Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133225159.lua
2022-04-29 16:40:51 +02:00

148 lines
2.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133225159
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 159001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -6304.299
L3_1.y = 221.185
L3_1.z = -2957.705
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 287.267
L3_1.z = 340.962
L2_1.rot = L3_1
L2_1.level = 33
L2_1.point_type = 1001
L2_1.area_id = 18
L3_1 = {}
L3_1.config_id = 159002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -6307.938
L4_1.y = 220.009
L4_1.z = -2963.364
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 33
L3_1.point_type = 1008
L3_1.area_id = 18
L4_1 = {}
L4_1.config_id = 159003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -6307.264
L5_1.y = 220.153
L5_1.z = -2962.568
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 290.817
L5_1.z = 338.796
L4_1.rot = L5_1
L4_1.level = 33
L4_1.point_type = 1001
L4_1.area_id = 18
L5_1 = {}
L5_1.config_id = 159004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -6302.065
L6_1.y = 221.814
L6_1.z = -2955.708
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 36.89
L6_1.y = 340.43
L6_1.z = -0.001
L5_1.rot = L6_1
L5_1.level = 33
L5_1.point_type = 1002
L5_1.area_id = 18
L6_1 = {}
L6_1.config_id = 159005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -6300.581
L7_1.y = 222.017
L7_1.z = -2951.438
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 255.975
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 33
L6_1.point_type = 1002
L6_1.area_id = 18
L7_1 = {}
L7_1.config_id = 159006
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = -6311.687
L8_1.y = 218.425
L8_1.z = -2963.244
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 33.716
L7_1.rot = L8_1
L7_1.level = 33
L7_1.point_type = 1008
L7_1.area_id = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 159001
L5_1 = 159002
L6_1 = 159003
L7_1 = 159004
L8_1 = 159005
L9_1 = 159006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1