mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
200 lines
3.4 KiB
Lua
200 lines
3.4 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = {}
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L0_1.group_id = 177002011
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 11002
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L2_1.monster_id = 22070202
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L3_1 = {}
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L3_1.x = 1331.813
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L3_1.y = 180.832
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L3_1.z = 850.683
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 48.556
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 36
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L2_1.drop_id = 212000001
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L3_1 = {}
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L4_1 = 5135
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L5_1 = 1007
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.affix = L3_1
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L2_1.pose_id = 9003
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L2_1.area_id = 210
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L3_1 = {}
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L3_1.config_id = 11003
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L3_1.monster_id = 22070302
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L4_1 = {}
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L4_1.x = 1337.931
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L4_1.y = 180.819
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L4_1.z = 853.336
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 249.764
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 36
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L3_1.drop_id = 212000001
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L3_1.disableWander = true
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L4_1 = {}
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L5_1 = 5135
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L6_1 = 1007
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L3_1.affix = L4_1
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L3_1.pose_id = 101
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L3_1.area_id = 210
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 11001
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L2_1.gadget_id = 70211022
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L3_1 = {}
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L3_1.x = 1334.931
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L3_1.y = 180.891
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L3_1.z = 852.01
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 342.857
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 16
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L2_1.chest_drop_id = 212000003
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L2_1.drop_count = 1
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L3_1 = GadgetState
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L3_1 = L3_1.ChestLocked
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L2_1.state = L3_1
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L2_1.isOneoff = true
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L2_1.persistent = true
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L3_1 = {}
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L3_1.name = "chest"
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L3_1.exp = 1
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L2_1.explore = L3_1
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L2_1.area_id = 210
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L3_1 = {}
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L3_1.config_id = 11005
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L3_1.gadget_id = 70310001
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L4_1 = {}
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L4_1.x = 1336.333
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L4_1.y = 179.791
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L4_1.z = 847.667
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 0.0
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 36
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L3_1.area_id = 210
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L4_1 = {}
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L4_1.config_id = 11006
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L4_1.gadget_id = 70310001
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L5_1 = {}
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L5_1.x = 1333.453
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L5_1.y = 181.076
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L5_1.z = 856.487
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 0.0
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 36
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L4_1.area_id = 210
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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gadgets = L1_1
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L1_1 = {}
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1011004
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L2_1.name = "ANY_MONSTER_DIE_11004"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_11004"
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L2_1.action = "action_EVENT_ANY_MONSTER_DIE_11004"
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L1_1[1] = L2_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L4_1 = 11002
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L5_1 = 11003
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L2_1.monsters = L3_1
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L3_1 = {}
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L4_1 = 11001
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L5_1 = 11005
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L6_1 = 11006
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ANY_MONSTER_DIE_11004"
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L3_1[1] = L4_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L1_1[1] = L2_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupMonsterCount
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L3_2 = A0_2
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L2_2 = L2_2(L3_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_11004 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGadgetStateByConfigId
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L3_2 = A0_2
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L4_2 = 11001
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L5_2 = GadgetState
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L5_2 = L5_2.Default
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_MONSTER_DIE_11004 = L1_1
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