Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133222181.lua
2022-04-29 16:40:51 +02:00

432 lines
8.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133222181
L1_1 = {}
L1_1.BossConfigID = 181001
L1_1.regionID = 181005
L2_1 = {}
L3_1 = {}
L3_1.config_id = 181001
L3_1.monster_id = 20070101
L4_1 = {}
L4_1.x = -4707.957
L4_1.y = 479.992
L4_1.z = -4259.036
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 336.573
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.drop_id = 1000100
L3_1.special_name_id = 10071
L3_1.climate_area_id = 10
L3_1.area_id = 14
L2_1[1] = L3_1
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 181002
L3_1.gadget_id = 70210106
L4_1 = {}
L4_1.x = -4707.962
L4_1.y = 480.009
L4_1.z = -4258.291
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 338.343
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 26
L3_1.drop_tag = "\233\155\183\233\159\179\230\157\131\231\142\176"
L3_1.showcutscene = true
L3_1.persistent = true
L4_1 = {}
L4_1.monster_config_id = 181001
L4_1.resin = 40
L4_1.life_time = 600
L4_1.take_num = 100
L3_1.boss_chest = L4_1
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 181007
L4_1.gadget_id = 42007013
L5_1 = {}
L5_1.x = -4707.352
L5_1.y = 480.348
L5_1.z = -4258.637
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 357.74
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.area_id = 14
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 181005
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 40
L4_1 = {}
L4_1.x = -4709.458
L4_1.y = 480.006
L4_1.z = -4259.839
L3_1.pos = L4_1
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 181006
L5_1 = RegionShape
L5_1 = L5_1.SPHERE
L4_1.shape = L5_1
L4_1.radius = 50
L5_1 = {}
L5_1.x = -4709.458
L5_1.y = 480.006
L5_1.z = -4259.839
L4_1.pos = L5_1
L4_1.area_id = 14
L2_1[1] = L3_1
L2_1[2] = L4_1
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1181003
L3_1.name = "MONSTER_BATTLE_181003"
L4_1 = EventType
L4_1 = L4_1.EVENT_MONSTER_BATTLE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_MONSTER_BATTLE_181003"
L3_1.action = "action_EVENT_MONSTER_BATTLE_181003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1181004
L4_1.name = "ANY_MONSTER_DIE_181004"
L5_1 = EventType
L5_1 = L5_1.EVENT_ANY_MONSTER_DIE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_181004"
L4_1.action = "action_EVENT_ANY_MONSTER_DIE_181004"
L5_1 = {}
L5_1.config_id = 1181005
L5_1.name = "ENTER_REGION_181005"
L6_1 = EventType
L6_1 = L6_1.EVENT_ENTER_REGION
L5_1.event = L6_1
L5_1.source = "1"
L5_1.condition = "condition_EVENT_ENTER_REGION_181005"
L5_1.action = "action_EVENT_ENTER_REGION_181005"
L5_1.trigger_count = 0
L5_1.forbid_guest = false
L6_1 = {}
L6_1.config_id = 1181006
L6_1.name = "LEAVE_REGION_181006"
L7_1 = EventType
L7_1 = L7_1.EVENT_LEAVE_REGION
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_LEAVE_REGION_181006"
L6_1.action = "action_EVENT_LEAVE_REGION_181006"
L6_1.trigger_count = 0
L6_1.forbid_guest = false
L7_1 = {}
L7_1.config_id = 1181008
L7_1.name = "GROUP_LOAD_181008"
L8_1 = EventType
L8_1 = L8_1.EVENT_GROUP_LOAD
L7_1.event = L8_1
L7_1.source = ""
L7_1.condition = "condition_EVENT_GROUP_LOAD_181008"
L7_1.action = "action_EVENT_GROUP_LOAD_181008"
L7_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "Quest"
L3_1.value = 0
L3_1.no_refresh = true
L2_1[1] = L3_1
variables = L2_1
L2_1 = {}
L2_1.suite = 2
L2_1.end_suite = 1
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L5_1 = 181001
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L5_1 = 181005
L6_1 = 181006
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "MONSTER_BATTLE_181003"
L6_1 = "ANY_MONSTER_DIE_181004"
L7_1 = "ENTER_REGION_181005"
L8_1 = "LEAVE_REGION_181006"
L9_1 = "GROUP_LOAD_181008"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L5_1.monsters = L6_1
L6_1 = {}
L7_1 = 181007
L6_1[1] = L7_1
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 181001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_BATTLE_181003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 133222181
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_BATTLE_181003 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 181001 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_181004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateGadget
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 181002
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_gadget"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "7215803"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.SetGroupVariableValue
L3_2 = A0_2
L4_2 = "Quest"
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_groupVariable"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RemoveExtraGroupSuite
L3_2 = A0_2
L4_2 = 133222181
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_181004 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if L2_2 ~= 181005 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_181005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = A0_2.uid
if L2_2 ~= 0 then
L2_2 = {}
L3_2 = {}
L4_2 = 1
L5_2 = regions
L5_2 = #L5_2
L6_2 = 1
for L7_2 = L4_2, L5_2, L6_2 do
L8_2 = regions
L8_2 = L8_2[L7_2]
L8_2 = L8_2.config_id
if L8_2 == 181005 then
L8_2 = regions
L2_2 = L8_2[L7_2]
end
L8_2 = regions
L8_2 = L8_2[L7_2]
L8_2 = L8_2.config_id
if L8_2 == 181006 then
L8_2 = regions
L3_2 = L8_2[L7_2]
end
end
L4_2 = TrySetPlayerEyePoint
L5_2 = A0_2
L6_2 = L2_2
L7_2 = L3_2
L8_2 = 0
L9_2 = {}
L10_2 = 0
L9_2[1] = L10_2
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2)
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_181005 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if L2_2 ~= 181006 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_LEAVE_REGION_181006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A0_2.uid
if L2_2 ~= 0 then
L2_2 = ScriptLib
L2_2 = L2_2.ClearPlayerEyePoint
L3_2 = A0_2
L4_2 = 181005
L2_2(L3_2, L4_2)
end
L2_2 = 0
return L2_2
end
action_EVENT_LEAVE_REGION_181006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "Quest"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GROUP_LOAD_181008 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "7215803"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GROUP_LOAD_181008 = L2_1
L2_1 = require
L3_1 = "TD_Lib"
L2_1(L3_1)
L2_1 = require
L3_1 = "V2_1/Boss_Raijin"
L2_1(L3_1)