// Code generated by protoc-gen-golite. DO NOT EDIT. // source: pb/oidb/oidb0xe5b.proto package oidb type LifeAchievementItem struct { AchievementId *uint32 `protobuf:"varint,1,opt"` AchievementTitle *string `protobuf:"bytes,2,opt"` AchievementIcon *string `protobuf:"bytes,3,opt"` HasPraised *bool `protobuf:"varint,4,opt"` PraiseNum *uint32 `protobuf:"varint,5,opt"` AchievementContent []byte `protobuf:"bytes,6,opt"` } func (x *LifeAchievementItem) GetAchievementId() uint32 { if x != nil && x.AchievementId != nil { return *x.AchievementId } return 0 } func (x *LifeAchievementItem) GetAchievementTitle() string { if x != nil && x.AchievementTitle != nil { return *x.AchievementTitle } return "" } func (x *LifeAchievementItem) GetAchievementIcon() string { if x != nil && x.AchievementIcon != nil { return *x.AchievementIcon } return "" } func (x *LifeAchievementItem) GetHasPraised() bool { if x != nil && x.HasPraised != nil { return *x.HasPraised } return false } func (x *LifeAchievementItem) GetPraiseNum() uint32 { if x != nil && x.PraiseNum != nil { return *x.PraiseNum } return 0 } type DE5BReqBody struct { Uin *uint64 `protobuf:"varint,1,opt"` AchievementId []uint32 `protobuf:"varint,2,rep"` MaxCount *uint32 `protobuf:"varint,3,opt"` ReqAchievementContent *bool `protobuf:"varint,4,opt"` } func (x *DE5BReqBody) GetUin() uint64 { if x != nil && x.Uin != nil { return *x.Uin } return 0 } func (x *DE5BReqBody) GetMaxCount() uint32 { if x != nil && x.MaxCount != nil { return *x.MaxCount } return 0 } func (x *DE5BReqBody) GetReqAchievementContent() bool { if x != nil && x.ReqAchievementContent != nil { return *x.ReqAchievementContent } return false } type DE5BRspBody struct { AchievementTotalCount *uint32 `protobuf:"varint,1,opt"` LifeAchItem []*LifeAchievementItem `protobuf:"bytes,2,rep"` AchievementOpenid *string `protobuf:"bytes,3,opt"` } func (x *DE5BRspBody) GetAchievementTotalCount() uint32 { if x != nil && x.AchievementTotalCount != nil { return *x.AchievementTotalCount } return 0 } func (x *DE5BRspBody) GetAchievementOpenid() string { if x != nil && x.AchievementOpenid != nil { return *x.AchievementOpenid } return "" }