 { if x != nil && x.TextAnalysisResult != nil { return *x.TextAnalysisResult } return 0 } func (x *TextResvAttr) GetAtType() uint32 { if x != nil && x.AtType != nil { return *x.AtType } return 0 } func (x *TextResvAttr) GetAtMemberUin() uint64 { if x != nil && x.AtMemberUin != nil { return *x.AtMemberUin } return 0 } func (x *TextResvAttr) GetAtMemberTinyid() uint64 { if x != nil && x.AtMemberTinyid != nil { return *x.AtMemberTinyid } return 0 } func (x *TextResvAttr) GetAtMemberRoleInfo() *ExtRoleInfo { if x != nil { return x.AtMemberRoleInfo } return nil } func (x *TextResvAttr) GetAtRoleInfo() *ExtRoleInfo { if x != nil { return x.AtRoleInfo } return nil } func (x *TextResvAttr) GetAtChannelInfo() *ExtChannelInfo { if x != nil { return x.AtChannelInfo } return nil } type ExtRoleInfo struct { Id *uint64 `protobuf:"varint,1,opt"` Info []byte `protobuf:"bytes,2,opt"` Flag *uint32 `protobuf:"varint,3,opt"` } func (x *ExtRoleInfo) GetId() uint64 { if x != nil && x.Id != nil { return *x.Id } return 0 } func (x *ExtRoleInfo) GetInfo() []byte { if x != nil { return x.Info } return nil } func (x *ExtRoleInfo) GetFlag() uint32 { if x != nil && x.Flag != nil { return *x.Flag } return 0 }