Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133220514.lua
2022-04-29 16:40:51 +02:00

266 lines
4.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133220514
L1_1 = {}
L2_1 = {}
L2_1.config_id = 514004
L2_1.monster_id = 25080101
L3_1 = {}
L3_1.x = -2704.155
L3_1.y = 209.811
L3_1.z = -4039.98
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 274.919
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.drop_tag = "\230\181\170\228\186\186\230\173\166\229\163\171"
L2_1.disableWander = true
L2_1.pose_id = 1
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 514005
L3_1.monster_id = 25080201
L4_1 = {}
L4_1.x = -2706.992
L4_1.y = 210.214
L4_1.z = -4042.607
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.drop_tag = "\230\181\170\228\186\186\230\173\166\229\163\171"
L3_1.disableWander = true
L3_1.pose_id = 1004
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 514009
L4_1.monster_id = 25080201
L5_1 = {}
L5_1.x = -2700.326
L5_1.y = 208.54
L5_1.z = -4045.647
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 123.765
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 27
L4_1.drop_tag = "\230\181\170\228\186\186\230\173\166\229\163\171"
L4_1.pose_id = 1
L4_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 514001
L2_1.gadget_id = 70220048
L3_1 = {}
L3_1.x = -2711.241
L3_1.y = 209.915
L3_1.z = -4041.955
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 355.688
L3_1.y = 345.074
L3_1.z = 1.424
L2_1.rot = L3_1
L2_1.level = 27
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 514002
L3_1.gadget_id = 70211002
L4_1 = {}
L4_1.x = -2706.646
L4_1.y = 210.499
L4_1.z = -4037.678
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 10.235
L4_1.y = 159.708
L4_1.z = 8.606
L3_1.rot = L4_1
L3_1.level = 26
L3_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\168\187\229\166\187"
L4_1 = GadgetState
L4_1 = L4_1.ChestLocked
L3_1.state = L4_1
L3_1.isOneoff = true
L3_1.persistent = true
L4_1 = {}
L4_1.name = "chest"
L4_1.exp = 1
L3_1.explore = L4_1
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 514006
L4_1.gadget_id = 70220048
L5_1 = {}
L5_1.x = -2709.046
L5_1.y = 210.331
L5_1.z = -4039.959
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 357.898
L5_1.y = 193.546
L5_1.z = 12.978
L4_1.rot = L5_1
L4_1.level = 27
L4_1.area_id = 11
L5_1 = {}
L5_1.config_id = 514007
L5_1.gadget_id = 70310004
L6_1 = {}
L6_1.x = -2706.663
L6_1.y = 210.1
L6_1.z = -4039.812
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 27
L6_1 = GadgetState
L6_1 = L6_1.GearStart
L5_1.state = L6_1
L5_1.area_id = 11
L6_1 = {}
L6_1.config_id = 514008
L6_1.gadget_id = 70310001
L7_1 = {}
L7_1.x = -2704.036
L7_1.y = 210.091
L7_1.z = -4037.1
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 27
L7_1 = GadgetState
L7_1 = L7_1.GearStart
L6_1.state = L7_1
L6_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1514003
L2_1.name = "ANY_MONSTER_DIE_514003"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_514003"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_514003"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 514004
L5_1 = 514005
L6_1 = 514009
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 514001
L5_1 = 514002
L6_1 = 514006
L7_1 = 514007
L8_1 = 514008
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_514003"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_514003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 514002
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 4000
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_514003 = L1_1