Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133225046.lua
2022-04-29 16:40:51 +02:00

297 lines
5.6 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 133225046
L1_1 = {}
L2_1 = {}
L2_1.config_id = 46004
L2_1.monster_id = 21030601
L3_1 = {}
L3_1.x = -6340.594
L3_1.y = 257.923
L3_1.z = -2492.307
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 72.459
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 33
L2_1.drop_id = 1000100
L2_1.climate_area_id = 7
L2_1.area_id = 18
L3_1 = {}
L3_1.config_id = 46006
L3_1.monster_id = 21010301
L4_1 = {}
L4_1.x = -6334.249
L4_1.y = 258.066
L4_1.z = -2489.119
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 341.539
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 33
L3_1.drop_id = 1000100
L3_1.pose_id = 9013
L3_1.climate_area_id = 7
L3_1.area_id = 18
L4_1 = {}
L4_1.config_id = 46007
L4_1.monster_id = 21010201
L5_1 = {}
L5_1.x = -6335.854
L5_1.y = 258.588
L5_1.z = -2488.377
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 42.256
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 33
L4_1.drop_id = 1000100
L4_1.pose_id = 9010
L4_1.climate_area_id = 7
L4_1.area_id = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 46001
L2_1.gadget_id = 70217010
L3_1 = {}
L3_1.x = -6334.67
L3_1.y = 258.132
L3_1.z = -2487.739
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 28.325
L3_1.y = 25.692
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 26
L2_1.chest_drop_id = 1050153
L2_1.drop_count = 1
L2_1.isOneoff = true
L2_1.persistent = true
L2_1.area_id = 18
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 46002
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 5
L3_1 = {}
L3_1.x = -6336.034
L3_1.y = 257.833
L3_1.z = -2490.306
L2_1.pos = L3_1
L2_1.area_id = 18
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1046002
L2_1.name = "ENTER_REGION_46002"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_46002"
L2_1.action = "action_EVENT_ENTER_REGION_46002"
L3_1 = {}
L3_1.config_id = 1046005
L3_1.name = "GADGET_STATE_CHANGE_46005"
L4_1 = EventType
L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_46005"
L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_46005"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 46003
L3_1.monster_id = 21030601
L4_1 = {}
L4_1.x = -6341.305
L4_1.y = 258.276
L4_1.z = -2490.52
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 105.685
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 33
L3_1.drop_id = 1000100
L3_1.climate_area_id = 7
L3_1.area_id = 18
L2_1[1] = L3_1
L1_1.monsters = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 46006
L5_1 = 46007
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 46001
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 46002
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_46002"
L5_1 = "GADGET_STATE_CHANGE_46005"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 46004
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 46002 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_46002 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 133225046
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_46002 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = GadgetState
L2_2 = L2_2.ChestOpened
L3_2 = ScriptLib
L3_2 = L3_2.GetGadgetStateByConfigId
L4_2 = A0_2
L5_2 = 133225046
L6_2 = 46001
L3_2 = L3_2(L4_2, L5_2, L6_2)
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_46005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "D2_AreaC_StoneFind_2"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValueByGroup
L3_2 = A0_2
L4_2 = "stone_progress"
L5_2 = 1
L6_2 = 133225093
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_groupVariable_by_group"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValueByGroup
L3_2 = A0_2
L4_2 = "StoneCanPlace_A"
L5_2 = 1
L6_2 = 133225033
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_groupVariable_by_group"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_46005 = L1_1