mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
142 lines
4.3 KiB
JSON
142 lines
4.3 KiB
JSON
{
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"SceneObj_Gear_ElementField_FireController": {
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"$type": "ConfigGadget",
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"combat": {
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"property": {
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"HP": 1000.0,
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"attack": 30.0,
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"isLockHP": true,
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"canTriggerBullet": true,
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"denyElementStick": true,
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"BACKFJDBKFB": true
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},
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"beHit": {
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"hitBloodEffect": "",
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"hitAutoRedirect": false,
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"muteAllHitEffect": true
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},
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"combatLock": {
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"lockShape": "CircleLockEnemy",
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"denyLockOn": true,
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"lockType": "Gadget_Lv1"
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},
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"die": {
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"dieForceDisappearTime": 0.30000001192092896,
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"dieDisappearEffect": ""
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}
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},
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"attackAttenuation": "",
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"abilities": [
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{
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"abilityID": "Ability_01",
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"abilityName": "SceneObj_Gear_ElementField_FireController",
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"abilityOverride": ""
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}
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]
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},
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"SceneObj_Gear_ElementField_IceController": {
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"$type": "ConfigGadget",
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"combat": {
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"property": {
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"HP": 1000.0,
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"attack": 30.0,
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"isLockHP": true,
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"canTriggerBullet": true,
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"denyElementStick": true,
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"BACKFJDBKFB": true
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},
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"beHit": {
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"hitBloodEffect": "",
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"hitAutoRedirect": false,
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"muteAllHitEffect": true
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},
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"combatLock": {
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"lockShape": "CircleLockEnemy",
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"denyLockOn": true,
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"lockType": "Gadget_Lv1"
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},
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"die": {
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"dieForceDisappearTime": 0.30000001192092896,
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"dieDisappearEffect": ""
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}
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},
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"attackAttenuation": "",
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"abilities": [
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{
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"abilityID": "Ability_01",
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"abilityName": "SceneObj_Gear_ElementField_IceController",
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"abilityOverride": ""
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}
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]
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},
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"SceneObj_Gear_ElementField_ElectricController": {
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"$type": "ConfigGadget",
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"combat": {
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"property": {
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"HP": 1000.0,
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"attack": 30.0,
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"isLockHP": true,
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"canTriggerBullet": true,
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"denyElementStick": true,
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"BACKFJDBKFB": true
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},
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"beHit": {
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"hitBloodEffect": "",
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"hitAutoRedirect": false,
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"muteAllHitEffect": true
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},
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"combatLock": {
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"lockShape": "CircleLockEnemy",
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"denyLockOn": true,
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"lockType": "Gadget_Lv1"
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},
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"die": {
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"dieForceDisappearTime": 0.30000001192092896,
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"dieDisappearEffect": ""
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}
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},
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"attackAttenuation": "",
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"abilities": [
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{
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"abilityID": "Ability_01",
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"abilityName": "SceneObj_Gear_ElementField_ElectricController",
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"abilityOverride": ""
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}
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]
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},
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"SceneObj_Gear_ElementField_WaterController": {
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"$type": "ConfigGadget",
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"combat": {
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"property": {
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"HP": 1000.0,
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"attack": 30.0,
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"isLockHP": true,
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"canTriggerBullet": true,
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"denyElementStick": true,
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"BACKFJDBKFB": true
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},
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"beHit": {
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"hitBloodEffect": "",
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"hitAutoRedirect": false,
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"muteAllHitEffect": true
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},
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"combatLock": {
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"lockShape": "CircleLockEnemy",
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"denyLockOn": true,
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"lockType": "Gadget_Lv1"
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},
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"die": {
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"dieForceDisappearTime": 0.30000001192092896,
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"dieDisappearEffect": ""
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}
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},
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"attackAttenuation": "",
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"abilities": [
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{
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"abilityID": "Ability_01",
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"abilityName": "SceneObj_Gear_ElementField_WaterController",
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"abilityOverride": ""
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}
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]
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}
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} |