Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133223304.lua
2022-04-29 16:40:51 +02:00

129 lines
2.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133223304
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 304001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -6120.644
L3_1.y = 201.008
L3_1.z = -3260.677
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 347.202
L2_1.rot = L3_1
L2_1.level = 33
L2_1.point_type = 1001
L2_1.area_id = 18
L3_1 = {}
L3_1.config_id = 304003
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -6116.079
L4_1.y = 201.175
L4_1.z = -3266.756
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 33
L3_1.point_type = 1008
L3_1.area_id = 18
L4_1 = {}
L4_1.config_id = 304004
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -6122.024
L5_1.y = 200.72
L5_1.z = -3258.237
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 353.526
L5_1.y = 268.007
L5_1.z = 343.44
L4_1.rot = L5_1
L4_1.level = 33
L4_1.point_type = 1008
L4_1.area_id = 18
L5_1 = {}
L5_1.config_id = 304005
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -6123.016
L6_1.y = 202.305
L6_1.z = -3261.022
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 12.439
L6_1.y = 337.401
L6_1.z = 339.988
L5_1.rot = L6_1
L5_1.level = 33
L5_1.point_type = 1002
L5_1.area_id = 18
L6_1 = {}
L6_1.config_id = 304006
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -6115.45
L7_1.y = 201.299
L7_1.z = -3268.169
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 351.464
L7_1.y = 297.293
L7_1.z = 352.566
L6_1.rot = L7_1
L6_1.level = 33
L6_1.point_type = 1002
L6_1.area_id = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 304001
L5_1 = 304003
L6_1 = 304004
L7_1 = 304005
L8_1 = 304006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1