Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133225199.lua
2022-04-29 16:40:51 +02:00

129 lines
2.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133225199
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 199001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -6262.948
L3_1.y = 221.988
L3_1.z = -2682.589
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 25.949
L2_1.rot = L3_1
L2_1.level = 33
L2_1.point_type = 1001
L2_1.area_id = 18
L3_1 = {}
L3_1.config_id = 199002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -6262.168
L4_1.y = 222.408
L4_1.z = -2687.568
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 344.031
L4_1.y = 60.561
L4_1.z = 354.658
L3_1.rot = L4_1
L3_1.level = 33
L3_1.point_type = 1001
L3_1.area_id = 18
L4_1 = {}
L4_1.config_id = 199003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -6259.833
L5_1.y = 224.28
L5_1.z = -2673.719
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 28.734
L4_1.rot = L5_1
L4_1.level = 33
L4_1.point_type = 1008
L4_1.area_id = 18
L5_1 = {}
L5_1.config_id = 199004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -6261.201
L6_1.y = 222.518
L6_1.z = -2689.061
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 46.761
L5_1.rot = L6_1
L5_1.level = 33
L5_1.point_type = 1002
L5_1.area_id = 18
L6_1 = {}
L6_1.config_id = 199005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -6258.242
L7_1.y = 225.214
L7_1.z = -2673.012
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 328.633
L7_1.y = 313.006
L7_1.z = 57.896
L6_1.rot = L7_1
L6_1.level = 33
L6_1.point_type = 1008
L6_1.area_id = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 199001
L5_1 = 199002
L6_1 = 199003
L7_1 = 199004
L8_1 = 199005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1